Binding of Isaac: Rebirth Wiki
(Champions don't drop pickups in Greed Mode.)
Piber20 (talk | contribs)
m (add dlc name headers to champion table)
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
'''Monsters''' refers to the many antagonistic creatures the player will encounter throughout the game.
 
'''Monsters''' refers to the many antagonistic creatures the player will encounter throughout the game.
   
Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread [[creep]], or attempt to affect the player's movement. Along with the more common variety of monsters, [[Monsters#Champions|champion]] versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic [[pickups]] on death. There are also champion versions of most [[bosses]].
+
Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread [[creep]], or attempt to affect the player's movement. Along with the more common variety of monsters, [[champion]] versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic [[pickup]]s on death. There are also champion versions of most [[bosses]].
   
There are 196 naturally spawning monsters in total. 40 of them were added in [[The Binding of Isaac: Afterbirth|Afterbirth]] and 21 were added in [[Afterbirth †]] (13 were added in [[Booster Packs]]). Almost all of these naturally spawning entities are featured in the {{dlc|a+}} [[Bestiary]], with the exceptions being the Rag Man's Ragling and Suction Pitfall.
+
There are 196 naturally spawning monsters in total. 40 of them were added in [[The Binding of Isaac: Afterbirth|Afterbirth]] and 21 were added in [[Afterbirth †]] (13 were added in [[Booster Pack]]s). Almost all of these naturally spawning entities are featured in the {{dlc|a+}} [[Bestiary]], with the exceptions being the Rag Man's Ragling and Suction Pitfall.
  +
{{clear}}
 
  +
__TOC__
   
 
== Monster List ==
 
== Monster List ==
Line 12: Line 13:
   
 
== Champions ==
 
== Champions ==
 
 
{{#ev:youtube| https://youtu.be/6uOy5eglmBY}}
 
{{#ev:youtube| https://youtu.be/6uOy5eglmBY}}
   
Some monsters can spawn as a '''Champion''' which deviates in coloration and size from its more common form. The champion's coloration denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a [[Pickups|pickup]] (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in [[Greed Mode]], champions won't drop pickups at all.
+
Some monsters can spawn as a '''Champion''' which deviates in coloration and size. The champion's coloration/size denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a [[pickup]] (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in [[Greed Mode]], champions won't drop pickups at all.
   
Most champions inflict full heart damage regardless of [[Chapters|chapter]] and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.
+
Most champions have a visual 15% size increase, inflict full heart damage regardless of [[chapter]], and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.
   
 
{{dlc|na+}} Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).
 
{{dlc|na+}} Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).
   
 
The identifying scheme for champion qualities is as follows:
 
The identifying scheme for champion qualities is as follows:
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center"
|-
+
|-
  +
! ID
! ID !! Appearance !! Effect !! Drop
 
  +
! class="unsortable" | Appearance
|-
 
  +
! class="unsortable" | Effect
| 0 || [[File:Champion_Red.png|50px]]<br>Red ||style="text-align:left;"| ×2.5 amount of HP. || [[Heart]]
 
  +
! class="unsortable" | Drop
|-
 
  +
! class="unsortable" | Rarity
| 1 || [[File:Champion_Yellow.png|50px]]<br>Yellow ||style="text-align:left;"| Increased movement speed. || [[Little battery]]
 
  +
! class="unsortable" | Notes
|-
 
  +
|-
| 2 || [[File:Champion_Green.png|50px]]<br>Green ||style="text-align:left;"| Leaves green [[creep]] as it walks. || [[Pill]]
 
|-
+
| 0
  +
| [[file:Champion Red.png|50px]]<br>Vivid Red
| 3 || [[File:Champion_Orange.png|50px]]<br>Orange ||style="text-align:left;"| Attacks cause you to drop coins (like [[Greed]] or a [[Hanger]]). || [[Coin]]
 
  +
| style="text-align: left" | ×2.5 amount of HP.
|-
 
  +
| [[Heart]]
| 4 || [[File:Champion_Dark_Blue.png|50px]]<br>Blue ||style="text-align:left;"| Decreased speed. || 3 [[blue fly|blue flies]]
 
  +
| Common
|-
 
  +
|
| 5 || [[File:Champion_Dark_Green.png|50px]]<br>Dark Green ||style="text-align:left;"| Explodes when killed. || [[Bomb]]
 
|-
+
|-
  +
| 1
| 6 || [[File:Champion_Solid_White.png|50px]]<br>Solid White ||style="text-align:left;"| Invincible until all other enemies are killed. || [[Eternal Heart]]
 
  +
| [[file:Champion Yellow.png|50px]]<br>Dark Yellow
|-
 
| 7 || [[File:Champion_Gray.png|50px]]<br>Gray ||style="text-align:left;"| 2/3 health, decreased speed. || [[Key]]
+
| style="text-align: left" | Increased movement speed.
  +
| [[Little battery]]
|-
 
  +
| Common
| 8 || [[File:Champion_Transparent_White.png|50px]]<br>Transparent White ||style="text-align:left;"| Tears become spectral tears, and it can move past environmental [[obstacles]] (such as pits) that it otherwise couldn't when forced. || [[Golden Chest]]
 
|-
+
|
  +
|-
| 9 || [[File:Champion_Black.png|50px]]<br>Black ||style="text-align:left;"| Fades in and out of visibility, like a [[Gaper#Null|Null]]. || [[Red Chest]]
 
|-
+
| 2
  +
| [[file:Champion Green.png|50px]]<br>Strong Lime Green
| 10 || [[File:Champion_Pink.png|50px]]<br>Pink ||style="text-align:left;"| Periodically shoots short-ranged blood shots, similar to [[Pacer#Gusher|Gushers]]. || Nothing
 
  +
| style="text-align: left" | Leaves green [[creep]] as it walks.
|-
 
  +
| [[Pill]]
| 11 || [[File:Champion_Purple.png|85px]]<br>Purple ||style="text-align:left;"| Pulls Isaac and his shots towards itself, like a [[Stone Grimace#Gaping Maw|Gaping Maw]]. || Random [[Trinkets|Trinket]]
 
  +
| Common
|-
 
  +
|
| 12 || [[File:Champion_Dark_Red.png|50px]]<br>Dark Red ||style="text-align:left;"| Collapses into a flesh pile upon death and regenerates if not finished off (like a [[Globin]]). || 1+1 Free [[Heart]]
 
|-
+
|-
  +
| 3
| 13 || [[File:Champion_Light_Blue.png|50px]]<br>Cyan ||style="text-align:left;"| Releases blood shots in 8 directions when killed. || 1/2 [[heart]]
 
  +
| [[file:Champion Orange.png|50px]]<br>Vivid Orange
|-
 
  +
| style="text-align: left" | Attacks cause you to drop coins (like [[Greed]] or a [[Hanger]]).
| 14 || [[File:Champion_Camouflage.png|50px]]<br>{{dlc|a}} Camouflage ||style="text-align:left;"| The enemy blends into the background and briefly becomes visible when damaged. || [[Cards and Runes#Runes|Rune]]
 
  +
|-
 
  +
The number of coins dropped range from 1-3, which take away 2-4 coins in total respectively. No coins are dropped if you don't have any.
| 15 || [[File:Champion_Pulsing_Green.gif|50px]]<br>{{dlc|a}} Pulsing Green ||style="text-align:left;"| Splits into two copies of itself upon death. || 2 normal versions of itself
 
  +
| [[Coin]]
|-
 
  +
| Around 2x rarer than common champions.
| 16 || [[File:Champion_Pulsing_Gray.gif|50px]]<br>{{dlc|a}} Pulsing Gray ||style="text-align:left;"| Repels Isaac's shots when it pulses. || Nothing
 
|-
+
|
  +
|-
| 17 || [[File:Champion_Light_White.png|65px]]<br>{{dlc|a}} Light White ||style="text-align:left;"| Has 1-2 [[Fly#Eternal Fly|eternal flies]] circling it. Spawns another fly upon death. || [[Fly#Attack Fly|Attack Fly]]
 
|-
+
| 4
  +
| [[file:Champion Dark Blue.png|50px]]<br>Vivid Blue
| 18 || [[File:Gaper.png|30px]]<br>{{dlc|a}} Small ||style="text-align:left;"| Decreased health, increased speed and pitch of sound effects. Smaller and more difficult to hit. || [[One Makes You Small]] pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
 
  +
| style="text-align: left" | Decreased speed.
|-
 
  +
| 3 [[Blue Fly|Blue Flies]]
| 19 || [[File:Gaper.png|85px]]<br>{{dlc|a}} Large ||style="text-align:left;"| Increased health, slightly decreased speed and decreased pitch of sound effects. Larger and easier to hit. Deals two full hearts of damage. || [[One Makes You Larger]] pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
 
  +
| Around 2x rarer than common champions.
|-
 
  +
|
| 20 || [[File:Champion_Pulsing_Red.gif|50px]]<br>{{dlc|a+}} Pulsing Red ||style="text-align:left;"| All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive. || [[Heart]]
 
|-
+
|-
  +
| 5
| 21 || [[File:Champion_Pulsating.gif|65px]]<br>{{dlc|a+}} Pulsating ||style="text-align:left;"| Spawns an [[Attack Fly]] on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. || 4-6 [[blue fly|blue flies]]
 
  +
| [[file:Champion Dark Green.png|50px]]<br>Dark Cyan
|-
 
  +
| style="text-align: left" | Explodes when killed.
| 22 || [[File:Champion_Crown.png|50px]]<br>{{dlc|a+}} Crown ||style="text-align:left;"| Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage.|| 2-3 random pickups
 
  +
| [[Bomb]]
|-
 
  +
| Common
| 23 || [[File:Champion_Skull.png|50px]]<br>{{dlc|a+}} Skull ||style="text-align:left;"| Produces a [[The Necronomicon|Necronomicon]] effect upon death. Deals two full hearts of damage. ||[[The Necronomicon|Necronomicon]] effect
 
|}
+
|
  +
|-
  +
| 6
  +
| [[file:Champion Solid White.png|50px]]<br>White
  +
| style="text-align: left" | Invincible until all other enemies are killed.
  +
| [[Eternal Heart]]
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 7
  +
| [[file:Champion Gray.png|50px]]<br>Dark Gray
  +
| style="text-align: left" | 2/3 health, decreased speed.
  +
| [[Key]]
  +
| Common
  +
|
  +
|-
  +
| 8
  +
| [[file:Champion Transparent White.png|50px]]<br>Transparent White
  +
| style="text-align: left" | Tears become spectral tears, and it can move past environmental [[obstacle]]s (such as pits) that it otherwise couldn't when forced.
  +
| [[Locked Chest]]
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 9
  +
| [[file:Champion Black.png|50px]]<br>Black
  +
| style="text-align: left" | Fades in and out of visibility, like a [[Null]].
  +
| [[Red Chest]]
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 10
  +
| [[file:Champion Pink.png|50px]]<br>Pure Magenta
  +
| style="text-align: left" | Periodically shoots short-ranged blood shots, similar to [[Gusher]]s.
  +
| Nothing
  +
| Common
  +
|
  +
|-
  +
| 11
  +
| [[file:Champion Purple.png|85px]]<br>Mostly Pure Violet
  +
| style="text-align: left" | Pulls Isaac and his shots towards itself, like a [[Gaping Maw]].
  +
| Random [[trinket]]
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 12
  +
| [[file:Champion Dark Red.png|50px]]<br>Dark Red
  +
| style="text-align: left" | Collapses into a flesh pile upon death and regenerates if not finished off (like a [[Globin]]).
  +
| [[Double Heart]]
  +
| Around 2x rarer than common champions.
  +
|
  +
|-
  +
| 13
  +
| [[file:Champion Light Blue.png|50px]]<br>Very Light Blue
  +
| style="text-align: left" | Releases blood shots in 8 directions when killed.
  +
| 1/2 [[heart]]
  +
| Common
  +
|
  +
|-
  +
! colspan="6" | {{dlc|a}} '''Afterbirth'''
  +
|-
  +
| 14
  +
| [[file:Champion Camouflage.png|50px]]<br>Camouflage
  +
| style="text-align: left" | The enemy blends into the background and briefly becomes visible when damaged.
  +
| [[Rune]]
  +
| Around 4x rarer than common champions.
  +
|
  +
|-
  +
| 15
  +
| [[file:Champion Pulsing Green.gif|50px]]<br>Pulsing Strong Lime Green
  +
| style="text-align: left" | Splits into two copies of itself upon death.
  +
| 2 normal versions of itself
  +
| Around 4x rarer than common champions.
  +
|
  +
|-
  +
| 16
  +
| [[file:Champion Pulsing Gray.gif|50px]]<br>Pulsing Dark Gray
  +
| style="text-align: left" | Repels Isaac's shots when it pulses.
  +
| Nothing
  +
| Around 4x rarer than common champions.
  +
|
  +
|-
  +
| 17
  +
| [[file:Champion Light White.png|65px]]<br>Light White
  +
| style="text-align: left" | Has 1-2 [[Eternal Fly|Eternal Flies]] circling it. Spawns another fly upon death.
  +
| [[Attack Fly]]
  +
| Around 4x rarer than common champions.
  +
|
  +
|-
  +
| 18
  +
| [[file:Gaper.png|22px]]<br>Small
  +
| style="text-align: left" | Decreased health, increased speed and pitch of sound effects. 50% smaller both visually and collision-wise, making them more difficult to hit.
  +
| [[One Makes You Small]] pill at 1/5th of difficulty based drop rate.
  +
| Around 4x rarer than common champions.
  +
| Using the pill dropped will change all other pills matching its color into [[One Makes You Small]] pills.
  +
|-
  +
| 19
  +
| [[file:Gaper.png|65px]]<br>Large
  +
| style="text-align: left" | Increased health, slightly decreased speed and decreased pitch of sound effects. Visually 50% larger, though collision remains the same. Deals two full hearts of damage.
  +
| [[One Makes You Larger]] pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation.
  +
| Around 4x rarer than common champions.
  +
| Using the pill dropped will change all other pills matching its color into [[One Makes You Larger]] pills.
  +
|-
  +
! colspan="6" | {{dlc|a+}} '''Afterbirth+'''
  +
|-
  +
| 20
  +
| [[file:Champion Pulsing Red.gif|50px]]<br>Pulsing Vivid Red
  +
| style="text-align: left" | All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive.
  +
| [[Heart]]
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 21
  +
| [[file:Champion Pulsating.gif|65px]]<br>Pulsating
  +
| style="text-align: left" | Spawns an [[Attack Fly]] on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once.
  +
| 4-6 [[Blue Fly|Blue Flies]]
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 22
  +
| [[file:Champion Crown.png|50px]]<br>Crown
  +
| style="text-align: left" | Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage
  +
| 2-3 random pickups
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|-
  +
| 23
  +
| [[file:Champion Skull.png|50px]]<br>Skull
  +
| style="text-align: left" | Produces a {{i|The Necronomicon}} effect upon death. Deals two full hearts of damage.
  +
| {{i|The Necronomicon}} effect
  +
| Around 10x rarer than common champions.
  +
| Doesn't appear until entering {{mode|normal|hard}}{{stage|The Depths}} and its alts, or {{mode|greed|greedier}}{{stage|Sheol}} in [[Greed Mode]].
  +
|}
   
 
The chances for Champion monsters to appear are noted in the table below:
 
The chances for Champion monsters to appear are noted in the table below:
  +
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center"
 
  +
|-
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
 
  +
! Modifiers
|-
 
! Modifiers !! Normal mode !! Hard mode !! {{s|The Void}}
+
! Normal mode
  +
! Hard mode
|-
 
  +
! {{s|The Void}}
| Base chance || 5% || 20% || 75%
 
|-
+
|-
  +
| Base chance
| {{i|Champion Belt}} || 20% || 35% || 75%
 
  +
| 5%
|-
 
  +
| 20%
| {{t|Purple Heart}} || 10% || 40% || 100%
 
  +
| 75%
|-
 
  +
|-
| {{t|Purple Heart}} + {{i|Mom's Box}} || 20% || 80% || 100%
 
  +
| {{i|Champion Belt}}
|-
 
  +
| 20%
| {{i|Champion Belt}} + {{t|Purple Heart}} || 40% || 70% || 100%
 
  +
| 35%
|-
 
  +
| 75%
| {{i|Champion Belt}} + {{t|Purple Heart}} + {{i|Mom's Box}} || 80% || 100% || 100%
 
|}
+
|-
  +
| {{t|Purple Heart}}
  +
| 10%
  +
| 40%
  +
| 100%
  +
|-
  +
| {{t|Purple Heart}} + {{i|Mom's Box}}
  +
| 20%
  +
| 80%
  +
| 100%
  +
|-
  +
| {{i|Champion Belt}} + {{t|Purple Heart}}
  +
| 40%
  +
| 70%
  +
| 100%
  +
|-
  +
| {{i|Champion Belt}} + {{t|Purple Heart}} + {{i|Mom's Box}}
  +
| 80%
  +
| 100%
  +
| 100%
  +
|}
 
* {{i|Champion Belt}} adds 15% to the base champion chance. This has no effect in {{s|The Void}}.
 
* {{i|Champion Belt}} adds 15% to the base champion chance. This has no effect in {{s|The Void}}.
* {{t|Purple Heart}} doubles the champion chance, and affects Champion's Belt.
+
* {{t|Purple Heart}} doubles the champion chance, and stacks with Champion's Belt.
* {{i|Mom's Box}} changes Purple Heart to quadruple the chances instead of doubling.
+
** {{i|Mom's Box}} changes Purple Heart to quadruple the chances instead of doubling.
   
 
<gallery>
 
<gallery>
ChampionColours.jpg | Concept art for the champion versions of the Nest.
+
File:ChampionColours.jpg| Concept art for the champion versions of the Nest.
 
</gallery>
 
</gallery>
   
Line 105: Line 256:
   
 
(Disclaimer: Chances are approximate!)
 
(Disclaimer: Chances are approximate!)
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center"
! Base Monster
+
! Base Monster
! Replacement
+
! Replacement
! Chance
+
! Chance
! Notes
+
! class="unsortable" | Notes
|-
+
|-
! colspan="4" | '''Rebirth'''
+
! colspan="4" | '''Rebirth'''
|-
+
|-
| [[file:Mulligan.png|50px|link=Mulligan]]
+
| [[file:Mulligan.png|50px|link=Mulligan]]
| [[file:Mulligoon.png|50px|link=Mulligoon]]
+
| [[file:Mulligoon.png|50px|link=Mulligoon]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Mulligan.png|50px|link=Mulligan]]
+
| [[file:Mulligan.png|50px|link=Mulligan]]
| rowspan="2" | [[file:Mulliboom.png|50px|link=Mulliboom]]
+
| rowspan="2" | [[file:Mulliboom.png|50px|link=Mulliboom]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Mulligoon.png|50px|link=Mulligoon]]
+
| [[file:Mulligoon.png|50px|link=Mulligoon]]
|-
+
|-
| [[file:Hopper.png|50px|link=Hopper]]
+
| [[file:Hopper.png|50px|link=Hopper]]
| [[file:Trite.png|70px|link=Trite]]
+
| [[file:Trite.png|70px|link=Trite]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Stone Grimace.png|50px|link=Stone Grimace]]
+
| [[file:Stone Grimace.png|50px|link=Stone Grimace]]
| [[file:Vomit Grimace.png|50px|link=Vomit Grimace]]
+
| [[file:Vomit Grimace.png|50px|link=Vomit Grimace]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Dople.png|50px|link=Dople]]
+
| [[file:Dople.png|50px|link=Dople]]
| [[file:Evil Twin.png|80px|link=Evil Twin]]
+
| [[file:Evil Twin.png|80px|link=Evil Twin]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Eye.png|50px|link=Eye]]
+
| [[file:Eye.png|50px|link=Eye]]
| [[file:Bloodshot Eye.png|50px|link=Bloodshot Eye]]
+
| [[file:Bloodshot Eye.png|50px|link=Bloodshot Eye (Enemy)]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Leech.png|50px|link=Leech (Enemy)]]
+
| [[file:Leech.png|50px|link=Leech (Enemy)]]
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
+
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Leech.png|50px|link=Leech (Enemy)]]
+
| [[file:Leech.png|50px|link=Leech (Enemy)]]
| rowspan="2" | [[file:Holy Leech.png|50px|link=Holy Leech]]
+
| rowspan="2" | [[file:Holy Leech.png|50px|link=Holy Leech]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
+
| [[file:Kamikaze Leech.png|50px|link=Kamikaze Leech]]
|-
+
|-
| [[file:Maw.png|50px|link=Maw]]
+
| [[file:Maw.png|50px|link=Maw]]
| [[file:Red Maw.png|50px|link=Red Maw]]
+
| [[file:Red Maw.png|50px|link=Red Maw]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Maw.png|50px|link=Maw]]
+
| [[file:Maw.png|50px|link=Maw]]
| rowspan="2" | [[file:Psychic Maw.png|50px|link=Psychic Maw]]
+
| rowspan="2" | [[file:Psychic Maw.png|50px|link=Psychic Maw]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Red Maw.png|50px|link=Red Maw]]
+
| [[file:Red Maw.png|50px|link=Red Maw]]
|-
+
|-
| [[file:Host.png|50px|link=Host]]
+
| [[file:Host.png|50px|link=Host]]
| [[file:Red Host.png|50px|link=Red Host]]
+
| [[file:Red Host.png|50px|link=Red Host]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Vis.png|50px|link=Vis]]
+
| [[file:Vis.png|50px|link=Vis]]
| [[file:Double Vis.png|50px|link=Double Vis]]
+
| [[file:Double Vis.png|50px|link=Double Vis]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Vis.png|50px|link=Vis]]
+
| [[file:Vis.png|50px|link=Vis]]
| rowspan="2" | [[file:Chubber.png|50px|link=Chubber]]
+
| rowspan="2" | [[file:Chubber.png|50px|link=Chubber]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Double Vis.png|50px|link=Double Vis]]
+
| [[file:Double Vis.png|50px|link=Double Vis]]
|-
+
|-
| [[file:Boom Fly.png|50px|link=Boom Fly]]
+
| [[file:Boom Fly.png|50px|link=Boom Fly]]
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
+
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Pooter.png|50px|link=Pooter]]
+
| [[file:Pooter.png|50px|link=Pooter]]
| [[file:Fat Fly.png|50px|link=Fat Fly]]
+
| [[file:Fat Fly.png|50px|link=Fat Fly]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Knight.png|50px|link=Knight]]
+
| [[file:Knight.png|50px|link=Knight]]
| [[file:Selfless Knight.png|50px|link=Selfless Knight]]
+
| [[file:Selfless Knight.png|50px|link=Selfless Knight]]
| 5%
+
| 5%
|
+
|
|-
+
|-
| [[file:Clotty.png|50px|link=Clotty]]
+
| [[file:Clotty.png|50px|link=Clotty]]
| rowspan="2" | [[file:I.Blob.png|50px|link=I.Blob]]
+
| rowspan="2" | [[file:I.Blob.png|50px|link=I.Blob]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Clot.png|50px|link=Clot]]
+
| [[file:Clot.png|50px|link=Clot]]
|-
+
|-
| [[file:MemBrain.png|100px|link=MemBrain]]
+
| [[file:MemBrain.png|100px|link=MemBrain]]
| [[file:Mama Guts.png|100px|link=Mama Guts]]
+
| [[file:Mama Guts.png|100px|link=Mama Guts]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Globin.png|50px|link=Globin]]
+
| [[file:Globin.png|50px|link=Globin]]
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
+
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
| 10%
+
| 10%
|
+
|
|-
+
|-
| [[file:Baby.png|40px|link=Baby]]
+
| [[file:Baby.png|40px|link=Baby]]
| [[file:Angelic Baby.png|55px|link=Angelic Baby]]
+
| [[file:Angelic Baby.png|55px|link=Angelic Baby]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Boil.png|50px|link=Boil]]
+
| [[file:Boil.png|50px|link=Boil]]
| [[file:Gut.png|50px|link=Gut]]
+
| [[file:Gut.png|50px|link=Gut]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Boil.png|50px|link=Boil]]
+
| [[file:Boil.png|50px|link=Boil]]
| rowspan="2" | [[file:Sack.png|60px|link=Sack]]
+
| rowspan="2" | [[file:Sack.png|60px|link=Sack]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Gut.png|50px|link=Gut]]
+
| [[file:Gut.png|50px|link=Gut]]
|-
+
|-
| [[file:Walking Boil.png|50px|link=Walking Boil]]
+
| [[file:Walking Boil.png|50px|link=Walking Boil]]
| [[file:Walking Gut.png|50px|link=Walking Gut]]
+
| [[file:Walking Gut.png|50px|link=Walking Gut]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Walking Boil.png|50px|link=Walking Boil]]
+
| [[file:Walking Boil.png|50px|link=Walking Boil]]
| rowspan="2" | [[file:Walking Sack.png|60px|link=Walking Sack]]
+
| rowspan="2" | [[file:Walking Sack.png|60px|link=Walking Sack]]
| rowspan="2" | 1%
+
| rowspan="2" | 1%
| rowspan="2" |
+
| rowspan="2" |
|-
+
|-
| [[file:Walking Gut.png|50px|link=Walking Gut]]
+
| [[file:Walking Gut.png|50px|link=Walking Gut]]
|-
+
|-
| [[file:Sucker.png|50px|link=Sucker]]
+
| [[file:Sucker.png|50px|link=Sucker]]
| [[file:Spit.png|50px|link=Spit]]
+
| [[file:Spit.png|50px|link=Spit]]
| 6%
+
| 6%
|
+
|
|-
+
|-
| [[file:Poky.png|60px|link=Poky]]
+
| [[file:Poky.png|60px|link=Poky]]
| [[file:Slide.png|60px|link=Slide]]
+
| [[file:Slide.png|60px|link=Slide]]
| 6%
+
| 6%
|
+
|
|-
+
|-
! colspan="4" | {{dlc|a}} '''Afterbirth'''
+
! colspan="4" | {{dlc|a}} '''Afterbirth'''
|-
+
|-
| [[file:Frowning Gaper.png|50px|link=Frowning Gaper]]
+
| [[file:Frowning Gaper.png|50px|link=Frowning Gaper]]
| rowspan="2" | [[file:Flaming Gaper.png|60px|link=Flaming Gaper]]
+
| rowspan="2" | [[file:Flaming Gaper.png|60px|link=Flaming Gaper]]
| rowspan="2" | 60%
+
| rowspan="2" | 60%
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
|-
+
|-
| [[file:Gaper.png|50px|link=Gaper]]
+
| [[file:Gaper.png|50px|link=Gaper]]
|-
+
|-
| [[file:Fatty.png|50px|link=Fatty]]
+
| [[file:Fatty.png|50px|link=Fatty]]
| rowspan="2" | [[file:Flaming Fatty.png|50px|link=Flaming Fatty]]
+
| rowspan="2" | [[file:Flaming Fatty.png|50px|link=Flaming Fatty]]
| rowspan="2" | 60%
+
| rowspan="2" | 60%
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}<br>Only a single Burning Basement room contains a Pale Fatty, making it a very unusual replacement to witness.
  +
|-
 
  +
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
Only a single Burning Basement room contains a Pale Fatty, making it a very unusual replacement to witness.
 
|-
+
|-
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
+
| [[file:Hopper.png|50px|link=Hopper]]
  +
| rowspan="2" | [[file:Flaming Hopper.png|60px|link=Flaming Hopper]]
|-
 
  +
| rowspan="2" | 60%
| [[file:Hopper.png|50px|link=Hopper]]
 
  +
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
| rowspan="2" | [[file:Flaming Hopper.png|60px|link=Flaming Hopper]]
 
  +
|-
| rowspan="2" | 60%
 
  +
| [[file:Trite.png|70px|link=Trite]]
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
 
|-
+
|-
| [[file:Trite.png|70px|link=Trite]]
+
| [[file:Hive.png|50px|link=Hive]]
  +
| [[file:Drowned Hive.png|50px|link=Drowned Hive]]
|-
 
  +
| 50%
| [[file:Hive.png|50px|link=Hive]]
 
  +
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}
| [[file:Drowned Hive.png|50px|link=Drowned Hive]]
 
  +
|-
| 50%
 
  +
| [[file:Maggot.png|50px|link=Maggot]]
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
  +
| rowspan="3" | [[file:Drowned Charger.png|50px|link=Drowned Charger]]
|-
 
  +
| rowspan="3" | 50%
| [[file:Maggot.png|50px|link=Maggot]]
 
  +
| rowspan="3" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
| rowspan="3" | [[file:Drowned Charger.png|50px|link=Drowned Charger]]
 
  +
|-
| rowspan="3" | 50%
 
  +
| [[file:Charger.png|50px|link=Charger]]
| rowspan="3" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
|-
+
|-
| [[file:Charger.png|50px|link=Charger]]
+
| [[file:Spitty.png|50px|link=Spitty]]
|-
+
|-
| [[file:Spitty.png|50px|link=Spitty]]
+
| [[file:Boom Fly.png|50px|link=Boom Fly]]
  +
| rowspan="2" | [[file:Drowned Boom Fly.png|50px|link=Drowned Boom Fly]]
|-
 
  +
| rowspan="2" | 50%
| [[file:Boom Fly.png|50px|link=Boom Fly]]
 
  +
| rowspan="2" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
| rowspan="2" | [[file:Drowned Boom Fly.png|50px|link=Drowned Boom Fly]]
 
  +
|-
| rowspan="2" | 50%
 
  +
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
| rowspan="2" style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
|-
+
|-
| [[file:Red Boom Fly.png|50px|link=Red Boom Fly]]
+
| [[file:Squirt.png|50px|link=Squirt]]
  +
| [[file:Dank Squirt.png|50px|link=Dank Squirt]]
|-
 
  +
| 50%
| [[file:Squirt.png|50px|link=Squirt]]
 
  +
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
| [[file:Dank Squirt.png|50px|link=Dank Squirt]]
 
  +
|-
| 50%
 
  +
| [[file:Death's Head.png|50px|link=Death's Head]]
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
 
  +
| [[file:Dank Death's Head.png|50px|link=Dank Death's Head]]
|-
 
  +
| 50%
| [[file:Death's Head.png|50px|link=Death's Head]]
 
  +
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
| [[file:Dank Death's Head.png|50px|link=Dank Death's Head]]
 
  +
|-
| 50%
 
  +
| [[file:Globin.png|50px|link=Globin]]
| style="text-align: left" | Exclusive to {{s|Dank Depths}}
 
  +
| rowspan="2" | [[file:Dank Globin.png|50px|link=Dank Globin]]
|-
 
  +
| rowspan="2" | 50%
| [[file:Globin.png|50px|link=Globin]]
 
| rowspan="2" | [[file:Dank Globin.png|50px|link=Dank Globin]]
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Dank Depths}}
  +
|-
| rowspan="2" | 50%
 
  +
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
| rowspan="2" style="text-align: left" | Exclusive to {{s|Dank Depths}}
 
|-
+
|-
| [[file:Gazing Globin.png|50px|link=Gazing Globin]]
+
| [[file:Guts.png|50px|link=Guts]]
  +
| [[file:Scarred Guts.png|50px|link=Scarred Guts]]
|-
 
  +
| 50%
| [[file:Guts.png|50px|link=Guts]]
 
  +
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
| [[file:Scarred Guts.png|50px|link=Scarred Guts]]
 
  +
|-
| 50%
 
  +
| [[file:Para-Bite.png|50px|link=Para-Bite]]
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
 
  +
| [[file:Scarred Para-Bite.png|50px|link=Scarred Para-Bite]]
|-
 
  +
| 50%
| [[file:Para-Bite.png|50px|link=Para-Bite]]
 
  +
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
| [[file:Scarred Para-Bite.png|50px|link=Scarred Para-Bite]]
 
  +
|-
| 50%
 
  +
| [[file:Vis.png|50px|link=Vis]]
| style="text-align: left" | Exclusive to {{s|Scarred Womb}}
 
  +
| rowspan="2" | [[file:Scarred Double Vis.png|50px|link=Scarred Double Vis]]
|-
 
  +
| rowspan="2" | 50%
| [[file:Vis.png|50px|link=Vis]]
 
| rowspan="2" | [[file:Scarred Double Vis.png|50px|link=Scarred Double Vis]]
+
| rowspan="2" style="text-align: left" | Exclusive to {{s|Scarred Womb}}
  +
|-
| rowspan="2" | 50%
 
  +
| [[file:Double Vis.png|50px|link=Double Vis]]
| rowspan="2" style="text-align: left" | Exclusive to {{s|Scarred Womb}}
 
|-
+
|-
  +
! colspan="4" | {{dlc|a+}} '''Afterbirth+'''
| [[file:Double Vis.png|50px|link=Double Vis]]
 
|-
+
|-
  +
| [[file:Keeper.png|50px|link=Keeper (Enemy)]]
! colspan="4" | {{dlc|a+}} '''Afterbirth+'''
 
  +
| rowspan="2" | [[file:Blister.png|70px|link=Blister (Enemy)]]
|-
 
  +
| 10%
| [[file:Keeper.png|50px|link=Keeper (Enemy)]]
 
  +
|
| rowspan="2" | [[file:Blister.png|70px|link=Blister (Enemy)]]
 
  +
|-
| 10%
 
  +
| [[file:Ticking Spider.png|60px|link=Ticking Spider]]
|
 
  +
| 20%
|-
 
  +
|
| [[file:Ticking Spider.png|60px|link=Ticking Spider]]
 
  +
|-
| 20%
 
  +
| [[file:Host.png|50px|link=Host]]
|
 
  +
| rowspan="2" | [[file:Mushroom (Enemy).png|50px|link=Mushroom (Enemy)]]
|-
 
  +
| rowspan="2" | 20%
| [[file:Host.png|50px|link=Host]]
 
| rowspan="2" | [[file:Mushroom (Enemy).png|50px|link=Mushroom (Enemy)]]
+
| rowspan="2" |
  +
|-
| rowspan="2" | 20%
 
  +
| [[file:Red Host.png|50px|link=Red Host]]
| rowspan="2" |
 
|-
+
|-
| [[file:Red Host.png|50px|link=Red Host]]
+
| [[file:Hopper.png|50px|link=Hopper]]
  +
| rowspan="2" | [[file:Ministro.png|50px|link=Ministro]]
|-
 
  +
| rowspan="2" | 20%
| [[file:Hopper.png|50px|link=Hopper]]
 
| rowspan="2" | [[file:Ministro.png|50px|link=Ministro]]
+
| rowspan="2" |
  +
|-
| rowspan="2" | 20%
 
  +
| [[file:Trite.png|70px|link=Trite]]
| rowspan="2" |
 
|-
+
|-
| [[file:Trite.png|70px|link=Trite]]
+
| [[file:Nerve Ending.png|50px|link=Nerve Ending]]
  +
| [[file:Nerve Ending 2.png|50px|link=Nerve Ending 2]]
|-
 
  +
| 20%
| [[file:Nerve Ending.png|50px|link=Nerve Ending]]
 
  +
|
| [[file:Nerve Ending 2.png|50px|link=Nerve Ending 2]]
 
  +
|-
| 20%
 
  +
| [[file:Brain.png|50px|link=Brain]]
|
 
  +
| [[file:Poison Mind.png|50px|link=Poison Mind]]
|-
 
  +
| 20%
| [[file:Brain.png|50px|link=Brain]]
 
  +
|
| [[file:Poison Mind.png|50px|link=Poison Mind]]
 
  +
|-
| 20%
 
  +
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
|
 
  +
| [[file:Stoney.png|50px|link=Stoney]]
|-
 
  +
| 10%
| [[file:Pale Fatty.png|50px|link=Pale Fatty]]
 
  +
|
| [[file:Stoney.png|50px|link=Stoney]]
 
  +
|-
| 10%
 
  +
| [[file:Wall Creep.png|50px|link=Wall Creep]]
|
 
  +
| rowspan="3" | [[file:The Thing.png|50px|link=The Thing]]
|-
 
  +
| rowspan="3" | 20%
| [[file:Wall Creep.png|50px|link=Wall Creep]]
 
| rowspan="3" | [[file:The Thing.png|50px|link=The Thing]]
+
| rowspan="3" |
  +
|-
| rowspan="3" | 20%
 
  +
| [[file:Blind Creep.png|50px|link=Blind Creep]]
| rowspan="3" |
 
|-
+
|-
| [[file:Blind Creep.png|50px|link=Blind Creep]]
+
| [[file:Rage Creep.png|50px|link=Rage Creep]]
|-
+
|-
| [[file:Rage Creep.png|50px|link=Rage Creep]]
+
| [[file:Mr Maw.png|50px|link=Mr. Maw]]
  +
| [[file:Mr. Red Maw.png|50px|link=Mr. Red Maw]]
|-
 
  +
| 20%
| [[file:Mr Maw.png|50px|link=Mr. Maw]]
 
  +
|
| [[file:Mr. Red Maw.png|50px|link=Mr. Red Maw]]
 
  +
|-
| 20%
 
  +
| [[file:Skinny.png|50px|link=Skinny]]
|
 
  +
| rowspan="2" | [[file:Crispy.png|60px|link=Crispy]]
|-
 
  +
| rowspan="2" | 40%
| [[file:Skinny.png|50px|link=Skinny]]
 
  +
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}<br>Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless.
| rowspan="2" | [[file:Crispy.png|60px|link=Crispy]]
 
  +
|-
| rowspan="2" | 40%
 
  +
| [[file:Rotty.png|50px|link=Rotty]]
| rowspan="2" style="text-align: left" | Exclusive to {{s|Burning Basement}}
 
  +
|-
 
  +
| [[file:Dank Charger.png|50px|link=Dank Charger]]
Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless.
 
  +
| [[file:Drowned Charger.png|50px|link=Drowned Charger]]
|-
 
  +
| 50%
| [[file:Rotty.png|50px|link=Rotty]]
 
  +
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}<br>Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless.
|-
 
  +
|-
| [[file:Dank Charger.png|50px|link=Dank Charger]]
 
| [[file:Drowned Charger.png|50px|link=Drowned Charger]]
+
| [[file:Stoney.png|50px|link=Stoney]]
  +
| [[file:Cross Stoney.png|50px|link=Stoney]]
| 50%
 
  +
| 20%
| style="text-align: left" | Exclusive to {{s|Flooded Caves}}
 
  +
| style="text-align: left" | Exclusive to [[Aprils Fool]] challenge
 
  +
|}
Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless.
 
|-
 
| [[file:Stoney.png|50px|link=Stoney]]
 
| [[file:Cross Stoney.png|50px|link=Stoney]]
 
| 20%
 
| style="text-align: left" | Exclusive to [[Aprils Fool]] challenge
 
|}
 
   
{{nav}}
+
{{nav|fr=Monstres}}
 
[[category:monsters| ]]
 
[[category:monsters| ]]
[[fr:monstres]]
 

Revision as of 07:38, 19 January 2021

Monsters refers to the many antagonistic creatures the player will encounter throughout the game.

Most monsters (with few exceptions) will damage Isaac by either touching him or shooting him with projectiles. Less frequently, monsters will spawn additional, lesser monsters, spread creep, or attempt to affect the player's movement. Along with the more common variety of monsters, champion versions can be found lurking about. These monsters are often like their common counterparts, but have a color tint or size change and drop basic pickups on death. There are also champion versions of most bosses.

There are 196 naturally spawning monsters in total. 40 of them were added in Afterbirth and 21 were added in Afterbirth † (13 were added in Booster Packs). Almost all of these naturally spawning entities are featured in the (in Afterbirth † and Repentance) Bestiary, with the exceptions being the Rag Man's Ragling and Suction Pitfall.

Monster List

Champions

Some monsters can spawn as a Champion which deviates in coloration and size. The champion's coloration/size denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a pickup (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in Greed Mode, champions won't drop pickups at all.

Most champions have a visual 15% size increase, inflict full heart damage regardless of chapter, and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.

(in Rebirth and Afterbirth) Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).

The identifying scheme for champion qualities is as follows:

ID Appearance Effect Drop Rarity Notes
0 Champion Red
Vivid Red
×2.5 amount of HP. Heart Common
1 Champion Yellow
Dark Yellow
Increased movement speed. Little battery Common
2 Champion Green
Strong Lime Green
Leaves green creep as it walks. Pill Common
3 Champion Orange
Vivid Orange
Attacks cause you to drop coins (like Greed or a Hanger).

The number of coins dropped range from 1-3, which take away 2-4 coins in total respectively. No coins are dropped if you don't have any.

Coin Around 2x rarer than common champions.
4 Champion Dark Blue
Vivid Blue
Decreased speed. 3 Blue Flies Around 2x rarer than common champions.
5 Champion Dark Green
Dark Cyan
Explodes when killed. Bomb Common
6 Champion Solid White
White
Invincible until all other enemies are killed. Eternal Heart Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
7 Champion Gray
Dark Gray
2/3 health, decreased speed. Key Common
8 Champion Transparent White
Transparent White
Tears become spectral tears, and it can move past environmental obstacles (such as pits) that it otherwise couldn't when forced. Locked Chest Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
9 Champion Black
Black
Fades in and out of visibility, like a Null. Red Chest Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
10 Champion Pink
Pure Magenta
Periodically shoots short-ranged blood shots, similar to Gushers. Nothing Common
11 Champion Purple
Mostly Pure Violet
Pulls Isaac and his shots towards itself, like a Gaping Maw. Random trinket Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
12 Champion Dark Red
Dark Red
Collapses into a flesh pile upon death and regenerates if not finished off (like a Globin). Double Heart Around 2x rarer than common champions.
13 Champion Light Blue
Very Light Blue
Releases blood shots in 8 directions when killed. 1/2 heart Common
(except in Rebirth) Afterbirth
14 Champion Camouflage
Camouflage
The enemy blends into the background and briefly becomes visible when damaged. Rune Around 4x rarer than common champions.
15 Champion Pulsing Green
Pulsing Strong Lime Green
Splits into two copies of itself upon death. 2 normal versions of itself Around 4x rarer than common champions.
16 Champion Pulsing Gray
Pulsing Dark Gray
Repels Isaac's shots when it pulses. Nothing Around 4x rarer than common champions.
17 Champion Light White
Light White
Has 1-2 Eternal Flies circling it. Spawns another fly upon death. Attack Fly Around 4x rarer than common champions.
18 Gaper
Small
Decreased health, increased speed and pitch of sound effects. 50% smaller both visually and collision-wise, making them more difficult to hit. One Makes You Small pill at 1/5th of difficulty based drop rate. Around 4x rarer than common champions. Using the pill dropped will change all other pills matching its color into One Makes You Small pills.
19 Gaper
Large
Increased health, slightly decreased speed and decreased pitch of sound effects. Visually 50% larger, though collision remains the same. Deals two full hearts of damage. One Makes You Larger pill at 1/5th of difficulty based drop rate; can change other pills in the current rotation. Around 4x rarer than common champions. Using the pill dropped will change all other pills matching its color into One Makes You Larger pills.
(in Afterbirth † and Repentance) Afterbirth+
20 Champion Pulsing Red
Pulsing Vivid Red
All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive. Heart Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
21 Champion Pulsating
Pulsating
Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. 4-6 Blue Flies Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
22 Champion Crown
Crown
Increased health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed or damage 2-3 random pickups Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.
23 Champion Skull
Skull
Produces a Collectible The Necronomicon iconThe Necronomicon effect upon death. Deals two full hearts of damage. Collectible The Necronomicon iconThe Necronomicon effect Around 10x rarer than common champions. Doesn't appear until entering Normal and hard modes onlyTemplate:Stage and its alts, or Greed and greedier modes onlyTemplate:Stage in Greed Mode.

The chances for Champion monsters to appear are noted in the table below:

Modifiers Normal mode Hard mode (in Afterbirth † and Repentance)The VoidThe Void
Base chance 5% 20% 75%
Collectible Champion Belt iconChampion Belt 20% 35% 75%
Purple HeartPurple Heart 10% 40% 100%
Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box iconMom's Box 20% 80% 100%
Collectible Champion Belt iconChampion Belt + Purple HeartPurple Heart 40% 70% 100%
Collectible Champion Belt iconChampion Belt + Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box iconMom's Box 80% 100% 100%
  • Collectible Champion Belt iconChampion Belt adds 15% to the base champion chance. This has no effect in (in Afterbirth † and Repentance)The VoidThe Void.
  • Purple HeartPurple Heart doubles the champion chance, and stacks with Champion's Belt.
    • (except in Rebirth)Collectible Mom's Box iconMom's Box changes Purple Heart to quadruple the chances instead of doubling.

Monster Replacements

Some monsters have a chance to be replaced with other monsters when they spawn, (in Afterbirth † and Repentance) but only at room entry. (except in Rebirth) Some replacements only occur on certain floors.

(Disclaimer: Chances are approximate!)

Base Monster Replacement Chance Notes
Rebirth
Mulligan Mulligoon 10%
Mulligan Mulliboom 1%
Mulligoon
Hopper Trite 6%
Stone Grimace Vomit Grimace 6%
Dople Evil Twin 5%
Eye Bloodshot Eye 5%
Leech Kamikaze Leech 5%
Leech Holy Leech 1%
Kamikaze Leech
Maw Red Maw 10%
Maw Psychic Maw 1%
Red Maw
Host Red Host 10%
Vis Double Vis 6%
Vis Chubber 1%
Double Vis
Boom Fly Red Boom Fly 10%
Pooter Fat Fly 10%
Knight Selfless Knight 5%
Clotty I.Blob 1%
Clot
MemBrain Mama Guts 6%
Globin Gazing Globin 10%
Baby Angelic Baby 6%
Boil Gut 6%
Boil Sack 1%
Gut
Walking Boil Walking Gut 6%
Walking Boil Walking Sack 1%
Walking Gut
Sucker Spit 6%
Poky Slide 6%
(except in Rebirth) Afterbirth
Frowning Gaper Flaming Gaper 60% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Gaper
Fatty Flaming Fatty 60% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Only a single Burning Basement room contains a Pale Fatty, making it a very unusual replacement to witness.
Pale Fatty
Hopper Flaming Hopper 60% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Trite
Hive Drowned Hive 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Maggot Drowned Charger 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Charger
Spitty
Boom Fly Drowned Boom Fly 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Red Boom Fly
Squirt Dank Squirt 50% Exclusive to (except in Rebirth)Dank DepthsDank Depths
Death's Head Dank Death's Head 50% Exclusive to (except in Rebirth)Dank DepthsDank Depths
Globin Dank Globin 50% Exclusive to (except in Rebirth)Dank DepthsDank Depths
Gazing Globin
Guts Scarred Guts 50% Exclusive to (except in Rebirth)Scarred WombScarred Womb
Para-Bite Scarred Para-Bite 50% Exclusive to (except in Rebirth)Scarred WombScarred Womb
Vis Scarred Double Vis 50% Exclusive to (except in Rebirth)Scarred WombScarred Womb
Double Vis
(in Afterbirth † and Repentance) Afterbirth+
Keeper Blister 10%
Ticking Spider 20%
Host Mushroom (Enemy) 20%
Red Host
Hopper Ministro 20%
Trite
Nerve Ending Nerve Ending 2 20%
Brain Poison Mind 20%
Pale Fatty Stoney 10%
Wall Creep The Thing 20%
Blind Creep
Rage Creep
Mr Maw Mr. Red Maw 20%
Skinny Crispy 40% Exclusive to (except in Rebirth)Burning BasementBurning Basement
Rottys do not appear in any Burning Basement room layouts, but can still be replaced regardless.
Rotty
Dank Charger Drowned Charger 50% Exclusive to (except in Rebirth)Flooded CavesFlooded Caves
Dank Chargers do not appear in any Flooded Caves room layouts, but can still be replaced regardless.
Stoney Cross Stoney 20% Exclusive to Aprils Fool challenge