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Bony

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Font TeamMeat B.pngFont TeamMeat o.pngFont TeamMeat n.pngFont TeamMeat y.png

Entity icon

 
 
Table dividing line 1.png
 
Stage caves.pngStage catacombs.pngStage depths.pngStage necropolis.png
Stage womb.pngStage utero.pngStage sheol.pngStage cathedral.png
Stage chest.pngStage dark room.pngChallenge Room Icon.png
Added in AfterbirthStage flooded caves.pngStage dank depths.pngStage scarred womb.png

Bonies are skeleton enemies which wander around the room and quickly throw bone projectiles at Isaac when he lines up with them.

Variants[edit | edit source]

Black Bony[edit | edit source]

Font TeamMeat B.pngFont TeamMeat l.pngFont TeamMeat a.pngFont TeamMeat c.pngFont TeamMeat k.png   Font TeamMeat B.pngFont TeamMeat o.pngFont TeamMeat n.pngFont TeamMeat y.png

Entity icon

 
 
Table dividing line 1.png
 
Stage depths.pngStage necropolis.pngStage dank depths.png
Stage sheol.pngStage dark room.png
Added in Afterbirth

Black Bonies are harder versions of Bonies that behave identically to regular Bonies, but fire three bones in a row and explode upon death. The first bone will be fired when Isaac lines up, but the second and third may be fired at an angle towards him.

Trivia[edit | edit source]

  • Despite Bonies being made entirely of bones, they leave blood stains behind upon death.
    • They only leave behind bones when killed.
  • Bonies are one of a few enemies in-game to have their own unique projectile type.
  • Bonies were confirmed to be the first enemy not designed by Edmund McMillen. He also confirmed that it was designed by Matt, the lead artist for The Binding Of Isaac: Rebirth, and that Edmund loved the simplicity of the AI, fitting "perfectly into the isaac world."

Gallery[edit | edit source]


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