Mysterious Liquid is a passive item.
Effects
- Tears leave a small, short-lasting pool of creep upon hitting an enemy or when their range is depleted.
- The creep deals 1 damage per tick or 30 damage per second.
- The creep can deal up to 25 damage.
- Multiple creep pools can inflict damage on an enemy simultaneously.
Synergies
- Compound Fracture / Cricket's Body / The Parasite: Each split tear leaves a creep, creating lots of creep pools.
- Explosivo: Leaves an explosion-sized creep whenever the Explosivo tear goes off.
- Flat Stone: Each tear bounce leaves a pool of creep.
- The Ludovico Technique: Spawns creep trail under the tear on a constant time interval.
- Mom's Knife: Spawns a line of creep behind the knife as it shoots towards enemies, each one left on random time interval.
- Spirit Sword: The projectiles from the sword spawn creep pools, sword attacks do not.
- Tech.5: The lasers spawn creep pools always when it hits obstacles and occasionally on enemies.
- Technology 2: The lasers rapidly spawn creep pools on hitting both obstacles and enemies.
- Tech X: The laser rings spawn creep pools when it hits enemies on a constant time interval.
- Trisagion: The blasts leave long trails of creep pools, and a creep for each damaging tick. Since the effect stacks, they cause massive damage.
Interactions
- Following items leave the creep pools:
- Following items do not leave the creep pools:
- Athame / Maw of the Void: Only creates the creep pools when damaging enemies or destroyable obstacles.
- Brimstone: Overrides Mysterious Liquid.
- The beam spawns pools of liquid always when it hits obstacles and enemies on a constant time interval.
- Azazel: Leaves the creep pools at the end of Azazel's shorter brimstone beam.
- The beam spawns pools of liquid always when it hits obstacles and enemies on a constant time interval.
- Dr. Fetus / Epic Fetus / Ipecac: Overrides Mysterious Liquid.
- Explosions caused by these items will leave a large pool of creep.
- Fire Mind: Mysterious Liquid removes explosion chance, but fire damage over time is preserved.
- Tears can explode as expected. The explosions leave a large pool of creep.
- Haemolacria: Only the main tear spawns creep.
- All tears leave the creep pools .
- Lachryphagy: Only the burst tears spawns creep.
- Lost Contact: Overrides Mysterious Liquid.
- The combination works as expected, with tears spawning liquid even when stopping enemy shots.
- The Ludovico Technique: Mysterious Liquid's graphical effect remains, but the tear leaves no creep.
- The tear leaves a trail of creep pools on a constant time interval.
- Montezuma's Revenge: Constantly creates pools of creep at the end of the beam. Corn projectiles do not spawn creep.
- Mucormycosis: All tears including spores spawn creep upon burst, but not on contact with enemies.
- Nose Goblin / Sinus Infection: Spawns creep after each tear's effect wears off and drops to the ground but not on contact with enemies.
- Piercing tears: Tears do not leave creep pools when they hit and pass through an enemy, and only leave creep pools when they hit an obstacle or run out of range.
- Revelation: The beam spawns pools of liquid always when it hits obstacles and enemies on a constant time interval.
- Rubber Cement: Tears do not create creep when they bounce off enemies or obstacles and only when they land.
- Spectral tears: Tears only spawn creep pools after they land, not while passing through obstacles.
- Strange Attractor: Overrides Mysterious Liquid.
- The combination works as expected.
- Technology: Overrides Mysterious Liquid.
- The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
In-game Footage
The Binding of Isaac: Rebirth |
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