Keeper

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Font TeamMeat K.pngFont TeamMeat e.pngFont TeamMeat e.pngFont TeamMeat p.pngFont TeamMeat e.pngFont TeamMeat r.png
Character image
Coin HeartCoin Heart
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Damage Stat Icon.png Font TeamMeat D.pngFont TeamMeat a.pngFont TeamMeat m.pngFont TeamMeat a.pngFont TeamMeat g.pngFont TeamMeat e.png3.5(*1.20)
Tears Stat Icon.png Font TeamMeat T.pngFont TeamMeat e.pngFont TeamMeat a.pngFont TeamMeat r.pngFont TeamMeat s.png28
Shot Speed Stat Icon.png Font TeamMeat S.pngFont TeamMeat h.pngFont TeamMeat o.pngFont TeamMeat t.png  Font TeamMeat S.pngFont TeamMeat p.pngFont TeamMeat e.pngFont TeamMeat e.pngFont TeamMeat d.png1
Range Stat Icon.png Font TeamMeat R.pngFont TeamMeat a.pngFont TeamMeat n.pngFont TeamMeat g.pngFont TeamMeat e.png23.75
Speed Stat Icon.png Font TeamMeat S.pngFont TeamMeat p.pngFont TeamMeat e.pngFont TeamMeat e.pngFont TeamMeat d.png0.85
Luck Stat Icon.png Font TeamMeat L.pngFont TeamMeat u.pngFont TeamMeat c.pngFont TeamMeat k.png-2
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Starting Item Icon.png
1 bomb
Needs to be unlocked 1 coin
Needs to be unlocked Added in Afterbirth Store Key Store Key
Store Key Icon.pngAutomatically opens all Shops.
Starting Item Icon.png
Needs to be unlocked Added in Afterbirth Wooden Nickel Wooden Nickel
Wooden Nickel Icon.png1 roomsWhen used, has a 50% chance to drop one random type of coin (penny, nickel, or dime).
 
Keeper Donate 1000 coins to the Greed Machine
KeeperKeeper
Added in Afterbirth
Disambig.png This article is about the playable character. For the monster, see Hanger.

Keeper is a secret character added in The Binding of Isaac: Afterbirth DLC.

Keeper is unlocked by donating 1000 coins to the Greed Machine. Keeper starts with triple shot and 1 bomb.

  • Keeper starts with Wooden Nickel Wooden Nickel
    Wooden Nickel Icon.png1 roomsWhen used, has a 50% chance to drop one random type of coin (penny, nickel, or dime).
    after defeating Isaac (Boss) with Keeper.
  • Keeper will start with 1 coin pickup after defeating Hush with Keeper.
  • Keeper will start with Store Key Store Key
    Store Key Icon.pngAutomatically opens all Shops.
    after defeating Satan with Keeper.

Unlike other characters, Keeper uses coins as health. He starts with two health coins, loses one every time he is damaged, and heals for one coin every time he picks up a coin. All types of hearts are transformed into Blue Flies, and Keeper cannot have more than two health coins. If Keeper falls to one health coin (Devil deal, Health Down,..), any HP Up will increase his health back to two health coins.

Unlockable items[edit | edit source]

Notes[edit | edit source]

  • Half red hearts are transformed into 1 blue fly, full red hearts are transformed into 2 blue flies, soul hearts are transformed into 3 blue flies, black hearts and Added in Afterbirth † bone hearts are transformed into 4 blue flies, and eternal hearts are transformed into 5 blue flies.
  • Every time Keeper uses a coin to heal himself, that coin is consumed and isn't added to his current coin amount.
    • Using a Nickel to refill health gives Keeper 4 coins.
    • Using a Dime to refill health gives Keeper 9 coins.
    • 2 of Diamonds 2 of Diamonds can refill Keeper's health at the cost of 1 coin.
    • Counterfeit Penny Counterfeit Penny
      Counterfeit Penny Icon.pngGives a 50% chance of increasing the value of every coin pickup by one.
      allows Keeper to obtain the full value of a coin while healing.
  • Picking up A Quarter A Quarter
    A Quarter Icon.pngAdds 25 to Isaac's coin count, capping at 99.
    with Keeper will heal him. Using it to refill health gives Keeper 24 coins.
  • Keeper's coin hearts count as red hearts, so all damage taken on a floor will directly decrease the chance for a Devil/Angel Room to open.
  • If Keeper only has one health coin, using XI - Strength XI - Strength will give Keeper an additional health coin that does not disappear upon leaving the room.
  • Blood Donation Machines give Keeper 1 or 2 coins per use.
    • The coin(s) can be nickels or even dimes.
    • The Blood Donation Machine can still pay out with Child's Heart Child's Heart
      Child's Heart Icon.pngIncreases the chance of a Heart dropping after clearing a room, and the chance of finding a Heart when opening a Chest.
      and no coins.
  • IV Bag IV Bag
    IV Bag Icon.pngUnlimitedUpon activation, Isaac loses a half-heart (one whole heart in The Womb onwards) for a random amount of coins, similar to the blood donation machine.
    gives Keeper 0 or 1 coins per use.
  • Picking up Dead Cat Dead Cat
    Dead Cat Icon.pngSets the amount of red heart containers to 1, but gives Isaac 9 extra lives. After dying, Isaac is teleported to the last safe room. New heart containers can be obtained after picking up this item, but after each death, the number of heart containers is set to 1 again.
    will reduce Keeper's health to 1 coin.
  • Dying with Guppy's Collar Guppy's Collar
    Guppy's Collar Icon.pngGrants Isaac a permanent 50% chance to respawn with 1/2 of a red heart after death.
    and being revived with it makes Keeper's health half a soul heart.
  • Despite having an innate triple shot, Keeper does not actually start with The Inner Eye The Inner Eye
    The Inner Eye Icon.pngGrants triple shot but decreases tears.
    . Because of this, the item has a chance to appear in Treasure Rooms. Picking it up causes Keeper to fire six shots at once, at a slower firing rate.

Strategy[edit | edit source]

  • Due to its 2 health coin limit, Keeper can easily die to fast shooting enemies, and Devil Deals costing 2 Red Hearts will kill him. As all hearts turn into flies, Soul/Black Hearts cannot be found to protect Keeper's health.
    • Keeper can take a 2 heart Devil Deal by spawning in a co-op baby, taking the devil deal, then quickly getting rid of the co-op baby, which will leave Keeper with one health coin.
  • Leaving a few coins on the ground when clearing a floor makes Keeper able to heal himself in the case where he would take a hit from an enemy.
  • Try to bomb as many urns as possible during Chapter 1; Swallowed Penny Swallowed Penny
    Swallowed Penny Icon.pngUpon taking damage, Isaac drops a penny.
    can drop from urns, which is amazing as Keeper (see Good Items).
  • In Greed Mode, as coins spawn during waves, Keeper can easily heal himself during each wave by leaving some coins on the ground, even if this will decrease the amount of coins he will be able to collect and spend in the Shop. Ultra Greed attacks make the player lose coins when damaged, which means that Keeper can heal himself as long as he possesses coins.
  • It is possible to take a 2 Red Heart Devil Deal by using Judas' Tongue Judas' Tongue
    Judas' Tongue Icon.pngItems in the Devil Room only cost 1 heart. Soul heart trades still cost 3 Soul hearts.
    , a Health Up Pill or XI - Strength XI - Strength right after paying for the item. This would leave Keeper at 1 health coin (empty if it was recovered using the pill, but he will not be killed), which is quite risky as he would be one hit away from death. However, if the boss item is a normally-useless HP up (Stem Cells Stem Cells
    Stem Cells Icon.pngAdds one filled heart container and increases Shot Speed.
    , A Snack A Snack
    A Snack Icon.pngGrants one full red heart container.
    , etc.) it can make even a 2-heart Devil Deal effectively free if you possess a Strength Card and take the boss item after leaving the Devil Room.
  • As Keeper starts with triple shot, his tear rate is quite low, and this can be troublesome against fast enemies or too many enemies. Finding Tears Up items/Pills in the early floors will be really useful to clear rooms. Items/trinkets increasing the tears hitbox are also useful as enemies can be hit by two or three tears more easily.
  • Curse Rooms are very risky to enter as Keeper. Entering it through the door will leave you at one Health, which means if you don't find any coins there, it will end your run. Even with the Wooden Nickel Wooden Nickel
    Wooden Nickel Icon.png1 roomsWhen used, has a 50% chance to drop one random type of coin (penny, nickel, or dime).
    unlocked, it's not guaranteed that you will leave the Curse Room alive. In addition, pills should be used outside of the Curse Room because using an "Addicted!" pill will kill you when you try to leave the room.
    • However, it is possible to enter the Curse Room and remain on full health. This is achieved with a coin in the room right next to the Curse Room's door, most easily achieved with Wooden Nickel. The player can then walk into the Curse Room doorframe to take damage, quickly pick up the coin and heal, then walk through the door into the Curse Room while invincibility is still active.
  • Pills can be risky to use as the Keeper since many have adverse effects and these adverse effects can quickly ruin a run should they happen. Picking up PHD PHD
    PHD Icon.pngConverts all bad pills into good pills, spawns one pill pickup and restores health. Identifies all pills upon pickup.
    is recommended before trying any pills.
    • The Hematemasis pill will reduce your health, but in exchange, spawn many flies.
  • Hold onto your Joker Joker cards: you will probably be given an item that increases health at some point in your run, before taking it use your Joker to see if any one heart devil deals are available.
    • Keeper's health coins count as Red Hearts for the purposes of a devil/angel door appearing at all, making Joker Cards or Goat Head Goat Head
      Goat Head Icon.pngA Devil Room / Angel Room Door will always spawn after every boss fight, excluding the first floor and floors after Utero II/Womb II.
      invaluable in getting into devil/angel rooms.
  • Co-op babies can be used to exploit Blood Donation Machines and Devil Beggars because babies still spawn with a whole heart while Keeper always has a full coin; thus, the baby's health can be replenished by spawning/respawning.
    • Doesn't work in Chapter 4 and beyond unless Keeper has The Wafer The Wafer
      The Wafer Icon.pngAll sources of damage that would cause more than one half heart of damage are reduced to one half heart instead.
      .
  • In fights against Hush and Mega Satan bring X - Wheel of Fortune X - Wheel of Fortune - they will not attack you until you get closer to the center of the room allowing you to spawn lots of coins from the slot machine for healing in mid-battle.

Wooden Nickel[edit | edit source]

After beating Cathedral with Keeper, he will start with Wooden Nickel Wooden Nickel
Wooden Nickel Icon.png1 roomsWhen used, has a 50% chance to drop one random type of coin (penny, nickel, or dime).
, giving Keeper a source of potential free coin.
  • It's usually a good idea to use the Wooden Nickel right after entering a room, because that way, a coin dropped will also work as emergency healing.
  • The Battery The Battery
    The Battery Icon.pngActivated Items can be "overcharged" to allow for an additional use.
    , 9 Volt 9 Volt
    9 Volt Icon.pngReduces the charge of any Activated Items by 1. Any 1 charge items instead have timed recharges.
    , Charged Baby Charged Baby
    Charged Baby Icon.pngA familiar that drops a Little Battery every 4 rooms. Has a small chance to freeze all enemies in the room when hit.
    and Car Battery Car Battery
    Car Battery Icon.pngCauses Isaac's activated item to activate twice on each use.
    help to further increase the amount of coins produced. Having Habit Habit
    Habit Icon.pngWhen Isaac is hit, 1 point of an item's charge is filled.
    will recharge the Wooden Nickel whenever you're hit, allowing Keeper to potentially sustain itself endlessly, as long as the Nickel pays out.
  • Sacrifice rooms can be used much more with the Wooden Nickel, as the coins gained from it can be spent on them.

Shops[edit | edit source]

After beating Sheol with Keeper, he will start with Store Key Store Key
Store Key Icon.pngAutomatically opens all Shops.
, giving Keeper free access to Shops.

The following shop items are particularly useful for Keeper:

  • Hive Mind Hive Mind
    Hive Mind Icon.pngIncreases the size of blue spiders and Blue Flies and doubles the amount of damage they deal.
    : Enhances the many Blue Flies Keeper will naturally produce.
  • BFFS! BFFS!
    BFFS! Icon.pngIncreases the size and damage of familiars.
    : Any Orbital Familiars are important to protect Keeper's low health, so increasing their size is always good.
  • Piggy Bank Piggy Bank
    Piggy Bank Icon.pngGives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny.
    : Drops 0-1 coins with Keeper instead of 1-2, but still provides increased survivability.
  • Mom's Box Mom's Box
    Mom's Box Icon.png4 roomsWhen used, Mom's Box will drop a random trinket on the ground. While held, increases luck by 1 and doubles the effects of trinkets.
    : Can drop Swallowed Penny Swallowed Penny
    Swallowed Penny Icon.pngUpon taking damage, Isaac drops a penny.
    , and makes Swallowed Penny drop two coins instead of one, resulting in infinite money.
  • Any Battery type items; see Keeper#Wooden Nickel
  • Sharp Plug Sharp Plug
    Sharp Plug Icon.pngUsing an activated item while it's not charged will charge it and Sharp Plug does 2 full heart damage to Isaac.
    takes only one HP on use.

Good Items[edit | edit source]

  • Swallowed Penny Swallowed Penny
    Swallowed Penny Icon.pngUpon taking damage, Isaac drops a penny.
    is very powerful as Keeper will always be able to heal himself after taking a hit. However, invincibility after taking damage does not last long enough to pick up the money without risk of death. This can also grant unlimited money, since this will sometimes drop a nickel or a dime.
    • Following Booster Pack 5, the coin dropped on hit can now be picked up before Keeper's invincibility frames end, making Swallowed Penny even better for him.
    • If Keeper takes damage from entering a Curse Room, the coin will be dropped on the outside and can't be used to heal before leaving.
      • However, if one quickly enters, exits to collect the coin, and the re-enters the room before the invulnerability period ends, the Swallowed Penny allows the Curse Room to be traversed with no net loss in life.
  • Head of the Keeper Head of the Keeper
    Head of the Keeper Icon.pngIsaac's tears become coins and now have a chance to drop pennies on the floor upon successfully hitting an enemy.
    is very useful since enemies will drop coins when hit, which will help Keeper stay alive.
  • Piggy Bank Piggy Bank
    Piggy Bank Icon.pngGives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny.
    works differently with Keeper and doesn't drop coins every time he takes damage.
  • Pyromaniac Pyromaniac
    Pyromaniac Icon.pngIsaac heals 1 heart instead of taking damage from an explosive source. Adds 5 bombs.
    is great with Keeper too, because now you can also heal yourself with all explosions. Combine this with a good bomb item like Kamikaze! Kamikaze!
    Kamikaze! Icon.pngUnlimitedCreates an explosion in the same area as Isaac, dealing half a heart of damage to him and also damaging all enemies caught in the blast radius.
    , Dr. Fetus Dr. Fetus
    Dr. Fetus Icon.pngTears are replaced by bombs that benefit from bomb-enhancing effects and slide a fixed range after being fired.
    , Epic Fetus Epic Fetus
    Epic Fetus Icon.pngIsaac's tears are replaced with guided missiles, like those used by the Doctor's Remote.
    , Ipecac Ipecac
    Ipecac Icon.pngReplaces tears with explosive and poisoning projectiles fired in an arc from the mouth.
    and you'll be almost immortal.
  • Since every heart is changed into flies, items that give extra Heart drops like Gimpy Gimpy
    Gimpy Icon.pngHas a chance of spawning a soul heart or black heart when taking damage. Enemies have a chance to drop a Half Red Heart after being killed.
    , The Virus The Virus
    The Virus Icon.pngInflicts poison to enemies who make contact with Isaac. Speed down.
    , Old Bandage Old Bandage
    Old Bandage Icon.pngAdds one empty heart container. Whenever Isaac takes damage there's a chance that a Red Heart may drop.
    , Fanny Pack Fanny Pack
    Fanny Pack Icon.pngHas a chance to drop a random pickup when Isaac takes damage.
    , Bloody Penny Bloody Penny
    Bloody Penny Icon.pngGives a 50% chance to drop a half heart when money is collected.
    , Serpent's Kiss Serpent's Kiss
    Serpent's Kiss Icon.pngTears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies (Similar to The Common Cold item). Isaac now deals poison damage on contact with enemies similar to The Virus item (Damage over time 4 or 6 per tick). Enemies that were poisoned have a chance to drop a black heart when killed.
    , or The Relic The Relic
    The Relic Icon.pngIsaac is followed by a small blue cross that will drop a Soul Heart every 4 rooms.
    become great sources to generate flies. Having Hive Mind Hive Mind
    Hive Mind Icon.pngIncreases the size of blue spiders and Blue Flies and doubles the amount of damage they deal.
    also helps Keeper deal extra damage to enemies.
  • Holy Mantle Holy Mantle
    Holy Mantle Icon.pngAutomatically negates first taken damage in every room.
    allows Keeper to enter and leave Curse Rooms with less risk.
  • Flight is useful in general, and it also lets Keeper enter Curse Rooms with less risk.
  • Because of Keeper's slow rate of fire, any Tears Up items are a boon to him. His tears stat can be raised higher than the normal Inner Eye cap with enough Tears Up. This is because his low Tears stat is actually separate from his triple shot effect, allowing him to hit the standard Tears levels while having triple shots.
  • Dead Cat Dead Cat
    Dead Cat Icon.pngSets the amount of red heart containers to 1, but gives Isaac 9 extra lives. After dying, Isaac is teleported to the last safe room. New heart containers can be obtained after picking up this item, but after each death, the number of heart containers is set to 1 again.
    and 1up! 1up!
    1up! Icon.pngGives an extra life. Upon death, you will respawn in the previous room with full health and lose the 1up!.
    will allow Keeper to trade all of his health coins in devil deals, reviving him with 1 health coin for Dead Cat and 0 health coins and 1/2 soul heart for 1up. Keeper can later regain lost health coins with health up items.
  • Missing Page 2 Missing Page 2
    Missing Page 2 Icon.pngGives 1 black heart. Upon taking damage that reduces Isaac's health to one heart or less, activates The Necronomicon effect, dealing 40 damage to all enemies in the room.
    will activate every time Keeper takes damage, making it an effective replacement to The Negative The Negative
    The Negative Icon.pngIf the character has half a red heart or no red hearts after taking damage, it triggers The Necronomicon effect, damaging all enemies in the room. Also allows entrance into the Dark Room.
    's The Necronomicon The Necronomicon
    The Necronomicon Icon.png6 roomsDamages all enemies in the room significantly.
    effect.
  • The Inner Eye The Inner Eye
    The Inner Eye Icon.pngGrants triple shot but decreases tears.
    /Mutant Spider Mutant Spider
    Mutant Spider Icon.pngGrants quadruple shot but decreases tears.
    cause Keeper's fire rate to drop considerably, but he shoots 6/7 tears in an arc, allowing for greater damage output.
  • 20/20 20/20
    20 20 Icon.pngGrants double shot.
    causes Keeper to shoot 5 tears in an arc, without decreasing his fire rate.
  • Blind Rage Blind Rage
    Blind Rage Icon.pngIncreases invincibility time after getting hit.
    has good synergy with money-dropping items. Since coins need to complete its animation before you can collect it, the extra invincibility frames gives you a bigger window of opportunity to pick them up.
  • Placenta Placenta
    Placenta Icon.pngGrants a full heart container, and a chance to regenerate a half-heart of health every minute of gameplay.
    regeneration effect affects the health coins just like regular red hearts and will allow Keeper to regenerate 1 health coin every minute. As Keeper does not benefit from items that trigger at half a red heart, this item has no downsides.
  • Both Leech Leech
    Leech Icon.pngSpawns a friendly familiar leech on the ground that hunts down enemies and heals you for half a heart each time it eats one.
    and Yum Heart Yum Heart
    Yum Heart Icon.png4 roomsRestores 1 whole red heart.
    will heal Keeper.
  • Tech X Tech X
    Tech X Icon.pngTears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the size of the ring.
    synergizes well with Keeper's triple shot.
  • Diplopia Diplopia
    Diplopia Icon.pngOne time useDuplicates all pickups and item pedestals in the room.
    /Credit Card Credit Card can be used to take Devil Deal items without spending any hearts.
  • Lucky Rock Lucky Rock
    Lucky Rock Icon.pngEach obstacle destroyed drops one coin.
    can allow Keeper to get coins from rocks as long as he has bombs.
  • Portable Slot Portable Slot
    Portable Slot Icon.pngUnlimitedUpon activation, 1 coin will be consumed, and a random pickup may drop, similar to the slot machine.
    can be used to generate coins to heal Keeper during extended fights and in some cases might be better than Wooden Nickel Wooden Nickel
    Wooden Nickel Icon.png1 roomsWhen used, has a 50% chance to drop one random type of coin (penny, nickel, or dime).
    when money is not a concern.
  • Added in Afterbirth † Greed's Gullet Greed's Gullet
    Greed's Gullet Icon.pngGrants a heart container for every 25 coins Isaac has.
    allows Keeper's health to extend past 2 coins, which is normally impossible. DO NOT pick up Dead Cat if you have all available health points using Greed's Gullet. This will instantly kill you, and when you are brought back by the Dead Cat, you will have only 1 hit point which you can no longer increase.
  • Glass Cannon Glass Cannon
    Glass Cannon Icon.png4 secondsWhen used, reduces Isaac's health to half a heart (including soul and black hearts) and fires one large piercing spectral tear that does a lot of damage. The damage done by Glass Cannon scales with Isaac's damage (at base damage it does 45 damage).
    works good in early game for killing bosses and large groups of fast enemies, especially when holding Added in Afterbirth † Dark Prince's Crown Dark Prince's Crown
    Dark Prince's Crown Icon.pngIncreases range, tears, and shot speed when at exactly one red heart.
    or Dead Cat Dead Cat
    Dead Cat Icon.pngSets the amount of red heart containers to 1, but gives Isaac 9 extra lives. After dying, Isaac is teleported to the last safe room. New heart containers can be obtained after picking up this item, but after each death, the number of heart containers is set to 1 again.
    . It's also useful for speeding up the run when the player's goal is Boss Rush or Blue Womb.
  • Added in Afterbirth † Dim Bulb Dim Bulb
    Dim Bulb Icon.pngProvides a boost to all stats when Isaac's active item is completely uncharged.
    is very useful if you keep the Wooden Nickel, as using it at the start of any room or beforehand will grant a hefty boost to most stats.

Bad Items[edit | edit source]

  • Health Ups are useless when Keeper has 2 health coins. However, if a Devil Room opens while the Boss Room item is a Health Up, the player can pay for a 1 Red Heart Devil Deal and then get the Health Up to get back to full health. XI - Strength XI - Strength can also be used to get back to two health coins, as the health bonus from the card is permanent for Keeper.
  • Devil Deals requiring 2 Red Hearts cannot be taken unless Keeper has a resurrection item, Credit Card Credit Card, Diplopia Diplopia
    Diplopia Icon.pngOne time useDuplicates all pickups and item pedestals in the room.
    , Strength Card, a Health Up Pill or Judas' Tongue Judas' Tongue
    Judas' Tongue Icon.pngItems in the Devil Room only cost 1 heart. Soul heart trades still cost 3 Soul hearts.
    .
  • The Polaroid The Polaroid
    The Polaroid Icon.pngIf the character has half a red heart or no red hearts after taking damage, it triggers the Book Of Shadows effect, creating a shield that nullifies all types of damage for 5 seconds. Also allows entrance into The Chest.
    , The Negative The Negative
    The Negative Icon.pngIf the character has half a red heart or no red hearts after taking damage, it triggers The Necronomicon effect, damaging all enemies in the room. Also allows entrance into the Dark Room.
    or Whore of Babylon Whore of Babylon
    Whore of Babylon Icon.pngIncreases damage and speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any soul or black hearts.
    cannot be triggered by Keeper, since he can't have half a heart of health. An exception is after being revived by Guppy's Collar Guppy's Collar
    Guppy's Collar Icon.pngGrants Isaac a permanent 50% chance to respawn with 1/2 of a red heart after death.
    , which is presumably a bug.
  • Empty Vessel Empty Vessel
    Empty Vessel Icon.pngWhile Isaac has no red hearts, this item grants flight and a random chance to activate an invincibility shield for a few seconds. If Isaac gains any red hearts, these benefits will disappear.
    does not work with Keeper as health coins count as red heart containers.
  • Maggy's Bow Maggy's Bow
    Maggy's Bow Icon.pngGives one heart container and doubles the healing provided by red hearts.
    , The Jar The Jar
    The Jar Icon.pngUnlimitedWhen at full health, up to 4 extra hearts can be stored in the jar.
    , Dark Bum Dark Bum
    Dark Bum Icon.pngSpawns a familiar that follows Isaac around and collects red hearts. For every one-and-a-half red hearts collected, Dark Bum will generate one soul heart, one hostile Spider or one friendly blue spider.
    and Immaculate Conception Immaculate Conception
    Immaculate Conception Icon.pngUpon picking up a certain amount of health, spawn a permanent angelic familiar.
    will not provide Keeper any benefit, as all heart pickups turn into flies.
  • Taking Abaddon Abaddon
    Abaddon Icon.pngIncreases damage and speed, removes all red heart containers, grants six black hearts, and adds a chance to shoot fear tears.
    will instantly kill Keeper, since it takes away all red health and Keeper cannot make use of the Black Hearts or the Bone Hearts given. Amusingly, it will spawn a lot of flies in the process.
  • Guppy's Paw Guppy's Paw
    Guppy's Paw Icon.pngUnlimitedRemoves one red heart container in exchange for gaining 3 Soul Hearts.
    will remove a health coin and spawn 9 blue flies. Removing all health coins with Guppy's Paw will not kill Keeper immediately, but he will die upon picking up an item.
  • It is not recommended to take Bum Friend Bum Friend
    Bum Friend Icon.pngA portable beggar who follows Isaac, picks up coins for himself, and occasionally drops a pickup after collecting a coin. Does not spawn collectibles.
    or Bumbo Bumbo
    Bumbo Icon.pngSpawns a beggar familiar which floats around the room and picks up any nearby coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo chases enemies slowly, dealing contact damage.
    as they will pick up coins off the ground that could have been used as health.
  • Monstro's Lung Monstro's Lung
    Monstro's Lung Icon.pngIncreases damage and grants a charged shot that fires multiple tears in the same fashion as Monstro.
    will take a dangerously long time to charge.

Trivia[edit | edit source]

  • Keeper was publicly revealed to players through an alternate reality game created by the developers; however, files alluding to Keeper's existence already were found after the initial release of Afterbirth. With the conclusion of the ARG, a patch was released to fully add Keeper to the game as a playable character.
  • In the games files, there is a character called "Old Man Keeper", which was most likely meant to be the 2nd Afterbirth character instead of Keeper. However, he was replaced with this Keeper. This sprite was later used for April Fool's Day 2016 and 2017, as Keeper's sprite was changed to this sprite for the day.
  • Keeper having two coins instead of hearts for health is possibly a reference to Charon's Obol, a tradition in northern Mediterranean cultures, particularly Greek and Roman cultures, where one would place a pair of coins on the deceased's eyes to pay Charon, the ferryman of the river Styx, for the trip across, but also to pay for a return trip from the world of the dead if one was expected. This is further supported by the fact The Lost, whose starting coin is also suspected to be a reference to Charon's Obol, only has one coin and is depicted as a spirit, while Keeper has two and is depicted as a corpse, supposing he paid to bring his body back across the river Styx.


Characters
Rebirth Afterbirth Afterbirth †

Isaac CharNav.png Magdalene CharNav.png Cain CharNav.png Judas CharNav.png BlueBaby CharNav.png Eve CharNav.png Samson CharNav.png Azazel CharNav.png Lazarus CharNav.png Eden CharNav.png Lost CharNav.png

Lilith CharNav.png Keeper CharNav.png

Apollyon CharNav.png Forgotten CharNav.png


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