Binding of Isaac: Rebirth Wiki
Register
(Room)
Gold0710 (talk | contribs)
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| name = Boil
+
| id = 30
 
| base hp = 20
| description = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen.
 
 
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{room|dice}}
| basehp = 20
 
 
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen.
| environment = {{floor|The Catacombs}}{{floor|The Depths}}{{floor|Necropolis}}{{floor|The Womb}}{{floor|Utero}}<br>{{dlc|a}}{{floor|The Caves}}{{floor|Flooded Caves}}{{floor|Dank Depths}}{{floor|Scarred Womb}} {{room|dice}}
 
  +
}}
}}</onlyinclude>
 
   
'''Boils''' start off as small red spheres that slowly grow to full size. When at their full size, they can spurt out short-ranged blood shots at Isaac, similar to one of Monstro's attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed.
+
'''Boils''' start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of [[Monstro]]'s attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed.
   
Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal damage on contact. With other enemies, however, they are far more dangerous: If entering a room with a large crowd of enemies and several Boils providing covering fire, taking out enough of the Boils to give yourself breathing room should be a big priority, especially when fighting [[Gurdy]].
+
Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal touch damage. With other enemies, however, they are far more dangerous: If entering a room with a large crowd of enemies and several Boils providing covering fire, taking out enough of the Boils to give yourself breathing room should be a big priority, especially when fighting [[Gurdy]].
   
 
__TOC__
 
__TOC__
Line 15: Line 15:
 
== Variants ==
 
== Variants ==
 
=== Gut ===
 
=== Gut ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| name = Gut
+
| name = Gut
 
| base hp = 20
| description = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires Ipecac shots in random directions when fully swollen.
 
 
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>Chance to replace Boils
| basehp = 20
 
 
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires Ipecac shots in random directions when fully swollen.
| environment = {{floor|The Caves}}{{floor|The Catacombs}}{{floor|Necropolis}}<br>{{dlc|a}}{{floor|The Depths}}<br> Chance To Replace Boils
 
  +
}}
}}</onlyinclude>
 
   
'''Guts''' can replace Boils or Sacks. Instead of firing multiple short-ranged blood shots, Guts fire [[Ipecac]] shots at Isaac that do not damage themselves.
+
'''Guts''' can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire [[Ipecac]] shots at Isaac that do not damage them.
   
They can easily be a nuisance if there are other enemies backing them. However, they are rather easy to manipulate into destroying rocks or finding Secret Rooms without using a bomb.
+
They can easily be a nuisance if other enemies are backing them. However, they are rather easy to manipulate into destroying rocks or finding Secret Rooms without using a bomb.
 
{{clear}}
 
{{clear}}
   
 
=== Sack ===
 
=== Sack ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| name = Sack (Enemy)
+
| name = Sack
| override name = Sack
+
| base hp = 20
 
| environment = {{floor|The Cellar}}<br>{{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>Chance to replace Boils and Guts
| override image = Sack.png
 
| description = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Spiders when fully swollen.
+
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Spiders when fully swollen.
  +
}} {{disambig msg|the enemy|the pickup|Sacks|title=Sack}}
| basehp = 20
 
| environment = {{floor|The Cellar}}{{floor|The Caves}}{{floor|The Catacombs}}{{floor|The Depths}}{{floor|Necropolis}}<br>{{dlc|a}}{{floor|Flooded Caves}}<br> Chance To Replace Boils and Guts
 
}}</onlyinclude>
 
   
'''Sacks''' don't shoot projectiles; instead, they periodically spawn [[Spider]]s when fully swollen. Therefore, damaging them will prevent them from spawning Spiders, making them easy to kill. They can commonly be found in early floors.
+
'''Sacks''' don't shoot projectiles; instead, they periodically spawn a [[Spider]] when fully swollen. Therefore, damaging them will prevent them from spawning Spiders, making them easy to kill. They can commonly be found on the early floors.
 
{{clear}}
 
{{clear}}
   
=== Gush ===
+
=== Blue Boil ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| dlc = a+
+
| dlc = a
| name = Gush
+
| name = Blue Boil
  +
| id = 298
| description = Stationary, harmless enemy that continually creates slowing black creep.
 
| basehp = 20
+
| base hp = 20
 
| environment = {{floor|???}}<br>(Spawned By Hush)<br><br>{{floor|The Caves}}{{floor|The Catacombs}}{{floor|Flooded Caves}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}
| environment = {{floor|Dank Depths}}
 
 
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires 1-3 blood shots towards Isaac when fully swollen.
}}</onlyinclude>
 
  +
}}
   
 
'''Blue Boils''' are mainly spawned during the [[Hush]] fight. Instead of spraying clusters of blood shots, they fire either one blood shot, or three blood shots in a spread towards Isaac. They also regain their health 10x faster than regular Boils if they are damaged but not killed.
Gushes were added in [[Booster Packs#Booster Pack #4|Booster Pack #4]].
 
   
  +
{{dlc|a+}} They can also rarely appear in {{s|The Depths}}, {{s|Necropolis}} or the {{s|Dank Depths}}.
'''Gushes''' are stationary enemies similar in appearance to black Boils. They are stationary, do not deal contact damage, and do not attack. Instead, they continually create slowing black creep around them. Unlike other Boil variants, they do not shrink or regenerate.
 
 
Although the black creep is relatively harmless on its own, [[Tar Boy]]s can use their special attack if Isaac is standing on the creep.
 
   
  +
==== Notes ====
 
* Blue Boils that appear in regular rooms can be [[Champion]]s.
 
{{clear}}
 
{{clear}}
   
=== Blue Boil ===
+
=== Gush ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| dlc = a
+
| dlc = a+
| name = Blue Boil
+
| name = Gush
  +
| id = 309
| description = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires 1-3 blood shots towards Isaac when fully swollen.
 
| basehp = 20
+
| base hp = 20
| environment = {{floor|???}} (Spawned By Hush) <br>{{dlc|a+}}{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}
+
| environment = {{floor|Dank Depths}}
 
| behavior = Stationary, harmless enemy that continually creates slowing black creep.
}}</onlyinclude>
 
  +
}}
  +
 
'''Gushes''' are stationary enemies similar in appearance to Black Boils. They are stationary, being unable to do any form of damage. Instead, they continously create slowing [[Creep#Black Creep|Black Creep]] around them. Unlike other Boil variants, they do not shrink or regenerate.
   
 
Although the Black Creep is relatively harmless on its own, [[Tar Boy]]s can use their special attack if Isaac is standing on the creep.
Blue Boils are only spawned during the [[Hush]] fight. Instead of spraying spurts of blood, they fire normal blood shots towards Isaac. They also regain their health 10x faster than regular Boils if they are damaged but not killed.
 
   
=== Notes ===
+
==== Trivia ====
* {{dlc|a+}} Blue Boils can rarely appear in [[The Depths]], [[Necropolis]], or the [[Dank Depths]].
+
* Gushes have been added in [[Booster Pack #4]], after the initial release of the DLC.
** Blue Boils that appear in regular rooms can be [[Champion]]s.
 
 
{{clear}}
 
{{clear}}
   
== Walking Boil ==
+
=== Walking Boil ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| name = Walking Boil
+
| name = Walking Boil
  +
| id = 88
| description = Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions.
 
| basehp = 20
+
| base hp = 20
| environment = {{floor|The Catacombs}}{{floor|Necropolis}}{{floor|The Womb}}{{floor|Utero}}<br>{{dlc|a}}{{floor|Scarred Womb}}
+
| environment = {{floor|The Catacombs}}<br>{{floor|Necropolis}}<br>{{floor|The Womb}}{{floor|Utero}}{{floor|Scarred Womb}}
 
| behavior = Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions.
}}</onlyinclude>
 
  +
}}
   
Walking Boils act like Boils but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.
+
'''Walking Boils''' act like Boils but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.
 
{{clear}}
 
{{clear}}
   
== Walking Gut ==
+
=== Walking Gut ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| name = Walking Gut
+
| name = Walking Gut
 
| base hp = 20
| description = Does not shrink or regenerate. Walks around aimlessly and fires Ipecac shots in random directions.
 
 
| environment = {{floor|The Caves}}{{floor|The Catacombs}}<br>{{floor|Necropolis}}
| basehp = 20
 
 
| behavior = Does not shrink or regenerate. Walks around aimlessly and fires Ipecac shots in random directions.
| environment = {{floor|The Catacombs}}{{floor|Necropolis}}<br>{{dlc|a}}{{floor|The Caves}}
 
  +
}}
}}</onlyinclude>
 
   
Walking Guts act like Guts but randomly wander around the room, can deal half a heart of contact damage and don't shrink and regenerate.
+
'''Walking Guts''' act like Guts but randomly wander around the room, can deal half a heart of contact damage and don't shrink and regenerate.
 
{{clear}}
 
{{clear}}
   
== Walking Sack ==
+
=== Walking Sack ===
<onlyinclude>{{infobox entity | disp={{{1|m}}}
+
{{infobox entity
| name = Walking Sack
+
| name = Walking Sack
 
| base hp = 20
| description = Does not shrink or regenerate. Walks around aimlessly and occasionally spawns Spiders.
 
  +
| environment = {{floor|The Cellar}}<br>{{floor|The Catacombs}}<br>{{floor|The Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}
| basehp = 20
 
 
| behavior = Does not shrink or regenerate. Walks around aimlessly and occasionally spawns Spiders.
| environment = {{floor|The Cellar}}{{floor|The Catacombs}}{{floor|Necropolis}}<br>{{dlc|a}}{{floor|The Depths}}<br>{{dlc|a+}}{{floor|Dank Depths}}
 
  +
}}
}}</onlyinclude>
 
   
Walking Sacks act like Sacks but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.
+
'''Walking Sacks''' act like Sacks but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.
 
{{clear}}
 
{{clear}}
   
 
== Notes ==
 
== Notes ==
* While regular boils can be touched without taking damage, [[champion]] forms ''do'' inflict one heart of damage on touch (like all champions).
+
* {{dlc|na+}} While regular Boils can be touched without taking damage, [[champion]] forms ''do'' inflict one heart of damage on touch (like all champions).
* [[Champion]] boils grow significantly slower, but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate.
+
* [[Champion]] Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate.
   
 
{{nav}}
 
{{nav}}

Revision as of 02:16, 12 July 2020

Boils start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of Monstro's attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed.

Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal touch damage. With other enemies, however, they are far more dangerous: If entering a room with a large crowd of enemies and several Boils providing covering fire, taking out enough of the Boils to give yourself breathing room should be a big priority, especially when fighting Gurdy.

Variants

Gut

Guts can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire Ipecac shots at Isaac that do not damage them.

They can easily be a nuisance if other enemies are backing them. However, they are rather easy to manipulate into destroying rocks or finding Secret Rooms without using a bomb.

Sack

This article is about the enemy. For the pickup, see Sacks. For other uses, see Sack (Disambiguation).

Sacks don't shoot projectiles; instead, they periodically spawn a Spider when fully swollen. Therefore, damaging them will prevent them from spawning Spiders, making them easy to kill. They can commonly be found on the early floors.

Blue Boil

(except in Rebirth)

Blue Boils are mainly spawned during the Hush fight. Instead of spraying clusters of blood shots, they fire either one blood shot, or three blood shots in a spread towards Isaac. They also regain their health 10x faster than regular Boils if they are damaged but not killed.

(in Afterbirth † and Repentance) They can also rarely appear in Error: The given stage ("The Depths") does not exist., NecropolisNecropolis or the Dank DepthsDank Depths.

Notes

  • Blue Boils that appear in regular rooms can be Champions.

Gush

(in Afterbirth † and Repentance)

Gushes are stationary enemies similar in appearance to Black Boils. They are stationary, being unable to do any form of damage. Instead, they continously create slowing Black Creep around them. Unlike other Boil variants, they do not shrink or regenerate.

Although the Black Creep is relatively harmless on its own, Tar Boys can use their special attack if Isaac is standing on the creep.

Trivia

  • Gushes have been added in Booster Pack #4, after the initial release of the DLC.

Walking Boil

Walking Boils act like Boils but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.

Walking Gut

Walking Guts act like Guts but randomly wander around the room, can deal half a heart of contact damage and don't shrink and regenerate.

Walking Sack

Walking Sacks act like Sacks but randomly wander around the room, can deal half a heart of contact damage and don't shrink or regenerate.

Notes

  • (in Rebirth and Afterbirth) While regular Boils can be touched without taking damage, champion forms do inflict one heart of damage on touch (like all champions).
  • Champion Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate.