Homunculus is a monster that has a small range of movement because it is attached to the wall. Given enough time it will detach, shooting 6 radial blood shots and chasing quickly after Isaac. It leaves a small amount of creep when it dies while attached to the wall or if it detaches itself from the wall.
Begotten acts like Homunculus but doesn't leave creep when it dies. When it detaches from the wall, it fires 6 blood shots in radial directions, turns the room dark and phases in and out of visibility.
- Since Booster Pack 5, Homunculi and Begottens can now spawn attached to rocks. If the rocks are destroyed before they are slain, then they will instantly detach and chase the player.
- Homunculi can also be seen attached to Poop and Red Poop, which can make it easier for them to detach prematurely if the player misses too much when shooting.
- Begotten can be seen attached to skulls as well.
- The Homunculi encountered in the Mr. Fred boss fight can only detach under Mr. Fred's command, not at free will.
- When Begottens break free, they briefly become visible when they receive damage.
- A homunculus is a very small human or humanoid creature.
- Similar to Frowning Gapers and Nulls, Homunculi and Begottens are seen in a sleep-like state at the start of a room before they immediately open their eyes and attempt to pursue the player.
- Begottens are the only non-boss enemies that can cast a "curse of darkness" effect.
- Homunculi will still leave behind creep if re-rolled with the D10.
If an Explosivo
tear is stuck to a Begotten, when it becomes invisible, the tear will fall to the ground.
In the "RoomEditor" modding tool, Homunculi cannot be placed.