Dark Matter

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Font TeamMeat D.pngFont TeamMeat a.pngFont TeamMeat r.pngFont TeamMeat k.png   Font TeamMeat M.pngFont TeamMeat a.pngFont TeamMeat t.pngFont TeamMeat t.pngFont TeamMeat e.pngFont TeamMeat r.png
Item icon
Item altar
 
Table dividing line 1.png
 
259
 
Character appearance
 
Tear appearance
Table dividing line 2.png
 
Devil Room Devil Room
Greed mode only Devil Room Devil Room
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Added in  Afterbirth(page 3, column 15, row 1)
Removed in Afterbirth(page 3, column 5, row 6)

Dark Matter is a passive item.

Effects[edit | edit source]

  • +1 Damage.
  • Adds a chance to shoot fear tears, causing enemies to run away from Isaac.

Notes[edit | edit source]

Synergies[edit | edit source]

  • Brimstone BrimstoneBrimstone Rebirth Icon.pngTears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period.: Laser applies fear to enemies more consistently due to its tick rate.
  • Added in Afterbirth †Compound Fracture Compound FractureCompound Fracture Icon.pngIncreases range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle./Cricket's Body Cricket's BodyCricket's Body Icon.pngGrants -1 Tear Delay and reduces Range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose Range and Damage scale with Isaac's./The Parasite The ParasiteThe Parasite Icon.pngIsaac's tears split in two when they hit something.: Chance for tears and split tears to cause fear. If the main tear causes fear, the split tears cause fear too.

Interactions[edit | edit source]

  • Added in Afterbirth †Haemolacria HaemolacriaHaemolacria Icon.pngTears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.: Tear appearance stays the same; only the main tear can cause fear.
  • Added in Afterbirth †Lachryphagy LachryphagyLachryphagy Icon.pngIsaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.: If a fear tear is fed, all burst tears cause fear. If a normal tear is fed, the burst tears cannot cause fear.
  • The Ludovico Technique The Ludovico TechniqueThe Ludovico Technique Icon.pngInstead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy.: Tear occasionally changes appearance to Dark Matter tears and causes fear.

In-game Footage[edit | edit source]

Trivia[edit | edit source]

  • This item is used in Challenge #4 (Darkness Falls).

Seeds[edit | edit source]

 PC  J0EH 8ZKW (first Devil Room spawn)

 PC  ZX0S SJV7 (second Devil Room spawn)

 XboxOne  6NRH TE08(Second Floor Devil Deal)


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