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− | + | {{infobox entity |
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− | | |
+ | | id = 30 |
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+ | }} |
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− | }}</onlyinclude> |
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− | '''Boils''' start |
+ | '''Boils''' start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of [[Monstro]]'s attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed. |
− | Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal damage |
+ | Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal touch damage. With other enemies, however, they are far more dangerous: If entering a room with a large crowd of enemies and several Boils providing covering fire, taking out enough of the Boils to give yourself breathing room should be a big priority, especially when fighting [[Gurdy]]. |
__TOC__ |
__TOC__ |
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== Variants == |
== Variants == |
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=== Gut === |
=== Gut === |
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− | + | {{infobox entity |
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− | | name = Gut |
+ | | name = Gut |
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+ | }} |
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− | }}</onlyinclude> |
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− | '''Guts''' can replace Boils or Sacks. Instead of firing |
+ | '''Guts''' can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire [[Ipecac]] shots at Isaac that do not damage them. |
− | They can easily be a nuisance if |
+ | They can easily be a nuisance if other enemies are backing them. However, they are rather easy to manipulate into destroying rocks or finding Secret Rooms without using a bomb. |
{{clear}} |
{{clear}} |
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=== Sack === |
=== Sack === |
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− | + | {{infobox entity |
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− | | name = Sack |
+ | | name = Sack |
− | | |
+ | | base hp = 20 |
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− | | override image = Sack.png |
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− | | |
+ | | behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Spiders when fully swollen. |
+ | }} {{disambig msg|the enemy|the pickup|Sacks|title=Sack}} |
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− | }}</onlyinclude> |
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− | '''Sacks''' don't shoot projectiles; instead, they periodically spawn [[Spider]] |
+ | '''Sacks''' don't shoot projectiles; instead, they periodically spawn a [[Spider]] when fully swollen. Therefore, damaging them will prevent them from spawning Spiders, making them easy to kill. They can commonly be found on the early floors. |
{{clear}} |
{{clear}} |
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− | === |
+ | === Blue Boil === |
− | + | {{infobox entity |
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− | | dlc = a |
+ | | dlc = a |
− | | name = |
+ | | name = Blue Boil |
+ | | id = 298 |
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− | | |
+ | | base hp = 20 |
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− | | environment = {{floor|Dank Depths}} |
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− | }}</onlyinclude> |
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+ | }} |
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− | Gushes were added in [[Booster Packs#Booster Pack #4|Booster Pack #4]]. |
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+ | {{dlc|a+}} They can also rarely appear in {{s|The Depths}}, {{s|Necropolis}} or the {{s|Dank Depths}}. |
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− | |||
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+ | ==== Notes ==== |
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{{clear}} |
{{clear}} |
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− | === |
+ | === Gush === |
− | + | {{infobox entity |
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− | | dlc = a |
+ | | dlc = a+ |
− | | name |
+ | | name = Gush |
+ | | id = 309 |
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− | | |
+ | | base hp = 20 |
− | | environment = |
+ | | environment = {{floor|Dank Depths}} |
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− | }}</onlyinclude> |
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+ | }} |
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+ | |||
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− | === |
+ | ==== Trivia ==== |
− | * |
+ | * Gushes have been added in [[Booster Pack #4]], after the initial release of the DLC. |
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{{clear}} |
{{clear}} |
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− | == Walking Boil == |
+ | === Walking Boil === |
− | + | {{infobox entity |
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− | | name = Walking Boil |
+ | | name = Walking Boil |
+ | | id = 88 |
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− | | |
+ | | base hp = 20 |
− | | environment = {{floor|The Catacombs}}{{floor|Necropolis}}{{floor|The Womb}}{{floor|Utero |
+ | | environment = {{floor|The Catacombs}}<br>{{floor|Necropolis}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}} |
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− | }}</onlyinclude> |
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+ | }} |
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− | Walking Boils act like Boils but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate. |
+ | '''Walking Boils''' act like Boils but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate. |
{{clear}} |
{{clear}} |
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− | == Walking Gut == |
+ | === Walking Gut === |
− | + | {{infobox entity |
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− | | name = Walking Gut |
+ | | name = Walking Gut |
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+ | }} |
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− | }}</onlyinclude> |
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− | Walking Guts act like Guts but randomly wander around the room, can deal half a heart of contact damage and don't shrink and regenerate. |
+ | '''Walking Guts''' act like Guts but randomly wander around the room, can deal half a heart of contact damage and don't shrink and regenerate. |
{{clear}} |
{{clear}} |
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− | == Walking Sack == |
+ | === Walking Sack === |
− | + | {{infobox entity |
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− | | name = Walking Sack |
+ | | name = Walking Sack |
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+ | | environment = {{floor|The Cellar}}<br>{{floor|The Catacombs}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}} |
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− | | basehp = 20 |
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+ | }} |
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− | }}</onlyinclude> |
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− | Walking Sacks act like Sacks but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate. |
+ | '''Walking Sacks''' act like Sacks but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate. |
{{clear}} |
{{clear}} |
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== Notes == |
== Notes == |
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− | * While regular |
+ | * {{dlc|na+}} While regular Boils can be touched without taking damage, [[champion]] forms ''do'' inflict one heart of damage on touch (like all champions). |
− | * [[Champion]] |
+ | * [[Champion]] Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate. |
{{nav}} |
{{nav}} |
Revision as of 02:16, 12 July 2020
Boils start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of Monstro's attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed.
Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal touch damage. With other enemies, however, they are far more dangerous: If entering a room with a large crowd of enemies and several Boils providing covering fire, taking out enough of the Boils to give yourself breathing room should be a big priority, especially when fighting Gurdy.
Variants
Gut
Guts can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire Ipecac shots at Isaac that do not damage them.
They can easily be a nuisance if other enemies are backing them. However, they are rather easy to manipulate into destroying rocks or finding Secret Rooms without using a bomb.
Sack
Sacks don't shoot projectiles; instead, they periodically spawn a Spider when fully swollen. Therefore, damaging them will prevent them from spawning Spiders, making them easy to kill. They can commonly be found on the early floors.
Blue Boil
Blue Boils are mainly spawned during the Hush fight. Instead of spraying clusters of blood shots, they fire either one blood shot, or three blood shots in a spread towards Isaac. They also regain their health 10x faster than regular Boils if they are damaged but not killed.
They can also rarely appear in Error: The given stage ("The Depths") does not exist., Necropolis or the Dank Depths.
Notes
- Blue Boils that appear in regular rooms can be Champions.
Gush
Gushes are stationary enemies similar in appearance to Black Boils. They are stationary, being unable to do any form of damage. Instead, they continously create slowing Black Creep around them. Unlike other Boil variants, they do not shrink or regenerate.
Although the Black Creep is relatively harmless on its own, Tar Boys can use their special attack if Isaac is standing on the creep.
Trivia
- Gushes have been added in Booster Pack #4, after the initial release of the DLC.
Walking Boil
Walking Boils act like Boils but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.
Walking Gut
Walking Guts act like Guts but randomly wander around the room, can deal half a heart of contact damage and don't shrink and regenerate.
Walking Sack
Walking Sacks act like Sacks but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.
Notes
- While regular Boils can be touched without taking damage, champion forms do inflict one heart of damage on touch (like all champions).
- Champion Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate.
The Binding of Isaac: Rebirth |
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