A Hopper jumps around the room slowly, dealing contact damage to Isaac. They can jump across rocks and water and can also touch fire to become a Flaming Hopper.
Variations[edit | edit source]
Flaming Hopper[edit | edit source]
After touching a Fireplace, Hoppers will become Flaming Hoppers. Hoppers can also become Flaming Hoppers if they touch the fire spawned from Fire MindGrants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion. or if they touch a Hot Bomb.
Flaming Hoppers behave similarly to normal Hoppers in that they will randomly hop around the room, following Isaac only when within a certain range. Unlike normal Hoppers, Flaming Hoppers will follow Isaac within a much larger and more aggressive range and also gain increased HP, a doubled jumping distance, and a faster movement speed. Putting out all Fireplaces in an area with Hoppers is a recommended strategy to stop them from turning into Flaming Hoppers.
Hoppers cannot become Flaming Hoppers by jumping into the fire created by Red CandleThrows a persistent flame that deals high damage and diminishes as it damages enemies or blocks shots..
Flaming Hoppers will still take damage from the burning status effect.
Leaper[edit | edit source]
Leapers deal the same contact damage and typically hop around blindly, but have a better sense of where Isaac is than Hoppers. What makes Leapers different from Hoppers is their ability to leap high into the air and land near Isaac's position, firing four blood projectiles in a plus pattern when they hit the ground.
Unlike Hoppers, they will not change forms when they touch a Fireplace and will take normal damage.
Trivia[edit | edit source]
- Hoppers share similar movement patterns with Tektites from The Legend Of Zelda.
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