https://bindingofisaacrebirth.fandom.com/wiki/Talk:Hidden_Attributes?feed=atom&action=history
Talk:Hidden Attributes - Revision history
2024-03-19T10:20:21Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://bindingofisaacrebirth.fandom.com/wiki/Talk:Hidden_Attributes?diff=284222&oldid=prev
Buurazu: /* Tear Height */ new section
2021-12-21T05:44:25Z
<p><span dir="auto"><span class="autocomment">Tear Height: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>? are undetermined. Can't seem to locate *why* Blister knocks back more than Pisces/8-inch, still. Buddy in a Box seems to just grab some random tear flags, which explains why they can spawn lucky pennies on hit etc. [[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 19:15, 15 February 2019 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>? are undetermined. Can't seem to locate *why* Blister knocks back more than Pisces/8-inch, still. Buddy in a Box seems to just grab some random tear flags, which explains why they can spawn lucky pennies on hit etc. [[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 19:15, 15 February 2019 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I've done a lot of testing and found that all the "Tear Height" stat changes are nonexistent in Repentance's new tile-based Range system, except for Number One (-18 pixels of Tear Height, for pee visuals) and Tape Worm (2x Tear Height, erroneously left in from AB+). But neither of these have much of an effect on Range. The game calculates an initial Tear Falling Speed using Tear Height, Shot Speed, and Tear Falling Acceleration (for Ipecac tears) that will make the tear go the number of tiles it needs to.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Example of Number One / normal / all 3 Tape Worm tear heights: https://www.youtube.com/watch?v=CYAM33h1h80</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Also, in AB+, the Tear Height stat is entirely misnamed. The relevant variables you can check on the player are TearHeight and TearFallingSpeed. The Range stat equals Tear Height (which is just how high the tear's initial position is; really high range makes tears come out from above the player sprite entirely), and the "tear height" listed on the wiki is actually Tear Falling Speed (starts at 0; higher values mean tears initially move upwards when shot). But I don't really know what to do about the wrong term being used for years. Tear Height is so established for this stat...</div></td>
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Buurazu
https://bindingofisaacrebirth.fandom.com/wiki/Talk:Hidden_Attributes?diff=193612&oldid=prev
Frionil: /* Tear flags */
2019-02-16T14:15:38Z
<p><span dir="auto"><span class="autocomment">Tear flags</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Writing these down here since I'm not canny enough with cheat engine to locate the memory addresses for various tear flags automatically, so it's easier to find them when I can craft a combo to search for:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>ADDR flags0 <ins style="font-weight: bold; text-decoration: none;">h??? orpK mErf BCan GNAI ?wMR LpFt sHPS</ins></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>ADDR+4 flags1 <del style="font-weight: bold; text-decoration: none;">00000000Z0J000c0000o000000000000</del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>ADDR+4 flags1 <ins style="font-weight: bold; text-decoration: none;">???V ?T&b ZlJe £dcU Dngo y€.? i$YO X??!</ins></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>S = spectral</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>S = spectral<ins style="font-weight: bold; text-decoration: none;">, P = piercing, H = homing, s = slow</ins></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>t = poison, F = petriFy, p = parasite, L = lump of coal</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>R = my reflection, M = polypheMus piercing, w = wiggle worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>t = poison</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I = ipecac explosive, A = chArm, N = coNfusion, G = spawn full hearts on kill (Gimpy style)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>p = parasite</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>n = tiNy planet curve, a = anti-grav, C = cricket's body, B = ruBber cement</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>f = fear, r = pRoptosis fade, E = fire + Explosive, m = strange attractor Magnetic</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>K = knockback, p = pulse worm, r = ring worm, o = flat wOrm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I = ipecac</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>C = cricket's body</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>K = knockback</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>p = pulse worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>r = ring worm</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>h = hook worm</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>h = hook worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! = godhead aura!, X = eXplosivo</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>c = compound fracture</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>O = cOntinuum (needs spectral to work), Y = holY light, $ = random coins on hit, i = black hearts on kill (serpent's kIss style, but no poison)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>o = ouroboros worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>. = shrink, € = pennies on hit (h€ad of the keeper), y = mYsterious liquid</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>J = jacob's ladder</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>o = ouroboros worm, g = Glaucoma confusion, n = siNus infection, D = parasitoiD</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Z = tech 0</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>b = pop! Bouncy, & = lachryphagy, T = Trisagion</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>V = hoVer (uncontrollable ludovico)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Zeroes</del> are <del style="font-weight: bold; text-decoration: none;">untested for now</del>. Can't seem to locate *why* Blister knocks back more than Pisces/8-inch, still. [[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 19:15, 15 February 2019 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">?</ins> are <ins style="font-weight: bold; text-decoration: none;">undetermined</ins>. Can't seem to locate *why* Blister knocks back more than Pisces/8-inch, still<ins style="font-weight: bold; text-decoration: none;">. Buddy in a Box seems to just grab some random tear flags, which explains why they can spawn lucky pennies on hit etc</ins>. [[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 19:15, 15 February 2019 (UTC)</div></td>
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Frionil
https://bindingofisaacrebirth.fandom.com/wiki/Talk:Hidden_Attributes?diff=193602&oldid=prev
Frionil: hunting down knockback
2019-02-15T19:15:44Z
<p>hunting down knockback</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:15, 15 February 2019</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cricket's head does nothing</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Cricket's head does nothing</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The testing on Flat Worm was a bit uncertain, so I wouldn't be surprised if there actually is no direct extra knockback and instead tear size affects it; flat worm's effect is also nullified by piercing unlike the rest. Cricket's head seems to have no effect (and the tear size increase is consistent with anything else that gives you equal damage) -[[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 11:38, 16 January 2019 (UTC)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The testing on Flat Worm was a bit uncertain, so I wouldn't be surprised if there actually is no direct extra knockback and instead tear size affects it; flat worm's effect is also nullified by piercing unlike the rest. Cricket's head seems to have no effect (and the tear size increase is consistent with anything else that gives you equal damage) -[[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 11:38, 16 January 2019 (UTC)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Tear flags ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Writing these down here since I'm not canny enough with cheat engine to locate the memory addresses for various tear flags automatically, so it's easier to find them when I can craft a combo to search for:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><pre></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>ADDR flags0 h0000rpK00000C00000I0w0R0p0t00PS</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>S = spectral</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>P = piercing</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>t = poison</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>p = parasite</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>R = my reflection</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>w = wiggle worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I = ipecac</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>C = cricket's body</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>K = knockback</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>p = pulse worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>r = ring worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>h = hook worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>c = compound fracture</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>o = ouroboros worm</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>J = jacob's ladder</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Z = tech 0</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></pre></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Zeroes are untested for now. Can't seem to locate *why* Blister knocks back more than Pisces/8-inch, still. [[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 19:15, 15 February 2019 (UTC)</div></td>
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Frionil
https://bindingofisaacrebirth.fandom.com/wiki/Talk:Hidden_Attributes?diff=192205&oldid=prev
Frionil: notes on knockback testing
2019-01-16T11:38:30Z
<p>notes on knockback testing</p>
<p><b>New page</b></p><div>== Knockback ==<br />
Testing knockback is kind of tricky and I didn't feel like trying to use Cheat Engine to see if there's an easy-to-trace knockback stat to follow, so the things I could tell are:<br />
* Pisces and 8 Inch Nails are equal in knockback<br />
* Blister is stronger<br />
* Only one boost applies, the highest one<br />
* Cricket's head does nothing<br />
The testing on Flat Worm was a bit uncertain, so I wouldn't be surprised if there actually is no direct extra knockback and instead tear size affects it; flat worm's effect is also nullified by piercing unlike the rest. Cricket's head seems to have no effect (and the tear size increase is consistent with anything else that gives you equal damage) -[[User:Frionil|Frionil]] ([[User talk:Frionil|talk]]) 11:38, 16 January 2019 (UTC)</div>
Frionil