Items in this pool can be found in the
Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health and lose the 1up!.
Adds 25 to Isaac's coin count, capping at 99.
HP up x3!
Grants the player one Red Heart container, one Soul Heart, and one Black Heart.
Isaac is followed by a small bag that drops a Bomb, a Double Bomb, a Troll Bomb, or a Golden Bomb every 3 rooms.
Cursed charge shot
Grants charged tears that can be fired in a tight burst of four. Getting hit while charging will teleport Isaac into another room.
Chance to block projectiles coming from any direction.
Every tear has a small shield which will allow it to block one enemy projectile.
Randomizes all passive items and stats upon pickup and at the start of each succeeding floor.
Missing Page 2
Evil up. Your enemies will pay!
Gives 1 black heart. Upon taking damage that reduces Isaac's health to one heart or less, activates The Necronomicon effect, dealing 40 damage to all enemies in the room.
Gives Isaac 5 bombs, and makes all dropped bombs larger, which have an increased blast radius and increased damage.
Spawns a familiar that drops a heart, coin, bomb, or key every 5-6 rooms.
Grants an empty heart container. Increases damage, range and shot height while reducing speed.
Fire rate up
+1.7 tears, +0.3 speed, reduces damage.
Adds 99 bombs.
Grants 2 Heart Containers and completely restores health.
Sack of Pennies
Isaac is followed by a small bag that drops a coin every 2 rooms.
The ol' ball and chain
Spawns a ball and chain familiar Isaac pulls behind him that damages enemies, blocks shots, and destroys rocks.
Gives Isaac 99 keys.
We all float down here...
Game breaking bug, right away!
A glitch familiar that bounces around the room and applies a random status effect to any enemies it comes into contact with and has a chance to re-roll pickups that it passes over.
He wants your keys!
Spawns a portable key master that follows Isaac and collects keys, giving random chests in return.
A bag that follows Isaac and drops a random rune every 5-6 rooms.
Creates a ring of light around Isaac that petrifies enemies in contact.
Eye of Greed
Every 20 tears, Isaac loses 1 penny and shoots an additional gold tear that freezes enemies and turns them into gold. Any enemy killed while in this state will drop coins.
Money = health!
Grants a Red Heart container for every 25 coins Isaac has.