Binding of Isaac: Rebirth Wiki
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* {{t|Wiggle Worm}} was an item in the original ''Binding of Isaac''; however, in ''Rebirth'', it was changed into a [[trinket]].
 
* {{t|Wiggle Worm}} was an item in the original ''Binding of Isaac''; however, in ''Rebirth'', it was changed into a [[trinket]].
 
** {{i|The Polaroid}} was a trinket in the original ''Binding of Isaac'', but it was changed into an item. Interestingly, these changes keep the count of items and trinkets from the original game the same.
 
** {{i|The Polaroid}} was a trinket in the original ''Binding of Isaac'', but it was changed into an item. Interestingly, these changes keep the count of items and trinkets from the original game the same.
* {{dlc|a+}} ''Afterbirth+''s original item count was 89. The [[Booster Packs]] added 42 items.
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* {{dlc|a+}} Afterbirth+'s original item count was 89. The [[Booster Packs]] added 42 items.
   
 
{{nav|fr=objets}}
 
{{nav|fr=objets}}

Revision as of 19:15, 2 December 2019

Items are an integral part of the game-play of The Binding of Isaac: Rebirth. They modify Isaac's attributes, grant or modify tear effects, and much more.

Items are classified into a number of distinct types and groups. Some items are passive, which add an effect permanently to Isaac, while others only activate when used. The original Binding of Isaac had 196 items. Rebirth has a total of 341 items. (except in Rebirth) Afterbirth added 95 new items, for a total of 436 items. (in Afterbirth † and Repentance) Afterbirth † added 111 new items, for a total of 547 items. Of those, 13 items are considered special and will be less likely to appear if the player has already come across other special items.

For a list of which items can potentially appear in a given Special Room, see Item Pool.

For the grids of items that appear in the stats menu, see Collection Page.

Not to be confused with cards and runes, pills, and trinkets.


Activated Collectibles

Unless the player has (in Afterbirth † and Repentance)Collectible Schoolbag iconSchoolbag, only one activated item can be held at a time, with the old collectible being placed on a pedestal if a new activated item is picked up. Most activated items need to recharge before use, with the recharge bar filling either by clearing rooms or recharging over time. Other activated items do not have a charge bar, and with a few exceptions (such as Collectible How to Jump iconHow to Jump), will instead either disappear after a single use or require resources such as coins or health. Some activated items will also grant passive effects as long as they are equipped.


Passive Collectibles

An unlimited amount of passive collectibles can be held at a time, and the effects they grant are permanent. Their effects are vast and diverse, from simple stat and health increases to completely changing the way Isaac's tears behave.


Trivia

  • Wiggle WormWiggle Worm was an item in the original Binding of Isaac; however, in Rebirth, it was changed into a trinket.
    • Collectible The Polaroid iconThe Polaroid was a trinket in the original Binding of Isaac, but it was changed into an item. Interestingly, these changes keep the count of items and trinkets from the original game the same.
  • (in Afterbirth † and Repentance) Afterbirth+'s original item count was 89. The Booster Packs added 42 items.