Some monsters can spawn as a Champion which deviates in coloration and size. The champion's coloration/size denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a pickup (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in Greed Mode, champions won't drop pickups at all.
Most champions have a visual 15% size increase, inflict full heart damage regardless of chapter, and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.
Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).
The identifying scheme for champion qualities is as follows:
ID | Appearance | Effect | Drop | Rarity | Notes |
---|---|---|---|---|---|
0 | Red |
×2.6 amount of HP. | Red Heart | Common | |
1 | Yellow |
Increased movement speed.
×1.5 amount of HP. |
Battery | Common | Doesn't appear until entering Caves and its alts, or Depths and its alts in Greed Mode. |
2 | Green |
Leaves green creep as it walks. | Pill | Common | |
3 | Orange |
Attacks cause you to drop pennies (like Greed or a Hanger).
The number of pennies dropped range from 1-3, which take away 2-4 pennies in total respectively. No pennies are dropped if you don't have any. |
1-3 Coins
The coins will appear stacked on each other and can be picked up all at once. |
Around 2x rarer than common champions. | |
4 | Dark Blue |
Decreased speed. | 3 Blue Flies | Around 2x rarer than common champions. | |
5 | Dark Cyan |
Explodes when killed. | Bomb | Common | |
6 | White |
Invincible until all other enemies are killed.
If there is more than one invincible champion in the room, they ignore themselves in order to prevent a softlock. |
Eternal Heart | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
7 | Gray |
2/3 health, decreased speed. | Key | Common | |
8 | Translucent |
Tears become spectral tears, and it can move past environmental obstacles (such as pits) that it otherwise couldn't when forced. | Locked Chest
Small chance to drop a Mega Chest instead. |
Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
9 | Black |
Fades in and out of visibility, like a Null. | Red Chest | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
10 | Magenta |
Periodically shoots short-ranged blood shots, similar to Gushers. | Nothing | Common | |
11 | Violet |
Pulls Isaac and his shots towards itself, like a Gaping Maw. | Random trinket | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
12 | Dark Red |
Collapses into a flesh pile upon death and regenerates if not finished off (like a Globin). | Double Heart | Around 2x rarer than common champions. | |
13 | Light Blue |
Releases blood shots in 8 directions when killed. | 1/2 heart | Common | |
Afterbirth | |||||
14 | Camouflage |
The enemy blends into the background and briefly becomes visible when damaged. | Rune or a random card if runes/soul stones haven't been unlocked. | Around 4x rarer than common champions. | |
15 | Pulsing Green |
Splits into two copies of itself upon death. | 2 normal versions of itself | Around 4x rarer than common champions. | |
16 | Pulsing Gray |
Repels Isaac's shots when it pulses. | Nothing | Around 4x rarer than common champions. | |
17 | Light White |
Has 1-2 Eternal Flies circling it. Spawns another fly upon death. | Attack Fly | Around 4x rarer than common champions. | |
18 | Small |
2/3 health, increased speed and pitch of sound effects. 50% smaller both visually and collision-wise, making them more difficult to hit. | One Makes You Small pill at 1/5th of difficulty based drop rate. | Around 4x rarer than common champions. | Using the pill dropped will change all other pills matching its color into One Makes You Small pills. |
19 | Large |
3x health, slightly decreased speed and decreased pitch of sound effects. Visually 50% larger, though collision remains the same. Deals two full hearts of damage. | One Makes You Larger pill at 1/5th of difficulty based drop rate. | Around 4x rarer than common champions. | Using the pill dropped will change all other pills matching its color into One Makes You Larger pills. |
Afterbirth+ | |||||
20 | Pulsing Red |
All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive.
Other healing champions in the room cannot be healed. Bishops cannot be healed by this champion. |
Red Heart | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
21 | Pulsating |
Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. | 4-6 Blue Flies | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
22 | Crown |
6x health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage | 2-3 random pickups | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
23 | Skull |
Produces a The Necronomicon effect upon death. Deals two full hearts of damage. | The Necronomicon effect | Around 10x rarer than common champions. | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
Repentance | |||||
24 | Brown |
Trails poop behind it as it walks.
The poop cannot drop any pickups. |
Nothing | Unknown | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
25 | Rainbow |
Combines the effects of multiple champion types.
|
A coin, a bomb, a key, a heart, a pill, a card and a trinket. | Unknown | Doesn't appear until entering Depths and its alts, or Sheol in Greed Mode. |
The chances for Champion monsters to appear are noted in the table below:
Modifiers | Normal mode and Hard mode | Hard mode | The Void |
---|---|---|---|
Base chance | 5% | 20% | 75% |
Champion Belt | 20% | 35% | 75% |
Purple Heart | 10% | 40% | 100% |
Purple Heart + Mom's Box Golden Purple Heart |
20% | 80% | 100% |
Golden Purple Heart + Mom's Box | 30% | N/A | 100% |
Champion Belt + Purple Heart | 40% | 70% | 100% |
Champion Belt + Purple Heart + Mom's Box Champion Belt + Golden Purple Heart |
80% | 100% | 100% |
Champion Belt + Golden Purple Heart + Mom's Box | 100% | N/A | 100% |
- Champion Belt adds 15% to the base champion chance. This has no effect in The Void.
- Purple Heart doubles the champion chance, and stacks with Champion's Belt.
- Each copy of Purple Heart adds 2 to the multiplier (e.g. 6x with 3 Purple Hearts, 20x with 10 Purple Hearts). Mom's Box and Golden Purple Heart count as 1 extra copy.
- Holding multiple Purple Hearts doesn't increase champion chance. Only Mom's Box increases Purple Heart's multiplier.
- Each copy of Purple Heart adds 2 to the multiplier (e.g. 6x with 3 Purple Hearts, 20x with 10 Purple Hearts). Mom's Box and Golden Purple Heart count as 1 extra copy.
Champion Enemies[ | ]
- The Angelic Baby (small), Eternal Fly Bombs, the bones thrown by a Big Bony, Festering Guts, Exorcists, Fanatics, Fetal Demons, and the shadow Chargers spawned by My Shadow are flagged to be able to spawn as Champions, but this is impossible to see without mods, as they aren't placed in any room layouts normally.
Gallery[ | ]
The Binding of Isaac: Rebirth |
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