Daemon's Tail

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Trinket icon

 
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Daemon's Tail Defeat Satan as AzazelDaemon's TailDaemon's Tail

Daemon's Tail is a trinket.

Effects[edit | edit source]

  • Heart drop chances are reduced to 20%.
  • Key drop chances are increased. (Every time a heart would have spawned, it spawns a key instead.)
  • All hearts turn into black hearts, if possible. (Sometimes heart types are tied to the room, such as in certain Super Secret Rooms.)

Notes[edit | edit source]

In-game Footage[edit | edit source]

Tips[edit | edit source]

  • Due to its specific mechanic, Daemon's Tail has no synergy with items increasing chances for soul/eternal/black hearts to drop instead of a red heart, like Mitre MitreMitre Icon.pngGrants a chance of converting any red hearts pickups into soul hearts instead., Mom's Pearl Mom's PearlMom's Pearl Icon.pngGrants a secondary 10% chance of any non-specific heart drop turning into a soul heart., or Bible Tract Bible TractBible Tract Icon.pngIncreases chance for Eternal Hearts to spawn..
  • Since the frequency of heart drops is lowered, holding this trinket can be dangerous to Isaac if he has numerous Heart containers, as he can easily find himself short on health.
    • This trinket is more effective for Blue Baby or Azazel, as they start with no Heart Containers.
  • Mom's Pearl Mom's PearlMom's Pearl Icon.pngGrants a secondary 10% chance of any non-specific heart drop turning into a soul heart. or Bible Tract Bible TractBible Tract Icon.pngIncreases chance for Eternal Hearts to spawn. are trinkets which only need to be held to be useful, whereas Daemon's Tail is more effective if it is held and dropped at the right times, in order to get increased chance for consumables from certain mechanics (to counter a lack of Bombs/Keys/Coins, or to get Black Heart protection), and to still get enough heart drops to stay alive at other times (from bosses or familiars).
    • This trinket nearly requires this kind of strategy to pay off, making it tough to use as the player will have to sort and remember the moments where they must pick up or drop the trinket, as it interacts with nearly every consumable dropping mechanic.


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