Pokey Mans

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Font TeamMeat P.pngFont TeamMeat o.pngFont TeamMeat k.pngFont TeamMeat e.pngFont TeamMeat y.png   Font TeamMeat M.pngFont TeamMeat a.pngFont TeamMeat n.pngFont TeamMeat s.png
IsaacIsaac
Full red heartFull red heartFull red heart
Table dividing line 1.png
 
 
Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors.
Mom's Eyeshadow Mom's EyeshadowMom's Eyeshadow Icon.pngTears have a chance to charm enemies.
 
Item Pool Treasure Room.png: no          Item Pool Shop.png: yes
Isaac
Charged Key Charged KeyCharged KeyComplete challenge #33
 
Pokey Mans Defeat Mom's Heart 11 timesPokey MansPokey Mans
Added in Afterbirth †

Pokey Mans is Challenge #33. You start with Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. and Mom's Eyeshadow Mom's EyeshadowMom's Eyeshadow Icon.pngTears have a chance to charm enemies. with the objective being to kill Isaac (Boss).

Difficulty[edit | edit source]

Some spawns from the Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. can cause unavoidable damage in certain rooms. Hazards or enemies can be hidden by larger allies or if many are in a group, and it will become harder to keep track of Isaac himself as there are more allies in the room. In the case of monsters that fire some sort of projectile or beam, it may be hard to discern your ally's shots from an enemy's.

Strategy[edit | edit source]

  • The Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. works differently in this challenge, being unable to capture enemies, but summoning a random charmed enemy with each use instead. Also, as soon as a charmed friend dies, the Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. instantly recharges and can be used multiple times per room.
  • Some types of monsters are especially helpful in this challenge. Examples include:
    • Any monster capable of spawning other monsters in any way, as these spawned monster(s) are also friendly towards Isaac. However, friendly monsters spawned by other monsters won't count towards recharging the Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. upon death. Example: Spawning a Sack will let you generate friendly spiders, but every time a spider dies it won't give you a recharge. On the other hand, if the Sack dies, you will gain a free recharge.
    • Monsters that can fire Ipecac IpecacIpecac Icon.pngReplaces tears with explosive and poisoning projectiles fired in an arc from the mouth. tears, as these shots can do massive AOE damage, break objects, and gain access to secret rooms. Roundy, Gurgle, Splasher, Spit, and Blue Conjoined Fatty are capable of doing this.
    • Monsters that fire Brimstone BrimstoneBrimstone Icon.pngTears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. beams, being able to kill many enemies per shot and doing high damage. Vis, Scarred Double Vis, Red Ghost, Double Vis, Bloodshot Eye, and Soul Sucker (albeit only upon death) fit in this category.
    • Enemies that dig, teleport, or become invincible for a short time, who can stay alive for longer. Such examples include regular Hosts and Wizoobs.
    • Tar Boy, since the black creep that he lays on the ground could slow down enemies and not Isaac, which can be used to an advantage when chased by them.
  • Do not leave a room before the Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors. has spawned its monster. Your charges will be consumed and no monster will die to replenish the charges. You will have to gain charges the old fashioned way.
  • Do not exit and then continue the run as it will cause all charmed enemies to despawn without giving you any of your charges back.
  • Your bombs or items which explode can't damage your charmed enemies just as their explosions can't hurt you, and enemy explosions can break obstacles just like regular explosions.
  • While almost all non-invincible and non-boss enemies can be spawned from the unique Friendly Ball, Wall Creep, Blind Creep, Rage Creep, and The Thing will never be spawned for unknown reasons.
  • Mr. Mines can be summoned via Friendly Ball, but they only appear in areas with pits; if the Friendly Ball spawns nothing in a room with no pits, it must have attempted to spawn a Mr. Mine.
  • Since the spiked floor in a sacrifice room can hurt flying enemies, they can be used to cycle through the less useful monsters received from the ball.
    • However, sacrifice rooms can also be very dangerous, as monsters can kill themselves on the spikes faster than they can be replaced.
  • Spear of Destiny Spear of DestinySpear of Destiny Icon.pngIn addition to tears, Isaac now holds a spear in front of him which deals damage equal to 2 times his tear damage, and occasionally inflicts fear. The spear cannot be thrown, but deals damage while it is in contact with an enemy. is not recommended, as it will also kill the charmed monsters spawned from the Friendly Ball Friendly BallFriendly Ball Icon.png3 roomsThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors..
  • Using the Broken Remote trinket with the Friendly Ball charged will allow infinite teleporting.
  • Charmed enemies that have multiple "phases" will only recharge your Friendly Ball when their first phase is killed. For example, Lepers will only recharge your Friendly Ball when the first part of their skin detaches from them.
  • But above all else, do not solely rely on the charmed enemies to win the run; no matter how powerful your spawns are, remember that you are always stronger. Do not get carried away by the large number of allies and take unnecessary damage.

Reward[edit | edit source]

Trivia[edit | edit source]

  • The title of the challenge is a play on the word Pokémon. The use of the modified Friendly Ball (and to some extent, Mom's Eyeshadow) is a reference to Pokémon Trainers battling opposing Pokémon using their own Pokémon.


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Rebirth
1. Pitch Black 2. High Brow 3. Head Trauma 4. Darkness Falls 5. The Tank 6. Solar System 7. Suicide King 8. Cat Got Your Tongue
9. Demo Man 10. Cursed! 11. Glass Cannon 12. When Life Gives You Lemons 13. Beans! 14. It's in the Cards 15. Slow Roll 16. Computer Savvy
17. Waka Waka 18. The Host 19. The Family Man 20. Purist
Afterbirth
21. XXXXXXXXL 22. SPEED! 23. Blue Bomber 24. PAY TO PLAY 25. Have a Heart 26. I RULE! 27. BRAINS! 28. PRIDE DAY!
29. Onan's Streak 30. The Guardian
Afterbirth †
31. Backasswards 32. Aprils Fool 33. Pokey Mans 34. Ultra Hard 35. Pong
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