|Health||Damage||Tears||Range||Shot Speed||Speed||Luck||Hidden Attributes|
Damage refers to the amount of damage each tear deals to enemies, and is represented by a sword. As damage increases, the size of the tears increases as well. However, tear size is not always a valid indication of how much damage your tears will do. Tears will grow and shrink when your damage changes, but tears of a certain size do not have a specific damage value, and two tears of the same size (in two different runs) are likely to have different damage values.
- Polyphemus is an example of an item that provides a very high Damage stat.
Effective Damage[edit | edit source]
The formula for damage is:
- CharBaseDmg = 3.5 multiplied by a particular Character Modifier,
- TotalDmgUps = the total of all regular damage ups collected (not including special exceptions or damage multipliers),
- FlatDmgUps = the total of all damage ups that are excluded from the above (for example, Curved Horn or Ipecac), and
- EffectiveDmg = the approximate damage that can be expected per tear, or per 'tick' when using Brimstone or Technology 2.
This formula makes most damage upgrades less potent the more that Isaac has. For example, a Pentagram on Isaac would make his total damage (1 * 1.2 + 1)^0.5 = 1.48 * 3.5 = 5.19. Another Pentagram increases this to 6.45 (a 1.26 increase instead of a 1.69 increase). The higher a character's base damage, the more effective damage ups will be for that character. Flat damage modifiers and special adjustments like Polyphemus or Sacred Heart happen after the main formula.
Character Modifier[edit | edit source]
The character base damage of each tear is calculated multiplying the base damage of 3.50 with each character's damage modifier. These character modifiers are:
- Eve†: 0.75 • 3.50 = 2.625 per tear
- Isaac, Magdalene, Samson, Lazarus, Eden, Lilith, The Lost, Apollyon, and The Soul: 1.00 • 3.50 = 3.50 per tear
- ???: 1.05 • 3.50 = 3.675 per tear
- Keeper, Cain and Lazarus Risen: 1.20 • 3.50 = 4.20 per tear
- Judas: 1.35 • 3.50 = 4.725 per tear
- Azazel: 1.50 • 3.50 = 5.25 per beam tick
- The Forgotten: 1.50 • 3.50 = 5.25 base bone club damage
- Dark Judas: 2 • 3.50 = 7.00 per tear
†: Whore of Babylon has the unique effect of increasing Eve's damage modifier from 0.75 to 1.00 when active. This does not apply to other characters, however.
Damage Multipliers[edit | edit source]
Some items multiply damage rather than simply adding to it. Damage multipliers do not simply multiply the character's damage once; the damage stat is constantly recalculated and the damage multipliers are multiplied with the end result. This means that if a character starts with 3.50 damage and gets a 2x multiplier, their effective damage will be 3.5*2 = 7.00. If an item that grants +1 damage is picked up, the character's effective damage will be 3.5*(1*1.2+1)^0.5*2 = 3.5*(2.2)^0.5*2 = 3.5*1.48*2 = 10.38, and not 7.00 + 1.
Most damage multipliers stack; for example, Proptosis and Eve's Mascara both provide a 2x multiplier; picking up both will give a total multiplier of 4x. The exception to this is the 1.5x damage multipliers provided by Cricket's Head, Magic Mushroom, and the combination of Blood of the Martyr and The Book of Belial. These multipliers do not stack; for example, picking up both Cricket's Head and Magic Mushroom will result in an overall 1.5x multiplier rather than the expected 2.25x.
Items that affect damage[edit | edit source]
Activated Items[edit | edit source]
|Razor Blade||126||Feel my pain||Upon use, deals one heart of damage to Isaac and grants +1.2 damage for the current room.|
|The Book of Belial||34||Temporary DMG up||Increases damage by 2 for the current room, also granting a 1.5x damage multiplier if Isaac has Blood of the Martyr.|
Guarantees a Devil Room or Angel Room will be open after beating a boss while holding it. Increases the chance by 12.5%.
|The Nail||83||Temporary demon form||Adds one soul heart and allows the breaking of rocks and damaging enemies by simply walking over them. Increases damage and decreases speed. All effects except for the Soul Heart wear off upon leaving the room.|
|D8||406||Reroll stats||Re-rolls Isaac's speed, range, tears, and damage.|
|Dataminer||481||109||Displaces enemy sprites for the current room, randomly increases one stat and decreases another.|
|Potato Peeler||487||A pound of flesh||Removes a heart container, increases damage and range, and grants a Cube of Meat.|
|Void||477||Consume||Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant stat upgrades.|
Passive Items[edit | edit source]
|A Lump of Coal||132||My Xmas Present||The more distance tears travel, the more damage they will do.|
|Abaddon||230||Evil + DMG up + fear shot||Increases damage and speed, removes all Red Heart containers, grants six Black Hearts, and adds a chance to shoot fear tears.|
|Blood Clot||254||DMG + range up||Increases damage by 1 and range by 5 for tears fired from the left eye.|
|Blood of the Martyr||7||DMG up||Increases Damage by 1, and turns Isaac's tears into blood tears.|
|Bloody Lust||157||RAGE!||Increases damage as Isaac receives damage. Damage increase stays for the whole floor.|
|Capricorn||307||All stats up||Increases health, damage, speed, and range, lowers tear delay, and gives one coin, bomb, and key.|
|Cat-O-Nine-Tails||165||Shot speed + damage up||Increases shot speed and damage.|
|Ceremonial Robes||216||Sin up||Adds 3 Black Hearts and increases damage by 1.|
|Champion Belt||208||DMG + Challenge Up||Increases damage, but also increases the chance of champion enemies appearing.|
|Chemical Peel||154||DMG up||Tears fired from left eye do increased damage.|
|Cricket's Head||4||DMG up||Increases damage by 0.5, and multiplies it by 1.5x.|
|Dark Matter||259||Fear shot||Increases damage by 1 and adds a chance to shoot fear tears.|
|Death's Touch||237||Penetrative shot + damage up||+1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes.|
|Eve's Mascara||310||Shot speed down + DMG up||Doubles damage, halves tears stat, and greatly reduces shot speed.|
|Experimental Treatment||240||All stats up, then shuffled||Randomly increases and decreases some of the character's stats.|
|Godhead||331||God tears||Increases damage and range while reducing tears and shot speed. Grants homing tears and tears gain a damaging halo.|
|Growth Hormones||70||Speed + DMG up||Increases damage by 1 and speed by 0.4.|
|Guillotine||206||An out-of-body experience||Isaac's head is removed from his body and floats around him. Increases Damage by 1 and grants -1 Tear Delay.|
|Ipecac||149||Explosive shots||Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth.|
|Iron Bar||201||Concussive tears||Increases damage by 0.3 and adds a chance to shoot concussive tears, causing enemies to walk around randomly.|
|Jesus Juice||197||Damage + range up||Increases Damage and Range.|
|Libra||304||You Feel Balanced||Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes.|
|Magic Mushroom||12||All Stats Up!||Increases most stats, enlarges Isaac, grants a heart container and restores all health.|
|MEAT!||193||DMG + HP up||Adds a heart container and increases damage.|
|Missing No.||258||Syntax error||Randomizes all passive items and stats upon pickup and at the start of each succeeding floor.|
|Odd Mushroom||121||DMG up||Grants an empty heart container. Increases damage, range and shot height while reducing speed.|
|Odd Mushroom||120||Fire rate up||+1.7 tears, +0.3 speed, reduces damage.|
|Pentagram||51||DMG up||Increases damage and increases the chance for a Devil or Angel Room to appear.|
|Polyphemus||169||Mega Tears||Isaac fires huge tears that deal massive damage but fire rate is greatly decreased. If a tear kills an enemy, the tear travels on with any leftover damage.|
|Proptosis||261||Short range mega tears||Tears start out massive with high damage, and then shrink down and become weaker over a short range.|
|Sacred Heart||182||Homing shots + DMG up||Increases damage and range while reducing shot speed and grants homing tears. Grants a Heart Container and replenishes all Red Hearts.|
|SMB Super Fan||189||All stats up||Increases all stats.|
|Soy Milk||330||DMG Down + Tears Way Up||Tears shrink and do much less damage, but fire in very rapid succession.|
|Steven||50||DMG up||Increases Damage by 1.|
|Stigmata||138||DMG + HP up||Increases damage, and adds 1 heart container.|
|Synthoil||345||DMG up + range||Increases damage by 1, range by 5.25, and tear height by 0.5.|
|Technology 2||152||Laser||Decreases damage and replaces right eye tears with a unlimited range, piercing laser which fires continuously.|
|The Halo||101||All stats up||Grants one Heart Container, +0.3 Damage, +0.2 Tears, +0.25 Range, +0.3 Speed, and +0.5 Tear Height.|
|The Mark||79||DMG up||Increases Damage and Speed, plus adds one Soul Heart.|
|The Pact||80||DMG + Tears UP||Increases damage by 0.5, tears by 0.7 and grants two soul hearts upon pickup.|
|The Small Rock||90||DMG up||Increases damage by 1, increases tears by 0.2, and decreases speed by 0.1.|
|Whore of Babylon||122||Curse up||Increases damage and speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any soul or black hearts.|
|8 Inch Nails||359||Stick it to 'em!||+1.5 Damage Up. Replaces Isaac's tears with nails, which have increased knockback.|
|Crown of Light||415||The untainted gain power||+2 soul hearts. While Isaac has no damaged red heart containers, grants diamond tears that deal double damage and have increased range and reduced shot speed. Regardless of health, the crown will deactivate for the current room when Isaac takes damage.|
|Dead Eye||373||Accuracy brings power!||Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.|
|Lusty Blood||411||Their blood brings rage!||Isaac's damage increases for the current room each time he kills an enemy.|
|Maw of the Void||399||Consume thy enemy!||+1.0 Damage. Continuously firing for 2.5 seconds then releasing the fire button creates a black ring around Isaac that rapidly deals damage and can cause enemies to drop Black hearts.|
|Purity||407||Aura stat boost||Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range.|
|Adrenaline||493||Panic = power||Increases damage based on how many empty Red Heart containers Isaac has.|
|Bozo||513||Party time!||Increases damage by a flat 0.1 and grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a rainbow poop.|
|Death's List||530||Just hope you're not next...||Grants a reward if all enemies in a room are killed in the order they are marked.|
|Dog Tooth||445||Bark at the moon!||+0.3 damage and +0.1 speed. When Isaac enters a room, a howling sound can be heard if there's a connected secret room, and a barking sound can be heard if there's a crawl space under a rock.|
|Haemolacria||531||I'm seeing red...||Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.|
|Sulfuric Acid||463||Acid tears!||+0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles.|
|Trisagion||533||Smite thy enemy||Damage down. Tears are replaced with piercing white blasts of light that can damage the same enemy multiple times.|
Trinkets[edit | edit source]
|Curved Horn||35||DMG up||Increases damage by 2.|
|Red Patch||40||Your rage grows||Grants a chance of increasing damage by 1.8 for the current room upon taking damage.|
|Samson's Lock||58||Your rage grows||1/15 chance to increase damage by 0.5 for the current room each time an enemy dies.|
|Black Feather||80||With darkness comes power||Increases Isaac's damage for possessing certain evil items.|
|Cracked Crown||92||Stat booster||Decreases Isaac's tear delay by 20%, and improves the effectiveness of his other stat upgrades by ~33%.|
|Dim Bulb||101||I think it's broken||Provides a boost to all stats when Isaac's active item is completely uncharged.|
|Vibrant Bulb||100||It needs power||Provides a boost to all stats when Isaac's active item is fully charged.|
Other[edit | edit source]
- In co-op, Rage Baby, Revenge Baby, and Belial Baby will occasionally briefly increase damage. Dark Baby will occasionally briefly increase all stats, including damage. Buddy Baby will occasionally briefly grant the Guillotine effect, which increases damage. Whore Baby will occasionally briefly grant the Whore of Babylon effect, which increases damage.
- III - The Empress activates the Whore of Babylon effect for the current room, which increases damage.
- XI - Strength activates the Magic Mushroom effect for the current room, which increases damage.
- XV - The Devil activates The Book of Belial effect for the current room, which increases damage.
- Black Rune consumes all pedestal items in the room and turns them into random stat upgrades. No effect on shop items.
- Huge Growth increases damage, range, and Isaac's size for the current room.
|The Binding of Isaac: Rebirth|
|Achievements||Attributes||Bosses||Cards and Runes||Challenges||Chapters|