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Talk:Greed Machine

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Glowing Hour Glass[edit source]

After a resent patch (suspected: patch v1.06.0109), it seems Glowing Hour Glass was removed from Greed Mode's item pools (source: Item pool wiki page, first-hand depleting shop's item pool). If anyone else can confirm, we should remove the strategies that require this item. (And if it is in there, it should be added to the Item Pool page.) --LimaBravo (talk) 15:44, 5 February 2016 (UTC)

Glowing hourglass is still available in Greed mode. However, just did the whole glowing hourglass / chaos card technique. 1st kill I could put 94 coins, 2nd 37 coins, 3rd around 15, and before the 10th kill I was locked with one coin before jamming only. Killed the game in the task manager, relaunched, was in ultragreed's room with the chest again, and since then whenever I use the hourglass the game will instantly crash (maybe when continuing a saved game it doesn't keep last room's state so the game crashes ?). Plus saw many other comments here and there saying that after a couple of resetting with the hourglass, they were stuck at 1/2 coin(s) donation like I was. I think this technique should be more documented and people be warned about the fact that managing the whole setup for a couple hours might, in the end, get less coins in the donation machine than using the same amount of time to fully rush ultragreed again and again... I wish I knew anyway. Cheers --NeoBravo (talk) 13:37, 24 April 2016 (UTC)
- Just to update this discussion to 2018 (almost 2019) the Glowing Hourglass can no longer be used to infinite donations, just like in the Normal / Hard modes of Isaac. 16:23 18 December 2018 (UTC)
Not according to the version history. Sirtimmothybrentwood 01:57, 29 December 2018 (UTC).

Speed Fill Thing[edit source]

I tried to do the speed fill thing with the Glowing Hourglass but it doesn't seem to work anymore. First time I donated all 99 coins, I reset with the hourglass then I could only fill it with 5 before it jammed and each time I reset after it jams after 3 coins. --Anon

Was this using the fool so you only had to fight ultra greed once, or just using the chaos card + glowing hourglass? I used the chaos card (as I accidentally lost my fool card), and the jam rate hit 20% by around 180 coins. With the fixed rng I got a jam on every 5th coin at 20%. --PatchyKnowly (talk) 10:27, 22 November 2015 (UTC)
I did the Glowing Hourglass version. I did it again with Eden and Lazarus and it kept happening. One reset only let me put 5 in, the second and all future only let me put 3. And this was with my first Eden run which meant the Greed Machine had no jam%. And I don't know if it matters but I did use the Chaos Card on the Eden run, and even without it the Maachine kept jamming --Anon
They both use the Glowing Hourglass. Either way, I tested it myself with the fool the other day, and it's the same deal. At an educated guess, the jam rate is fixed RNG based on the seed of your run and the % of the machine, so if it's at 20% you're looking at a 5 coin jam on average, but you could roll poorly and get it jamming on the first coin every time. --PatchyKnowly (talk) 22:08, 23 November 2015 (UTC)

Percentage to Jam[edit source]

The percentage at which the greed machine can jam is dynamic. I started a character that had 0% chance to jam and after donating it went up to 1%. The machine jammed before I could donate the remainder of my coins. (I had never run this character on greed so it was a true 0%) --Anon 10 Decemeber 2015

Infinite Money with D20[edit source]

I do not understand the D20 method. So, to get infinite stuff, you need to increase it in some way. The D20 tough just changes it, and doesn't duplicate it or so. The only way to increase the amount of items I see is by getting a lot of chests, with a lot of stuff in them. But this seems inconsistent (?). Either way, the guidelines should state what I actually pick up and what I reroll. --Anon

Please sign your posts. I've updated the section to make it easier to understand. --Zamie (talk) 12:37, 14 December 2015 (UTC)
Thanks, it's more clear now. I wasn't sure if enough chests would spawn that give enough new items. --Tom852 (talk) 14:02, 14 December 2015 (UTC)

Too many items crashing[edit source]

As of December 19, 2015, floor items in rooms are depopulated if too many try to spawn. I haven't had any crashing even though floors have been filled with items and I repeatedly Jura the room. It might be different for the largest rooms, but I've used sackhead and jura to fill those rooms, and lost some trinkets in the depopulating process. Sidenote: It's kind of interesting watching coins (and other things). If they're on the floor arranged, when you clone them they stay arranged and can stack, at least a few at a item. A bomb kicks on their physics and they cram the floor. 09:16, 19 December 2015 (UTC)