Binding of Isaac: Rebirth Wiki
(added ipecap synergie)
Tag: Visual edit
No edit summary
Tag: Visual edit
 
(346 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
  +
{{infobox passive collectible
{{ItemTable
 
| afterbirth = yes
+
| dlc = a
 
| id = 395
| charapp = [[File:{{PAGENAME}}_App.png|100px]]
 
  +
| quote = Laser ring tears
| tears =
 
  +
| description = Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the effectiveness of the ring.
| type = [[Item#Passive Collectibles|Passive Collectible]]
 
| quote = Laser ring tears
+
| quality = 4
  +
| tags = summonable tech offensive
| id = 395
 
  +
}}''For all Tech items, check [[Tech (disambiguation)]]''
| grid =
 
| pool = [[Item Pool#Treasure Room|Treasure Room]]
 
| unlock =
 
}}
 
   
  +
{{cit|p|a}}
'''Tech X''' is a passive item added in the ''[[Binding of Isaac: Afterbirth]]'' expansion.
 
   
==Effects==
+
== Effects ==
  +
* Isaac's tears are replaced with laser rings.
+
* Isaac's tears are replaced with ring-shaped lasers.
 
** Shots can be charged to increase the size of the rings.
 
** Shots can be charged to increase the size of the rings.
** Only the outer circumference of the rings will deal damage.
+
** The rings deal damage 15 times per second. Only the outer circumference of the rings will deal damage.
  +
** Rings pass through obstacles and enemies. Rings have infinite range and will travel until they hit a wall.
  +
** {{Dlc|r}} Damage dealt is based on the amount charged, starting at around 25% Isaac's damage and approaches 100% at maximum charge.
  +
*** <math>\text{Charge Time} = \frac{1}{30}(Roundup(\text{Tear Delay} \times 3) + 1) \approx \frac{3}{\text{Fire Rate}}</math>
  +
*** <math>\text{Max Charge Damage per Tick} = \text{Damage} \times \frac{5}{4}(\text{Fire Rate} \times (Roundup(\text{Tear Delay} \times 3) + 1) - 10)</math>
  +
*** <math>\text{Min Charge Damage per Tick} = \text{Damage} \times \frac{5}{4}(\text{Fire Rate} \times (Roundup(\text{Tear Delay}) + 1) - 10)</math>
  +
*** At 30.00 fire rate or above (0 tear delay or lower), charging is no longer needed and fires 30 rings per second. Higher fire rate results in higher laser damage.
  +
**** <math>\text{Damage per Tick} = \text{Damage} \times \frac{5}{4}(\text{Fire Rate} - 10)</math>
  +
**** Damage per Tick is capped at 100% Isaac's Damage, at 90.00 fire rate.
   
==Notes==
+
== Notes ==
* The rings are similar in appearance to the combination of [[The Ludovico Technique]] and [[Technology]].
 
   
 
* The rings are similar in appearance to the combination of {{I|The Ludovico Technique}} and {{I|Technology}}.
==Synergies==
 
  +
* The laser rings will linger for a brief moment upon touching a wall, allowing more damage to be dealt to enemies closer to walls.
* [[20/20]] - Shoots two rings instead of one.
 
  +
* The "R U A WIZARD?" pill effect does not work with Tech X.
* [[A Lump of Coal]] - Damage and size of the ring increases the further away it is from the player.
 
  +
* Acquiring an extra copy of Tech X will shoot an extra laser ring.
* [[Brimstone]] - Fire a brimstone circle instead of a tech circle.
 
  +
* {{Dlc|nr}} Charging only increases size, not damage. It is useful for hard-to-hit enemies or hitting a wide area at once, but spamming small, uncharged shots will lead to much higher damage output.
**As Azazel, picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his normal Brimstone, no matter any other synergies, it will not make the powerful laser circle.
 
  +
** {{Dlc|a+nr}} With the charge bars option enabled, the rings can be released immediately as the charge bar appears for easier gauging of maximum damage output.
** This combination does not work with [[Lilith]] and her [[Incubus]], which may be a bug.
 
  +
* {{Dlc|r}} The maximum ring size is slightly smaller in ''Repentance''.
* [[Continuum]] - The ring will go over the wall and come out the opposite one.
 
* [[Dr. Fetus]] - Shoots a laser ring with a bomb in the middle. Overrides the charging effect, replacing it with normal firing mode.
 
* [[Epic Fetus]] - Each missile shoots 10 laserbeams like from [[Technology]] in each direction, similar to Tammy's Head.
 
* [[Eve's Mascara]] - Laser rings move slower, increasing damage as enemies spend more time in the laser. Rings also appear thicker.
 
* [[Lazy Worm]] - Slows the ring, increasing damage as enemies spend more time in the laser.
 
* [[Lost Contact]] - The rings have a chance to block enemy shots.
 
* [[Monstro's Lung]] - Extra laser rings with different sizes depending on how long Isaac charges it are fired, will increase charge time.
 
* [[Maw of the Void]] - If charged for long enough, a cross-shaped marker will appear on the goggles and the black aura will activate upon release of the attack keys.
 
* [[Mom's Eyeshadow]] - Adds the charm effect to the laser ring.
 
* [[Mom's Knife]] - Simultaneously fires the knife and laser ring(s).
 
* [[Mutant Spider]] - Shoots four rings instead of one.
 
* [[Pupula Duplex]] - Increases the size of the rings.
 
* [[Soy Milk]] - Charges up extremely quickly, almost as fast as you can press the button. Greatly reduces damage per ring. (Tendinitis warning!)
 
* [[Spoon Bender]] - While the rings won't home towards enemies, they will bend to hit enemies more consistently, resulting in a substantial damage increase per ring.
 
* [[Technology]] - Equips both laser systems.
 
* [[The Inner Eye]] - Shoots three rings instead of one.
 
* [[Wiggle Worm]] - Replaces the outer laser ring with a star-shaped oval, slightly increasing its area of effect.
 
* [[Ipecac]] - The Rings gain poison damage with an tremenduous damage increase
 
*
 
==Interactions==
 
* [[Anti-Gravity]] - Overridden by Tech X. Tear delay reduced as usual.
 
* [[Azazel]] - Azazel's brimstone overrides Tech X.
 
* [[Chocolate Milk]] - Overridden by Tech X.
 
* [[Cricket's Body]] - Overridden by Tech X.
 
* [[Cursed Eye]] - Overridden by Tech X.
 
* [[Evil Eye]] - Overridden by Tech X.
 
* [[Explosivo]] - Overridden by Tech X.
 
* [[Fire Mind]] - Overrides the explosion chance, but laser rings have a chance to set enemies on fire.
 
* [[Fruit Cake]] - Overridden by Tech X.
 
* [[Goat Head]] - Hides the goggles, making it visually impossible to judge the charging.
 
* [[Godhead]] - Damaging halo effect lost, behavior of rings identical to [[Spoon Bender]] synergy.
 
* [[Head Of The Keeper]] - Overridden by Tech X.
 
* [[Holy Light!]] - Overridden by Tech X.
 
* [[Ipecac]] - Overridden by Tech X. Lose the damage bonus given by Ipecac on next floor. Still poisons enemies like Ipecac does.
 
* [[Loki's Horns]] - Overridden by Tech X.
 
* [[Marked]] - Laser rings can no longer be shot at angles.
 
* [[Mom's Eye]] - Overridden by Tech X.
 
* [[My Reflection]] - Overridden by Tech X.
 
* [[Polyphemus]] - Overridden by Tech X.
 
* [[Proptosis]] - The ring's damage and size substantially increase, but decreases the further it travels.
 
* [[Rubber Cement]] - The ring will not bounce.
 
* [[Technology 2]] - Tech X overrides, but you still receive the damage down from [[Technology 2]].
 
* [[Tiny Planet]] - Overridden by Tech X.
 
* [[Tractor Beam]] - Tech X overrides the beam. Any previous effects rendered moot by Tractor Beam (e.g. The Wiz) will return.
 
* [[The Ludovico Technique]] - Overridden by Tech X.
 
* [[The Wiz]] - Shoots two rings as per the "R U A WIZARD?" effect.
 
* [[Tiny Planet]] - Overridden by Tech X.
 
   
==Ingame Footage==
+
== Synergies ==
  +
  +
* {{I|20/20}}: Fires two Tech X rings instead of one. {{dlc|r}}Damage down applied.
  +
* {{I|Apple!|r}}/{{I|Euthanasia|n}}/{{I|Holy Light|n}}/{{I|Little Horn|n}}/{{I|Mucormycosis|n}}/{{I|Tough Love|n}}: The tear effects will apply randomly at each damage tick depending on Isaac's luck stat.
  +
* {{C|Azazel|r}}: Azazel fires a Brimstone ring instead of Tech X ring with a 35% damage penalty. If combined with Brimstone, the damage penalty is negated.
  +
** The same applies to {{C|Tainted Azazel}}.
  +
* {{tf|Bookworm|a+}}: Can fire an additional Tech X ring with same 25% chance.
  +
* {{I|Brimstone}}: Fires a Brimstone ring. This Brimstone ring is larger than the laser ring and has a much wider hitbox.
  +
** {{Dlc|nr}}{{I|Brimstone}} + {{I|Technology}}: The damage boost from Brimstone + Technology is lost, but the laser fires while charging the Brimstone ring.
  +
*** {{Dlc|r}} Fires a Brimstone ring coiled by a laser. Once again increases Isaac's damage by 1.5x.
  +
** {{Dlc|r}} Double {{I|Brimstone}}: Further increases the width of the ring, and grants +1 Damage.
  +
* {{Dlc|r}} {{I|Cricket's Body}}: Shoots out smaller tears on hit.
  +
* {{I|C Section}}: Overrides the charging effect, but shoots a laser ring with a fetus tear in the middle. The ring's damage is half the fetus' damage.
  +
* {{I|Dr. Fetus}}: Overrides the charging effect, but shoots a laser ring with a bomb in the middle. The ring's damage is Isaac's Damage.
 
* {{I|Epic Fetus}}: Each missile shoots 10 laser beams like from {{I|Technology}} in each direction with a flat 25 damage bonus, similar to {{I|Tammy's Head}}.
  +
* {{I|Explosivo|r}}/{{t|Nose Goblin|n}}/{{I|Sinus Infection|n}}: Every damage tick has a chance to stick a tear of the respective effect on enemies.
  +
* {{I|Fruit Cake|r}}: Works on the laser rings.
  +
* {{I|Haemolacria}}: Haemolacria tears will burst into 3-5 Tech X rings on impact. The sizes of the rings are various, but they deal 100% Isaac's Damage.
  +
* [[Haemolacria]] + [[Brimstone]]: Brimstone overrides the effects of Tech X, effectively making it useless.
  +
* {{I|Head of the Keeper|r}}: The tears turn into the Tech X tears, but they still retain the ability for enemies to drop money, which is now based on every tick of damage, rather than with the rings themselves.
 
* [[Tear Effects#Homing|Homing]]: While the rings won't home in on enemies, they will bend inwards to hit enemies within each ring, resulting in a substantial damage area increase.
  +
* {{I|Jacob's Ladder|r}}: The rings gain a light blue tint and generate sparks when hitting enemies or obstacles. A ring can generate only one spark per tick.
  +
* {{I|Lead Pencil|r}}: Every 15th laser ring fired also shoots a cluster of tears.
  +
* {{I|Loki's Horns|r}}: Adds a chance to fire 4 laser rings at once with 2 in front and 2 behind Isaac, each pair firing on top of each other.
  +
* {{I|Lost Contact}}: Tech X rings are able to block projectiles as they travel ({{dlc|r}} sometimes <sup>[more testing/debugging required]</sup>).
  +
* {{I|Mom's Eye|r}}: Isaac will now sometimes fire an additional ring from his back.
 
* {{I|Mom's Knife|nr}}: Simultaneously fires the knife and laser ring(s).
  +
** {{Dlc|r}} The knife is fired with a Tech X ring around it, similarly to the forgotten's club throw. The ring's damage is based on the amount charged, starting at 33% Isaac's damage and 100% at maximum charge.
  +
* {{I|Monstro's Lung}}: Fires 3-5 extra rings in 30° spread. Extra rings deal from 50% to 100% damage of the main ring.
  +
** {{Dlc|r}} Fire Rate is divided by 3.1.
  +
* {{T|Ouroboros Worm|r}}: The ring inherits the [[homing]] chance benefit, without being affected by the pattern.
 
* {{I|Rubber Cement|r}}: The rings bounce off walls once.
  +
* {{I|Sad Bombs}}: Bombs explode into {{I|Technology}} beams in all directions.
  +
* {{I|Strange Attractor}}: Magnetic effect pulls pickups and objects to the ring, increasing accuracy.
  +
* {{I|Tech.5}}: Occasionally fires a linear laser while charging Tech X.
  +
* {{I|Technology|nr}}: Fires a linear laser while charging Tech X.
  +
** {{Dlc|r}} Fires a {{I|Brimstone}} ring coiled by a laser. Despite its appearance, it does ''not'' give 1.5x damage (see {{I|Brimstone}} synergy above).
  +
* {{I|Technology 2}}: Fires a linear laser while charging Tech X.
 
* {{T|Wiggle Worm}}: Rings take star-shape, slightly increasing its area of effect.
  +
 
== Interactions ==
 
Overridden by Tech X:
  +
* {{C|Azazel|a+}}'s normal attack
  +
* {{T|Brain Worm}}
  +
* {{I|Cursed Eye}}
  +
* {{I|Euthanasia|nr}}
  +
* {{I|Evil Eye}}
  +
* {{I|Explosivo|nr}}
  +
* {{I|Flat Stone}}
  +
* {{I|Head of the Keeper|nr}}
  +
* {{I|Holy Light|nr}}
  +
* {{I|Lachryphagy}}
  +
* {{I|Lead Pencil|nr}}
  +
* {{I|Little Horn|nr}}
  +
* {{I|Loki's Horns|a+nr}}
 
* {{I|The Ludovico Technique}}
  +
* {{I|Mom's Eye|nr}}
  +
* {{I|Neptunus}}
  +
* {{I|The Parasite}}
  +
* {{I|Parasitoid}}
  +
* {{I|Pop!}}
  +
* {{I|Pupula Duplex}}
  +
* {{I|Rubber Cement|nr}}
  +
* {{I|Technology Zero}}
  +
* {{I|Tough Love|nr}}
  +
* {{I|Trisagion}}
  +
  +
Only stat effects are applied; otherwise overridden by Tech X:
  +
* {{I|Anti-Gravity}}
  +
* {{I|Apple!|nr}} Only tears up applies, without a chance of high-damage rings
  +
* {{I|Chocolate Milk|r}}
  +
* {{I|Compound Fracture}}
  +
* {{I|Cricket's Body|nr}}
  +
* {{I|Death's Touch}}
  +
* {{I|Eye of the Occult}}
  +
* {{T|Hook Worm}}
  +
* {{I|Jacob's Ladder|nr}}
  +
* {{I|Marked|nr}}
  +
* {{I|My Reflection}}
  +
* {{T|Ouroboros Worm|nr}}
  +
* {{I|Sulfuric Acid|nr}}
  +
* {{I|Tiny Planet}}
 
* {{I|Tractor Beam}} also causes any effects previously overridden by Tractor Beam (e.g. {{I|The Wiz}}) to return
  +
  +
Other interactions:
  +
* {{I|Almond Milk}}: Fires automatically upon reaching full charge. Tech X overrides most of the worm trinket effects.
 
* {{C|Azazel|na+}}: Azazel's brimstone overrides Tech X.
  +
* {{I|Blood Clot}} / {{I|Chemical Peel}} / {{I|The Peeper|r}}: The effects have 80% chance to be applied per damage tick.
  +
* {{I|Chocolate Milk|nr}}: Doesn't increase damage, but reduces Isaac's tear delay by 20%.
  +
* {{Dlc|nr}}{{I|Continuum}} + {{I|Incubus}}: Incubus's laser rings cannot go through walls.
  +
** {{Dlc|r}} Works as expected.
  +
* {{I|Dead Eye}}: Prior to picking up Tech X, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Tech X has no effect.
  +
* {{I|Fire Mind}}: Laser rings set enemies on fire and do not explode.
  +
* {{C|The Forgotten}} / {{C|Tainted Forgotten}}: A laser ring forms around the bone toss attack. {{C|The Soul}} uses Tech X normally, and {{C|Tainted Soul}} cannot use it at all.
  +
* {{I|Fruit Cake|nr}}: Only status effects granted by Fruit Cake work on the laser rings.
  +
* {{I|Gello}}: The [[familiar]] charges based on the distance from the target enemy. It charges more when it is further from the enemy.
  +
* {{I|Godhead}}: Damaging halo effect lost, but retains [[Homing]] effect and stat changes.
  +
* {{I|Immaculate Heart}}/{{I|Saturnus}}: Normal tears orbit Isaac.
  +
* {{I|Incubus|nr}}: The rings fired by the Incubus have a fixed size; charging the ring will only increase the size of the player's own rings.
  +
** {{Dlc|r}} Works as expected.
 
* {{I|Ipecac|na+}}: Overridden by Tech X. The damage bonus is lost upon entering a different room. Still poisons enemies like Ipecac does.
  +
** {{Dlc|a+nr}} +4 damage and poisons enemies.
  +
** {{Dlc|r}} Tech X ring causes an explosion on every rock or enemy it passes through. The ring will not open {{R|Secret Room}}s.
  +
** {{Dlc|r}}{{I|Ipecac}} + {{I|Almond Milk}} / {{I|Soy Milk}}: Explosion damage maintained as tears vastly increases.
  +
* {{I|A Lump of Coal|nr}}: Damage and size of the ring increases the further away it is from the player, but is actually roughly 2/3rds of tear damage up close. It takes a few tiles of distance to reach normal damage and go above it, with the maximum being 1.5x at roughly a room's width away.
  +
** {{Dlc|r}} The damage is normal at point blank range but the damage increase per tile is significantly lower.
  +
* {{I|Marked|r}}: The rings are now fired automatically with ring size depending on Isaac's distance from the cursor; the further he is, the larger the rings are.
  +
* {{I|Mom's Eyeshadow}}: All rings become pink - testing is needed to find out if all rings have charm chance
 
* {{I|Proptosis}}: The ring's damage and size substantially increase, but decreases the further it travels.
  +
** {{Dlc|r}} The ring's damage and size is based on the distance from Isaac. The damage is 4.38x when Isaac is on the center of the ring, down to 1.5x.
  +
* {{T|Pulse Worm}}: The ring pulsates in size between 0.67x to 1.33x over a 2 second cycle.
  +
* {{I|The Scooper}} / {{I|Stye|n}}: The effects have 20% chance to be applied per damage tick.
  +
* {{I|Soy Milk|r}} : Fires automatically upon reaching full charge.
  +
* {{I|Sulfuric Acid|r}}/{{I|Terra|n}}: The ring can destroy [[Obstacles]], but it can't open doors or {{r|Secret Room}}s. Terra also greatly increases knockback.
  +
* {{I|Tammy's Head}}: Tammy's head fires regular tears.
  +
  +
== In-game Footage ==
 
{{#ev:youtube|-U5ysqsEa5Q}}
 
{{#ev:youtube|-U5ysqsEa5Q}}
   
==Seeds==
+
== Bugs ==
  +
{{bug|dlc=na+|The black ring generated from the synergy of {{i|Dr. Fetus}} and Tech X behaves as a {{i|Maw Of The Void}} ring and may cause black hearts to drop.}}
{{PlatPC}} Q2PY 8Q7N (treasure room next to spawn)
 
  +
{{Bug|Having Tech X with {{I|Soy Milk}} / {{I|Almond Milk}} and {{I|Kidney Stone}} causes Isaac unable to fire laser rings when Kidney Stone is active.}}
{{PlatPC}} TV98 VT1F (First floor treasure room)
 
  +
{{PlatPC}} NDWL 802D (First Floor Treasure Room; Comes with Brimstone During mom fight and quad shot on second floor)
 
  +
{{nav}}
{{PlatPC}} 484V V23S (Treasure room next to spawn - Three Guppy items can be found in devil deals before the mom fight)
 
{{PlatPC}} TXRJ JHWL (First floor treasure room)
 
{{PlatPC}} 1ZFW MG9B (First floor treasure room)
 
{{PlatPC}} 3FZC 2G9Y (First floor treasure room)
 
{{PlatPC}} GZAJ 88SS (XL Floor, third/fourth treasure room)
 
{{PlatPC}} 9T79 9VOF (treasure room next to spawn)
 
{{PlatPC}} 7Y4F LLBG (First floor treasure room) (Both modes)
 
[[Category:Afterbirth]]
 
[[Category:Items]]
 

Latest revision as of 21:38, 4 April 2024

(except in Rebirth)

For all Tech items, check Tech (disambiguation)

Tech X is a passive item added in The Binding of Isaac: Afterbirth.

Effects[ | ]

  • Isaac's tears are replaced with ring-shaped lasers.
    • Shots can be charged to increase the size of the rings.
    • The rings deal damage 15 times per second. Only the outer circumference of the rings will deal damage.
    • Rings pass through obstacles and enemies. Rings have infinite range and will travel until they hit a wall.
    • (in Repentance) Damage dealt is based on the amount charged, starting at around 25% Isaac's damage and approaches 100% at maximum charge.
      • At 30.00 fire rate or above (0 tear delay or lower), charging is no longer needed and fires 30 rings per second. Higher fire rate results in higher laser damage.
        • Damage per Tick is capped at 100% Isaac's Damage, at 90.00 fire rate.

Notes[ | ]

  • The rings are similar in appearance to the combination of Collectible The Ludovico Technique iconThe Ludovico Technique and Collectible Technology iconTechnology.
  • The laser rings will linger for a brief moment upon touching a wall, allowing more damage to be dealt to enemies closer to walls.
  • The "R U A WIZARD?" pill effect does not work with Tech X.
  • Acquiring an extra copy of Tech X will shoot an extra laser ring.
  • (except in Repentance) Charging only increases size, not damage. It is useful for hard-to-hit enemies or hitting a wide area at once, but spamming small, uncharged shots will lead to much higher damage output.
    • (in Afterbirth †) With the charge bars option enabled, the rings can be released immediately as the charge bar appears for easier gauging of maximum damage output.
  • (in Repentance) The maximum ring size is slightly smaller in Repentance.

Synergies[ | ]

  • Collectible 20 20 icon20/20: Fires two Tech X rings instead of one. (in Repentance)Damage down applied.
  • (in Repentance)Collectible Apple! iconApple!/Collectible Euthanasia iconEuthanasia/Collectible Holy Light iconHoly Light/Collectible Little Horn iconLittle Horn/Collectible Mucormycosis iconMucormycosis/Collectible Tough Love iconTough Love: The tear effects will apply randomly at each damage tick depending on Isaac's luck stat.
  • (in Repentance) Character Azazel iconAzazel: Azazel fires a Brimstone ring instead of Tech X ring with a 35% damage penalty. If combined with Brimstone, the damage penalty is negated.
  • (in Afterbirth † and Repentance) BookwormBookworm: Can fire an additional Tech X ring with same 25% chance.
  • Collectible Brimstone iconBrimstone: Fires a Brimstone ring. This Brimstone ring is larger than the laser ring and has a much wider hitbox.
    • (except in Repentance)Collectible Brimstone iconBrimstone + Collectible Technology iconTechnology: The damage boost from Brimstone + Technology is lost, but the laser fires while charging the Brimstone ring.
      • (in Repentance) Fires a Brimstone ring coiled by a laser. Once again increases Isaac's damage by 1.5x.
    • (in Repentance) Double Collectible Brimstone iconBrimstone: Further increases the width of the ring, and grants +1 Damage.
  • (in Repentance) Collectible Cricket's Body iconCricket's Body: Shoots out smaller tears on hit.
  • (in Repentance)Collectible C Section iconC Section: Overrides the charging effect, but shoots a laser ring with a fetus tear in the middle. The ring's damage is half the fetus' damage.
  • Collectible Dr. Fetus iconDr. Fetus: Overrides the charging effect, but shoots a laser ring with a bomb in the middle. The ring's damage is Isaac's Damage.
  • Collectible Epic Fetus iconEpic Fetus: Each missile shoots 10 laser beams like from Collectible Technology iconTechnology in each direction with a flat 25 damage bonus, similar to Collectible Tammy's Head iconTammy's Head.
  • (in Repentance)Collectible Explosivo iconExplosivo/Nose GoblinNose Goblin/Collectible Sinus Infection iconSinus Infection: Every damage tick has a chance to stick a tear of the respective effect on enemies.
  • (in Repentance)Collectible Fruit Cake iconFruit Cake: Works on the laser rings.
  • (in Afterbirth † and Repentance)Collectible Haemolacria iconHaemolacria: Haemolacria tears will burst into 3-5 Tech X rings on impact. The sizes of the rings are various, but they deal 100% Isaac's Damage.
  • Haemolacria + Brimstone: Brimstone overrides the effects of Tech X, effectively making it useless.
  • (in Repentance)Collectible Head of the Keeper iconHead of the Keeper: The tears turn into the Tech X tears, but they still retain the ability for enemies to drop money, which is now based on every tick of damage, rather than with the rings themselves.
  • Homing: While the rings won't home in on enemies, they will bend inwards to hit enemies within each ring, resulting in a substantial damage area increase.
  • (in Repentance)Collectible Jacob's Ladder iconJacob's Ladder: The rings gain a light blue tint and generate sparks when hitting enemies or obstacles. A ring can generate only one spark per tick.
  • (in Repentance)Collectible Lead Pencil iconLead Pencil: Every 15th laser ring fired also shoots a cluster of tears.
  • (in Repentance)Collectible Loki's Horns iconLoki's Horns: Adds a chance to fire 4 laser rings at once with 2 in front and 2 behind Isaac, each pair firing on top of each other.
  • Collectible Lost Contact iconLost Contact: Tech X rings are able to block projectiles as they travel ((in Repentance) sometimes [more testing/debugging required]).
  • (in Repentance)Collectible Mom's Eye iconMom's Eye: Isaac will now sometimes fire an additional ring from his back.
  • (except in Repentance)Collectible Mom's Knife iconMom's Knife: Simultaneously fires the knife and laser ring(s).
    • (in Repentance) The knife is fired with a Tech X ring around it, similarly to the forgotten's club throw. The ring's damage is based on the amount charged, starting at 33% Isaac's damage and 100% at maximum charge.
  • Collectible Monstro's Lung iconMonstro's Lung: Fires 3-5 extra rings in 30° spread. Extra rings deal from 50% to 100% damage of the main ring.
    • (in Repentance) Fire Rate is divided by 3.1.
  • (in Repentance)Ouroboros WormOuroboros Worm: The ring inherits the homing chance benefit, without being affected by the pattern.
  • (in Repentance)Collectible Rubber Cement iconRubber Cement: The rings bounce off walls once.
  • Collectible Sad Bombs iconSad Bombs: Bombs explode into Collectible Technology iconTechnology beams in all directions.
  • Collectible Strange Attractor iconStrange Attractor: Magnetic effect pulls pickups and objects to the ring, increasing accuracy.
  • Collectible Tech.5 iconTech.5: Occasionally fires a linear laser while charging Tech X.
  • (except in Repentance)Collectible Technology iconTechnology: Fires a linear laser while charging Tech X.
    • (in Repentance) Fires a Collectible Brimstone iconBrimstone ring coiled by a laser. Despite its appearance, it does not give 1.5x damage (see Collectible Brimstone iconBrimstone synergy above).
  • Collectible Technology 2 iconTechnology 2: Fires a linear laser while charging Tech X.
  • Wiggle WormWiggle Worm: Rings take star-shape, slightly increasing its area of effect.

Interactions[ | ]

Overridden by Tech X:

Only stat effects are applied; otherwise overridden by Tech X:

Other interactions:

  • (in Repentance)Collectible Almond Milk iconAlmond Milk: Fires automatically upon reaching full charge. Tech X overrides most of the worm trinket effects.
  • (in Rebirth and Afterbirth) Character Azazel iconAzazel: Azazel's brimstone overrides Tech X.
  • Collectible Blood Clot iconBlood Clot / Collectible Chemical Peel iconChemical Peel / (in Repentance)Collectible The Peeper iconThe Peeper: The effects have 80% chance to be applied per damage tick.
  • (except in Repentance)Collectible Chocolate Milk iconChocolate Milk: Doesn't increase damage, but reduces Isaac's tear delay by 20%.
  • (except in Repentance)Collectible Continuum iconContinuum + Collectible Incubus iconIncubus: Incubus's laser rings cannot go through walls.
    • (in Repentance) Works as expected.
  • Collectible Dead Eye iconDead Eye: Prior to picking up Tech X, the damage multiplier is preserved to where its at, and missing shots will not remove it. Saving and quitting the game will remove the multiplier. Picking Dead Eye after Tech X has no effect.
  • Collectible Fire Mind iconFire Mind: Laser rings set enemies on fire and do not explode.
  • Character The Forgotten iconThe Forgotten / Character Tainted Forgotten iconTainted Forgotten: A laser ring forms around the bone toss attack. Character The Soul (Character) iconThe Soul uses Tech X normally, and Character Tainted Soul iconTainted Soul cannot use it at all.
  • (except in Repentance)Collectible Fruit Cake iconFruit Cake: Only status effects granted by Fruit Cake work on the laser rings.
  • (in Repentance)Collectible Gello iconGello: The familiar charges based on the distance from the target enemy. It charges more when it is further from the enemy.
  • Collectible Godhead iconGodhead: Damaging halo effect lost, but retains Homing effect and stat changes.
  • (in Repentance)Collectible Immaculate Heart iconImmaculate Heart/(in Repentance)Collectible Saturnus iconSaturnus: Normal tears orbit Isaac.
  • (except in Repentance)Collectible Incubus iconIncubus: The rings fired by the Incubus have a fixed size; charging the ring will only increase the size of the player's own rings.
    • (in Repentance) Works as expected.
  • (in Rebirth and Afterbirth)Collectible Ipecac iconIpecac: Overridden by Tech X. The damage bonus is lost upon entering a different room. Still poisons enemies like Ipecac does.
    • (in Afterbirth †) +4 damage and poisons enemies.
    • (in Repentance) Tech X ring causes an explosion on every rock or enemy it passes through. The ring will not open Secret RoomSecret Rooms.
    • (in Repentance)Collectible Ipecac iconIpecac + (in Repentance)Collectible Almond Milk iconAlmond Milk / Collectible Soy Milk iconSoy Milk: Explosion damage maintained as tears vastly increases.
  • (except in Repentance)Collectible A Lump of Coal iconA Lump of Coal: Damage and size of the ring increases the further away it is from the player, but is actually roughly 2/3rds of tear damage up close. It takes a few tiles of distance to reach normal damage and go above it, with the maximum being 1.5x at roughly a room's width away.
    • (in Repentance) The damage is normal at point blank range but the damage increase per tile is significantly lower.
  • (in Repentance)Collectible Marked iconMarked: The rings are now fired automatically with ring size depending on Isaac's distance from the cursor; the further he is, the larger the rings are.
  • Collectible Mom's Eyeshadow iconMom's Eyeshadow: All rings become pink - testing is needed to find out if all rings have charm chance
  • Collectible Proptosis iconProptosis: The ring's damage and size substantially increase, but decreases the further it travels.
    • (in Repentance) The ring's damage and size is based on the distance from Isaac. The damage is 4.38x when Isaac is on the center of the ring, down to 1.5x.
  • Pulse WormPulse Worm: The ring pulsates in size between 0.67x to 1.33x over a 2 second cycle.
  • (in Repentance)Collectible The Scooper iconThe Scooper / Collectible Stye iconStye: The effects have 20% chance to be applied per damage tick.
  • (in Repentance)Collectible Soy Milk iconSoy Milk : Fires automatically upon reaching full charge.
  • (in Repentance)Collectible Sulfuric Acid iconSulfuric Acid/Collectible Terra iconTerra: The ring can destroy Obstacles, but it can't open doors or Secret RoomSecret Rooms. Terra also greatly increases knockback.
  • Collectible Tammy's Head iconTammy's Head: Tammy's head fires regular tears.

In-game Footage[ | ]

Bugs[ | ]

Bug Bug! (in Rebirth and Afterbirth) The black ring generated from the synergy of Collectible Dr. Fetus iconDr. Fetus and Tech X behaves as a Collectible Maw Of The Void iconMaw Of The Void ring and may cause black hearts to drop.
Bug Bug! Having Tech X with Collectible Soy Milk iconSoy Milk / (in Repentance)Collectible Almond Milk iconAlmond Milk and Collectible Kidney Stone iconKidney Stone causes Isaac unable to fire laser rings when Kidney Stone is active.