Binding of Isaac: Rebirth Wiki
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Player

Characters

Azazel
  • His mini-brimstone's range can be increased with range up items or pills.
The Lost
  • He is unlocked by dying in a Sacrifice Room while holding Error: The given collectible ("Missing Poster") does not exist..

Items

Activated Collectibles

Collectible Bob's Rotten Head iconBob's Rotten Head
  • The head deals 3 times Isaac's tear damage as poison over time instead of either 6 or 8 points.
Collectible The Book of Belial iconThe Book of Belial
  • Increases the chance to open the Devil Room or Angel Room by 12.5% after killing a boss while holding it instead of guaranting it.
Collectible Book of Revelations iconBook of Revelations
  • Increases chance for a Devil/Angel Room Door to open by 17.5% instead of 35%.
Collectible Butter Bean iconButter Bean
  • Knocks back enemy shots.
Collectible Crack the Sky iconCrack the Sky
  • The beams have a high chance to directly target enemies.
Collectible D4 iconD4
  • Previously held items are removed from the pause menu.
Collectible The D6 iconThe D6
  • Reroll an item after defeating The Fallen no longer replace the Devil Room item he drops to a random item from the normal boss item pool.
Collectible D10 iconD10
  • Fly enemies are only rerolled into other fly enemies.
  • Red flies can't be rerolled anymore (even though enemies can be rerolled into them).
Collectible Flush! iconFlush!
  • Floods the whole room with water.
  • Flushes all poop-related enemies and bosses away.
  • The ladders are covered in water but the walls are not when used inside a crawl space.
Collectible Guppy's Paw iconGuppy's Paw
  • Can no longer be used without red heart containers.
Collectible Head of Krampus iconHead of Krampus
  • Has a 50% chance to rotate all beams around the player 90 degrees, similar to Krampus' second Brimstone attack.
Collectible The Jar iconThe Jar
  • Sprite changed.
Collectible Monstro's Tooth iconMonstro's Tooth
  • Has no effect if Monstro is in the room the item is used in.
Collectible The Poop iconThe Poop
  • Knocks back enemy shots.
Collectible Scissors iconScissors
  • Its recharge time is 2 rooms instead of 6 rooms.
Collectible Undefined iconUndefined
  • Dark Room can no longer be cleared repeatedly.

Passive Collectibles

Collectible 20 20 icon20/20
  • Sprite changed.
Collectible 3 Dollar Bill icon3 Dollar Bill
  • The type of randomized tear changes every 2-3 seconds. The item appears to select two tear effects at once, perhaps staggering the times at which each of those effects change.
  • If a run is quit, and then continued, 3 Dollar Bill will keep tear effects for the current room.
Collectible Abel iconAbel
  • Shoots tears towards Isaac regardless of which direction Isaac is shooting.
Collectible Ball of Bandages iconBall of Bandages
  • Blocks enemy shots.
Collectible Bob's Brain iconBob's Brain
  • Bob's Brain is fired directly from where it is located in the chain of familiars behind Isaac, making aiming it slightly more difficult.
  • Each copy takes up its own spot on the familiar line, but only the first one launches out. Respawning brains may end up stacking on top of each other.
Collectible Bomb Bag iconBomb Bag
Collectible Box iconBox
Collectible Butt Bombs iconButt Bombs
Collectible Cain's Other Eye iconCain's Other Eye
  • Each tear deals Isaac's base damage.
Collectible The Common Cold iconThe Common Cold
  • The poison hits twice, dealing a total of double Isaac's damage.
Collectible Dr. Fetus iconDr. Fetus
  • Each bomb deals 5 times the character's normal tear damage instead of 3, plus a flat 30 damage. The flat 30 is not affected by damage multipliers.
Collectible Fire Mind iconFire Mind
  • Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.
Collectible Isaac's Heart iconIsaac's Heart
  • Brimstone shots damage the heart.
Collectible Leo iconLeo
  • Nullifies effects of One Makes You Small pills, One Makes You Larger pills, and other items which decrease size, such as Caffeine Pill.
Collectible Lost Contact iconLost Contact
  • Gives a shield to familiar's tears.
Collectible Lord of the Pit iconLord of the Pit
  • Speed boost is applied immediately.
Collectible Mom's Contacts iconMom's Contacts
  • Range and tears height buffs are applied immediately.
Collectible Mom's Knife iconMom's Knife
  • If picked up twice in the same run, two knives are fired at once.
Collectible Punching Bag iconPunching Bag
  • Dies after taking too much damage and then respawns after a long period of time. Exiting and continuing the run will cause it to reappear right away.
  • Dies instantly by enemies' beam-type attacks, such as Uriel's and Gabriel's beam. This also includes enemies' Technology lasers such as Eye and Camillo Jr..
  • Reappears instantly each time a familiar or orbital item is picked up.
Collectible Scorpio iconScorpio
  • The poison hits twice, dealing a total of double Isaac's damage.
Collectible Steam Sale iconSteam Sale
  • Having multiple Steam Sales reduces all shop prices to 0 coins.
  • Causes the Deals with the Devil not to convert the heart type automatically.
Collectible Stop Watch iconStop Watch
  • The slow is only applied after the player is hit.
Collectible Strange Attractor iconStrange Attractor
  • Isaac's bombs are magnetically attracted to the player character's tears.
Collectible Tech.5 iconTech.5
Collectible The Virus iconThe Virus
  • Each poison hit deals damage equal to Isaac's tear damage instead of 4 or 6 damage.
  • Enemies killed after they have been inflicted with this type of poison have a 20% chance to drop black hearts.

Trinkets

Error: The given collectible ("Match Stick") does not exist.
  • Can replace the Tick.
Error: The given collectible ("Missing Poster") does not exist.
  • No longer displays a particular puzzle piece on the last will screen if Isaac dies in a Sacrifice Room while holding it.
  • Dying in a Sacrifice Room while holding it unlock The Lost, regardless of current character.
    • If The Lost was already unlocked, Isaac will be revived as The Lost and Missing Poster will be consumed.
    • If the player's character is already The Lost, he will be revived in the previous room and Missing Poster will be consumed.
Error: The given collectible ("Mysterious Paper") does not exist.
Error: The given collectible ("Tick") does not exist.

Interactions

  • Collectible 20 20 icon20/20 + Collectible Brimstone iconBrimstone - Two brimstone shots are fired, without an increase in charge time.
  • Collectible 20 20 icon20/20 + Collectible Epic Fetus iconEpic Fetus - Makes two missiles drop one after the other.
  • Collectible 20 20 icon20/20 + Collectible The Inner Eye iconThe Inner Eye - 5 shots are fired with the normal decrease in fire rate instead of 3.
  • Collectible 20 20 icon20/20 + Collectible Mom's Knife iconMom's Knife - Two knives are now thrown instead of one.
  • Collectible 20 20 icon20/20 + Collectible Mutant Spider iconMutant Spider - 6 shots are fired with the normal decrease in fire rate.
  • Collectible 20 20 icon20/20 + Collectible Technology iconTechnology - Two technology shots are fired simultaneously.
  • Azazel + Collectible Monstro's Lung iconMonstro's Lung - Gives several additional Brimstone beams around Azazel.
  • Azazel + Collectible My Reflection iconMy Reflection - Greatly increases the Brimstone laser's range and makes the laser curve as Azazel moves around the room.
  • Azazel + Collectible Technology iconTechnology - Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
  • Collectible BBF iconBBF + Collectible Brimstone iconBrimstone - BBF will fire Brimstone beams in all directions upon exploding.
  • Collectible Brimstone iconBrimstone + Collectible Dr. Fetus iconDr. Fetus - Isaac continuously fires bombs while charging the Brimstone beams.
  • Collectible Brimstone iconBrimstone + Collectible Epic Fetus iconEpic Fetus - Fires 10 Brimstone beams in all directions upon impact of a missile.
  • Collectible Brimstone iconBrimstone + Collectible Monstro's Lung iconMonstro's Lung - 3-5 additional Brimstone beams fire in random directions. One beam always fire straight forward as normal.
  • Collectible Brimstone iconBrimstone + Collectible My Reflection iconMy Reflection - Makes the beam curve when moving.
  • Collectible Brimstone iconBrimstone + Collectible Mysterious Liquid iconMysterious Liquid - When Brimstone hits enemies or walls it leaves creep based on how long it hits.
  • Collectible Brimstone iconBrimstone + Collectible Proptosis iconProptosis - Doubles damage but it rapidly decreases with distance, down to 0.1 from about 6 tiles away.
  • Collectible Brimstone iconBrimstone + Collectible Rubber Cement iconRubber Cement - Brimstone beam bounces off walls, creating a second beam that does half damage. Azazel's Brimstone will continue to full length after bouncing, but will deal half of damage.
  • Collectible Brimstone iconBrimstone + Collectible Sad Bombs iconSad Bombs - Bombs explode into Brimstone beams in all directions.
  • Collectible Brimstone iconBrimstone + Collectible Tech.5 iconTech.5 - Tech.5 fires at player's tear rate while Brimstone laser is charging.
  • Collectible Brimstone iconBrimstone + Collectible Technology iconTechnology - The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier.
  • Collectible Brimstone iconBrimstone + Collectible Technology 2 iconTechnology 2 - Laser fires while Brimstone is charging.
  • Collectible Brimstone iconBrimstone + Collectible Tough Love iconTough Love - Occasionally fires Brimstone beam with damage multiplier of Tough Love.
  • Collectible Broken Watch iconBroken Watch + Collectible Stop Watch iconStop Watch - Both the slow effect and the rarer speed up can trigger at the start of a room. However, getting hit on a sped up room will trigger Stop Watch's slow down.
  • Collectible Cricket's Body iconCricket's Body + Collectible Dr. Fetus iconDr. Fetus - Bombs split outwards into 4 tiny bombs that are not affected by Isaac's bomb modifiers, which detonate almost immediately.
  • Collectible Death's Touch iconDeath's Touch + Collectible Fire Mind iconFire Mind - Scythes now properly explode.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Hot Bombs iconHot Bombs - Bombs leave behind fire that damages enemies on contact after exploding.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Mom's Knife iconMom's Knife - Isaac continuously fires bombs while charging the knife.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Monstro's Lung iconMonstro's Lung - Shoots 6 bombs which need to be fully charged before firing. The bombs detonate simultaneously.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Mysterious Liquid iconMysterious Liquid - Exploding bombs leave behind a large pool of green creep.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible The Parasite iconThe Parasite - Bombs split into two bombs upon exploding.
  • Collectible Dr. Fetus iconDr. Fetus + Poison tears - No damage increase from poison.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Polyphemus iconPolyphemus - Bombs become Mr. Mega bombs. After they explode, they leave behind a regular-sized bomb.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Sad Bombs iconSad Bombs - Fires tears as normally placed Sad Bombs would. If this synergy is combined with Ipecac, the tears from the bomb become explosive, which Isaac is not immune to. Tears fired from previous Dr. Fetus bombs can collide with other Dr. Fetus bombs (can be negated with spectral tears).
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Spoon Bender iconSpoon Bender - Bombs are purple and act as if Isaac had Bobby-Bomb.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Technology iconTechnology - Both bombs and lasers are fired.
  • Collectible Dr. Fetus iconDr. Fetus + Collectible Tough Love iconTough Love - Tears that would have fired a tooth shot instead become a bomb with the Mr. Mega, dealing more damage and shaking the screen.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Hot Bombs iconHot Bombs - Creates a fire every time a shot lands.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Ipecac iconIpecac + Collectible Sad Bombs iconSad Bombs - Tear Blast tears explode and can damage Isaac.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Mom's Knife iconMom's Knife - Each explosion shoots 10 knives in a circle from the point of impact.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Monstro's Lung iconMonstro's Lung - Adds 2 to 4 more crosshairs that orbit the main crosshair and fires a missile onto each crosshair.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Mysterious Liquid iconMysterious Liquid - Exploding bombs leave behind a large pool of green creep.
  • Collectible Epic Fetus iconEpic Fetus + Error: The given collectible ("Spad Bombs") does not exist. - Missiles fire a burst of tears where they land.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Spoon Bender iconSpoon Bender - Cursor slides towards enemies.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Strange Attractor iconStrange Attractor - Enemies get drawn towards the crosshair.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Spoon Bender iconSpoon Bender - Cursor slides towards enemies
  • Collectible Epic Fetus iconEpic Fetus + Collectible Technology iconTechnology - Explosion shoots Technology lasers in all directions. When firing/moving the cursor, Isaaac still shoot his Technology laser.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Technology 2 iconTechnology 2 - Both the Technology 2 laser, and the Epic Fetus missiles will be active.
  • Collectible Epic Fetus iconEpic Fetus + Collectible Telepathy For Dummies iconTelepathy For Dummies - Cursor slides towards enemies.
  • Collectible Fire Mind iconFire Mind + Collectible Mysterious Liquid iconMysterious Liquid - When the Fire Mind tear explodes, a much larger pool of creep is left behind.
  • Template:Transf + Error: The given collectible ("Guppy") does not exist. - Ipecac shots now spawn blue flies on hit, both direct and indirect.
  • Collectible Holy Mantle iconHoly Mantle + Collectible Stop Watch iconStop Watch - Blocking damage with Holy Mantle triggers the Stop Watch effect.
  • Collectible The Inner Eye iconThe Inner Eye + Collectible Mutant Spider iconMutant Spider - Shoots 7 tears instead of 3. No further decrease in fire rate.
  • Collectible Ipecac iconIpecac + Collectible Mysterious Liquid iconMysterious Liquid - Explosions leave behind a large pool of green creep.
  • Collectible The Ludovico Technique iconThe Ludovico Technique + Collectible Mom's Knife iconMom's Knife + Collectible Technology iconTechnology - Creates an uncontrollable laser ring centered on Isaac. The knife becomes stuck under Isaac and cannot be fired.
  • Collectible The Ludovico Technique iconThe Ludovico Technique + Collectible Monstro's Lung iconMonstro's Lung - Tear becomes a cluster of variably sized tears spread over a small area. The tears move at the same speed when controlled but constantly move around each other.
  • Collectible The Ludovico Technique iconThe Ludovico Technique + Collectible Mysterious Liquid iconMysterious Liquid - Pools the size of the tear constantly form on the ground dealing large amounts of damage to any non-flying enemy inside the tear.
  • Collectible A Lump of Coal iconA Lump of Coal + Collectible Brimstone iconBrimstone - Beam will gradually increase in size and damage the farther it travels, on a multiplier that is roughly +20% per tile of distance.
  • Collectible A Lump of Coal iconA Lump of Coal + Collectible Technology iconTechnology - Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance.
  • Collectible A Lump of Coal iconA Lump of Coal + Collectible Technology iconTechnology + Collectible Tiny Planet iconTiny Planet - The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.
  • Collectible A Lump of Coal iconA Lump of Coal + Collectible Technology 2 iconTechnology 2 - Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance.
  • Collectible Mom's Knife iconMom's Knife + Collectible Monstro's Lung iconMonstro's Lung - Fires a cluster of 3-5 knives at maximum charge, each dealing 2x damage.
  • Collectible Mom's Knife iconMom's Knife + Collectible Technology iconTechnology - Both the knife and the laser fire normally.
  • Collectible My Reflection iconMy Reflection + Collectible Technology iconTechnology - Makes the beam curve when moving. Has the same effect on Azazel's mini-brimstone and doubles the range.
  • Collectible My Reflection iconMy Reflection + Collectible Technology 2 iconTechnology 2 - Laser is bent as Isaac moves, then gradually becomes straight as he stands still.
  • Collectible Mysterious Liquid iconMysterious Liquid + Collectible Technology iconTechnology - The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
  • Collectible Proptosis iconProptosis + Collectible Technology iconTechnology - The beam decreases in damage and width the farther it travels. Tears become virtually powerless across large rooms like the Boss Rush and the Hush fight.
  • Collectible Proptosis iconProptosis + Collectible Technology 2 iconTechnology 2 - The beam decreases in damage and width the farther it travels. Tears become virtually powerless across large rooms like the Boss Rush and the Hush fight.
  • Collectible Pisces iconPisces + Collectible Technology 2 iconTechnology 2 - Laser can knock back enemies well due to its high fire rate.
  • Collectible Rubber Cement iconRubber Cement + Collectible Technology iconTechnology - Laser bounces off of walls, creating a second beam that does half damage.
  • Collectible Rubber Cement iconRubber Cement + Collectible Technology 2 iconTechnology 2 - Laser bounces off of walls, creating a second beam that does half damage.

Pickups

Bombs

Troll bomb
  • Troll Bombs are now given a random amount of time before exploding. Before that they always exploded at a fixed time. This means that if two Troll Bombs spawn at the exact same time right next to each other, there's a high chance one Troll Bomb will blow up before the other, sending that Troll Bomb sliding outwards a bit before exploding.

Entities

Monsters

Bony
  • Only leaves behind bones when killed.

Environment

Rooms

Boss Room
  • Double Trouble boss rooms can now contain 2 bosses of different types. Additionally, they can appear as early as Chapter 1.
Arcade

Arcade 12Arcade 13Arcade 14Arcade 15

Angel Room
  • Possible rewards found in the room include:
  • Urns might spawn in the room.
  • Killing Key key master and shell game beggar no longer applies the 25% bonus.
  • Donating to a normal beggar until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
  • Donating to a Devil beggar until it pays out with an item on the current floor applies a 10% bonus instead of 25%.
    • If this coin flip succeeds, a Devil Room will be generated regardless of the above coin flips.
  • "You feel blessed!" fortune in the Sacrifice Room of the current floor applies a bonus:
    • If the "You feel blessed!" fortune appeared on the 3rd sacrifice, the chance will be 15%.
    • If the "You feel blessed!" fortune appeared on the 5th sacrifice, the chance will be 50%.
    • If both "You feel blessed!" fortunes appeared, the chance will be 65%.
  • Angel Rooms that spawn after Isaac defeats Mom's Heart or It Lives will be normal Angel Rooms with items or pickups.
  • A troll bomb can sometimes appear behind the Angel Statue, blowing it up. If the Angel fights have been unlocked, this will begin the boss fight if the player is not careful or quick enough to move the bomb.
Bedroom
  • The clean bedroom occasionally has two clean beds instead of one.
  • The trapdoor in a dirty bedroom has a chance to lead to a Crawl Space.
  • Occasionally, one Rag Man will spawn inside the dirty bedroom.
Boss Rush

Boss Rush 2Boss Rush 3Boss Rush 4Boss Rush 5

  • If a sack spawns for whatever reason, picking it up will start the Boss Rush. The player can still pick up one of the pedestal items.
Black Market
  • Black Market can no longer be accessed in The Chest and The Dark Room, and therefore cannot be used to collect more items.
Curse Room
Normal Challenge Room
  • The three waves appear in random orders rather than the original orders.
Sacrifice Room
  • The payouts only depend on the number of sacrifices made. The number of sacrifices is reset to 0 when the player goes to the next floor.
  • Rewards are reworked:
Number of sacrifices on Current Floor Possible Rewards
1st/2nd
  • 50% chance - Nothing
  • 50% chance - 1 Penny
3rd
  • 33% chance - Nothing
  • 67% chance - "You feel blessed!" (increased chance to receive an Angel Room over a Devil Room for the current floor; see Angel Room Generation Chance)
    • This does not increase the chance of receiving a Devil/Angel room after defeating a boss; it only increases the chance of getting an Angel Room over a Devil Room.
    • This can cause an Angel Room to spawn even if you have already taken a deal with the devil.
    • Note that this is less of a modifier than the "You feel blessed!" effect below.
4th
  • 50% chance - Nothing
  • 50% chance - 1 random chest
    • The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.
5th
  • 33% chance - 3 pennies
    • These coins do not have a chance to spawn as a nickel or a dime.
  • 67% chance - "You feel blessed!" (increased chance to receive an Angel Room over a Devil Room for the current floor; see Angel Room Generation Chance)
    • This does not increase the chance of receiving a Devil/Angel room after defeating a boss; it only increases the chance of getting an Angel Room over a Devil Room.
    • This can cause an Angel Room to spawn even if you have already taken a deal with the devil.
    • Note that this is more of a modifier than the "You feel blessed!" effect above.
6th
  • 33% chance - Teleport to the Devil/Angel Room.
    • If the Devil/Angel Room of the floor has not been entered yet, an Angel Room will be guaranteed to spawn (even if you have already taken a Devil Deal).
  • 67% chance - 1 random chest
    • The type of chest is governed by the same mechanic as room drops. Thus, brown chests are more likely to spawn than any other kind of chest.
7th
  • 33% chance - 1 random Angel Room pedestal item.
  • 67% chance - 1 soul heart
8th
9th
  • 100% chance - Uriel battle
10th
  • 50% chance - 7 soul hearts
  • 50% chance - 30 pennies
11th
12th and onwards
  • 50% chance - Nothing
  • 50% chance - Teleport directly to the Dark Room
  • Losing red hearts due to the spikes will reduce the chance for a Devil Room to appear.
  • The amount of luck that the player has does not affect the payout probabilities.
  • Angels are normally able to fly over spikes, but will take damage from sacrifice room spikes.
  • New layouts:

Sacrifice Room 2Sacrifice Room 3Sacrifice Room 4Sacrifice Room 5

Secret Room
  • Can contain 2 normal buttons.
Shop
  • There is a small chance when you bomb the Shopkeeper that they can turn into Greed and start attacking you.
Super Secret Room
Treasure Room
  • There's a rare chance that a treasure room might contains two items to choose from, only one of which can be taken.
  • Treasure rooms may also contain a restock box, allowing Isaac to re-roll offered items if he has coins or bombs.
  • New layouts:

Treasure Room 13Treasure Room 14Treasure Room 15Treasure Room 16Treasure Room 17Treasure Room 18Treasure Room 19Treasure Room 20Treasure Room 21Treasure Room 22Treasure Room 23Treasure Room 26Treasure Room 27Treasure Room 28Treasure Room 31Treasure Room 32Treasure Room 33Treasure Room 34Treasure Room 35Treasure Room 36Treasure Room 37Treasure Room 38Treasure Room 39Treasure Room 24Treasure Room 30Treasure Room 25Treasure Room 29

Other

  • When not having red hearts in Devil Room, the price of items switches to soul hearts.
  • Krampus has a new attack pattern.
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