No edit summary |
Crossstoney (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
== Effects == |
== Effects == |
||
− | * Grants a random [[The Harbingers|Harbinger]] familiar that changes every 10 seconds. All harbingers |
+ | * Grants a random [[The Harbingers|Harbinger]] familiar that changes every 10 seconds. All harbingers do contact damage to enemies and periodically spawn [[locust]]s if Isaac currently doesn't have any, though each harbinger behaves slightly differently: |
− | ** [[Famine]] wanders around the room, leaves a trail of slowing black creep, spawns [[Locust of Famine|yellow locusts]], and |
+ | ** [[Famine]] wanders around the room, leaves a trail of slowing black creep, spawns [[Locust of Famine|yellow locusts]], and does 0.5 contact damage per tick or 15 damage per second. |
− | ** [[Pestilence]] wanders around the room, leaves a trail of green creep that |
+ | ** [[Pestilence]] wanders around the room, leaves a trail of green creep that does 1 damage per tick or 30 damage per second, spawns [[Locust of Pestilence|green locusts]], and does 0.5 contact damage per tick or 15 damage per second. |
− | ** [[War]] chases enemies, moves faster than the other Harbingers, spawns [[Locust of War|red locusts]], and |
+ | ** [[War]] chases enemies, moves faster than the other Harbingers, spawns [[Locust of War|red locusts]], and does 1.5 contact damage per tick or 45 damage per second. However, War spawns locusts at a slower rate. |
− | ** [[Death (Boss)|Death]] chases enemies, spawns [[Locust of Death|black locusts]], and |
+ | ** [[Death (Boss)|Death]] chases enemies, spawns [[Locust of Death|black locusts]], and does 1.5 contact damage per tick or 45 damage per second. |
− | ** [[Conquest]] wanders around the room, spawns two [[Locust of Conquest|white locusts]] at a time, has no delay on the rate at which it can spawn locusts, and |
+ | ** [[Conquest]] wanders around the room, spawns two [[Locust of Conquest|white locusts]] at a time, has no delay on the rate at which it can spawn locusts, and does 0.5 contact damage per tick or 15 damage per second. |
== Notes == |
== Notes == |
||
− | * If Conquest is on top of an enemy when Isaac has no white locusts, it will spawn locusts at an incredibly high rate and |
+ | * If Conquest is on top of an enemy when Isaac has no white locusts, it will spawn locusts at an incredibly high rate and do a lot of damage. |
* If an enemy is large enough to stand on multiple segments of Pestilence's creep trail, the damage from each pool of creep will stack. |
* If an enemy is large enough to stand on multiple segments of Pestilence's creep trail, the damage from each pool of creep will stack. |
||
* The locusts that War spawns can damage Isaac if they explode near him. |
* The locusts that War spawns can damage Isaac if they explode near him. |
Revision as of 14:35, 15 October 2020
7 Seals is an unlockable passive item added in The Binding of Isaac: Afterbirth †.
Effects
- Grants a random Harbinger familiar that changes every 10 seconds. All harbingers do contact damage to enemies and periodically spawn locusts if Isaac currently doesn't have any, though each harbinger behaves slightly differently:
- Famine wanders around the room, leaves a trail of slowing black creep, spawns yellow locusts, and does 0.5 contact damage per tick or 15 damage per second.
- Pestilence wanders around the room, leaves a trail of green creep that does 1 damage per tick or 30 damage per second, spawns green locusts, and does 0.5 contact damage per tick or 15 damage per second.
- War chases enemies, moves faster than the other Harbingers, spawns red locusts, and does 1.5 contact damage per tick or 45 damage per second. However, War spawns locusts at a slower rate.
- Death chases enemies, spawns black locusts, and does 1.5 contact damage per tick or 45 damage per second.
- Conquest wanders around the room, spawns two white locusts at a time, has no delay on the rate at which it can spawn locusts, and does 0.5 contact damage per tick or 15 damage per second.
Notes
- If Conquest is on top of an enemy when Isaac has no white locusts, it will spawn locusts at an incredibly high rate and do a lot of damage.
- If an enemy is large enough to stand on multiple segments of Pestilence's creep trail, the damage from each pool of creep will stack.
- The locusts that War spawns can damage Isaac if they explode near him.
Synergies
- BFFS!: Increases Horsemens' size and doubles their contact damage. Does not affect flies spawned.
- Hive Mind: Increases flies' size and doubles their damage.
In-game Footage
Trivia
- 7 Seals has been added in Booster Pack #3, after the initial release of the DLC.
- 7 Seals is based on this Steam Workshop item by Ashkait and Scayze.
- In the original mod, Conquest was able to horizontally charge with multiple copies of himself, just like the real boss.
- The 7 Seals is a phrase in the Book of Revelation that refers to the 7 symbolic seals, which explains why it summons miniature Harbingers.
- If all 5 Harbingers were defeated on a save file before Booster Pack #5 was installed, defeating any normal boss will unlock 7 Seals.
- 7 Seals has a new sprite since Booster Pack #4. The harbinger familiars also got new sprites, based on this Steam Workshop item by Quartz.
- One of only four items to appear in both the Angel and Devil item pools, the others being Lil Delirium, Void, and Duality.
- Although the Headless Horseman is a Horseman, he isn't represented in the 7 Seals roster.
Gallery
7 Seal's original appearance prior to Booster Pack #4.
The Binding of Isaac: Rebirth |
---|