Binding of Isaac: Rebirth Wiki
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'''Monsters''' refers to the many antagonistic creatures the player will encounter throughout the game.
 
'''Monsters''' refers to the many antagonistic creatures the player will encounter throughout the game.
   
Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread [[creep]], or attempt to affect the player's movement. Along with the more common variety of monsters, [[Monsters#Champions|champion]] versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic [[pickups]] on death. There are also champion versions of most [[bosses]].
+
Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread [[creep]], or attempt to affect the player's movement. Along with the more common variety of monsters, [[champion]] versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic [[pickup]]s on death. There are also champion versions of most [[bosses]].
   
There are 197 monsters in total. 39 of them were added in [[The Binding of Isaac: Afterbirth|Afterbirth]] ([[Ultra Greed Coin (Key)|Ultra Greed Coins]] counted) and 20 were added in [[Afterbirth †]] (12 were added in [[Booster Packs]]).
+
There are 196 naturally spawning monsters in total. 40 of them were added in [[The Binding of Isaac: Afterbirth|Afterbirth]] and 21 were added in [[Afterbirth †]] (13 were added in [[Booster Pack]]s). Almost all of these naturally spawning entities are featured in the {{dlc|a+}} [[Bestiary]], with the exceptions being the Rag Man's Ragling and Suction Pitfall.
  +
{{clear}}
 
  +
__TOC__
   
 
== Monster List ==
 
== Monster List ==
Line 12: Line 13:
   
 
== Champions ==
 
== Champions ==
  +
{{#ev:youtube| https://youtu.be/6uOy5eglmBY}}
Some monsters can spawn as a '''Champion''' which deviates in coloration and size from its more common form. The champion's coloration denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a [[Pickups|pickup]] (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, fewer champions will drop pickups on death.
 
   
  +
Some monsters can spawn as a '''Champion''' which deviates in coloration and size from its more common form. The champion's coloration denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a [[pickup]] (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in [[Greed Mode]], champions won't drop pickups at all.
Most champions inflict full heart damage regardless of [[Chapters|chapter]] and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.
 
  +
  +
Most champions inflict full heart damage regardless of [[chapter]] and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.
   
 
{{dlc|na+}} Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).
 
{{dlc|na+}} Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).
   
  +
The identifying scheme for champion qualities is as follows:
  +
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center"
  +
|-
  +
! ID
  +
! class="unsortable" | Appearance
  +
! class="unsortable" | Effect
  +
! class="unsortable" | Drop
  +
|-
  +
| 0
  +
| [[file:Champion Red.png|50px]]<br>Vivid Red
  +
| style="text-align: left" | ×2.5 amount of HP.
  +
| [[Heart]]
  +
|-
  +
| 1
  +
| [[file:Champion Yellow.png|50px]]<br>Dark Yellow
  +
| style="text-align: left" | Increased movement speed.
  +
| [[Little battery]]
  +
|-
  +
| 2
  +
| [[file:Champion Green.png|50px]]<br>Strong Lime Green
  +
| style="text-align: left" | Leaves green [[creep]] as it walks.
  +
| [[Pill]]
  +
|-
  +
| 3
  +
| [[file:Champion Orange.png|50px]]<br>Vivid Orange
  +
| style="text-align: left" | Attacks cause you to drop coins (like [[Greed]] or a [[Hanger]]). The number of coins dropped range from 1-3, which take away 2-4 coins in total respectively. No coins are dropped if you don't have any.
  +
| [[Coin]]
  +
|-
  +
| 4
  +
| [[file:Champion Dark Blue.png|50px]]<br>Vivid Blue
  +
| style="text-align: left" | Decreased speed.
  +
| 3 [[Blue Fly|Blue Flies]]
  +
|-
  +
| 5
  +
| [[file:Champion Dark Green.png|50px]]<br>Dark Cyan
  +
| style="text-align: left" | Explodes when killed.
  +
| [[Bomb]]
  +
|-
  +
| 6
  +
| [[file:Champion Solid White.png|50px]]<br>White
  +
| style="text-align: left" | Invincible until all other enemies are killed.
  +
| [[Eternal Heart]]
  +
|-
  +
| 7
  +
| [[file:Champion Gray.png|50px]]<br>Dark Gray
  +
| style="text-align: left" | 2/3 health, decreased speed.
  +
| [[Key]]
  +
|-
  +
| 8
  +
| [[file:Champion Transparent White.png|50px]]<br>Transparent White
  +
| style="text-align: left" | Tears become spectral tears, and it can move past environmental [[obstacle]]s (such as pits) that it otherwise couldn't when forced.
  +
| [[Locked Chest]]
  +
|-
  +
| 9
  +
| [[file:Champion Black.png|50px]]<br>Black
  +
| style="text-align: left" | Fades in and out of visibility, like a [[Null]].
  +
| [[Red Chest]]
  +
|-
  +
| 10
  +
| [[file:Champion Pink.png|50px]]<br>Pure Magenta
  +
| style="text-align: left" | Periodically shoots short-ranged blood shots, similar to [[Gusher]]s.
  +
| Nothing
  +
|-
  +
| 11
  +
| [[file:Champion Purple.png|85px]]<br>Mostly Pure Violet
  +
| style="text-align: left" | Pulls Isaac and his shots towards itself, like a [[Gaping Maw]].
  +
| Random [[trinket]]
  +
|-
  +
| 12
  +
| [[file:Champion Dark Red.png|50px]]<br>Dark Red
  +
| style="text-align: left" | Collapses into a flesh pile upon death and regenerates if not finished off (like a [[Globin]]).
  +
| [[Double Heart]]
  +
|-
  +
| 13
  +
| [[file:Champion Light Blue.png|50px]]<br>Very Light Blue
  +
| style="text-align: left" | Releases blood shots in 8 directions when killed.
  +
| 1/2 [[heart]]
  +
|-
  +
| 14
  +
| [[file:Champion Camouflage.png|50px]]<br>{{dlc|a}} Camouflage
  +
| style="text-align: left" | The enemy blends into the background and briefly becomes visible when damaged.
  +
| [[Rune]]
  +
|-
  +
| 15
  +
| [[file:Champion Pulsing Green.gif|50px]]<br>{{dlc|a}} Pulsing Strong Lime Green
  +
| style="text-align: left" | Splits into two copies of itself upon death.
  +
| 2 normal versions of itself
  +
|-
  +
| 16
  +
| [[file:Champion Pulsing Gray.gif|50px]]<br>{{dlc|a}} Pulsing Dark Gray
  +
| style="text-align: left" | Repels Isaac's shots when it pulses.
  +
| Nothing
  +
|-
  +
| 17
  +
| [[file:Champion Light White.png|65px]]<br>{{dlc|a}} Light White
  +
| style="text-align: left" | Has 1-2 [[Eternal Fly|Eternal Flies]] circling it. Spawns another fly upon death.
  +
| [[Attack Fly]]
  +
|-
  +
| 18
  +
| [[file:Gaper.png|30px]]<br>{{dlc|a}} Small
  +
| style="text-align: left" | Decreased health, increased speed and pitch of sound effects. Smaller and more difficult to hit.
  +
| [[One Makes You Small]] pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
  +
|-
  +
| 19
  +
| [[file:Gaper.png|85px]]<br>{{dlc|a}} Large
  +
| style="text-align: left" | Increased health, slightly decreased speed and decreased pitch of sound effects. Larger and easier to hit. Deals two full hearts of damage.
  +
| [[One Makes You Larger]] pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
  +
|-
  +
| 20
  +
| [[file:Champion Pulsing Red.gif|50px]]<br>{{dlc|a+}} Pulsing Vivid Red
  +
| style="text-align: left" | All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive.
  +
| [[Heart]]
  +
|-
  +
| 21
  +
| [[file:Champion Pulsating.gif|65px]]<br>{{dlc|a+}} Pulsating
  +
| style="text-align: left" | Spawns an [[Attack Fly]] on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once.
  +
| 4-6 [[Blue Fly|Blue Flies]]
  +
|-
  +
| 22
  +
| [[file:Champion Crown.png|50px]]<br>{{dlc|a+}} Crown
  +
| style="text-align: left" | Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage
  +
| 2-3 random pickups
  +
|-
  +
| 23
  +
| [[file:Champion Skull.png|50px]]<br>{{dlc|a+}} Skull
  +
| style="text-align: left" | Produces a {{i|The Necronomicon}} effect upon death. Deals two full hearts of damage.
  +
| {{i|The Necronomicon}} effect
  +
|}
   
 
The chances for Champion monsters to appear are noted in the table below:
 
The chances for Champion monsters to appear are noted in the table below:
{| class="wikitable"
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center"
|-
+
|-
  +
! Modifiers
! Modifiers !! Normal mode !! Hard mode !! {{s|The Void}}
 
  +
! Normal mode
|-
 
  +
! Hard mode
| Base chance || 5% || 20% || 75%
 
  +
! {{s|The Void}}
|-
 
  +
|-
| {{i|Champion Belt}} || 20% || 35% || 75%
 
  +
| Base chance
|-
 
  +
| 5%
| {{t|Purple Heart}} || 10% || 40% || 100%
 
  +
| 20%
|-
 
  +
| 75%
| {{t|Purple Heart}} + {{i|Mom's Box}} || 20% || 80% || 100%
 
|-
+
|-
| {{i|Champion Belt}} + {{t|Purple Heart}} || 40% || 70% || 100%
+
| {{i|Champion Belt}}
  +
| 20%
|-
 
  +
| 35%
| {{i|Champion Belt}} + {{t|Purple Heart}} + {{i|Mom's Box}} || 80% || 100% || 100%
 
  +
| 75%
|}
 
  +
|-
  +
| {{t|Purple Heart}}
  +
| 10%
  +
| 40%
  +
| 100%
  +
|-
  +
| {{t|Purple Heart}} + {{i|Mom's Box}}
  +
| 20%
  +
| 80%
  +
| 100%
  +
|-
  +
| {{i|Champion Belt}} + {{t|Purple Heart}}
  +
| 40%
  +
| 70%
  +
| 100%
  +
|-
  +
| {{i|Champion Belt}} + {{t|Purple Heart}} + {{i|Mom's Box}}
  +
| 80%
  +
| 100%
  +
| 100%
  +
|}
 
* {{i|Champion Belt}} adds 15% to the base champion chance. This has no effect in {{s|The Void}}.
 
* {{i|Champion Belt}} adds 15% to the base champion chance. This has no effect in {{s|The Void}}.
* {{t|Purple Heart}} doubles the champion chance, and affects Champion's Belt.
+
* {{t|Purple Heart}} doubles the champion chance, and stacks with Champion's Belt.
* {{i|Mom's Box}} doubles Purple Heart's changes if held.
+
** {{i|Mom's Box}} changes Purple Heart to quadruple the chances instead of doubling.
   
  +
<gallery>
 
The identifying scheme for champion qualities is as follows:
+
ChampionColours.jpg | Concept art for the champion versions of the Nest.
  +
</gallery>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 
|-
 
! ID !! Appearance !! Effect !! Drop
 
|-
 
| 0 || [[File:Champion_Red.png|50px]]<br>Red ||style="text-align:left;"| ×2.5 amount of HP. || [[Heart]]
 
|-
 
| 1 || [[File:Champion_Yellow.png|50px]]<br>Yellow ||style="text-align:left;"| Increased movement and shot speed. || [[Little battery]]
 
|-
 
| 2 || [[File:Champion_Green.png|50px]]<br>Green ||style="text-align:left;"| Leaves green [[creep]] as it walks. || [[Pill]]
 
|-
 
| 3 || [[File:Champion_Orange.png|50px]]<br>Orange ||style="text-align:left;"| Attacks cause you to drop coins (like [[Greed]] or a [[Hanger]]). || [[Coin]]
 
|-
 
| 4 || [[File:Champion_Dark_Blue.png|50px]]<br>Dark Blue ||style="text-align:left;"| None. || 3 [[blue fly|blue flies]]
 
|-
 
| 5 || [[File:Champion_Dark_Green.png|50px]]<br>Dark Green ||style="text-align:left;"| Explodes when killed. || [[Bomb]]
 
|-
 
| 6 || [[File:Champion_Solid_White.png|50px]]<br>Solid White ||style="text-align:left;"| Invincible until all other enemies are killed. || [[Eternal Heart]]
 
|-
 
| 7 || [[File:Champion_Gray.png|50px]]<br>Gray ||style="text-align:left;"| Has 2/3 health, but deals double damage. || [[Key]]
 
|-
 
| 8 || [[File:Champion_Transparent_White.png|50px]]<br>Transparent White ||style="text-align:left;"| Tears become spectral tears, and it can move past environmental [[obstacles]] (such as pits) that it otherwise couldn't when forced. || [[Golden Chest]]
 
|-
 
| 9 || [[File:Champion_Black.png|50px]]<br>Black ||style="text-align:left;"| Fades in and out of visibility, like a [[Gaper#Null|Null]]. || [[Red Chest]]
 
|-
 
| 10 || [[File:Champion_Pink.png|50px]]<br>Pink ||style="text-align:left;"| Periodically shoots short-ranged blood shots, similar to [[Pacer#Gusher|Gushers]]. || Nothing
 
|-
 
| 11 || [[File:Champion_Purple.png|85px]]<br>Purple ||style="text-align:left;"| Pulls Isaac towards itself, like a [[Stone Grimace#Gaping Maw|Gaping Maw]]. || random [[Trinkets|Trinket]]
 
|-
 
| 12 || [[File:Champion_Dark_Red.png|50px]]<br>Dark Red ||style="text-align:left;"| Collapses into a flesh pile upon death and regenerates if not finished off (like a [[Globin]]). || 1+1 Free [[Heart]]
 
|-
 
| 13 || [[File:Champion_Light_Blue.png|50px]]<br>Light Blue ||style="text-align:left;"| Releases blood shots in 8 directions when killed. || 1/2 [[heart]]
 
|-
 
| 14 || [[File:Champion_Camouflage.png|50px]]<br>{{dlc|a}} Camouflage ||style="text-align:left;"| The enemy blends into the background and briefly becomes visible when damaged. || [[Cards and Runes#Runes|Rune]]
 
|-
 
| 15 || [[File:Champion_Pulsing_Green.gif|50px]]<br>{{dlc|a}} Pulsing Green ||style="text-align:left;"| Splits into two copies of itself upon death. || 2 normal versions of itself
 
|-
 
| 16 || [[File:Champion_Pulsing_Gray.gif|50px]]<br>{{dlc|a}} Pulsing Gray ||style="text-align:left;"| Repels Isaac's shots when it pulses. || Nothing
 
|-
 
| 17 || [[File:Champion_Light_White.png|65px]]<br>{{dlc|a}} Light White ||style="text-align:left;"| Has 1-2 [[Fly#Eternal Fly|eternal flies]] circling it. Spawns another fly upon death. || [[Fly#Attack Fly|Attack Fly]]
 
|-
 
| 18 || [[File:Gaper.png|30px]]<br>{{dlc|a}} Small ||style="text-align:left;"| Decreased health, increased speed and increases the pitch of its voice. Smaller and more difficult to hit. || [[One Makes You Small]] pill
 
|-
 
| 19 || [[File:Gaper.png|85px]]<br>{{dlc|a}} Large ||style="text-align:left;"| Increased health, decreased speed and decreases the pitch of its voice. Larger and easier to hit. Deals two full hearts of damage. || [[One Makes You Larger]] pill
 
|-
 
| 20 || [[File:Champion_Pulsing_Red.gif|50px]]<br>{{dlc|a+}} Pulsing Red ||style="text-align:left;"| All other enemies in the room regenerate health rapidly while this enemy is alive. || [[Heart]]
 
|-
 
| 21 || [[File:Champion_Pulsating.gif|65px]]<br>{{dlc|a+}} Pulsating ||style="text-align:left;"| Spawns an [[Attack Fly]] per hit. || 5 [[blue fly|blue flies]]
 
|-
 
| 22 || [[File:Champion_Crown.png|50px]]<br>{{dlc|a+}} Crown ||style="text-align:left;"| Increased health. All enemies in the room that are not champions will turn into yellow champions while the crowned enemy is alive. || 2 random pickups
 
|-
 
| 23 || [[File:Champion_Skull.png|50px]]<br>{{dlc|a+}} Skull ||style="text-align:left;"| Produces a [[The Necronomicon|Necronomicon]] effect upon death. Deals two full hearts of damage. ||[[The Necronomicon|Necronomicon]] effect
 
|}
 
   
 
== Monster Replacements ==
 
== Monster Replacements ==
Some monsters have a chance to be replaced with other monsters when they spawn, {{dlc|a+}} but only at room entry. {{dlc|a}} Some replacements only occur in certain floors.
+
Some monsters have a chance to be replaced with other monsters when they spawn, {{dlc|a+}} but only at room entry. {{dlc|a}} Some replacements only occur on certain floors.
   
 
(Disclaimer: Chances are approximate!)
 
(Disclaimer: Chances are approximate!)
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center"
! Base Monster
+
! Base Monster
! Replacement
+
! Replacement
! Chance
+
! Chance
! Notes
+
! class="unsortable" | Notes
|-
+
|-
! colspan="4" | '''Rebirth'''
+
! colspan="4" | '''Rebirth'''
|-
+
|-
| [[file:Mulligan.png|50px|link=Mulligan]]
+
| [[file:Mulligan.png|50px|link=Mulligan]]
| [[file:Mulligoon.png|50px|link=Mulligoon]]
+
| [[file:Mulligoon.png|50px|link=Mulligoon]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Mulligan.png|50px|link=Mulligan]]
+
| [[file:Mulligan.png|50px|link=Mulligan]]
| rowspan="2" | [[file:Mulliboom.png|50px|link=Mulliboom]]
+
| rowspan="2" | [[file:Mulliboom.png|50px|link=Mulliboom]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Mulligoon.png|50px|link=Mulligoon]]
+
| [[file:Mulligoon.png|50px|link=Mulligoon]]
|-
+
|-
| [[file:Hopper.png|50px|link=Hopper]]
+
| [[file:Hopper.png|50px|link=Hopper]]
| [[file:Trite.png|70px|link=Trite]]
+
| [[file:Trite.png|70px|link=Trite]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Stone Grimace.png|50px|link=Stone Grimace]]
+
| [[file:Stone Grimace.png|50px|link=Stone Grimace]]
| [[file:Vomit Grimace.png|50px|link=Vomit Grimace]]
+
| [[file:Vomit Grimace.png|50px|link=Vomit Grimace]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Dople.png|50px|link=Dople]]
+
| [[file:Dople.png|50px|link=Dople]]
| [[file:Evil Twin.png|80px|link=Evil Twin]]
+
| [[file:Evil Twin.png|80px|link=Evil Twin]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Eye.png|50px|link=Eye]]
+
| [[file:Eye.png|50px|link=Eye]]
| [[file:Bloodshot Eye.png|50px|link=Bloodshot Eye]]
+
| [[file:Bloodshot Eye.png|50px|link=Bloodshot Eye (Enemy)]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Leech.png|50px|link=Leech (Enemy)]]
+
| [[file:Leech.png|50px|link=Leech (Enemy)]]
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
+
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Leech.png|50px|link=Leech (Enemy)]]
+
| [[file:Leech.png|50px|link=Leech (Enemy)]]
| rowspan="2" | [[file:Holy Leech.png|50px|link=Holy Leech]]
+
| rowspan="2" | [[file:Holy Leech.png|50px|link=Holy Leech]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
+
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
|-
+
|-
| [[file:Maw.png|50px|link=Maw]]
+
| [[file:Maw.png|50px|link=Maw]]
| [[file:Red Maw.png|50px|link=Red Maw]]
+
| [[file:Red Maw.png|50px|link=Red Maw]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Maw.png|50px|link=Maw]]
+
| [[file:Maw.png|50px|link=Maw]]
| rowspan="2" | [[file:Psychic Maw.png|50px|link=Psychic Maw]]
+
| rowspan="2" | [[file:Psychic Maw.png|50px|link=Psychic Maw]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Red Maw.png|50px|link=Red Maw]]
+
| [[file:Red Maw.png|50px|link=Red Maw]]
|-
+
|-
| [[file:Host.png|50px|link=Host]]
+
| [[file:Host.png|50px|link=Host]]
| [[file:Red Host.png|50px|link=Red Host]]
+
| [[file:Red Host.png|50px|link=Red Host]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Vis.png|50px|link=Vis]]
+
| [[file:Vis.png|50px|link=Vis]]
| [[file:Double Vis.png|50px|link=Double Vis]]
+
| [[file:Double Vis.png|50px|link=Double Vis]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Vis.png|50px|link=Vis]]
+
| [[file:Vis.png|50px|link=Vis]]
| rowspan="2" | [[file:Chubber.png|50px|link=Chubber]]
+
| rowspan="2" | [[file:Chubber.png|50px|link=Chubber]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Double Vis.png|50px|link=Double Vis]]
+
| [[file:Double Vis.png|50px|link=Double Vis]]
|-
+
|-
| [[file:Boom Fly.png|50px|link=Boom Fly]]
+
| [[file:Boom Fly.png|50px|link=Boom Fly]]
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
+
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Pooter.png|50px|link=Pooter]]
+
| [[file:Pooter.png|50px|link=Pooter]]
| [[file:Fat Fly.png|50px|link=Fat Fly]]
+
| [[file:Fat Fly.png|50px|link=Fat Fly]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Knight.png|50px|link=Knight]]
+
| [[file:Knight.png|50px|link=Knight]]
| [[file:Selfless Knight.png|50px|link=Selfless Knight]]
+
| [[file:Selfless Knight.png|50px|link=Selfless Knight]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Clotty.png|50px|link=Clotty]]
+
| [[file:Clotty.png|50px|link=Clotty]]
| rowspan="2" | [[file:I.Blob.png|50px|link=I.Blob]]
+
| rowspan="2" | [[file:I.Blob.png|50px|link=I.Blob]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Clot.png|50px|link=Clot]]
+
| [[file:Clot.png|50px|link=Clot]]
|-
+
|-
| [[file:MemBrain.png|100px|link=MemBrain]]
+
| [[file:MemBrain.png|100px|link=MemBrain]]
| [[file:Mama Guts.png|100px|link=Mama Guts]]
+
| [[file:Mama Guts.png|100px|link=Mama Guts]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Globin.png|50px|link=Globin]]
+
| [[file:Globin.png|50px|link=Globin]]
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
+
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Baby.png|40px|link=Baby]]
+
| [[file:Baby.png|40px|link=Baby]]
| [[file:Angelic Baby.png|55px|link=Angelic Baby]]
+
| [[file:Angelic Baby.png|55px|link=Angelic Baby]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Boil.png|50px|link=Boil]]
+
| [[file:Boil.png|50px|link=Boil]]
| [[file:Gut.png|50px|link=Gut]]
+
| [[file:Gut.png|50px|link=Gut]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Boil.png|50px|link=Boil]]
+
| [[file:Boil.png|50px|link=Boil]]
| rowspan="2" | [[file:Sack.png|60px|link=Sack]]
+
| rowspan="2" | [[file:Sack.png|60px|link=Sack]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Gut.png|50px|link=Gut]]
+
| [[file:Gut.png|50px|link=Gut]]
|-
+
|-
| [[file:Walking Boil.png|50px|link=Walking Boil]]
+
| [[file:Walking Boil.png|50px|link=Walking Boil]]
| [[file:Walking Gut.png|50px|link=Walking Gut]]
+
| [[file:Walking Gut.png|50px|link=Walking Gut]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Walking Boil.png|50px|link=Walking Boil]]
+
| [[file:Walking Boil.png|50px|link=Walking Boil]]
| rowspan="2" | [[file:Walking Sack.png|60px|link=Walking Sack]]
+
| rowspan="2" | [[file:Walking Sack.png|60px|link=Walking Sack]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Walking Gut.png|50px|link=Walking Gut]]
+
| [[file:Walking Gut.png|50px|link=Walking Gut]]
|-
+
|-
| [[file:Sucker.png|50px|link=Sucker]]
+
| [[file:Sucker.png|50px|link=Sucker]]
| [[file:Spit.png|50px|link=Spit]]
+
| [[file:Spit.png|50px|link=Spit]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Poky.png|60px|link=Poky]]
+
| [[file:Poky.png|60px|link=Poky]]
| [[file:Slide.png|60px|link=Slide]]
+
| [[file:Slide.png|60px|link=Slide]]
| 6%
+
| 6%
|
+
|
|-
+
|-
! colspan="4" | {{dlc|a}} '''Afterbirth'''
+
! colspan="4" | {{dlc|a}} '''Afterbirth'''
|-
+
|-
| [[file:Frowning Gaper.png|50px|link=Frowning Gaper]]
+
| [[file:Frowning Gaper.png|50px|link=Frowning Gaper]]
| rowspan="2" | [[file:Flaming Gaper.png|60px|link=Flaming Gaper]]
+
| rowspan="2" | [[file:Flaming Gaper.png|60px|link=Flaming Gaper]]
| rowspan="2" | 60%
+
| rowspan="2" | 60%
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
|-
+
|-
| [[file:Gaper.png|50px|link=Gaper]]
+
| [[file:Gaper.png|50px|link=Gaper]]
|-
+
|-
| [[file:Fatty.png|50px|link=Fatty]]
+
| [[file:Fatty.png|50px|link=Fatty]]
| rowspan="2" | [[file:Flaming Fatty.png|50px|link=Flaming Fatty]]
+
| rowspan="2" | [[file:Flaming Fatty.png|50px|link=Flaming Fatty]]
| rowspan="2" | 60%
+
| rowspan="2" | 60%
| style="text-align: left" | Exclusive to {{s|Burning Basement}}
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}<br>Only a single Burning Basement room contains a Pale Fatty, making it a very unusual replacement to witness.
|-
+
|-
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
+
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
  +
|-
| style="text-align: left" | Exclusive to {{s|Burning Basement}}<br>Only a single Burning Basement room contains a Pale Fatty, making this a very unusual replacement to witness.
 
  +
| [[file:Hopper.png|50px|link=Hopper]]
|-
 
| [[file:Hopper.png|50px|link=Hopper]]
+
| rowspan="2" | [[file:Flaming Hopper.png|60px|link=Flaming Hopper]]
| rowspan="2" | [[file:Flaming Hopper.png|60px|link=Flaming Hopper]]
+
| rowspan="2" | 60%
| rowspan="2" | 60%
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
  +
|-
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
 
  +
| [[file:Trite.png|70px|link=Trite]]
|-
 
  +
|-
| [[file:Trite.png|70px|link=Trite]]
 
  +
| [[file:Hive.png|50px|link=Hive]]
|-
 
| [[file:Hive.png|50px|link=Hive]]
+
| [[file:Drowned Hive.png|50px|link=Drowned Hive]]
  +
| 50%
| [[file:Drowned Hive.png|50px|link=Drowned Hive]]
 
  +
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}
| 50%
 
  +
|-
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
  +
| [[file:Maggot.png|50px|link=Maggot]]
|-
 
| [[file:Maggot.png|50px|link=Maggot]]
+
| rowspan="3" | [[file:Drowned Charger.png|50px|link=Drowned Charger]]
| rowspan="3" | [[file:Drowned Charger.png|50px|link=Drowned Charger]]
+
| rowspan="3" | 50%
| rowspan="3" | 50%
+
| rowspan="3" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
  +
|-
| rowspan="3" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
  +
| [[file:Charger.png|50px|link=Charger]]
|-
 
  +
|-
| [[file:Charger.png|50px|link=Charger]]
 
  +
| [[file:Spitty.png|50px|link=Spitty]]
|-
 
  +
|-
| [[file:Spitty.png|50px|link=Spitty]]
 
  +
| [[file:Boom Fly.png|50px|link=Boom Fly]]
|-
 
| [[file:Boom Fly.png|50px|link=Boom Fly]]
+
| rowspan="2" | [[file:Drowned Boom Fly.png|50px|link=Drowned Boom Fly]]
| rowspan="2" | [[file:Drowned Boom Fly.png|50px|link=Drowned Boom Fly]]
+
| rowspan="2" | 50%
| rowspan="2" | 50%
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
  +
|-
| rowspan="2" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
  +
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
|-
 
  +
|-
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
 
  +
| [[file:Squirt.png|50px|link=Squirt]]
|-
 
| [[file:Squirt.png|50px|link=Squirt]]
+
| [[file:Dank Squirt.png|50px|link=Dank Squirt]]
  +
| 50%
| [[file:Dank Squirt.png|50px|link=Dank Squirt]]
 
  +
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
| 50%
 
  +
|-
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
 
  +
| [[file:Death's Head.png|50px|link=Death's Head]]
|-
 
| [[file:Death's Head.png|50px|link=Death's Head]]
+
| [[file:Dank Death's Head.png|50px|link=Dank Death's Head]]
  +
| 50%
| [[file:Dank Death's Head.png|50px|link=Dank Death's Head]]
 
  +
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
| 50%
 
  +
|-
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
 
  +
| [[file:Globin.png|50px|link=Globin]]
|-
 
| [[file:Globin.png|50px|link=Globin]]
+
| rowspan="2" | [[file:Dank Globin.png|50px|link=Dank Globin]]
| rowspan="2" | [[file:Dank Globin.png|50px|link=Dank Globin]]
+
| rowspan="2" | 50%
| rowspan="2" | 50%
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Dank Depths}}
  +
|-
| rowspan="2" style="text-align: left" | Exclusive to {{s|Dank Depths}}
 
  +
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
|-
 
  +
|-
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
 
  +
| [[file:Guts.png|50px|link=Guts]]
|-
 
| [[file:Guts.png|50px|link=Guts]]
+
| [[file:Scarred Guts.png|50px|link=Scarred Guts]]
  +
| 50%
| [[file:Scarred Guts.png|50px|link=Scarred Guts]]
 
  +
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
| 50%
 
  +
|-
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
 
  +
| [[file:Para-Bite.png|50px|link=Para-Bite]]
|-
 
| [[file:Para-Bite.png|50px|link=Para-Bite]]
+
| [[file:Scarred Para-Bite.png|50px|link=Scarred Para-Bite]]
  +
| 50%
| [[file:Scarred Para-Bite.png|50px|link=Scarred Para-Bite]]
 
  +
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
| 50%
 
  +
|-
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
 
  +
| [[file:Vis.png|50px|link=Vis]]
|-
 
| [[file:Vis.png|50px|link=Vis]]
+
| rowspan="2" | [[file:Scarred Double Vis.png|50px|link=Scarred Double Vis]]
| rowspan="2" | [[file:Scarred Double Vis.png|50px|link=Scarred Double Vis]]
+
| rowspan="2" | 50%
| rowspan="2" | 50%
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Scarred Womb}}
  +
|-
| rowspan="2" style="text-align: left" | Exclusive to {{s|Scarred Womb}}
 
  +
| [[file:Double Vis.png|50px|link=Double Vis]]
|-
 
  +
|-
| [[file:Double Vis.png|50px|link=Double Vis]]
 
  +
! colspan="4" | {{dlc|a+}} '''Afterbirth+'''
|-
 
  +
|-
! colspan="4" | {{dlc|a+}} '''Afterbirth+'''
 
  +
| [[file:Keeper.png|50px|link=Keeper (Enemy)]]
|-
 
| [[file:Keeper.png|50px|link=Keeper (Enemy)]]
+
| rowspan="2" | [[file:Blister.png|70px|link=Blister (Enemy)]]
  +
| 10%
| rowspan="2" | [[file:Blister.png|70px|link=Blister (Enemy)]]
 
  +
|
| 10%
 
|
+
|-
  +
| [[file:Ticking Spider.png|60px|link=Ticking Spider]]
|-
 
  +
| 20%
| [[file:Ticking Spider.png|60px|link=Ticking Spider]]
 
  +
|
| 20%
 
|
+
|-
  +
| [[file:Host.png|50px|link=Host]]
|-
 
| [[file:Host.png|50px|link=Host]]
+
| rowspan="2" | [[file:Mushroom (Enemy).png|50px|link=Mushroom (Enemy)]]
| rowspan="2" | [[file:Mushroom (Enemy).png|50px|link=Mushroom (Enemy)]]
+
| rowspan="2" | 20%
| rowspan="2" | 20%
+
| rowspan="2" |
  +
|-
| rowspan="2" |
 
  +
| [[file:Red Host.png|50px|link=Red Host]]
|-
 
  +
|-
| [[file:Red Host.png|50px|link=Red Host]]
 
  +
| [[file:Hopper.png|50px|link=Hopper]]
|-
 
| [[file:Hopper.png|50px|link=Hopper]]
+
| rowspan="2" | [[file:Ministro.png|50px|link=Ministro]]
| rowspan="2" | [[file:Ministro.png|50px|link=Ministro]]
+
| rowspan="2" | 20%
| rowspan="2" | 20%
+
| rowspan="2" |
  +
|-
| rowspan="2" |
 
  +
| [[file:Trite.png|70px|link=Trite]]
|-
 
  +
|-
| [[file:Trite.png|70px|link=Trite]]
 
  +
| [[file:Nerve Ending.png|50px|link=Nerve Ending]]
|-
 
| [[file:Nerve Ending.png|50px|link=Nerve Ending]]
+
| [[file:Nerve Ending 2.png|50px|link=Nerve Ending 2]]
  +
| 20%
| [[file:Nerve Ending 2.png|50px|link=Nerve Ending 2]]
 
  +
|
| 20%
 
|
+
|-
  +
| [[file:Brain.png|50px|link=Brain]]
|-
 
| [[file:Brain.png|50px|link=Brain]]
+
| [[file:Poison Mind.png|50px|link=Poison Mind]]
  +
| 20%
| [[file:Poison Mind.png|50px|link=Poison Mind]]
 
  +
|
| 20%
 
|
+
|-
  +
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
|-
 
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
+
| [[file:Stoney.png|50px|link=Stoney]]
  +
| 10%
| [[file:Stoney.png|50px|link=Stoney]]
 
  +
|
| 10%
 
|
+
|-
  +
| [[file:Wall Creep.png|50px|link=Wall Creep]]
|-
 
| [[file:Wall Creep.png|50px|link=Wall Creep]]
+
| rowspan="3" | [[file:The Thing.png|50px|link=The Thing]]
| rowspan="3" | [[file:The Thing.png|50px|link=The Thing]]
+
| rowspan="3" | 20%
| rowspan="3" | 20%
+
| rowspan="3" |
  +
|-
| rowspan="3" |
 
  +
| [[file:Blind Creep.png|50px|link=Blind Creep]]
|-
 
  +
|-
| [[file:Blind Creep.png|50px|link=Blind Creep]]
 
  +
| [[file:Rage Creep.png|50px|link=Rage Creep]]
|-
 
  +
|-
| [[file:Rage Creep.png|50px|link=Rage Creep]]
 
  +
| [[file:Mr Maw.png|50px|link=Mr. Maw]]
|-
 
| [[file:Mr Maw.png|50px|link=Mr. Maw]]
+
| [[file:Mr. Red Maw.png|50px|link=Mr. Red Maw]]
  +
| 20%
| [[file:Mr. Red Maw.png|50px|link=Mr. Red Maw]]
 
  +
|
| 20%
 
|
+
|-
  +
| [[file:Skinny.png|50px|link=Skinny]]
|-
 
| [[file:Skinny.png|50px|link=Skinny]]
+
| rowspan="2" | [[file:Crispy.png|60px|link=Crispy]]
| rowspan="2" | [[file:Crispy.png|60px|link=Crispy]]
+
| rowspan="2" | 40%
  +
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}<br>Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless.
| rowspan="2" | 40%
 
  +
|-
| style="text-align: left" | Exclusive to {{s|Burning Basement}}
 
  +
| [[file:Rotty.png|50px|link=Rotty]]
|-
 
  +
|-
| [[file:Rotty.png|50px|link=Rotty]]
 
  +
| [[file:Dank Charger.png|50px|link=Dank Charger]]
| style="text-align: left" | Exclusive to {{s|Burning Basement}}
 
  +
| [[file:Drowned Charger.png|50px|link=Drowned Charger]]
 
  +
| 50%
Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless.
 
  +
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}<br>Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless.
|-
 
  +
|-
| [[file:Dank Charger.png|50px|link=Dank Charger]]
 
| [[file:Drowned Charger.png|50px|link=Drowned Charger]]
+
| [[file:Stoney.png|50px|link=Stoney]]
  +
| [[file:Cross Stoney.png|50px|link=Stoney]]
| 50%
 
  +
| 20%
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
  +
| style="text-align: left" | Exclusive to [[Aprils Fool]] challenge
 
  +
|}
Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless.
 
|-
 
| [[file:Stoney.png|50px|link=Stoney]]
 
| [[file:Cross Stoney.png|50px|link=Stoney]]
 
| 20%
 
| style="text-align: left" | Exclusive to [[Aprils Fool]] challenge
 
|}
 
   
{{nav}}
+
{{nav|fr=Monstres}}
 
[[category:monsters| ]]
 
[[category:monsters| ]]
[[fr:monstres]]
 

Revision as of 05:03, 13 September 2020

Monsters refers to the many antagonistic creatures the player will encounter throughout the game.

Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread creep, or attempt to affect the player's movement. Along with the more common variety of monsters, champion versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic pickups on death. There are also champion versions of most bosses.

There are 196 naturally spawning monsters in total. 40 of them were added in Afterbirth and 21 were added in Afterbirth † (13 were added in Booster Packs). Almost all of these naturally spawning entities are featured in the (in Afterbirth † and Repentance) Bestiary, with the exceptions being the Rag Man's Ragling and Suction Pitfall.

Monster List

Champions

Some monsters can spawn as a Champion which deviates in coloration and size from its more common form. The champion's coloration denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a pickup (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in Greed Mode, champions won't drop pickups at all.

Most champions inflict full heart damage regardless of chapter and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.

(in Rebirth and Afterbirth) Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).

The identifying scheme for champion qualities is as follows:

ID Appearance Effect Drop
0 Champion Red
Vivid Red
×2.5 amount of HP. Heart
1 Champion Yellow
Dark Yellow
Increased movement speed. Little battery
2 Champion Green
Strong Lime Green
Leaves green creep as it walks. Pill
3 Champion Orange
Vivid Orange
Attacks cause you to drop coins (like Greed or a Hanger). The number of coins dropped range from 1-3, which take away 2-4 coins in total respectively. No coins are dropped if you don't have any. Coin
4 Champion Dark Blue
Vivid Blue
Decreased speed. 3 Blue Flies
5 Champion Dark Green
Dark Cyan
Explodes when killed. Bomb
6 Champion Solid White
White
Invincible until all other enemies are killed. Eternal Heart
7 Champion Gray
Dark Gray
2/3 health, decreased speed. Key
8 Champion Transparent White
Transparent White
Tears become spectral tears, and it can move past environmental obstacles (such as pits) that it otherwise couldn't when forced. Locked Chest
9 Champion Black
Black
Fades in and out of visibility, like a Null. Red Chest
10 Champion Pink
Pure Magenta
Periodically shoots short-ranged blood shots, similar to Gushers. Nothing
11 Champion Purple
Mostly Pure Violet
Pulls Isaac and his shots towards itself, like a Gaping Maw. Random trinket
12 Champion Dark Red
Dark Red
Collapses into a flesh pile upon death and regenerates if not finished off (like a Globin). Double Heart
13 Champion Light Blue
Very Light Blue
Releases blood shots in 8 directions when killed. 1/2 heart
14 Champion Camouflage
(except in Rebirth) Camouflage
The enemy blends into the background and briefly becomes visible when damaged. Rune
15 Champion Pulsing Green
(except in Rebirth) Pulsing Strong Lime Green
Splits into two copies of itself upon death. 2 normal versions of itself
16 Champion Pulsing Gray
(except in Rebirth) Pulsing Dark Gray
Repels Isaac's shots when it pulses. Nothing
17 Champion Light White
(except in Rebirth) Light White
Has 1-2 Eternal Flies circling it. Spawns another fly upon death. Attack Fly
18 Gaper
(except in Rebirth) Small
Decreased health, increased speed and pitch of sound effects. Smaller and more difficult to hit. One Makes You Small pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
19 Gaper
(except in Rebirth) Large
Increased health, slightly decreased speed and decreased pitch of sound effects. Larger and easier to hit. Deals two full hearts of damage. One Makes You Larger pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
20 Champion Pulsing Red
(in Afterbirth † and Repentance) Pulsing Vivid Red
All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive. Heart
21 Champion Pulsating
(in Afterbirth † and Repentance) Pulsating
Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. 4-6 Blue Flies
22 Champion Crown
(in Afterbirth † and Repentance) Crown
Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage 2-3 random pickups
23 Champion Skull
(in Afterbirth † and Repentance) Skull
Produces a Collectible The Necronomicon iconThe Necronomicon effect upon death. Deals two full hearts of damage. Collectible The Necronomicon iconThe Necronomicon effect

The chances for Champion monsters to appear are noted in the table below:

Modifiers Normal mode Hard mode (in Afterbirth † and Repentance)The VoidThe Void
Base chance 5% 20% 75%
Collectible Champion Belt iconChampion Belt 20% 35% 75%
Purple HeartPurple Heart 10% 40% 100%
Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box iconMom's Box 20% 80% 100%
Collectible Champion Belt iconChampion Belt + Purple HeartPurple Heart 40% 70% 100%
Collectible Champion Belt iconChampion Belt + Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box iconMom's Box 80% 100% 100%
  • Collectible Champion Belt iconChampion Belt adds 15% to the base champion chance. This has no effect in (in Afterbirth † and Repentance)The VoidThe Void.
  • Purple HeartPurple Heart doubles the champion chance, and stacks with Champion's Belt.
    • (except in Rebirth)Collectible Mom's Box iconMom's Box changes Purple Heart to quadruple the chances instead of doubling.

Monster Replacements

Some monsters have a chance to be replaced with other monsters when they spawn, (in Afterbirth † and Repentance) but only at room entry. (except in Rebirth) Some replacements only occur on certain floors.

(Disclaimer: Chances are approximate!)

Base Monster Replacement Chance Notes
Rebirth
Mulligan Mulligoon 10%
Mulligan Mulliboom 1%
Mulligoon
Hopper Trite 6%
Stone Grimace Vomit Grimace 6%
Dople Evil Twin 5%
Eye Bloodshot Eye 5%
Leech Kamikaze Leech 5%
Leech Holy Leech 1%
Kamikaze Leech
Maw Red Maw 10%
Maw Psychic Maw 1%
Red Maw
Host Red Host 10%
Vis Double Vis 6%
Vis Chubber 1%
Double Vis
Boom Fly Red Boom Fly 10%
Pooter Fat Fly 10%
Knight Selfless Knight 5%
Clotty I.Blob 1%
Clot
MemBrain Mama Guts 6%
Globin Gazing Globin 10%
Baby Angelic Baby 6%
Boil Gut 6%
Boil Sack 1%
Gut
Walking Boil Walking Gut 6%
Walking Boil Walking Sack 1%
Walking Gut
Sucker Spit 6%
Poky Slide 6%
(except in Rebirth) Afterbirth
Frowning Gaper Flaming Gaper 60% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Gaper
Fatty Flaming Fatty 60% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Only a single Burning Basement room contains a Pale Fatty, making it a very unusual replacement to witness.
Pale Fatty
Hopper Flaming Hopper 60% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Trite
Hive Drowned Hive 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Maggot Drowned Charger 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Charger
Spitty
Boom Fly Drowned Boom Fly 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Red Boom Fly
Squirt Dank Squirt 50% Exclusive to (except in Rebirth)Dank DepthsDank Depths
Death's Head Dank Death's Head 50% Exclusive to (except in Rebirth)Dank DepthsDank Depths
Globin Dank Globin 50% Exclusive to (except in Rebirth)Dank DepthsDank Depths
Gazing Globin
Guts Scarred Guts 50% Exclusive to (except in Rebirth)Scarred WombScarred Womb
Para-Bite Scarred Para-Bite 50% Exclusive to (except in Rebirth)Scarred WombScarred Womb
Vis Scarred Double Vis 50% Exclusive to (except in Rebirth)Scarred WombScarred Womb
Double Vis
(in Afterbirth † and Repentance) Afterbirth+
Keeper Blister 10%
Ticking Spider 20%
Host Mushroom (Enemy) 20%
Red Host
Hopper Ministro 20%
Trite
Nerve Ending Nerve Ending 2 20%
Brain Poison Mind 20%
Pale Fatty Stoney 10%
Wall Creep The Thing 20%
Blind Creep
Rage Creep
Mr Maw Mr. Red Maw 20%
Skinny Crispy 40% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless.
Rotty
Dank Charger Drowned Charger 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless.
Stoney Cross Stoney 20% Exclusive to Aprils Fool challenge