Mulligan

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Added in  AfterbirthStage Burning Basement icon.png
Questionmarkisaac.png For the item with a similar name, see The Mulligan.

Mulligans are enemies with tear-filled eyes and a bloated head that appear in Chapter 1. Mulligans are afraid of the player and will actively try to avoid them. Their eyes widen and their speed increases when evading a nearby player. In their panicked state they may stumble over spikes or into fire.

Mulligans may self-detonate. Upon death they can spawn several Black Flies, Attack Flies and occasionally a Pooter. Mulligans cannot deal contact damage to the player unless Removed in Afterbirth † they are champions.

In later chapters, deformed variants of Mulligans will appear.

Variations[edit | edit source]

Mulligoon[edit | edit source]

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Added in  AfterbirthStage Burning Basement icon.png
Chance to replace Mulligans

Mulligoons display a depressed appearance, but unlike Mulligans, they do not have tears in their eyes. They will audibly wail and attempt to evade the player. Their skin is a darker shade and one eye appears to be missing. They also don't generally hurt the player on touch and may self-detonate. They release 4 projectiles in an X-pattern and drop a troll bomb on death. If they self-detonate, they release 8 projectiles rather than 4.

Mulliboom[edit | edit source]

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Stage The Basement icon.pngStage The Cellar icon.pngStage The Caves icon.pngStage The Catacombs icon.png
Added in  AfterbirthStage Burning Basement icon.png
Rare chance to replace Mulligans or Mulligoons

Mullibooms have a bomb wedged into their head. Instead of avoiding the player like all other Mulligan-types, they will charge at the player and explode on contact, dealing half a heart of damage. They also explode immediately if they are killed, similar to Boom Flies. Make sure to keep a safe distance when delivering the final shot, and consider killing them next to a wall that might be adjacent to the Secret Room.

Hive[edit | edit source]

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Stage The Caves icon.pngStage The Catacombs icon.pngStage The Depths icon.pngStage Necropolis icon.pngChallenge Room Icon.png
Added in  AfterbirthStage Flooded Caves icon.pngStage Dank Depths icon.png

Hives are enemies with a large rotting head and no eyes. Inhabited by flies, they can be found in Chapter 2 and Chapter 3. Although harmless on contact and lacking any direct attacks, they will spit out Attack Flies and spawn multiple Black Flies and Attack Flies upon death. They behave similarly to Mulligans including audibly whimpering and evading the player. Hives have higher health than Mulligans.

Drowned Hive[edit | edit source]

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Chance to replace Hives in Flooded Caves
Added in  Afterbirth

Drowned Hives behave similarly to Hives, but spit Drowned Chargers instead of flies. Upon death, they spawn 1-2 Drowned Chargers.

Nest[edit | edit source]

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Stage The Basement icon.pngStage The Cellar icon.pngStage The Caves icon.pngStage The Catacombs icon.pngStage Necropolis icon.png
Added in  AfterbirthStage Burning Basement icon.pngStage Flooded Caves icon.png

Nests, a new enemy in Rebirth, are a difficult variant of the Mulligan. Instead of flies, they are swollen with Spiders which they will periodically spit. Nests share the same high health as Hives. On death they can spawn Trites or Big Spiders.

Leper[edit | edit source]

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Added in Afterbirth †

Lepers are a Mulligan variant introduced in Booster Pack #5. Lepers are initially afraid of the player and will actively try to avoid them.

For every 15 damage they take, a chunk of their head, known as Leper Flesh, will detach and start erratically chasing Isaac. Lepers deal contact damage if they are in this state or below. Lepers can naturally be found with some head chunks missing.

After being reduced to 15 health, Lepers will start chasing Isaac, leaving a trail of damaging red creep. Upon death they leave behind one Leper Flesh and a slightly grayer Gusher.

Leper Flesh[edit | edit source]

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Spawned from Lepers
Added in Afterbirth †

Leper Fleshes are head chunks from Lepers that erratically chase Isaac and are spawned from Lepers for every 15 damage they take. Upon death, they fire a red blood shot at Isaac.

They will die if Isaac walks into them, though this will result in Isaac taking damage.

Notes[edit | edit source]

  • You can tell a Mulligan or Mulligoon is about to self detonate when they hold their breath and inflate.

Trivia[edit | edit source]

  • The Mulligan, Mulligoon, Hive and Swarmer are all the same monster in stages of decay and infestation.
  • In the original Binding of Isaac, when a Mulligan self-detonated, the explosion would not break rocks.
  • In the game's files, there is an unused Mulliboom self-detonation animation, an unused graphic of a Hive with a Mulligoon's face, and an unused graphic of the Added in  Afterbirth Drowned Hive with a blue-tinted Mulligoon's face.
  • Added in  Afterbirth Drowned Hives, along with Drowned Chargers (name of Drowned Charger wasn't revealed), were revealed for Afterbirth in this official Binding of Isaac post.
  • Added in Afterbirth † A leper is a person who suffers from leprosy, or a contagious disease that causes discoloration and lumping on the skin plus disfigurement and deformities.

Gallery[edit | edit source]

Bugs[edit | edit source]

Bug Bug! Removed in Afterbirth † If a Mulligan or a Mulligoon is killed before the spawn period is finished (before they move), it will count as a self detonation.
Bug Bug! Added in  Afterbirth If a Nest is killed in the Burning Basement, it has a chance to spawn a Flaming Hopper.[Check ingame]
Bug Bug! Removed in Afterbirth † Rarely, if you kill a Mulliboom before their spawn period is finished (before they move), it will shoot 4 projectiles in cardinal directions and explode, like a Mulligan does when it self-detonates.
Bug Bug! Added in Afterbirth / Removed in Afterbirth † Rarely, if you kill a Drowned Hive before their spawn period is finished (before they move), it will shoot 4 projectiles in ordinal directions but the monster won't explode.


Moving Box Icon.png Added in Afterbirth † Booster Packs Moving Box Icon.png
#1
  • Angry Fly Icon.png
    Angry Fly
    Spawns a fly familiar that orbits around a random enemy and deals 5 damage per tick to enemies it comes in contact with.
  • Black Hole Icon.png
    Black Hole
    Throws a black hole on the ground which sucks in and damages enemies.
  • Bozo Icon.png
    Bozo
    Increases damage by a flat 0.1 and grants a soul heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a rainbow poop.
  • Broken Modem Icon.png
    Broken Modem
    Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.
  • Mystery Gift Icon.png
    Mystery Gift
    Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead.
  • Sprinkler Icon.png
    Sprinkler
    Upon use, spawns a sprinkler that rotates and fires tears.
  • Fast Bombs Icon.png
    Fast Bombs
    Grants 7 bombs and allows bombs to be placed rapidly.
  • Buddy in a Box Icon.png
    Buddy in a Box
    Grants a familiar with a random tear effect. The familiar is randomized at the start of each floor.
  • Lil Delirium Icon.png
    Lil Delirium
    Grants a familiar that transforms into another random familiar every 10 seconds.
  • HairpinHairpinFully recharges Isaac's active item upon entering a boss fight.
  • Wooden CrossWooden CrossGrants a Holy Mantle shield upon entering a new floor, which protects against one hit of damage.
  • Butter!Butter!Using an active item will drop it onto a pedestal on the ground. Taking damage may result in dropping a passive item.
  • Huge GrowthHuge GrowthMakes Isaac large for the current room, increasing his range and damage.
  • Ancient RecallAncient RecallSpawns 3 random cards.
  • Era WalkEra WalkFor the current room, enemies are slowed, Isaac's speed is increased, and his shot speed is decreased.
#2
  • Jumper Cables Icon.png
    Jumper Cables
    Grants an active item charge every 15 enemies killed.
  • Coupon Icon.png
    Coupon
    Upon use, makes a random item from a shop, devil deal, or black market free.
  • Telekinesis Icon.png
    Telekinesis
    Upon use, for the next two seconds, any enemy shots that come near Isaac are held in place. After the charge is depleted, they are fired back as tears.
  • Moving Box Icon.png
    Moving Box
    If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room.
  • Technology Zero Icon.png
    Technology Zero
    Connects Isaac's tears with electricity that can damage enemies.
  • Leprosy Icon.png
    Leprosy
    Upon taking damage, grants a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with. The orbitals will be destroyed if they take enough damage from enemies or enemy shots.
  • Filigree FeatherFiligree FeatherAngels drop items instead of key pieces when defeated.
  • Dressing Table.png
#3
  • 7 Seals Icon.png
    7 Seals
    Grants a random Harbinger familiar that changes every 10 seconds.
  • Mr. ME! Icon.png
    Mr. ME!
    Summons a controllable ghost that can perform various tasks depending on what it targets.
  • Angelic Prism Icon.png
    Angelic Prism
    Grants a prism orbital with a large orbital radius. Tears that pass through the prism split into four multi-colored tears.
  • Pop! Icon.png
    Pop!
    Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle.
  • Door StopDoor StopThe last door Isaac went through stays open, allowing him to leave the room even if enemies are in it.
#4
  • Death's List Icon.png
    Death's List
    Grants a reward if all enemies in a room are killed in the order they are marked.
  • Haemolacria Icon.png
    Haemolacria
    Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.
  • Lachryphagy Icon.png
    Lachryphagy
    Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
  • Trisagion Icon.png
    Trisagion
    Tears are replaced with piercing white blasts of light.
  • Schoolbag Icon.png
    Schoolbag
    Allows Isaac to hold two active items.
  • Extension CordExtension CordBeams of yellow electricity flow between Isaac and his familiars, damaging any enemies between them.
  • Cross Grimace.png
  • Fistuloid.png
  • Gush.png
  • Soul Sucker.png
  • Tar Boy.png
  • Tube Worm.png
#5
  • Blanket Icon.png
    Blanket
    Grants one soul heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears.
  • Sacrificial Altar Icon.png
    Sacrificial Altar
    Upon use, sacrifices up to 2 familiars and spawns an item from the Devil Room Pool for each familiar sacrificed.
  • Lil Spewer Icon.png
    Lil Spewer
    Spawns a random pill, and grants a small Spewer familiar that charges up and fires different types of creep.
  • Marbles Icon.png
    Marbles
    Spawns 3 random trinkets. Taking damage has a small chance to swallow Isaac's currently held trinket, gaining its effect permanently.
  • Mystery Egg Icon.png
    Mystery Egg
    Spawns an egg familiar, which cracks and turns into a random friendly enemy when Isaac is hurt. The egg regenerates upon entering a different room.
  • Flat Stone Icon.png
    Flat Stone
    Tears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage.
  • Marrow Icon.png
    Marrow
    Grants one bone heart and spawns three red heart pickups.
  • Slipped Rib Icon.png
    Slipped Rib
    Spawns a bone familiar that circles around Isaac and reflects enemy shots.
  • Hallowed Ground Icon.png
    Hallowed Ground
    Spawns a white poop familiar, which turns into a white poop when Isaac is hurt.
  • Pointy Rib Icon.png
    Pointy Rib
    Spawns a bone familiar that can be aimed with the fire buttons and does contact damage.
  • Book of the Dead Icon.png
    Book of the Dead
    Upon use, spawns a friendly Bony or an orbital bone for each enemy killed in the current room.
  • Dad's Ring Icon.png
    Dad's Ring
    Creates a ring of light around Isaac that petrifies enemies in contact.
  • Divorce Papers Icon.png
    Divorce Papers
    Spawns a Mysterious Paper, increases tears, and grants a bone heart.
  • Jaw Bone Icon.png
    Jaw Bone
    Spawns a familiar that flies the room while firing, dealing a flat 7 damage to enemies that come in contact and retrieving pickups.
  • Brittle Bones Icon.png
    Brittle Bones
    Replaces all red hearts with 6 empty bone hearts. Upon losing a bone heart, Isaac fires bones in 8 directions and permanently gains a tears up.
  • Broken Shovel 1 Icon.png
    Broken Shovel
    While held, causes multiple Mom's Foots to come down and stomp on Isaac. One of two parts necessary to create Mom's Shovel.
  • Broken Shovel 2 Icon.png
    Broken Shovel
    One of two parts necessary to create Mom's Shovel.
  • Mom's Shovel Icon.png
    Mom's Shovel
    Spawns a trapdoor that leads to the next floor upon activation. Unlocks The Forgotten when used on a mound of dirt that appears in The Dark Room.
  • Rotten PennyRotten PennySpawns a blue fly every time a coin is picked up.
  • Baby-BenderBaby-BenderGrants Isaac's familiars homing shots.
  • Finger BoneFinger BoneGrants a chance to gain a bone heart upon taking damage.
  • The Forgotten App.png
  • Crispy.png
  • Cross Stoney.png
  • Dank Charger.png
  • Leper.png
  • Mr. Mine.png
  • Mr. Red Maw.png
  • Boss The Matriarch.png
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