Binding of Isaac: Rebirth Wiki
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<noinclude>{{context push | ana+ }}</noinclude>
 
== Player ==
 
== Player ==
 
=== Characters ===
 
=== Characters ===
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* Each copy takes up its own spot on the familiar line, but only the first one launches out. Respawning brains may end up stacking on top of each other.
 
* Each copy takes up its own spot on the familiar line, but only the first one launches out. Respawning brains may end up stacking on top of each other.
 
; {{i|Bomb Bag}}
 
; {{i|Bomb Bag}}
* Can drop a [[gold bomb]].
+
* Can drop a [[Golden Bomb]].
 
; {{i|Box}}
 
; {{i|Box}}
* Can drop a [[gold bomb]].
+
* Can drop a [[Golden Bomb]].
 
; {{i|Butt Bombs}}
 
; {{i|Butt Bombs}}
 
* Heals [[Brownie]], [[Dangle]], and [[Dingle]].
 
* Heals [[Brownie]], [[Dangle]], and [[Dingle]].
 
; {{i|Cain's Other Eye}}
 
; {{i|Cain's Other Eye}}
* Each tear deals Isaac's base damage.
+
* Each tear deals Isaac's tear damage.
 
; {{i|The Common Cold}}
 
; {{i|The Common Cold}}
 
* The poison hits twice, dealing a total of double Isaac's damage.
 
* The poison hits twice, dealing a total of double Isaac's damage.
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; {{i|The Virus}}
 
; {{i|The Virus}}
 
* Each poison hit deals damage equal to Isaac's tear damage instead of 4 or 6 damage.
 
* Each poison hit deals damage equal to Isaac's tear damage instead of 4 or 6 damage.
* Enemies killed after they have been inflicted with this type of poison have a 20% chance to drop [[black heart]]s.
+
* Enemies killed after they have been inflicted with this type of poison have a 20% chance to drop [[Black Heart]]s.
   
 
=== Trinkets ===
 
=== Trinkets ===
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* {{i|Epic Fetus}} + {{i|Telepathy for Dummies}} - Cursor slides towards enemies.
 
* {{i|Epic Fetus}} + {{i|Telepathy for Dummies}} - Cursor slides towards enemies.
 
* {{i|Fire Mind}} + {{i|Mysterious Liquid}} - When the Fire Mind tear explodes, a much larger pool of creep is left behind.
 
* {{i|Fire Mind}} + {{i|Mysterious Liquid}} - When the Fire Mind tear explodes, a much larger pool of creep is left behind.
* {{transf|Guppy}} + {{i|Guppy}} - Ipecac shots now spawn blue flies on hit, both direct and indirect.
+
* [[Guppy]] + {{i|Ipecac}} - Ipecac shots now spawn blue flies on hit, both direct and indirect.
 
* {{i|Holy Mantle}} + {{i|Stop Watch}} - Blocking damage with Holy Mantle triggers the Stop Watch effect.
 
* {{i|Holy Mantle}} + {{i|Stop Watch}} - Blocking damage with Holy Mantle triggers the Stop Watch effect.
 
* {{i|The Inner Eye}} + {{i|Mutant Spider}} - Shoots 7 tears instead of 3. No further decrease in fire rate.
 
* {{i|The Inner Eye}} + {{i|Mutant Spider}} - Shoots 7 tears instead of 3. No further decrease in fire rate.
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== Pickups ==
 
== Pickups ==
 
=== Bombs ===
 
=== Bombs ===
; [[Troll bomb]]
+
; [[Troll Bomb]]
 
* Troll Bombs are now given a random amount of time before exploding. Before that, they always exploded at a fixed time. This means that if two Troll Bombs spawn at the exact time right next to each other, there's a high chance one Troll Bomb will blow up before the other, sending that Troll Bomb sliding outwards a bit before exploding.
 
* Troll Bombs are now given a random amount of time before exploding. Before that, they always exploded at a fixed time. This means that if two Troll Bombs spawn at the exact time right next to each other, there's a high chance one Troll Bomb will blow up before the other, sending that Troll Bomb sliding outwards a bit before exploding.
   
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=== Rooms ===
 
=== Rooms ===
 
; [[Boss Room]]
 
; [[Boss Room]]
* Double Trouble boss rooms can now contain 2 bosses of different types. Additionally, they can appear as early as [[Chapter 1]].
+
* Double Trouble boss rooms can now contain 2 bosses of different types. Additionally, they can appear as early as [[chapter 1]].
   
 
; [[Arcade]]
 
; [[Arcade]]
* Can contain a [[Bedroom|bed]], a [[key master]] and 3 hanging dead [[shopkeeper]]s.
+
* Can contain a [[Bed]], a [[Key Master]] and 3 hanging dead [[Shopkeeper]]s.
 
* New layouts:
 
* New layouts:
 
[[File:Arcade 12.png|200px]][[File:Arcade 13.png|200px]][[File:Arcade 14.png|200px]][[File:Arcade 15.png|200px]]
 
[[File:Arcade 12.png|200px]][[File:Arcade 13.png|200px]][[File:Arcade 14.png|200px]][[File:Arcade 15.png|200px]]
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; [[Angel Room]]
 
; [[Angel Room]]
 
* Possible rewards found in the room include:
 
* Possible rewards found in the room include:
** 2 [[angel chest]]s
+
** 2 [[Eternal Chest]]s
** 1 [[eternal heart]], and 4 [[soul heart]]s behind [[key block]]s
+
** 1 [[Eternal Heart]], and 4 [[Soul Heart]]s behind [[Key Block]]s
 
** {{mode|greed}} 6 coins
 
** {{mode|greed}} 6 coins
** {{mode|greed}} 2 [[soul heart]]s and 1 [[gold heart]].
+
** {{mode|greed}} 2 [[Soul Heart]]s and 1 [[Gold Heart]].
 
* [[Urn]]s might spawn in the room.
 
* [[Urn]]s might spawn in the room.
* Killing Key [[key master]] and [[shell game beggar]] no longer applies the 25% bonus.
+
* Killing Key [[Key Master]] and [[Shell Game Beggar]] no longer applies the 25% bonus.
* Donating to a [[normal beggar]] until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
+
* Donating to a [[Beggar]] until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
* Donating to a [[Devil beggar]] until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
+
* Donating to a [[Devil Beggar]] until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
 
** If this coin flip succeeds, a Devil Room will be generated regardless of the above coin flips.
 
** If this coin flip succeeds, a Devil Room will be generated regardless of the above coin flips.
 
* "You feel blessed!" fortune in the [[Sacrifice Room]] of the current floor applies a bonus:
 
* "You feel blessed!" fortune in the [[Sacrifice Room]] of the current floor applies a bonus:
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** If both "You feel blessed!" fortunes appeared, the chance will be 65%.
 
** If both "You feel blessed!" fortunes appeared, the chance will be 65%.
 
* Angel Rooms that spawn after Isaac defeats Mom's Heart or It Lives will be normal Angel Rooms with items or pickups.
 
* Angel Rooms that spawn after Isaac defeats Mom's Heart or It Lives will be normal Angel Rooms with items or pickups.
* A [[troll bomb]] can sometimes appear behind the Angel Statue, blowing it up. If the Angel fights have been unlocked, this will begin the boss fight if the player is not careful or quick enough to move the bomb.
+
* A [[Troll Bomb]] can sometimes appear behind the Angel Statue, blowing it up. If the Angel fights have been unlocked, this will begin the boss fight if the player is not careful or quick enough to move the bomb.
   
 
; [[Bedroom]]
 
; [[Bedroom]]
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; [[Boss Rush]]
 
; [[Boss Rush]]
* There is a chance that there will only be 2 items to choose from. Additionally, items may be trapped behind [[Obstacles#Rocks|rocks]] or [[Obstacles#Spikes|spikes]]. Items may appear in the corners of the room instead of the center.
+
* There is a chance that there will only be 2 items to choose from. Additionally, items may be trapped behind [[rock]]s or [[spikes]]. Items may appear in the corners of the room instead of the center.
 
* All 15 waves are randomized. Each wave spawns two random bosses from the list. Each boss can only appear once per Boss Rush.
 
* All 15 waves are randomized. Each wave spawns two random bosses from the list. Each boss can only appear once per Boss Rush.
 
** [[Brownie]], [[Dangle]], [[Dark One]], [[Dingle]], 3x [[Gurglings]], [[Little Horn]], [[Mega Fatty]], [[Mega Maw]], [[Polycephalus]], [[Rag Man]], [[The Adversary]], [[The Cage]], [[The Forsaken]], [[The Frail]], [[The Gate]], [[The Haunt]], [[The Stain]], and 3x [[Turdlings]] can appear in the Boss Rush.
 
** [[Brownie]], [[Dangle]], [[Dark One]], [[Dingle]], 3x [[Gurglings]], [[Little Horn]], [[Mega Fatty]], [[Mega Maw]], [[Polycephalus]], [[Rag Man]], [[The Adversary]], [[The Cage]], [[The Forsaken]], [[The Frail]], [[The Gate]], [[The Haunt]], [[The Stain]], and 3x [[Turdlings]] can appear in the Boss Rush.
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; [[Curse Room]]
 
; [[Curse Room]]
* Can contain [[buttons]], [[cards]], [[runes]], [[Black Globin's Head]]s, [[Imp]]s, and/or [[Null]]s.
+
* Can contain [[Reward Plate]]s, [[card]]s, [[rune]]s, [[Black Globin's Head]]s, [[Imp]]s, and/or [[Null]]s.
   
 
; [[Challenge Room]]
 
; [[Challenge Room]]
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* Rewards are reworked:
 
* Rewards are reworked:
 
{| class="wikitable"
 
{| class="wikitable"
! Number of sacrifices on Current Floor
+
! style="width: 10em" | № of sacrifices on Current Floor
  +
! Chance
! Possible Rewards
 
  +
! Reward
|-
+
|-
| 1st/2nd
 
  +
| rowspan="2" | 1<sup>st</sup>/2<sup>nd</sup>
|
 
  +
| 50%
* 50% chance - Nothing
 
  +
| Nothing
* 50% chance - 1 [[Coins (Pickup)|Penny]]
 
|-
+
|-
| 3rd
+
| 50%
  +
| 1 [[Penny]]
|
 
 
|-
* 33% chance - Nothing
 
  +
| rowspan="2" | 3<sup>rd</sup>
* 67% chance - "You feel blessed!" (increased chance to receive an Angel Room over a Devil Room for the current floor; see [[Angel Room#Angel Room Generation Chance|Angel Room Generation Chance]])
 
  +
| 33%
** This does not increase the chance of receiving a Devil/Angel room after defeating a boss; it only increases the chance of getting an Angel Room over a Devil Room.
 
  +
| Nothing
** This can cause an Angel Room to spawn even if you have already taken a deal with the devil.
 
 
|-
** Note that this is less of a modifier than the "You feel blessed!" effect below.
 
  +
| 67%
|-
 
 
| "You feel blessed!" (increased [[Angel Room#Angel Room Generation Chance|chance to receive an Angel Room over a Devil Room for the current floor]])
| 4th
 
 
* Does not increase the chance of a Devil/Angel room after defeating a boss, only the chance of getting an Angel Room over a Devil Room.
|
 
 
* Can cause an Angel Room to spawn even if you already took a deal with the devil.
* 50% chance - Nothing
 
 
* Less of a modifier than the "You feel blessed!" effect below.
* 50% chance - 1 random [[chest]]
 
 
|-
** The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.
 
  +
| rowspan="2" | 4<sup>th</sup>
|-
 
| 5th
+
| 50%
  +
| Nothing
|
 
 
|-
* 33% chance - 3 [[penny|pennies]]
 
  +
| 50%
** These coins do not have a chance to spawn as a nickel or a dime.
 
 
| 1 random [[chest]] (The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.)
* 67% chance - "You feel blessed!" (increased chance to receive an Angel Room over a Devil Room for the current floor; see [[Angel Room#Angel Room Generation Chance|Angel Room Generation Chance]])
 
 
|-
** This does not increase the chance of receiving a Devil/Angel room after defeating a boss; it only increases the chance of getting an Angel Room over a Devil Room.
 
  +
| rowspan="2" | 5<sup>th</sup>
** This can cause an Angel Room to spawn even if you have already taken a deal with the devil.
 
  +
| 33%
** Note that this is more of a modifier than the "You feel blessed!" effect above.
 
 
| 3 [[Penny|Pennies]] (These coins do not have a chance to spawn as a nickel or a dime.)
|-
 
 
|-
| 6th
 
  +
| 67%
|
 
  +
| You feel blessed!" (Same conditions as 3<sup>rd</sup> sacrifice but a stronger modifier.)
* 33% chance - Teleport to the Devil/Angel Room.
 
 
|-
** If the Devil/Angel Room of the floor has not been entered yet, an Angel Room will be guaranteed to spawn (even if you have already taken a Devil Deal).
 
  +
| rowspan="2" | 6<sup>th</sup>
* 67% chance - 1 random [[chest]]
 
  +
| 33%
** The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.
 
 
| Teleport to the Devil/Angel Room. (If the floor's Devil/Angel Room has not been entered yet, an Angel Room is guaranteed to spawn even if you already took a Devil Deal.)
|-
 
 
|-
|7th
 
  +
| 67%
|
 
 
| 1 random [[chest]] (The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.)
* 33% chance - 1 random [[Angel Room (Item Pool)|Angel Room]] pedestal item.
 
 
|-
* 67% chance - 1 [[soul heart]]
 
  +
| rowspan="2" | 7<sup>th</sup>
|-
 
  +
| 33%
|8th
 
 
| 1 random [[Angel Room (Item Pool)|Angel Room]] pedestal item.
|
 
  +
|-
* 100% chance - 6 [[Troll bomb]]s
 
  +
| 67%
|-
 
  +
| 1 [[Soul Heart]]
|9th
 
|
+
|-
  +
| 8<sup>th</sup>
* 100% chance - [[Uriel]] battle
 
  +
| 100%
|-
 
 
| 6 [[Troll Bomb]]s
|10th
 
|
+
|-
  +
| 9<sup>th</sup>
* 50% chance - 7 soul hearts
 
  +
| 100%
* 50% chance - 30 pennies
 
 
| [[Uriel]] battle
|-
 
  +
|-
|11th
 
  +
| rowspan="2" | 10<sup>th</sup>
|
 
  +
| 50%
* 100% chance - [[Gabriel]] battle
 
  +
| 7 Soul Hearts
|-
 
  +
|-
|12th and onwards
 
  +
| 50%
|
 
  +
| 30 Pennies
* 50% chance - Nothing
 
  +
|-
* 50% chance - Teleport directly to the [[Dark Room]]
 
  +
| 11<sup>th</sup>
|}
 
  +
| 100%
 
| [[Gabriel]] battle
  +
|-
  +
| rowspan="2" | 12<sup>th</sup> and onwards
  +
| 50%
  +
| Nothing
  +
|-
  +
| 50%
 
| Teleport directly to the [[Dark Room]]
 
|}
 
* Losing red hearts due to the spikes will reduce the chance for a [[Devil Room]] to appear.
 
* Losing red hearts due to the spikes will reduce the chance for a [[Devil Room]] to appear.
 
* The amount of luck that the player has does not affect the payout probabilities.
 
* The amount of luck that the player has does not affect the payout probabilities.
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; [[Secret Room]]
 
; [[Secret Room]]
* Can contain 2 [[reward plate]]s.
+
* Can contain 2 [[Reward Plate]]s.
   
 
; [[Shop]]
 
; [[Shop]]
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; [[Super Secret Room]]
 
; [[Super Secret Room]]
* The [[Dark Room]] theme contains 4 [[Null]]s and 6 [[pill]]s or [[rune]]s instead of 1 [[black heart]].
+
* The [[Dark Room]] theme contains 4 [[Null]]s and 6 [[pill]]s or [[rune]]s instead of 1 [[Black Heart]].
 
* New themes:
 
* New themes:
** Burning Basement: 2 [[stone chest]]s, a [[shopkeeper]], 3 [[TNT]], and [[fireplace]]s, including [[red fireplace]]s.
+
** Burning Basement: 2 [[Bomb Chest]]s, a [[Shopkeeper]], 3 [[TNT]], and [[Fire Place]]s, including [[Red Fire Place]]s.
 
** Flooded Caves: [[black poop]] and [[spikes]].
 
** Flooded Caves: [[black poop]] and [[spikes]].
** Library: 1 [[black heart]].
+
** Library: 1 [[Black Heart]].
 
** I AM ERROR: A [[Mom's Hand]], random pickups, [[chest]]s, [[card]]s, and [[trinket]]s.
 
** I AM ERROR: A [[Mom's Hand]], random pickups, [[chest]]s, [[card]]s, and [[trinket]]s.
   
 
; [[Treasure Room]]
 
; [[Treasure Room]]
 
* There's a rare chance that a treasure room might contains two items to choose from, only one of which can be taken.
 
* There's a rare chance that a treasure room might contains two items to choose from, only one of which can be taken.
* Treasure rooms may also contain a [[restock box]], allowing Isaac to re-roll offered items if he has coins or bombs.
+
* Treasure rooms may also contain a [[Restock Machine]], allowing Isaac to re-roll offered items if he has coins or bombs.
 
* New layouts:
 
* New layouts:
 
[[File:Treasure Room 13.png|200px]][[File:Treasure Room 14.png|200px]][[File:Treasure Room 15.png|200px]][[File:Treasure Room 16.png|200px]][[File:Treasure Room 17.png|200px]][[File:Treasure Room 18.png|200px]][[File:Treasure Room 19.png|200px]][[File:Treasure Room 20.png|200px]][[File:Treasure Room 21.png|200px]][[File:Treasure Room 22.png|200px]][[File:Treasure Room 23.png|200px]][[File:Treasure Room 26.png|200px]][[File:Treasure Room 27.png|200px]][[File:Treasure Room 28.png|200px]][[File:Treasure Room 31.png|200px]][[File:Treasure Room 32.png|200px]][[File:Treasure Room 33.png|200px]][[File:Treasure Room 34.png|200px]][[File:Treasure Room 35.png|200px]][[File:Treasure Room 36.png|200px]][[File:Treasure Room 37.png|200px]][[File:Treasure Room 38.png|200px]][[File:Treasure Room 39.png|200px]][[File:Treasure Room 24.png|102px]][[File:Treasure Room 30.png|102px]][[File:Treasure Room 25.png|200px]][[File:Treasure Room 29.png|200px]]
 
[[File:Treasure Room 13.png|200px]][[File:Treasure Room 14.png|200px]][[File:Treasure Room 15.png|200px]][[File:Treasure Room 16.png|200px]][[File:Treasure Room 17.png|200px]][[File:Treasure Room 18.png|200px]][[File:Treasure Room 19.png|200px]][[File:Treasure Room 20.png|200px]][[File:Treasure Room 21.png|200px]][[File:Treasure Room 22.png|200px]][[File:Treasure Room 23.png|200px]][[File:Treasure Room 26.png|200px]][[File:Treasure Room 27.png|200px]][[File:Treasure Room 28.png|200px]][[File:Treasure Room 31.png|200px]][[File:Treasure Room 32.png|200px]][[File:Treasure Room 33.png|200px]][[File:Treasure Room 34.png|200px]][[File:Treasure Room 35.png|200px]][[File:Treasure Room 36.png|200px]][[File:Treasure Room 37.png|200px]][[File:Treasure Room 38.png|200px]][[File:Treasure Room 39.png|200px]][[File:Treasure Room 24.png|102px]][[File:Treasure Room 30.png|102px]][[File:Treasure Room 25.png|200px]][[File:Treasure Room 29.png|200px]]
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* When not having red hearts in [[Devil Room]], the price of items switches to soul hearts.
 
* When not having red hearts in [[Devil Room]], the price of items switches to soul hearts.
 
* [[Krampus]] has a new attack pattern.
 
* [[Krampus]] has a new attack pattern.
*The floor icons on the stage transition sprites are updated; instead of being large rectangles with the unknown ones being grey, the sprites feature a much thinner and more detailed border with the unknown floors being represented by a closed trap door.
+
* The floor icons on the stage transition sprites are updated; instead of being large rectangles with the unknown ones being grey, the sprites feature a much thinner and more detailed border with the unknown floors being represented by a closed trap door.

Revision as of 00:36, 21 July 2020

Player

Characters

Azazel
  • His mini-brimstone's range can be increased with range up items or pills.
The Lost

Items

Activated Collectibles

Collectible Bob's Rotten Head iconBob's Rotten Head
  • The head deals 3 times Isaac's tear damage as poison over time instead of either 6 or 8 points.
Collectible The Book of Belial iconThe Book of Belial
  • Increases the chance to open the Devil Room or Angel Room by 12.5% after killing a boss while holding it instead of guaranteeing it.
Collectible Book of Revelations iconBook of Revelations
  • Increases chance for a Devil/Angel Room Door to open by 17.5% instead of 35%.
Collectible Butter Bean iconButter Bean
  • Knocks back enemy shots.
Collectible Crack the Sky iconCrack the Sky
  • The beams have a high chance to directly target enemies.
Collectible D4 iconD4
  • Previously held items are removed from the pause menu.
Collectible The D6 iconThe D6
  • Reroll an item after defeating The Fallen no longer replace the Devil Room item he drops to a random item from the normal boss item pool.
Collectible D10 Rebirth iconD10
  • Fly enemies are only rerolled into other fly enemies.
  • Red flies can't be rerolled anymore (even though enemies can be rerolled into them).
Collectible Flush! iconFlush!
  • Floods the whole room with water.
  • Flushes all poop-related enemies and bosses away.
  • The ladders are covered in water but the walls are not when used inside a crawl space.
Collectible Guppy's Paw iconGuppy's Paw
  • Can no longer be used without red heart containers.
Collectible Head of Krampus iconHead of Krampus
  • Has a 50% chance to rotate all beams around the player 90 degrees, similar to Krampus' second Brimstone attack.
Collectible The Jar Afterbirth iconThe Jar
  • Sprite changed.
Collectible Monstro's Tooth iconMonstro's Tooth
  • Does not affect if Monstro is in the room the item is used in.
Collectible The Poop iconThe Poop
  • Knocks back enemy shots.
Collectible Scissors iconScissors
  • Its recharge time is 2 rooms instead of 6 rooms.
Collectible Undefined iconUndefined
  • Dark Room can no longer be cleared repeatedly.

Passive Collectibles

Collectible 20 20 Afterbirth icon20/20
  • Sprite changed.
Collectible 3 Dollar Bill icon3 Dollar Bill
  • The type of randomized tear changes every 2–3 seconds. The item appears to select two tear effects at once, perhaps staggering the times at which each of those effects change.
  • If a run is quit, and then continued, 3 Dollar Bill will keep tear effects for the current room.
Collectible Abel iconAbel
  • Shoots tears towards Isaac regardless of which direction Isaac is shooting.
Collectible Ball of Bandages iconBall of Bandages
  • Blocks enemy shots.
Collectible Bob's Brain iconBob's Brain
  • Bob's Brain is fired directly from where it is located in the chain of familiars behind Isaac, making aiming it slightly more difficult.
  • Each copy takes up its own spot on the familiar line, but only the first one launches out. Respawning brains may end up stacking on top of each other.
Collectible Bomb Bag iconBomb Bag
Collectible Box Rebirth iconBox
Collectible Butt Bombs iconButt Bombs
Collectible Cain's Other Eye iconCain's Other Eye
  • Each tear deals Isaac's tear damage.
Collectible The Common Cold iconThe Common Cold
  • The poison hits twice, dealing a total of double Isaac's damage.
Collectible Dr. Fetus Rebirth iconDr. Fetus
  • Each bomb deals 5 times the character's normal tear damage instead of 3, plus a flat 30 damage. The flat 30 is not affected by damage multipliers.
Collectible Fire Mind iconFire Mind
  • Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.
Collectible Isaac's Heart iconIsaac's Heart
  • Brimstone shots damage the heart.
Collectible Leo iconLeo
  • Nullifies effects of One Makes You Small pills, One Makes You Larger pills, and other items that decrease the size of Isaac, such as Caffeine Pill.
Collectible Lost Contact Rebirth iconLost Contact
  • Gives a shield to familiar's tears.
Collectible Lord of the Pit Rebirth iconLord of the Pit
  • Speed boost is applied immediately.
Collectible Mom's Contacts Rebirth iconMom's Contacts
  • Range and tears height buffs are applied immediately.
Collectible Mom's Knife Rebirth iconMom's Knife
  • If picked up twice in the same run, two knives are fired at once.
Collectible Punching Bag iconPunching Bag
  • Dies after taking too much damage and then respawns after a long time. Exiting and continuing the run will cause it to reappear right away.
  • Dies instantly by enemies' beam-type attacks, such as Uriel's and Gabriel's beam. This also includes enemies' Technology lasers such as Eye and Camillo Jr..
  • Reappears instantly each time a familiar or orbital item is picked up.
Collectible Scorpio iconScorpio
  • The poison hits twice, dealing a total of double Isaac's damage.
Collectible Steam Sale iconSteam Sale
  • Having multiple Steam Sales reduces all shop prices to 0 coins.
  • Causes the Deals with the Devil not to convert the heart-type automatically.
Collectible Stop Watch iconStop Watch
  • The slow is only applied after the player is hit.
Collectible Strange Attractor Rebirth iconStrange Attractor
  • Isaac's bombs are magnetically attracted to the player character's tears.
Collectible Tech.5 Rebirth iconTech.5
Collectible The Virus iconThe Virus
  • Each poison hit deals damage equal to Isaac's tear damage instead of 4 or 6 damage.
  • Enemies killed after they have been inflicted with this type of poison have a 20% chance to drop Black Hearts.

Trinkets

Match StickMatch Stick
  • Can replace the Tick.
Missing PosterMissing Poster
  • No longer displays a particular puzzle piece on the last will screen if Isaac dies in a Sacrifice Room while holding it.
  • Dying in a Sacrifice Room while holding it unlock The Lost, regardless of the current character.
    • If The Lost was already unlocked, Isaac will be revived as The Lost and Missing Poster will be consumed.
    • If the player's character is already The Lost, he will be revived in the previous room and Missing Poster will be consumed.
Mysterious PaperMysterious Paper
TickTick

Interactions

Pickups

Bombs

Troll Bomb
  • Troll Bombs are now given a random amount of time before exploding. Before that, they always exploded at a fixed time. This means that if two Troll Bombs spawn at the exact time right next to each other, there's a high chance one Troll Bomb will blow up before the other, sending that Troll Bomb sliding outwards a bit before exploding.

Entities

Monsters

Bony
  • Only leaves behind bones when killed.

Environment

Rooms

Boss Room
  • Double Trouble boss rooms can now contain 2 bosses of different types. Additionally, they can appear as early as chapter 1.
Arcade

Arcade 12Arcade 13Arcade 14Arcade 15

Angel Room
  • Possible rewards found in the room include:
  • Urns might spawn in the room.
  • Killing Key Key Master and Shell Game Beggar no longer applies the 25% bonus.
  • Donating to a Beggar until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
  • Donating to a Devil Beggar until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
    • If this coin flip succeeds, a Devil Room will be generated regardless of the above coin flips.
  • "You feel blessed!" fortune in the Sacrifice Room of the current floor applies a bonus:
    • If the "You feel blessed!" fortune appeared on the 3rd sacrifice, the chance will be 15%.
    • If the "You feel blessed!" fortune appeared on the 5th sacrifice, the chance will be 50%.
    • If both "You feel blessed!" fortunes appeared, the chance will be 65%.
  • Angel Rooms that spawn after Isaac defeats Mom's Heart or It Lives will be normal Angel Rooms with items or pickups.
  • A Troll Bomb can sometimes appear behind the Angel Statue, blowing it up. If the Angel fights have been unlocked, this will begin the boss fight if the player is not careful or quick enough to move the bomb.
Bedroom
  • The clean bedroom occasionally has two clean beds instead of one.
  • The trapdoor in a dirty bedroom has a chance to lead to a Crawl Space.
  • Occasionally, one Rag Man will spawn inside the dirty bedroom.
Boss Rush

Boss Rush 2Boss Rush 3Boss Rush 4Boss Rush 5

  • If a sack spawns for whatever reason, picking it up will start the Boss Rush. The player can still pick up one of the pedestal items.
Black Market
  • Black Market can no longer be accessed in The Chest and The Dark Room, and therefore cannot be used to collect more items.
Curse Room
Challenge Room
  • The three waves appear in random orders rather than the original orders.
Sacrifice Room
  • The payouts only depend on the number of sacrifices made. The number of sacrifices is reset to 0 when the player goes to the next floor.
  • Rewards are reworked:
№ of sacrifices on Current Floor Chance Reward
1st/2nd 50% Nothing
50% 1 Penny
3rd 33% Nothing
67% "You feel blessed!" (increased chance to receive an Angel Room over a Devil Room for the current floor)
  • Does not increase the chance of a Devil/Angel room after defeating a boss, only the chance of getting an Angel Room over a Devil Room.
  • Can cause an Angel Room to spawn even if you already took a deal with the devil.
  • Less of a modifier than the "You feel blessed!" effect below.
4th 50% Nothing
50% 1 random chest (The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.)
5th 33% 3 Pennies (These coins do not have a chance to spawn as a nickel or a dime.)
67% You feel blessed!" (Same conditions as 3rd sacrifice but a stronger modifier.)
6th 33% Teleport to the Devil/Angel Room. (If the floor's Devil/Angel Room has not been entered yet, an Angel Room is guaranteed to spawn — even if you already took a Devil Deal.)
67% 1 random chest (The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.)
7th 33% 1 random Angel Room pedestal item.
67% 1 Soul Heart
8th 100% 6 Troll Bombs
9th 100% Uriel battle
10th 50% 7 Soul Hearts
50% 30 Pennies
11th 100% Gabriel battle
12th and onwards 50% Nothing
50% Teleport directly to the Dark Room
  • Losing red hearts due to the spikes will reduce the chance for a Devil Room to appear.
  • The amount of luck that the player has does not affect the payout probabilities.
  • Angels are normally able to fly over spikes, but will take damage from sacrifice room spikes.
  • New layouts:

Sacrifice Room 2Sacrifice Room 3Sacrifice Room 4Sacrifice Room 5

Secret Room
Shop
  • There is a small chance when you bomb the Shopkeeper that they can turn into Greed and start attacking you.
Super Secret Room
Treasure Room
  • There's a rare chance that a treasure room might contains two items to choose from, only one of which can be taken.
  • Treasure rooms may also contain a Restock Machine, allowing Isaac to re-roll offered items if he has coins or bombs.
  • New layouts:

Treasure Room 13Treasure Room 14Treasure Room 15Treasure Room 16Treasure Room 17Treasure Room 18Treasure Room 19Treasure Room 20Treasure Room 21Treasure Room 22Treasure Room 23Treasure Room 26Treasure Room 27Treasure Room 28Treasure Room 31Treasure Room 32Treasure Room 33Treasure Room 34Treasure Room 35Treasure Room 36Treasure Room 37Treasure Room 38Treasure Room 39Treasure Room 24Treasure Room 30Treasure Room 25Treasure Room 29

Other

  • When not having red hearts in Devil Room, the price of items switches to soul hearts.
  • Krampus has a new attack pattern.
  • The floor icons on the stage transition sprites are updated; instead of being large rectangles with the unknown ones being grey, the sprites feature a much thinner and more detailed border with the unknown floors being represented by a closed trap door.