Binding of Isaac: Rebirth Wiki
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[[file:Donation Machine Jammed.png|120px|right|A jammed Donation Machine.]]
 
[[file:Donation Machine Jammed.png|120px|right|A jammed Donation Machine.]]
   
  +
The '''Donation Machine''' is a type of machine that appears in almost every {{R|Shop}} as well as rarely spawning through {{R|Black Market}}s, {{dlc|a}}[[Buttons|Reward Plates]], {{R|Arcade}}s, and {{R|Vault}}s.
The '''Donation Machine''' appears in almost every [[Shop]] (and rarely in [[Black Market]]s as well as in [[Arcade]]s or [[Vault]]s). Upon touching the Donation Machine, Isaac will donate a coin, causing the displayed coin total to increment. Similar to the {{dlc|a}} [[Greed Donation Machine]], the number of coins donated will persist between runs. Donating money will both upgrade the shop and unlock new items; [[#Donation Rewards|see below]] for more information. It will take the player many runs of continuous donations to unlock everything.
 
  +
 
Upon touching the Donation Machine, Isaac will donate a coin, causing the displayed coin total to increase by one. Similar to the {{Machine|Greed Donation Machine}}, the number of coins donated will persist between runs. Donating money will [[Donation Machine#Donation Rewards|upgrade the Shop, the Library, and unlock new items]].
  +
  +
It will take the player many runs of continuous donations to unlock everything, as the player will have to donate a total of 999 coins to max the machine out.
   
 
== Mechanics ==
 
== Mechanics ==
  +
* Every single donation has a 5% chance to jam the Donation Machine for the current run. When this happens, no more coins can be donated until the next run starts. (Exceptions are covered in the Strategy section below.)
 
  +
* {{dlc|nr}} On average, a Donation Machine will accept 20 coins before jamming on every run. Each coin has a 5% chance to jam the machine. Once the machine is jammed, no more coins can be donated to it until a new run is started.
** For perspective, this means the player has a 95% chance of being able to donate 2 coins, a 90.3% chance of being able to donate 3 coins, a 51.3% chance of donating 14 coins, a 10% chance of donating 46 coins, and a 1% chance of donating 90 coins. On average, a Donation Machine will accept 14-15 coins before jamming. This equates to an average of 69 runs of maximum donation to reach 999 coins.
 
  +
** {{dlc|r}} A Donation Machine will now accept 30 coins on average before jamming on every run. First coin has a 0.15% chance to jam the machine, increasing by 0.15% with each coin donated this run.
* An explosion (typically a bomb from Isaac) near the Donation Machine will cause it to randomly drop 2 to 5 coins. These coins will be deducted from the banked total; however, more coins will be deducted than dropped. This can be repeated until donation counter reaches zero, at which point explosions will no longer trigger anything.
 
  +
* {{E|Bomb}}ing the Donation Machine in any way will cause it to drop {{dlc|nr}} 1-5 pennies / {{dlc|r}} 6-14 pennies.
** Bombing machines will '''never''' randomly set the donation counter to 0. This will only occur if there were few coins left in the machine to begin with.
 
* When the number of coins donated increases past 999, the machine will explode, dropping roughly 12 dimes and resetting the total to 0.
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** The dropped pennies will be deducted from the total; however, the deduction will always be 1 more than the total number of pennies dropped.
* Nothing unlocked through donations will be lost if the number of coins in the Donation Machine is reduced in any way. Thus, once something is unlocked, it can never be locked again.
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*** {{dlc|nr}} Because of this, donating dropped pennies back into the Donation Machine generally results in a net decrease in the machine's total.
  +
*** {{i|Humbleing Bundle|nr}} causes pennies to instead spawn as double pennies, allowing you to circumvent the above.
* Donation Machines will not appear during seeded runs, challenge runs, or {{dlc|a+}} modded runs before [[Mom]] has been defeated at least once.
 
  +
** {{dlc|nr}} The Donation Machine will drop coins even when the Donation Machine is jammed.
* Each donation has a very small chance of giving Isaac +1 luck.
 
  +
** {{dlc|nr}} The Donation Machine can be bombed until the coin counter displays zero. At this point, no more coins will drop.
* Donating 10 coins to a Donation Machine will increase the chance for an [[Angel Room]] to appear for the current floor.
 
  +
** {{dlc|r}} Bombing a Donation Machine will destroy it, and no more Donation Machines will appear for the rest of the run; the coins it drops will be deducted from the donation total at the start of the next run.
  +
* A total of 999 coins can be donated to the Donation Machine.
  +
** If Isaac attempts to donate a 1000th coin, the Donation Machine will explode, resetting its total to 0 and dropping roughly 12 dimes.
  +
* Donations have a 2% chance to increase Isaac's luck by 1.
  +
** Donating ten coins to a Donation Machine will increase the odds of an {{R|Angel Room}} appearing instead of a devil room if you have not taken a devil deal. This will not increase the chance to earn a room, it will instead sway the chance of the earned room to be an angel room.
  +
* Donation Machines cannot appear while achievements are disabled.
  +
* Jammed donation machines cannot be blown up.
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  +
=== Donation chances ===
  +
{{dlc+|nr}} Below is a table of the expected probabilities that donating any amount of coins will jam the Donation Machine, assuming that every donation has an independent 5% chance to cause a jam.
  +
{| class="wikitable"
  +
|+
  +
!Coins donated
  +
!Total jam chance
  +
!Notes
  +
|-
  +
|0
  +
|0%
  +
|The total jam chance is considered the probability of a jam at donating <math>n</math> amount of coins.
  +
|-
  +
|1
  +
|5%
  +
|It is possible for the machine to jam after donating a single coin.
  +
|-
  +
|2
  +
|9.75%
  +
|
  +
|-
  +
|3
  +
|14.26%
  +
|
  +
|-
  +
|4
  +
|18.55%
  +
|
  +
|-
  +
|5
  +
|22.62%
  +
|The amount of coins a {{E|Nickel}} gives you
  +
|-
  +
|10
  +
|40.12%
  +
|The amount of coins a {{E|Dime}} gives you
  +
|-
  +
|13
  +
|48.67%
  +
|Average low
  +
|-
  +
|14
  +
|51.23%
  +
|Average high
  +
|-
  +
|25
  +
|72.26%
  +
|The amount of coins {{I|A Quarter}} gives you
  +
|-
  +
|50
  +
|92.31%
  +
|
  +
|-
  +
|99
  +
|99.38%
  +
|The maximum amount of coins Isaac can normally carry.
  +
|-
  +
|148
  +
|99.95%
  +
|The amount of coins that can be donated at once with 99 coins and proper usage of a {{P|2 of Diamonds}} card
  +
|-
  +
|<math>n</math>
  +
|<math>1 - 0.95^n</math>
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|To calculate the odds of the machine ''not'' jamming after <math>n</math> donations, use the formula <math>0.95^n</math>. This [https://www.desmos.com/calculator/nszxram60w graph] can also be used to calculate any probabilities.
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|}
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{{dlc-}}
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{{dlc+|r}} Below is a table of the expected probabilities that donating any amount of coins will jam the Donation Machine.
  +
{| class="wikitable"
  +
|+
  +
!Coins donated
  +
!Total Chance
  +
!Jam chance on donation
  +
!Notes
  +
|-
  +
|0
  +
|0%
  +
|0%
  +
|The total jam chance is considered the probability of a jam at donating <math>n</math> amount of coins.
  +
|-
  +
|1
  +
|0.15%
  +
|0.15%
  +
|It is possible for the machine to jam after donating a single coin.
  +
|-
  +
|2
  +
|0.6%
  +
|0.3%
  +
|
  +
|-
  +
|3
  +
|1.34%
  +
|0.45%
  +
|
  +
|-
  +
|4
  +
|2.38%
  +
|0.6%
  +
|
  +
|-
  +
|5
  +
|3.69%
  +
|0.75%
  +
|The amount of coins a {{E|Nickel}} gives you
  +
|-
  +
|10
  +
|14.02%
  +
|1.5%
  +
|The amount of coins a {{E|Dime}} gives you
  +
|-
  +
|20
  +
|45.62%
  +
|3%
  +
|
  +
|-
  +
|21
  +
|48.93%
  +
|3.15%
  +
|Average low
  +
|-
  +
|22
  +
|52.2%
  +
|3.3%
  +
|Average high
  +
|-
  +
|25
  +
|61.53%
  +
|3.75%
  +
|The amount of coins {{I|A Quarter}} gives you
  +
|-
  +
|50
  +
|97.97%
  +
|7.5%
  +
|
  +
|-
  +
|99
  +
|~99.99%
  +
|14.85%
  +
|The maximum amount of coins Isaac can carry without {{I|Deep Pockets}}
  +
|-
  +
|148
  +
|~100%
  +
|22.2%
  +
|The amount of coins that can be donated at once with 99 coins and proper usage of a {{P|2 of Diamonds}} card
  +
|-
  +
|667
  +
|~100%
  +
|100.1%
  +
|The Maximum amount of coins possible to donate in a run.
  +
|}
  +
{{dlc-}}
   
 
== Donation Rewards ==
 
== Donation Rewards ==
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* Causing the Donation Machine to explode at 1000 cents is not recommended, as it does not unlock anything and removes the ability to trade bombs for coins in future runs until the coin total has been rebuilt back up.
 
* Causing the Donation Machine to explode at 1000 cents is not recommended, as it does not unlock anything and removes the ability to trade bombs for coins in future runs until the coin total has been rebuilt back up.
 
* It is recommended to deliberately bomb the Donation Machine such that the banked total is less than 999 cents. This will effectively prevent accidental 1000th cent donations.
 
* It is recommended to deliberately bomb the Donation Machine such that the banked total is less than 999 cents. This will effectively prevent accidental 1000th cent donations.
* With the {{i|Humbling Bundle}}, every cent received from bombing the Donation Machine is doubled; however, the amount deducted from the Donation Machine is mostly less than what is dropped from it. The profit can be used to buy shop items or donate back to the machine until it jams.
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* {{dlc|nr}} With the {{i|Humbleing Bundle}}, every cent received from bombing the Donation Machine is doubled; however, the amount deducted from the Donation Machine is mostly less than what is dropped from it. The profit can be used to buy shop items or donate back to the machine until it jams.
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** {{dlc|r}} Because the Donation Machine is destroyed upon being bombed, it can no longer be donated to after.
* With the {{i|Placenta}}, a [[Blood Bank]] or {{i|IV Bag}}, and a lot of patience, enough money can be generated to jam the machine.
 
* The Donation Machine can be quickly filled using [[Azazel]] and farming coins on the first few floors. When the machine jams, simply reset and farm some more.
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* With the {{i|Placenta}}, a {{Machine|Blood Donation Machine}} or {{i|IV Bag}}, and a lot of patience, enough money can be generated to jam the machine.
  +
* The Donation Machine can be quickly filled using {{C|Azazel}} and farming coins on the first few floors. When the machine jams, simply reset and farm some more.
* [[The Keeper]] is good for filling the machine due to starting with [[Wooden Nickel]], [[Store Key]], an extra coin, and a bomb that can give you access to out-of-reach coins or possible coins in vases, corpses, and slot machines. However this is provided that you have the required marks completed and enough skill to avoid dying on the first few floor.
 
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* {{Dlc|a}} Assuming the player has enough skill, {{C|Keeper}} is excellent for filling the machine. Not only can he clear out rooms faster due to his triple shot and above-average damage, he also starts with {{I|Wooden nickel|force=x}}, {{T|Store Key|force=x}}, an extra coin provided that you have the required marks completed, and a bomb that can give you access to out-of-reach coins or possible coins in vases, corpses, and slot machines.
** If the Keeper has [[Swallowed Penny]], this will make surviving easier and grant you unlimited coins.
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** If the {{C|Keeper}} has {{T|Swallowed Penny}}, this will make surviving easier and grant you unlimited coins.
* '''Force Quit Method'''. This is an easy way to fill up the machine potentially in one run. This method also has no item prerequisite. The game saves the normal and Greed Donation Machine data separately from your main save file; the machine data is only changed and saved AFTER you leave the room. (Does not work on Afterbirth †)
 
  +
* {{dlc|r}} An even easier method to quickly fill up the machine, though it will take a while to unlock, is to use {{c|Tainted Keeper}}. Almost every enemy drops a coin (which vanishes quickly) when killed. Tainted Keeper has greater damage than normal Keeper, allowing him to quickly 'shotgun' weaker enemies down. Clear out the first floor, picking up as many coins as possible, head to the shop without buying anything, donate as much as possible then restart the run.
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** It is reasonably likely though that the player will have already reached 999 coins in their machine by the time {{c|Tainted Keeper}} is unlocked. Even still, this is a good strategy for refilling the machine for the benefit of other characters.
 
* {{dlc|na+}} '''Force Quit Method''' (cheating). This is an easy way to fill up the machine potentially in one run. This method also has no item prerequisite. The game saves the normal and Greed Donation Machine data separately from your main save file; the machine data is only changed and saved AFTER you leave the room.
 
** Enter a room with the Donation Machine. Then exit to the start menu normally to save your game.
 
** Enter a room with the Donation Machine. Then exit to the start menu normally to save your game.
 
** Continue the game.
 
** Continue the game.
 
** Donate money until machine jams or you run out of coins.
 
** Donate money until machine jams or you run out of coins.
 
** Walk out to a different room. Now the game will save the change in coins only.
 
** Walk out to a different room. Now the game will save the change in coins only.
  +
*** On computer, you will not need to leave the room but will need to suspend the game using an application such as Process Explorer (for Windows)
 
** Force quit the game
 
** Force quit the game
 
*** Windows: Alt+F4
 
*** Windows: Alt+F4
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*** Consoles: home button and then quit app
 
*** Consoles: home button and then quit app
 
*** Nintendo Switch: eject and reinsert the cartridge
 
*** Nintendo Switch: eject and reinsert the cartridge
** Restart and continue the game. Your save game from the 1st step will be restored. It should look the same as before: Donation Machine is unjammed, but the starting coin count on the Donation Machine is now higher.
+
** Restart and continue the game. Your save game from the 1st step will be restored. It should look the same as before: the Donation Machine is unjammed, but the starting coin count on the Donation Machine is now higher.
 
** Donate money. Walk to different room. Force Quit. Repeat.
 
** Donate money. Walk to different room. Force Quit. Repeat.
 
** Notes: If you accidentally walk by the machine at 999 coins and blow it up by accident, do not leave the room and just Force Quit. The machine will be back at 999.
 
** Notes: If you accidentally walk by the machine at 999 coins and blow it up by accident, do not leave the room and just Force Quit. The machine will be back at 999.
 
*** Despite the 5% jam chance noted above, in actuality, the number of coins it takes to jam a machine is set per floor. Let's say it takes 10 coins to jam the machine. If you Force Quit and try again, it will still take 10 coins to jam the machine even with the higher coin count. When you go to the next floor, let's say it now takes 20 coins to jam the machine. Force quitting on the next floor will still take 20 coins to jam the machine next time. The method works best on a Donation Machine that accepts a large number of coins before jamming.
 
*** Despite the 5% jam chance noted above, in actuality, the number of coins it takes to jam a machine is set per floor. Let's say it takes 10 coins to jam the machine. If you Force Quit and try again, it will still take 10 coins to jam the machine even with the higher coin count. When you go to the next floor, let's say it now takes 20 coins to jam the machine. Force quitting on the next floor will still take 20 coins to jam the machine next time. The method works best on a Donation Machine that accepts a large number of coins before jamming.
* {{i|Glowing Hour Glass}} will un-jam the machine and return your coins to you, but the coins you donated will remain in the machine. There are multiple item combinations that allow the player to donate indefinitely:
+
* {{dlc+|ana+}} {{i|Glowing Hourglass}} will un-jam the machine and return your coins to you, but the coins you donated will remain in the machine. There are multiple item combinations that allow the player to donate indefinitely:
 
** Buying the Glowing Hourglass from the Shop and donating any remaining coins (re-purchasing the Glowing Hourglass refills its charges).
 
** Buying the Glowing Hourglass from the Shop and donating any remaining coins (re-purchasing the Glowing Hourglass refills its charges).
 
** Using the {{p|? Card}} will return the ? Card, allowing infinite uses of the Glowing Hourglass.
 
** Using the {{p|? Card}} will return the ? Card, allowing infinite uses of the Glowing Hourglass.
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** Using the {{i|Sharp Plug}} (or the {{i|Habit}} and two bombs) with more than two hearts.
 
** Using the {{i|Sharp Plug}} (or the {{i|Habit}} and two bombs) with more than two hearts.
 
** If the Shop has a Lil' Battery for sale, you can donate money, use the Glowing Hourglass to leave the room, re-enter, and charge it with the Lil' Battery endlessly.
 
** If the Shop has a Lil' Battery for sale, you can donate money, use the Glowing Hourglass to leave the room, re-enter, and charge it with the Lil' Battery endlessly.
** Due to exploit potential, the Donation Machine can be very beneficial to fragile characters such as [[The Lost]] and [[Keeper]]. It may be useful to have a large donation total before starting runs as these characters, since starting a run with an item that grants explosive shots such as [[Epic Fetus]], [[Ipecac]], and [[Dr. Fetus]] will allow you to endlessly withdraw coins from the machine until it reaches 0. This can allow game breaking strategies to guarantee success, especially with the {{i|Restock}} and [[Jera]] rune. Some of these strategies can be used to spawn [[Dad's Key]] as well, eliminating the need for tedious [[Angel Room]] farming for [[Key Piece 1|key]] [[Key Piece 2|piece]]<nowiki/>s, since the item can open [[Mega Satan]]'s door.
+
** Due to exploit potential, the Donation Machine can be very beneficial to fragile characters such as {{C|The Lost}} and {{C|Keeper}}. It may be useful to have a large donation total before starting runs as these characters, {{dlc|nr}} since starting a run with an item that grants explosive shots such as {{I|Epic Fetus}}, {{I|Ipecac}}, and {{I|Dr. Fetus}} will allow you to endlessly withdraw coins from the machine until it reaches 0. This can allow game breaking strategies to guarantee success, especially with the {{i|Restock}} and {{P|Rune of Jera}}. Some of these strategies can be used to spawn {{I|Dad's Key}} as well, eliminating the need for tedious {{R|Angel Room}} farming for [[Key Piece 1|key]] [[Key Piece 2|piece]]<nowiki/>s, si<nowiki/>nce the item can <nowiki/>open {{E|Mega Satan}}'s door.{{dlc-}}
 
*** {{dlc|a+}} As of Booster Pack #5, this no longer works, as the Glowing Hourglass now returns donated coins without the donated amount staying in the machine.
 
*** {{dlc|a+}} As of Booster Pack #5, this no longer works, as the Glowing Hourglass now returns donated coins without the donated amount staying in the machine.
  +
  +
== Notes ==
  +
Under rare conditions it is possible to spawn two donation machines in the same room via {{E|Reward Plate}}s or via {{i|TMTRAINER}}. If one of these jams donations can still be made to the other non-jammed machines. Bombing the jammed machine will deduct from the current donation total as normal. However, the new value won't be displayed on the donation machine's sprite until either the next interaction with an unjammed machine or the room is left and re-entered. Both of these scenarios will cause the machine to display the correct value. {{dlc|r}} Bombing any of them makes it drop coins, and the other one stays until the room is left and re-entered.
   
 
== Bugs ==
 
== Bugs ==
{{bug|vita|You can donate to the machine if you then leave the room, restart the game and go back to the machine and the amount you donated will still be there and so will the amount of coins you had when entering the level. (This only works if you restart the game by pressing the PS button and then pulling down the paper like icon and not if you press START and exit game.)}}
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{{bug|vita|If Isaac donates to the machine, leaves the room, and the game is then restarted using the PS button, the machine will retain its donation and Isaac will have the same amount of coins as he started the current floor with.}}
   
 
{{nav|donation machine unlock|fr=Machine à dons}}
 
{{nav|donation machine unlock|fr=Machine à dons}}
[[category:objects]]
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[[Category:Objects]]
[[category:mechanics]]
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[[Category:Mechanics]]

Latest revision as of 20:50, 28 March 2024

A working Donation Machine.
A jammed Donation Machine.

The Donation Machine is a type of machine that appears in almost every ShopShop as well as rarely spawning through Black MarketBlack Markets, (except in Rebirth)Reward Plates, ArcadeArcades, and VaultVaults.

Upon touching the Donation Machine, Isaac will donate a coin, causing the displayed coin total to increase by one. Similar to the (except in Rebirth) Greed Donation MachineGreed Donation Machine, the number of coins donated will persist between runs. Donating money will upgrade the Shop, the Library, and unlock new items.

It will take the player many runs of continuous donations to unlock everything, as the player will have to donate a total of 999 coins to max the machine out.

Mechanics[ | ]

  • (except in Repentance) On average, a Donation Machine will accept 20 coins before jamming on every run. Each coin has a 5% chance to jam the machine. Once the machine is jammed, no more coins can be donated to it until a new run is started.
    • (in Repentance) A Donation Machine will now accept 30 coins on average before jamming on every run. First coin has a 0.15% chance to jam the machine, increasing by 0.15% with each coin donated this run.
  • BombBombing the Donation Machine in any way will cause it to drop (except in Repentance) 1-5 pennies / (in Repentance) 6-14 pennies.
    • The dropped pennies will be deducted from the total; however, the deduction will always be 1 more than the total number of pennies dropped.
      • (except in Repentance) Because of this, donating dropped pennies back into the Donation Machine generally results in a net decrease in the machine's total.
      • (except in Repentance)Collectible Humbleing Bundle iconHumbleing Bundle causes pennies to instead spawn as double pennies, allowing you to circumvent the above.
    • (except in Repentance) The Donation Machine will drop coins even when the Donation Machine is jammed.
    • (except in Repentance) The Donation Machine can be bombed until the coin counter displays zero. At this point, no more coins will drop.
    • (in Repentance) Bombing a Donation Machine will destroy it, and no more Donation Machines will appear for the rest of the run; the coins it drops will be deducted from the donation total at the start of the next run.
  • A total of 999 coins can be donated to the Donation Machine.
    • If Isaac attempts to donate a 1000th coin, the Donation Machine will explode, resetting its total to 0 and dropping roughly 12 dimes.
  • Donations have a 2% chance to increase Isaac's luck by 1.
    • Donating ten coins to a Donation Machine will increase the odds of an Angel RoomAngel Room appearing instead of a devil room if you have not taken a devil deal. This will not increase the chance to earn a room, it will instead sway the chance of the earned room to be an angel room.
  • Donation Machines cannot appear while achievements are disabled.
  • Jammed donation machines cannot be blown up.

Donation chances[ | ]

(except in Repentance) Below is a table of the expected probabilities that donating any amount of coins will jam the Donation Machine, assuming that every donation has an independent 5% chance to cause a jam.

Coins donated Total jam chance Notes
0 0% The total jam chance is considered the probability of a jam at donating amount of coins.
1 5% It is possible for the machine to jam after donating a single coin.
2 9.75%
3 14.26%
4 18.55%
5 22.62% The amount of coins a NickelNickel gives you
10 40.12% The amount of coins a DimeDime gives you
13 48.67% Average low
14 51.23% Average high
25 72.26% The amount of coins Collectible A Quarter iconA Quarter gives you
50 92.31%
99 99.38% The maximum amount of coins Isaac can normally carry.
148 99.95% The amount of coins that can be donated at once with 99 coins and proper usage of a 2 of Diamonds2 of Diamonds card
To calculate the odds of the machine not jamming after donations, use the formula . This graph can also be used to calculate any probabilities.

(in Repentance) Below is a table of the expected probabilities that donating any amount of coins will jam the Donation Machine.

Coins donated Total Chance Jam chance on donation Notes
0 0% 0% The total jam chance is considered the probability of a jam at donating amount of coins.
1 0.15% 0.15% It is possible for the machine to jam after donating a single coin.
2 0.6% 0.3%
3 1.34% 0.45%
4 2.38% 0.6%
5 3.69% 0.75% The amount of coins a NickelNickel gives you
10 14.02% 1.5% The amount of coins a DimeDime gives you
20 45.62% 3%
21 48.93% 3.15% Average low
22 52.2% 3.3% Average high
25 61.53% 3.75% The amount of coins Collectible A Quarter iconA Quarter gives you
50 97.97% 7.5%
99 ~99.99% 14.85% The maximum amount of coins Isaac can carry without Collectible Deep Pockets iconDeep Pockets
148 ~100% 22.2% The amount of coins that can be donated at once with 99 coins and proper usage of a 2 of Diamonds2 of Diamonds card
667 ~100% 100.1% The Maximum amount of coins possible to donate in a run.

Donation Rewards[ | ]

  • Blue Map
    Blue Map - Donate 10 Coins to the Donation MachineDonation Machine.
  • Red Candle
    Red Candle - Donate 400 Coins to the Donation MachineDonation Machine.
  • Blue Candle
    Blue Candle - Donate 900 coins to the Donation MachineDonation Machine.
  • Stop Watch
    Stop Watch - Donate 999 Coins to the Donation MachineDonation Machine.

Strategy[ | ]

  • Causing the Donation Machine to explode at 1000 cents is not recommended, as it does not unlock anything and removes the ability to trade bombs for coins in future runs until the coin total has been rebuilt back up.
  • It is recommended to deliberately bomb the Donation Machine such that the banked total is less than 999 cents. This will effectively prevent accidental 1000th cent donations.
  • (except in Repentance) With the Collectible Humbleing Bundle iconHumbleing Bundle, every cent received from bombing the Donation Machine is doubled; however, the amount deducted from the Donation Machine is mostly less than what is dropped from it. The profit can be used to buy shop items or donate back to the machine until it jams.
    • (in Repentance) Because the Donation Machine is destroyed upon being bombed, it can no longer be donated to after.
  • With the Collectible Placenta iconPlacenta, a Blood Donation MachineBlood Donation Machine or Collectible IV Bag iconIV Bag, and a lot of patience, enough money can be generated to jam the machine.
  • The Donation Machine can be quickly filled using Character Azazel iconAzazel and farming coins on the first few floors. When the machine jams, simply reset and farm some more.
  • (except in Rebirth) Assuming the player has enough skill, Character Keeper iconKeeper is excellent for filling the machine. Not only can he clear out rooms faster due to his triple shot and above-average damage, he also starts with Collectible Wooden Nickel iconWooden Nickel, Store KeyStore Key, an extra coin provided that you have the required marks completed, and a bomb that can give you access to out-of-reach coins or possible coins in vases, corpses, and slot machines.
  • (in Repentance) An even easier method to quickly fill up the machine, though it will take a while to unlock, is to use Character Tainted Keeper iconTainted Keeper. Almost every enemy drops a coin (which vanishes quickly) when killed. Tainted Keeper has greater damage than normal Keeper, allowing him to quickly 'shotgun' weaker enemies down. Clear out the first floor, picking up as many coins as possible, head to the shop without buying anything, donate as much as possible then restart the run.
    • It is reasonably likely though that the player will have already reached 999 coins in their machine by the time Character Tainted Keeper iconTainted Keeper is unlocked. Even still, this is a good strategy for refilling the machine for the benefit of other characters.
  • (in Rebirth and Afterbirth) Force Quit Method (cheating). This is an easy way to fill up the machine potentially in one run. This method also has no item prerequisite. The game saves the normal and Greed Donation Machine data separately from your main save file; the machine data is only changed and saved AFTER you leave the room.
    • Enter a room with the Donation Machine. Then exit to the start menu normally to save your game.
    • Continue the game.
    • Donate money until machine jams or you run out of coins.
    • Walk out to a different room. Now the game will save the change in coins only.
      • On computer, you will not need to leave the room but will need to suspend the game using an application such as Process Explorer (for Windows)
    • Force quit the game
      • Windows: Alt+F4
      • OS X: Force Quit
      • Linux: Ctrl+Alt+Esc (may depend on desktop environment)
      • Consoles: home button and then quit app
      • Nintendo Switch: eject and reinsert the cartridge
    • Restart and continue the game. Your save game from the 1st step will be restored. It should look the same as before: the Donation Machine is unjammed, but the starting coin count on the Donation Machine is now higher.
    • Donate money. Walk to different room. Force Quit. Repeat.
    • Notes: If you accidentally walk by the machine at 999 coins and blow it up by accident, do not leave the room and just Force Quit. The machine will be back at 999.
      • Despite the 5% jam chance noted above, in actuality, the number of coins it takes to jam a machine is set per floor. Let's say it takes 10 coins to jam the machine. If you Force Quit and try again, it will still take 10 coins to jam the machine even with the higher coin count. When you go to the next floor, let's say it now takes 20 coins to jam the machine. Force quitting on the next floor will still take 20 coins to jam the machine next time. The method works best on a Donation Machine that accepts a large number of coins before jamming.
  • (in Afterbirth) Collectible Glowing Hourglass iconGlowing Hourglass will un-jam the machine and return your coins to you, but the coins you donated will remain in the machine. There are multiple item combinations that allow the player to donate indefinitely:
    • Buying the Glowing Hourglass from the Shop and donating any remaining coins (re-purchasing the Glowing Hourglass refills its charges).
    • Using the ? Card? Card will return the ? Card, allowing infinite uses of the Glowing Hourglass.
    • Purchasing (or otherwise acquiring) a Lil' Battery in the Shop while donating.
    • Using the Collectible Sharp Plug iconSharp Plug (or the Collectible Habit Rebirth iconHabit and two bombs) with more than two hearts.
    • If the Shop has a Lil' Battery for sale, you can donate money, use the Glowing Hourglass to leave the room, re-enter, and charge it with the Lil' Battery endlessly.
    • Due to exploit potential, the Donation Machine can be very beneficial to fragile characters such as Character The Lost iconThe Lost and Character Keeper iconKeeper. It may be useful to have a large donation total before starting runs as these characters, since starting a run with an item that grants explosive shots such as Collectible Epic Fetus Rebirth iconEpic Fetus, Collectible Ipecac iconIpecac, and Collectible Dr. Fetus Rebirth iconDr. Fetus will allow you to endlessly withdraw coins from the machine until it reaches 0. This can allow game breaking strategies to guarantee success, especially with the Collectible Restock iconRestock and Rune of JeraRune of Jera. Some of these strategies can be used to spawn Collectible Dad's Key iconDad's Key as well, eliminating the need for tedious Angel RoomAngel Room farming for key pieces, since the item can open Mega Satan Head ingameMega Satan's door.
      • (in Afterbirth † and Repentance) As of Booster Pack #5, this no longer works, as the Glowing Hourglass now returns donated coins without the donated amount staying in the machine.

Notes[ | ]

Under rare conditions it is possible to spawn two donation machines in the same room via Reward PlateReward Plates or via (in Repentance)Collectible TMTRAINER iconTMTRAINER. If one of these jams donations can still be made to the other non-jammed machines. Bombing the jammed machine will deduct from the current donation total as normal. However, the new value won't be displayed on the donation machine's sprite until either the next interaction with an unjammed machine or the room is left and re-entered. Both of these scenarios will cause the machine to display the correct value. (in Repentance) Bombing any of them makes it drop coins, and the other one stays until the room is left and re-entered.

Bugs[ | ]

Bug Bug! Vita If Isaac donates to the machine, leaves the room, and the game is then restarted using the PS button, the machine will retain its donation and Isaac will have the same amount of coins as he started the current floor with.