Gaper

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Gapers are monsters that resemble Isaac, but have blood instead of tears, and their skin is more pale. Gapers are commonly found in The Basement and Cellar.

Gapers will attempt to walk towards Isaac by taking the most direct route possible. If there is no way to reach Isaac, due to obstacles such as rocks or poop blocking the way, they will stand still and avoid moving towards Isaac until a proper route is created.

On occasion, they can turn into Pacers or Gushers after dying.

Variations[edit | edit source]

Frowning Gaper[edit | edit source]

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Frowning Gapers look identical to regular Gapers, but have empty eye sockets that appear closed before they get close to Isaac. When awoken, they have the same head sprite as Horfs. Frowning Gapers move quicker than Gapers and spawn Pacers and Gushers more often.

Flaming Gaper[edit | edit source]

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Flaming Gapers behave identically to regular Gapers. They appear to be on fire but despite this they aren't affected by it in any way. They mainly replace most of the regular Gapers in the Burning Basement.

Cyclopia[edit | edit source]

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The Cyclopia moves slower than normal Gapers, but leaves behind a trail of creep and occasionally fires a blood shot towards Isaac.

Gurgle[edit | edit source]

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Gurgles are enemies that look identical to Frowning Gapers and are very common in The Catacombs. They are green and have at least quadruple the health of a normal Gaper. When they get near Isaac, they fire an Ipecac shot at him. Killing it has a small chance for it to become a Splasher.

They fire Ipecac shots at Isaac at very short range. These shots will kill other enemies in their Area of Effect, but Gurgles themselves are immune to their own shots. Like other enemies' explosive projectiles, Gurgles' shots can be used to shatter Rocks or open Secret Rooms by making Gurgles fire at the appropriate area.

Gurgles are somewhat more predictable and accurate in their shots compared to guts and walking guts, because they will always shoot at Isaac's position. However, the timing of their shots is unpredictable. As such, an effective strategy of delivering explosives to a particular area (e.g. tinted rock or potential secret room entrance) is to stand still in that position as long as possible before moving to avoid getting touched, in order to prompt the Gurgles to shoot their projectiles at you.

Skinny[edit | edit source]

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Skinnies are a version of the Gaper with melted faces and a very small creep trail behind them. Skinnies travel much slower than normal Gapers, making them easy to kill without receiving damage.

Rotty[edit | edit source]

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Rotties are paler versions of Skinnies that can turn into Bonys or several Flies after being killed.

Crispy[edit | edit source]

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Crispies are a Skinny variant added in Booster Pack #5. They initially start out slow, but will turn darker in color until it becomes crispy black and begin to chase the player at a much faster pace as they take damage. They also take damage regardless of Isaac every few moments.

Null[edit | edit source]

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Nulls appear fairly rarely in the Depths and below. They behave similarly to Frowning Gapers, but walk faster and have the ability to phase in and out of visibility.

Notes[edit | edit source]

  • In Chapter 3, Nulls are most commonly encountered in a 2x2 room layout, where six of them are encased in the center, unable to chase Isaac. Isaac has to blast away some skulls first to open the path to them. Flight as well as spectral tears do very well here, as the player can fly in, drop a bomb, and leave, and the enemies will remain stationary where they were last chasing the player.
  • White Champion Nulls may not be able to turn invisible while invincible.

Greed Gaper[edit | edit source]

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Ultra Greed
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Greed Gapers behave similarly to regular Gapers and are spawned during the Ultra Greed boss fight.

Added in Afterbirth † 2-4 Greed Gapers have a chance to appear in Treasure Rooms.

Blue Gaper[edit | edit source]

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Blue Gapers behave similarly to regular Gapers and are spawned during the Hush boss fight. They can rarely appear in Bedrooms and I AM ERROR rooms.

Added in Afterbirth † They can rarely appear in a closet in The Basement,[1] The Depths, and Necropolis.

Seeds[edit | edit source]

 PC  Added in Afterbirth † JY6X 2C8V (Room south of spawn)

Trivia[edit | edit source]

  • Added in Afterbirth When the Head of the Keeper Head of the KeeperHead of the Keeper Icon.pngIsaac's tears become coins and now have a chance to drop pennies on the floor upon successfully hitting an enemy. is picked up as Keeper, he will look similar to the Greed Gaper.
  • The appearance of Cyclopias is reminiscent of the fatal birth defect of the same name, which is characterized by the failure of the embryonic prosencephalon to properly divide the orbit of the eyes into two cavities.
  • Unlike Skinnies, Rotties make Gaper noises when chasing the player.
  • A Stoney makes the same sound as a Large champion Gaper.
  • Frowning Gapers and Nulls don't make noises until they open their eyes and start chasing the player quicker.
  • Added in Afterbirth † Crispies were first revealed on Twitter by Tyrone Rodriguez.[2]

Gallery[edit | edit source]

Bugs[edit | edit source]

Bug Bug! If a Dark-Red champion Frowning Gaper does not become a gusher or pacer and reforms, the head won't appear until the Gaper sees the player. The same goes for a normal Gaper, however, the head won't appear once reformed.
Bug Bug! If an Explosivo tear is stuck to a Null, when it becomes invisible, the tear will fall to the ground.
Bug Bug! Sometimes, Dark Green Champion Splashers will not explode upon death. [citation needed]
Bug Bug! If a Champion Gaper is killed and it turns into a Pacer/Gusher, it will no longer be a champion.

References[edit | edit source]


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