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Attributes, also known as stats, are the numerical values of a character that affect their performance and the behavior of their tears, the game's primary weapon. All characters start with a different set of values and they can be increased or decreased during a run. The seven main stats are:

  • Health Stat Icon Health: The amount of damage the character can take before dying.
  • Speed Stat Icon Speed: How quickly the character moves.
  • Tears Stat Icon Tears: The character's rate of fire. The lower the number, the faster tears are fired.
    • (in Repentance) As of Repentance, Isaac's tear rate is shown in tears fired per second; the higher the number, the faster tears are fired.
  • Damage Stat Icon Damage: The amount of damage that each of the character's tears deals to enemies.
  • Range Stat Icon Range: How long the character's tears will travel before landing.
  • Shot Speed Stat Icon Shot speed: How quickly the character's tears travel.
  • Luck Stat Icon Luck: Affects a variety of chance-based effects.

Additionally, there are a few Hidden Attributes.

Stat Screen[ | ]

Most attributes can be viewed on the pause menu, except for health (which is shown in the game HUD). The pause menu's attributes are shown on an imprecise scale from 1 to 7 ((in Repentance) 0 to 7), and the values are as follows:

(except in Repentance)

Attribute 1 2 3 4 5 6 7
Speed 0.10 - 0.99 1.00 - 1.49 1.50 - 1.99 2.00 N/A N/A N/A
Tear Delay ≥8 7 - 6 5 - 4 N/A 3 N/A 2 - 1
Damage 0.00 - 2.99 3.00 - 4.49 4.50 - 5.99 6.00 - 7.49 7.50 - 8.99 9.00 - 10.49 ≥10.50
Range ≤19.99 20.00 - 39.99 40.00 - 59.99 60.00 - 79.99 80.00 - 99.99 100.00 - 119.99 ≥120.00
Shot Speed 0.60 - 0.99 1.00 - 1.49 1.50 - 1.99 2.00 - 2.49 2.50 - 2.99 3.00 - 3.49 ≥3.50
Luck ≤1 2 3 4 5 6 ≥7
  • Tear falling speed increases range stat in the pause menu by 1 for every 0.5 tear falling speed added.

(in Repentance)

Attribute 0 1 2 3 4 5 6 7
Speed 0.10 - 0.66 0.67 - 0.88 0.89 - 1.11 1.12 - 1.33 1.34 - 1.55 1.56 - 1.77 1.78 - 1.99 2.00
Fire Rate ≤1.58 1.59 - 2.32 2.33 - 3.13 3.14 - 3.99 4.00 - 4.91 4.92 - 5.86 5.87 - 6.86 ≥6.87
Damage 0.00 - 1.69 1.70 - 2.83 2.84 - 4.21 4.22 - 5.84 5.85 - 7.69 7.70 - 9.77 9.78 - 12.06 ≥12.07
Range ≤4.24 4.25 - 5.74 5.75 - 7.24 7.25 - 8.74 8.75 - 10.24 10.25 - 11.74 11.75 - 13.24 ≥13.25
Shot Speed 0.60 - 0.69 0.70 - 0.89 0.90 - 1.09 1.10 - 1.29 1.30 - 1.49 1.50 - 1.69 1.70 - 1.89 ≥1.90
Luck ≤-1.51 -1.50 - -0.51 -0.50 - 0.49 0.50 - 1.49 1.50 - 2.49 2.50 - 3.49 3.50 - 4.49 ≥4.50

The pause menu stat screen is made almost completely irrelevant by the introduction of the "Found Hud" feature in the Afterbirth+ DLC. Once it is enabled from the in-game options, the player's stats will be displayed in numerical form below the key count.


Found HUD[ | ]

Some stats on the Found HUD are calculated and displayed differently from the internal, technical side of stats.

  • Damage: Simply displays base damage per tear, without considering any special tear effects.
  • Tears: Displayed as (except in Repentance) "tear delay" or (in Repentance) "tears per second".
    • (except in Repentance) To convert the internal tear delay to "Tears per second", use this formula: .
  • Range: Displayed as approximate (except in Repentance) "tear lifespan" per tear or (in Repentance) "range in tiles".
    • (except in Repentance) There is no straightforward conversion from tear lifespan to range in tiles, as tear falling speed and shot speed are also involved.


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