Dice Room

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Found behind doors which require two keys to open, Dice Rooms randomize many aspects of the game, depending on the number imprinted on the very large red die embedded in the floor. Stepping onto the center of the die face activates its effect. The effect of a dice room may only be used once, but multiple dice rooms can be used on a single run.

Dice Rooms also commonly contain chests and other consumables.

Effects

Dice.png

The dice numbers and effects are:

  • 1 pip - Rerolls Isaac's currently held collectibles into items from the Treasure Room item pool, like the D4 D4D4 Icon.png6 roomsRerolls all of Isaac's items. would. Activated collectibles can be changed into passive ones, but passive collectibles cannot turn into activated ones.
    • Added in Afterbirth † Re-rolls each of Isaac's passive items into a random item from the specific item pool where it was acquired.
  • 2 pips - Rerolls all Pickups in the room itself like the D20 D20D20 Rebirth Icon.png6 roomsRerolls all pickups in the current room. would.
  • 3 pips - Rerolls all Pickups and Trinkets for the entire floor. This includes shop Pickups. Does not reroll pickups or trinkets in the Devil Room, Angel Room, Black Market, or Crawl Space.
  • 4 pips - Rerolls any item pedestals on the floor like The D6 The D6The D6 Icon.png6 roomsAllows Isaac to re-roll collectible items in the current room into other items, depending on the current room's Item Pool. would. Does not reroll item pedestals in the Devil Room, Angel Room, Shop, Library, Black Market, or Crawl Space.
    • Added in Afterbirth † Item pedestals located in The Shop and The Library are rerolled.
  • 5 pips - Rerolls and restarts the current floor, which is the same effect as Forget Me Now Forget Me NowForget Me Now Icon.pngOne time useWhen activated, the level ends and is freshly regenerated with new rooms, monsters, and items. Disappears after use..
  • 6 pips - Combines the effects of the 1, 3, and 4-pip rooms. (Rerolls all held items, pickups, trinkets, and pedestal items like the D100 D100D100 Icon.png6 roomsUpon use, rerolls all passive items on Isaac like the D4, every pedestal item in the room like The D6, and every pickup like the D20..)

Notes

  • It is possible to re-roll a floor into another that has a 5-pip dice room. Getting a 5-pip dice room in The Womb/Utero II can allow the player to defeat Mom's Heart (or It Lives) multiple times in one run. This can be used to quickly gain progress tied to the number of Mom's Heart kills.
  • It is possible to unlock Samson by finishing the first floor and entering a 5-pip dice room.
  • A 5-pip dice room on an XL floor sends Isaac to the beginning of the chapter.
  • When shop pickups are re-rolled via the 3 or 6-pip room, the original prices will remain in place.
  • 3 or 6-pips dice rooms can reroll chests in challenge room or boss challenge room into a collectible. And since those rooms detect whether a chest is open or an item picked up, there won't be any monsters.
  • 3-pip room can re-roll shop consumables into items for the price of the consumable.
    • Using items such as the D6 in the room without buying the item can cause the item to revert back to a consumable.
  • Added in  Afterbirth Dice rooms don't re-roll starter challenge items or remove blindfold on Challenges.
  • Added in Afterbirth † Dice rooms have a small marker indicating the effect that will be activated when the room is used. This was inspired by this Steam Workshop mod by Wofsauge.

Gallery

Bugs

Bug Bug! The 1-pip room may reroll your active item into a "passive" item. The 1-pip room always empties your active item slot. However 1-pip room may fail to find a replacement item which results in Isaac still having the collectible. This is because the D4 will try 3 times to get a non-active item from the item pool before giving up replacing the item.
Bug Bug! The 1-pip room will reroll your secondary active collectible without emptying the slot. This means you will keep the active ability but lose some passive abilities. For example, you will lose Added in  AfterbirthMom's Box Mom's BoxMom's Box Icon.png4 roomsWhen used, Mom's Box will drop a random trinket on the ground. While held, increases luck by 1 and doubles the effects of trinkets. passive of doubling trinkets but you keep the speed boost from A Pony A PonyA Pony Icon.png4 roomsPassively grants flight and increased speed. Upon use, Isaac charges in the direction the pony is facing, becoming invulnerable during the charge and damaging enemies..

Seeds

 PC  8ZCP Y8KK (1-pip room, Necropolis I, far northeast room. Good late game randomizer.)

 PC  R4V7 603Q (2-pip room on Necropolis II)

 PC  8Q88 CP4J (3-pip room on third floor)

 PC  Q3TZ WQLG (Three 5-pip rooms. Two on the second floor, one in Utero 2. If played with the D6, can become Lord of the Flies and Guppy. Very good run.)

 PC  KTEJ KLPP (5-pip room adjacent to spawn)

 PC  HA1A P0SF (6-pip room on second floor)


SmallIsaac.png Rooms SmallIsaac.png

Boss Room Icon.png
Boss Room
Mini-Boss Room Icon.png
Mini-Boss Room
Treasure Room Icon.png
Treasure Room
Shop Icon.png
Shop
Arcade Icon.png
Arcade
Challenge Room Icon.png
Challenge Room
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Boss Challenge Room
Curse Room Icon.png
Curse Room
Sacrifice Room Icon.png
Sacrifice Room
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Closet Added in  Afterbirth
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Secret Room
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Super Secret Room
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Library
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Devil Room
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Angel Room
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Vault
Dice Room Icon.png
Dice Room
Bedroom Icon.png Bedroom2 Icon.png
Bedroom
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Grave Room Added in Afterbirth †
Super Secret Room Icon.png
Boss Rush
Super Secret Room Icon.png
Crawl Space
Super Secret Room Icon.png
Black Market
Super Secret Room Icon.png
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