Parasiticus Pikminicus (talk | contribs) (Changed the names of Dark Blue and Light Blue champions to better match the renaming of some boss champions and fixed/added more champion info.) |
Parasiticus Pikminicus (talk | contribs) (Added more info on the enigmatic Pulsating champion.) |
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| 20 || [[File:Champion_Pulsing_Red.gif|50px]]<br>{{dlc|a+}} Pulsing Red ||style="text-align:left;"| All other enemies in the room regenerate health rapidly while this enemy is alive. The regeneration heals about 20% of the enemies’s health once or twice per second. || [[Heart]] |
| 20 || [[File:Champion_Pulsing_Red.gif|50px]]<br>{{dlc|a+}} Pulsing Red ||style="text-align:left;"| All other enemies in the room regenerate health rapidly while this enemy is alive. The regeneration heals about 20% of the enemies’s health once or twice per second. || [[Heart]] |
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− | | 21 || [[File:Champion_Pulsating.gif|65px]]<br>{{dlc|a+}} Pulsating ||style="text-align:left;"| Spawns an [[Attack Fly]] on hit. After each hit, there is a delay until the next hit results in another Attack Fly. || 4-6 [[blue fly|blue flies]] |
+ | | 21 || [[File:Champion_Pulsating.gif|65px]]<br>{{dlc|a+}} Pulsating ||style="text-align:left;"| Spawns an [[Attack Fly]] on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. || 4-6 [[blue fly|blue flies]] |
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| 22 || [[File:Champion_Crown.png|50px]]<br>{{dlc|a+}} Crown ||style="text-align:left;"| Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage.|| 2-3 random pickups |
| 22 || [[File:Champion_Crown.png|50px]]<br>{{dlc|a+}} Crown ||style="text-align:left;"| Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage.|| 2-3 random pickups |
Revision as of 15:04, 13 May 2020
Monsters refers to the many antagonistic creatures the player will encounter throughout the game.
Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread creep, or attempt to affect the player's movement. Along with the more common variety of monsters, champion versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic pickups on death. There are also champion versions of most bosses.
There are 196 naturally spawning monsters in total. 40 of them were added in Afterbirth and 21 were added in Afterbirth † (13 were added in Booster Packs). Almost all of these naturally spawning entities are featured in the Bestiary, with the exceptions being the Rag Man's Ragling and Suction Pitfall.
Monster List
Champions
Some monsters can spawn as a Champion which deviates in coloration and size from its more common form. The champion's coloration denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a pickup (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%.
Most champions inflict full heart damage regardless of chapter and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.
Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).
The identifying scheme for champion qualities is as follows:
ID | Appearance | Effect | Drop |
---|---|---|---|
0 | Red |
×2.5 amount of HP. | Heart |
1 | Yellow |
Increased movement speed. | Little battery |
2 | Green |
Leaves green creep as it walks. | Pill |
3 | Orange |
Attacks cause you to drop coins (like Greed or a Hanger). | Coin |
4 | Blue |
Decreased speed. | 3 blue flies |
5 | Dark Green |
Explodes when killed. | Bomb |
6 | Solid White |
Invincible until all other enemies are killed. | Eternal Heart |
7 | Gray |
2/3 health, decreased speed. | Key |
8 | Transparent White |
Tears become spectral tears, and it can move past environmental obstacles (such as pits) that it otherwise couldn't when forced. | Golden Chest |
9 | Black |
Fades in and out of visibility, like a Null. | Red Chest |
10 | Pink |
Periodically shoots short-ranged blood shots, similar to Gushers. | Nothing |
11 | Purple |
Pulls Isaac and his shots towards itself, like a Gaping Maw. | Random Trinket |
12 | Dark Red |
Collapses into a flesh pile upon death and regenerates if not finished off (like a Globin). | 1+1 Free Heart |
13 | Cyan |
Releases blood shots in 8 directions when killed. | 1/2 heart |
14 | Camouflage |
The enemy blends into the background and briefly becomes visible when damaged. | Rune |
15 | Pulsing Green |
Splits into two copies of itself upon death. | 2 normal versions of itself |
16 | Pulsing Gray |
Repels Isaac's shots when it pulses. | Nothing |
17 | Light White |
Has 1-2 eternal flies circling it. Spawns another fly upon death. | Attack Fly |
18 | Small |
Decreased health, increased speed and pitch of sound effects. Smaller and more difficult to hit. | One Makes You Small pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation. |
19 | Large |
Increased health, slightly decreased speed and decreased pitch of sound effects. Larger and easier to hit. Deals two full hearts of damage. | One Makes You Larger pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation. |
20 | Pulsing Red |
All other enemies in the room regenerate health rapidly while this enemy is alive. The regeneration heals about 20% of the enemies’s health once or twice per second. | Heart |
21 | Pulsating |
Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. | 4-6 blue flies |
22 | Crown |
Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage. | 2-3 random pickups |
23 | Skull |
Produces a Necronomicon effect upon death. Deals two full hearts of damage. | Necronomicon effect |
The chances for Champion monsters to appear are noted in the table below:
Modifiers | Normal mode | Hard mode | The Void |
---|---|---|---|
Base chance | 5% | 20% | 75% |
Champion Belt | 20% | 35% | 75% |
Purple Heart | 10% | 40% | 100% |
Purple Heart + Mom's Box | 20% | 80% | 100% |
Champion Belt + Purple Heart | 40% | 70% | 100% |
Champion Belt + Purple Heart + Mom's Box | 80% | 100% | 100% |
- Champion Belt adds 15% to the base champion chance. This has no effect in The Void.
- Purple Heart doubles the champion chance, and affects Champion's Belt.
- Mom's Box changes Purple Heart to quadruple the chances instead of doubling.
Monster Replacements
Some monsters have a chance to be replaced with other monsters when they spawn, but only at room entry. Some replacements only occur on certain floors.
(Disclaimer: Chances are approximate!)
Base Monster | Replacement | Chance | Notes |
---|---|---|---|
Rebirth | |||
10% | |||
1% | |||
6% | |||
6% | |||
5% | |||
5% | |||
5% | |||
1% | |||
10% | |||
1% | |||
10% | |||
6% | |||
1% | |||
10% | |||
10% | |||
5% | |||
1% | |||
6% | |||
10% | |||
6% | |||
6% | |||
1% | |||
6% | |||
1% | |||
6% | |||
6% | |||
Afterbirth | |||
60% | Exclusive to Burning Basement | ||
60% | Exclusive to Burning Basement
Only a single Burning Basement room contains a Pale Fatty, making it a very unusual replacement to witness. | ||
60% | Exclusive to Burning Basement | ||
50% | Exclusive to Flooded Caves | ||
50% | Exclusive to Flooded Caves | ||
50% | Exclusive to Flooded Caves | ||
50% | Exclusive to Dank Depths | ||
50% | Exclusive to Dank Depths | ||
50% | Exclusive to Dank Depths | ||
50% | Exclusive to Scarred Womb | ||
50% | Exclusive to Scarred Womb | ||
50% | Exclusive to Scarred Womb | ||
Afterbirth+ | |||
10% | |||
20% | |||
20% | |||
20% | |||
20% | |||
20% | |||
10% | |||
20% | |||
20% | |||
40% | Exclusive to Burning Basement
Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless. | ||
50% | Exclusive to Flooded Caves
Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless. | ||
20% | Exclusive to Aprils Fool challenge |
The Binding of Isaac: Rebirth |
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