The debug console is accessible in The Binding of Isaac: Afterbirth †. It is an extremely useful way to verify a particular game mechanic, explore a seed, or test various things about the game. Or, if you are a mod developer, you can use it to quickly test various things in your mods.
The debug console is only accessible if one or more mods are enabled. If you don't have any mods to enable, download one from Steam Workshop, or simply create an empty folder in your mods directory. (By default, the mods directory is located at "C:\Users\[username]\Documents\My Games\Binding of Isaac Afterbirth+ Mods".)
While many "enable debug console" mods exist on Steam Workshop, these do not explicitly enable the console or are required to enable it. ANY mod will enable the console, regardless of what the mod is named.
Using the Debug Console[edit | edit source]
To open the console, press the grave/tilde (~) key while in a run, or one of the keys matching key keyboard below.
|English||QWERTY||` or ~|
To hide the console, hit Enter without typing anything or Esc.
Pressing the up arrow key will bring up the last command used.
Listed Commands[edit | edit source]
Commands are listed below in the order that they appear ingame.
spawn mega maw spawn 20 spawn 10.1 spawn 10.2.0.4
|Spawns an entity at the center of the room.
The decimal format's syntax is as follows:
WARNING: Spawning invalid entities can lead to unexpected results and can crash the game!
goto s.boss.1010 goto s.error.21 goto d.10
|Teleports Isaac to room layouts which are possible to generate in the current floor.
"s" indicates special room types and "d" indicates normal room types.
Attempting to enter a room that does not exist will print the message "Error changing room." to the console.
stage 1 stage 10a stage 3b
|Teleports Isaac to another floor.
To enter the WOTL alt version of a floor, the letter a is appended after the id. For Afterbirth alts, b is appended. Other letters will be ignored and result in the base game alt.
WARNING: Entering non-existent floors can lead to unexpected results and can crash the game!
gridspawn 1000 gridspawn 1494 gridspawn 9000 gridspawn 9100
|Spawns a grid entity with the given ID at a random place in the room.|
|Enables various cheats.
giveitem dr. fetus giveitem c15 giveitem Petrified Poop giveitem t15 giveitem ipec givetim mutant sp g soy milk giveitem p0 g p22 giveitem k1 iveitem c6 g k45
|Gives items, trinkets, cards, and pills.
Ids are prefixed with c for items, t for trinkets, p for pill effects, and k for cards. Runes and other pocket items use card ids.
remove t53 remove soy milk remove cursed eye r bob's brain r experi remove *
An asterisk (*) can be inputted to remove all items from Isaac.
costumetest costumetest 33
|Gives Isaac a random amount of random costumes, without having the associated items.
A number can be provided to gain a specific amount of random costumes.
achievement 300 achievement meconium achievement *
|Unlocks the achievement of the specified id.
WARNING: This CANNOT be undone, and will unlock steam achievements!
|Prints the total amount of time passed on the run (based on "game" frames / the in-game timer).|
restart restart 6
|Resets the game back to the beginning of a new run.
A number can be provided to start a new run as a specific character.
WARNING: Starting a run as an invalid character can lead to unexpected results and can crash the game!
|Prints to the console a list of all items in Isaac's possession, and how many of each.|
spawn 10 repeat 50 giveitem meat! repeat 100 repeat 100
|Repeats the last given command a number of times. Caps at 10000 repeats.|
|Removes all easter egg effects from the current run.|
seed GGGG GGGG seed T1MM AY48
|Starts a new run with the inputted seed.|
|Starts a new run on a random seed on the given challenge id.
0 will start a run without any challenge active.
WARNING: Starting a run in an invalid challenge will crash the game!
|Gives you an amount of random items from a specified item pool.
The decimal format's syntax is as follows:
[itempool #].[number of random items]
|Plays the specified cutscene.|
|Unknown. Possibly related to player cache flags.|
macro mom macro momh macro hush macro bigchest macro hud
|Triggers a set of commands:
stage 6 g Bible g k5 debug 3 debug 4
stage 8 g Bible g k5 debug 3 debug 4
stage 9 g k5 combo 0.8 combo 2.8 combo 1.3 combo 4.3
stage 10a g Polaroid g Negative debug 3 debug 4 g Mutant g Soy giveitem Belt repeat 5 giveitem Lord of the Pit debug 10 g k5
giveitem Dead Cat repeat 2 giveitem Guppy's Collar giveitem MEAT! repeat 12 giveitem Compass giveitem Blue Map giveitem Treasure Map giveitem Baggy giveitem p2 giveitem p3 giveitem Purse giveitem Paper Clip giveitem Petrified giveitem My Little Unicorn
|Plays the specified sound effect id.|
curse 2 curse 16 curse 127
|Sets a value corresponding to the sum of the desired curses. Doesn't work.|
|Generates a new layout for the current floor with a new floor seed.|
|Unlocks all Easter Eggs in the menu.
WARNING: This CANNOT be undone!
|Copies a specified amount of previous console commands to your clipboard.
The commands can be pasted into a text editor and/or into the game again, triggering the commands which have been copied.
luarun /full_path/hello.lua luarun relative_path/hello.lua
|Takes a path to a lua file and runs it immediately. Paths are relative to the folder where the game is installed.|
|Reports memory usage for Lua.|
|Takes a mod folder name and runs the main.lua for it. This can be used to reload a mod without relaunching the game.|
|Reloads the graphical shaders. (Has no discernible in-game effect.)|
lua print("Hello World!") l for _,v in pairs(Isaac.GetRoomEntities()) do if v:IsVulnerableEnemy() then print(v.HitPoints.."/"..v.MaxHitPoints) end end
|Directly runs a line of Lua code.
The first example simply prints "Hello World!" to the console, while the second prints the current HP and max HP of every vulnerable enemy in the room.
|Clears the console. Useful for video recording purposes or if you want to dispose of incriminating evidence.|
Unlisted Commands[edit | edit source]
These commands do not appear in the console but can still be used.
|Restocks all shops.|
Trivia[edit | edit source]
- Stage 13 is the only non-standard stage that does not crash. It consists of 2x1 vertical rooms that have doors that only sometimes close, minimal enemies (usually a few of the same type), and uses the Caves background. The music is a single layer of either the Blue Womb, the Cellar, or the Burning Basement music, and only plays when enemies are in the room. The boss is always The Duke of Flies, and no trapdoor or items spawn when the boss is defeated.
- Stage 13a is the same, but with the Depths background. The boss is always Monstro II.
- Stage 13b is the same, but with the Womb background. The boss is always The Duke of Flies.
- Any variant beyond 13b is the same as stage 13.
- The enemy spawn patterns are the same as the waves in Greed mode, suggesting that this stage is used to store the waves in the game.
- Entering "stage 8" in Greed or Greedier mode will grant access to The Void. The rooms have random backdrops and the music is the same as The Void in regular mode, but the boss is Ultra Greed and will drop the Final Boss Chest. Entering the chest will play the final ending instead of End 18 or 19.
- Attempting to give yourself all the items using "giveitem *" will print the message "What are you trying to do?" to the console.
|References||Modding Tutorials - XML Modding - Lua Reference - Modding of Isaac Lua Reference|
|Tools||Debug Console - Modding Tools - Basement Renovator|
|Releases||Modding of Isaac - Steam Workshop - NexusMods|
|Community||Modding of Isaac Subreddit - Modding of Isaac Discord Server|
|The Binding of Isaac: Rebirth|
|Achievements||Attributes||Bosses||Cards and Runes||Challenges||Chapters|