Binding of Isaac: Rebirth Wiki
(Just for you.)
MsMadsii (talk | contribs)
(22 intermediate revisions by 14 users not shown)
Line 13: Line 13:
 
}}
 
}}
   
'''The Forgotten''' is a secret [[character]] added in [[Booster Packs|Booster Pack #5]] that resembles a [[Bony]]. He cannot fire regular tears, and instead has a bone club that can be swung as a melee weapon or charged to be thrown.
+
'''The Forgotten''' is a secret [[character]] added in [[Booster Pack #5]] that resembles a [[Bony]]. He cannot fire regular tears, and instead has a bone club that can be swung as a melee weapon or charged to be thrown.
   
The Forgotten cannot acquire regular heart containers. Any regular heart containers acquired will be turned into bone hearts, and any soul or black hearts will be given to The Soul. The Forgotten and The Soul share a health bar, so each form can only reach a maximum of 6 hearts each instead of the regular 12.
+
The Forgotten cannot acquire regular heart containers. Any regular heart containers acquired will be turned into bone hearts, and any soul or black hearts will be given to The Soul. The Forgotten and The Soul share a health bar, so each form has a maximum of 6 hearts instead of the regular 12.
   
 
== The Soul ==
 
== The Soul ==
Pressing the swap key (CTRL on PC | R2 on PS4 | RT on Xbox | ZR on Switch) will switch control to '''The Soul''', a blue ghost who is chained to the Forgotten and fires spectral tears. The Soul has flight, and while controlling The Soul, The Forgotten cannot take damage and will block all normal shots that touch it. If the Soul dies, the run will also end.
+
Pressing the swap key (CTRL on PC / R2 on PS4 / RT on Xbox / ZR on Switch) will switch control to '''The Soul''', a blue ghost chained to the Forgotten who fires spectral tears and flies.
  +
  +
While controlling The Soul, The Forgotten cannot take damage, blocks all normal shots that touch it, and attracts shots in a small <1 tile radius. If the Soul dies, the run will end.
   
 
== Notes ==
 
== Notes ==
* The Forgotten's bone club deals triple his damage when swung and 1.5x his damage when thrown.
+
* The Forgotten's bone club deals his damage when swung and 1. his damage when thrown.
* The Forgotten's melee and throw attack can pass through walls, obstacles, and enemies.
+
* The Forgotten's bone club passes through walls, obstacles, and enemies.
* The Forgotten cannot take [[Devil Room|deals with the devil]] as he only has bone hearts, though The Soul can take devil deals with its soul hearts. If a deal would kill The Soul, quickly switching to The Forgotten will keep him alive. The soul can be easily resurrected by picking up another soul or black heart.
+
* The Forgotten cannot take [[deal with the Devil|deals with the Devil]] as he only has bone hearts, but The Soul can with its soul hearts. If a deal would kill The Soul, quickly switching to The Forgotten will keep him alive.
** If The Soul has no Soul Hearts as a result of this, switching to The Soul will be disabled until another is obtained.
+
** If The Soul has no Hearts, switching to the Soul is disabled until another Soul or Black Heart is acquired.
** Losing red hearts inside the bone heart containers does not count as taking red heart damage for devil deal chances, while losing bone heart containers will reduce it.
+
** Losing red hearts inside bone heart containers does not count as red heart damage for devil deal chances, but breaking bone heart containers does.
  +
* The Forgotten's melee attack can collect pickups and open chests.
* While the Soul is active, the body will block enemy shots and actively pull nearby enemy shots into itself. The attraction range is less than one tile width.
 
* The Forgotten's melee attack will pick up pickups and open chests it hits. [[Mimic]]s opened this way does not do damage to him.
+
** Opening a [[Mimic Chest]] this way deals no damage.
** [[Stone Chest]]s cannot be opened this way. [[Golden chest]]s and [[eternal chest]]s still require a key or the {{t|Paper Clip}} to open.
+
** [[Bomb Chest]]s cannot be opened this way. [[Locked Chest]]s and [[Eternal Chest]]s still require a key or the {{t|Paper Clip}} to open.
** Items that can be moved but not picked up are instead pushed. This can be used to launch [[bomb]]s {{i|Dr. Fetus}} style or to knock a [[troll bomb]] away.
+
** Items that can be moved but cannot be picked up are pushed. This can launch [[bomb]]s {{i|Dr. Fetus}}-style or knock [[Troll Bomb]]s away.
* {{t|Crow Heart|n}} prevents The Forgotten from losing bone heart containers as long as it still has red health.
+
* {{t|Crow Heart}} prevents The Forgotten from losing bone heart containers as long as it still has red health.
* The [[shot speed]] and [[tear height]] stats have no effects on the Forgotten's melee attacks or bone toss.
+
* The [[shot speed]] and [[tear height]] stats have no effect on the Forgotten's melee attack or bone toss.
 
* The [[range]] stat increases how far away from the Forgotten the melee attack's arcs appear. It doesn't affect the bone toss.
 
* The [[range]] stat increases how far away from the Forgotten the melee attack's arcs appear. It doesn't affect the bone toss.
* Items that increase character size increase the range of the melee attack. Items that decrease character size have no effects on the range of the melee attack.
+
* Items that increase character size increase the range of the melee attack. Items that decrease character size have no effect on the range of the melee attack.
* To switch between two pills/cards, press the swap key (CTRL on PC) twice quickly.
+
* To switch between two pills/cards, press the swap key twice quickly.
  +
* Picking up health upgrades as The Soul will convert them into soul hearts, just like [[???]]. It's generally advisable to pick up health as The Forgotten, since bone hearts are much rarer.
* It may be beneficial to eat unidentified pills in Soul form, as a [[Hematemesis]] pill can be very detrimental for the Forgotten but has no negative effect when consumed as the Soul.
+
* Unidentified pills are more safely consumed in Soul form, as a [[Hematemesis]] pill can be very detrimental for the Forgotten but has no negative effect when consumed as the Soul.
 
** [[Health Down]] pills are converted to [[Health Up]] for both forms, but the empty bone heart gained may be risky for retaining Devil Room chances.
 
** [[Health Down]] pills are converted to [[Health Up]] for both forms, but the empty bone heart gained may be risky for retaining Devil Room chances.
   
 
== Unlocking the Forgotten ==
 
== Unlocking the Forgotten ==
[[The Negative]] must be unlocked and [[The Lamb]] must have been defeated previously before The Forgotten can be unlocked, and unlocking The Forgotten can be done in both Normal and Hard difficulty.
+
[[The Lamb]] must have been defeated previously before The Forgotten can be unlocked, and unlocking The Forgotten can be done in both Normal and Hard difficulty. Having [[The Negative]] unlocked is recommended.
  +
* First, start a new run as any character. Defeat the boss of the first floor within the first minute. If done correctly, Mom's voice will yell, you will hear the sound of running footsteps, and the large shadow of a shovel handle will appear on the floor of the starting room. Bombing anywhere in the starting room will cause the shadow to disappear, and spawn the {{i|Broken Shovel 1|n}}.
+
# First, start a new unseeded run as any character. Defeat the first floor's boss within 1 minute. If done correctly, Mom will yell and the sound of running footsteps will play, then a large shadow of a shovel handle will loom over the floor of the starting room. Bombing anywhere in the starting room will spawn the {{i|Broken Shovel 1}}. Initially the shovel piece behaves like a pickup, laying on the floor, and turns into an active collectible only when touched for the first time.
** Holding the Broken Shovel will cause Mom's feet to continually try to stomp you. Using the Broken Shovel will stop the stomping for the current room or the current wave of a multi-wave room, such as the Boss Rush.
+
#* Holding the Broken Shovel will cause Mom to continually try to stomp Isaac. Using the Broken Shovel will stop the stomping for the current room, or the current wave of a multi-wave room such as the Boss Rush.
** The stomp attacks won't happen in the [[Mom]] fight.
+
#** The stomps won't happen in the [[Mom]] fight.
** The stomp attacks count as explosions, so {{i|Pyromaniac}} or {{i|Host Hat|n}} makes the player immune to them.
+
#** Stomps count as explosions, so{{i|Pyromaniac}} or{{i|Host Hat}} provide immunity to them.
***The stomp attacks will break rocks and damage enemies, so they can be useful. If the player has [[Gnawed Leaf]] (and a lot of patience) eventually the foot will clear rooms.
+
#**Stomps break rocks and damage enemies. If the player has [[Gnawed Leaf]] and a lot of patience, the stomps will eventually clear rooms.
** On XL floors, only the last boss must be defeated. An Emperor Card is recommended for this, as it allows the player to skip the first boss.
+
#* On XL floors, only the last boss must be defeated. [[The Emperor]] Card allows the first boss to be skipped.
** Once you pick up the Broken Shovel, you '''must not''' trade it for another active item. If you leave it in a room and try to come back for it, it will disappear.
+
#* Once the Broken Shovel is picked up, it '''''must not''''' be replaced by another active item. If it is on an item pedestal when Isaac leaves the room, it will disappear.
** This cannot be done during a seeded run; it must be random. Mom's Voice will not trigger and you will not be able to bomb for the shovel.
 
* Next, clear [[Boss Rush]]. This will grant the second piece of the {{i|Broken Shovel 2|n}}, completing {{i|Mom's Shovel|n}}.
+
# Next, clear [[Boss Rush]]. This will grant the second piece of the {{i|Broken Shovel 2}}, completing {{i|Mom's Shovel}}.
* The Broken Shovel MUST be held when the boss rush is beaten, otherwise only a normal boss rush completion item will drop.
+
#* The Broken Shovel '''''must''''' be held when the boss rush is beaten. Otherwise, only a normal boss rush completion item will drop.
** After clearing [[Mom]], only {{i|The Negative}} will spawn.
+
#* After defeating [[Mom]], if it is unlocked only{{i|The Negative}} will spawn, otherwise a standard boss item will spawn.
  +
#* If {{i|The Negative}} is not unlocked you must use a [[Sacrifice Room]] to proceed to {{s|Dark Room}}, '''''you are not guaranteed to be able to do this on every run.'''''
** The normal requirement for getting to Boss Rush within 20 minutes does not apply, as the hole to go to [[The Womb]] after clearing [[Mom]] will be sealed until Boss Rush has been completed.
+
#* The normal 20-minute time limit to reach Boss Rush does not apply. The hole to {{s|The Womb}} after [[Mom]] will be sealed until the Boss Rush is completed.
** After Mom's Shovel has been acquired, Mom's feet will stop attempting to stomp you, and Mom's Shovel can be used like {{i|We Need to Go Deeper!}}
+
#* After Mom's Shovel is acquired, Mom's feet will stop attempting to stomp Isaac.
* Finally, in the [[Dark Room]], find the [[Grave Room]] with a [[dirt patch]] in the center, stand on top of the patch and use Mom's Shovel to unlock The Forgotten.
+
# Finally, a single [[Grave Room]] with a [[dirt patch]] in its center will appear in the {{s|Dark Room}}. Using Mom's Shovel while standing on the dirt patch unlocks The Forgotten.
** Wait for the soul to reach the top, otherwise the Forgotten won't be unlocked.
 
  +
#* If the Grave Room is exited before the soul reaches the top of the screen, the Forgotten may not unlock.
** While holding Mom's Shovel, after clearing [[Mom's Heart]], [[It Lives]], or [[Hush]], the beam of light leading to the Cathedral won't spawn, forcing you to jump into the trapdoor leading to [[Sheol]].
+
#* Holding Mom's Shovel prevents the beam of light to the Cathedral from appearing, forcing Isaac into the trapdoor to {{s|Sheol}}.
* If stuck, confused, or frustrated, check the {{i|Broken Shovel 1|n}} page for tips and help.
+
#* If stuck, confused, or frustrated, check the{{i|Broken Shovel 1|n}} page for tips and help.
   
 
== Item Interactions ==
 
== Item Interactions ==
Many items have unique interactions with The Forgotten's attack, though The Soul's tears are affected normally.
+
Many items have unique interactions with The Forgotten's bone club or the Soul and the Forgotten's unique health system. The Soul's tears are affected normally.
 
* {{i|Abaddon}}: Grants 6 black hearts to The Soul and empties The Forgotten's bone hearts, but doesn't remove them.
 
* {{i|Abaddon}}: Grants 6 black hearts to The Soul and empties The Forgotten's bone hearts, but doesn't remove them.
* {{i|Adrenaline|n}}: Empty bone hearts increase damage, but if the bone hearts are broken the damage buff is taken away.
+
* {{i|Adrenaline}}: Empty bone hearts increase damage, but the damage buff is removed if the bone heart breaks.
* {{i|Angelic Prism|n}}: When the bone club hits the prism, four bone clubs fire out from the prism while the original bone club travels back to The Forgotten. The bone club will quadruple when passing through prism whether traveling away from or back towards The Forgotten. However, bone clubs fired from the prism will travel and spread out very quickly, making it hard to hit enemies with them unless they are close to the prism.
+
* {{i|Angelic Prism}}: When the bone club hits the prism, the prism fires 4 bone clubs while the original bone club travels back to The Forgotten. The bone club will quadruple when passing through prism whether traveling away from or back towards The Forgotten. However, bone clubs fired from the prism will travel and spread out very quickly, making it hard to hit enemies with them unless they are close to the prism.
 
* {{i|Anti-Gravity}}: The bone's melee attack will linger in place briefly and can damage enemies, or even pick up items that move into the arc. Will not damage enemies more than once per swing. The throw is unaffected.
 
* {{i|Anti-Gravity}}: The bone's melee attack will linger in place briefly and can damage enemies, or even pick up items that move into the arc. Will not damage enemies more than once per swing. The throw is unaffected.
 
** Anti-Gravity + Mom's Knife: As Mom's Knife allows hitting enemies more than once in a single swing, with Anti-Gravity it will hit enemies up to 4 times. The throw is unaffected.
 
** Anti-Gravity + Mom's Knife: As Mom's Knife allows hitting enemies more than once in a single swing, with Anti-Gravity it will hit enemies up to 4 times. The throw is unaffected.
Line 68: Line 72:
 
* {{i|Brimstone}}: The charged attack will spawn a Brimstone ball which will float in front of The Forgotten for a few seconds before disappearing. The Forgotten will still melee attack while performing this action.
 
* {{i|Brimstone}}: The charged attack will spawn a Brimstone ball which will float in front of The Forgotten for a few seconds before disappearing. The Forgotten will still melee attack while performing this action.
 
* {{i|Chocolate Milk}}: The bone grows in size and damage as it is charged, but it cannot be thrown. Unlike regular tears, the bone swing cannot be spammed by rapidly tapping the attack button.
 
* {{i|Chocolate Milk}}: The bone grows in size and damage as it is charged, but it cannot be thrown. Unlike regular tears, the bone swing cannot be spammed by rapidly tapping the attack button.
* {{i|Compound Fracture|n}}/{{i|Cricket's Body}}: Smaller bone shots appear whenever an enemy is hit with the melee attack. The throw is unaffected.
+
* {{i|Compound Fracture}}/{{i|Cricket's Body}}: Smaller bone shots appear whenever an enemy is hit with the melee attack. The throw is unaffected.
 
* {{i|Converter}}: Takes two soul or black hearts and gives a bone heart if used in Soul form. If the Soul runs out of hearts this way, it will not cause death but instead just automatically swap back to the Forgotten.
 
* {{i|Converter}}: Takes two soul or black hearts and gives a bone heart if used in Soul form. If the Soul runs out of hearts this way, it will not cause death but instead just automatically swap back to the Forgotten.
 
* {{i|Cursed Eye}}: The Forgotten's bone toss attack is replaced with multiple rapid melee attacks, the number depending on how long the attack buttons are held.
 
* {{i|Cursed Eye}}: The Forgotten's bone toss attack is replaced with multiple rapid melee attacks, the number depending on how long the attack buttons are held.
 
* {{i|Dark Bum}}: Makes it harder to keep The Forgotten's bone heart containers, since every red hearts on the floor will be collected and transformed into soul hearts, which can only be used by The Soul.
 
* {{i|Dark Bum}}: Makes it harder to keep The Forgotten's bone heart containers, since every red hearts on the floor will be collected and transformed into soul hearts, which can only be used by The Soul.
* {{i|Dark Prince's Crown|n}}: The crown activates at one full bone heart.
+
* {{i|Dark Prince's Crown}}: The crown activates at one full bone heart.
 
* {{i|Dead Cat}}: Sets the Forgotten's bone hearts or the Soul's soul hearts to 1 depending on which form the Forgotten is in when picking the item up. If it's picked up as the Soul, the Forgotten is healed by 1 red heart.
 
* {{i|Dead Cat}}: Sets the Forgotten's bone hearts or the Soul's soul hearts to 1 depending on which form the Forgotten is in when picking the item up. If it's picked up as the Soul, the Forgotten is healed by 1 red heart.
* {{i|Dead Eye|n}}: Each successful hit with the bone club will increase the damage multiplier.
+
* {{i|Dead Eye}}: Each successful hit with the bone club will increase the damage multiplier.
* {{i|Deep Pockets|n}}/{{i|Little Baggy}}/{{i|Polydactyly|n}}/{{i|Starter Deck}}: The swap key must be double tapped to switch active consumables.
+
* {{i|Deep Pockets}}/{{i|Little Baggy}}/{{i|Polydactyly}}/{{i|Starter Deck}}: The swap key must be double tapped to switch active consumables.
* {{i|Dead Tooth|n}}: The green aura will become active when using melee and charging throw attack.
+
* {{i|Dead Tooth}}: The green aura will become active when using melee and charging throw attack.
* {{i|Dr. Fetus}}: A live bomb will spawn on top of The Forgotten when he starts charging his attack. The Forgotten will toss bombs after releasing the charge, airborne bombs deal 1.5x his damage if they collide with an enemy with enough speed. Max distance is obtained with minimal charge. If the bomb explodes while charging, a normal ranged bone attack happens after releasing it. The melee is unaffected.
+
* {{i|Dr. Fetus}}: A live bomb will spawn on top of The Forgotten when he starts charging his attack. The Forgotten will toss bombs after releasing the charge, airborne bombs deal 1. his damage if they collide with an enemy with enough speed. Max distance is obtained with minimal charge. If the bomb explodes while charging, a normal ranged bone attack happens after releasing it. The melee is unaffected.
 
* {{i|Epic Fetus}}: The charge attack is replaced by a missile in the Forgotten's hand and a crosshair that may be moved. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. Unlike Dr. Fetus, the missile can be held indefinitely without exploding in his hand. The melee attack is unaffected.
 
* {{i|Epic Fetus}}: The charge attack is replaced by a missile in the Forgotten's hand and a crosshair that may be moved. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. Unlike Dr. Fetus, the missile can be held indefinitely without exploding in his hand. The melee attack is unaffected.
* {{i|Euthanasia|n}}: Adds a chance for melee or throw to do triple damage. Attacks will not split into burst bone clubs or be able to kill normally unkillable enemies.
+
* {{i|Euthanasia}}: Adds a chance for melee or throw to do triple damage. Attacks will not split into burst bone clubs or be able to kill normally unkillable enemies.
* {{i|Evil Eye|n}}: As the Evil Eye projectile is being launched, it will mimic The Forgotten's melee attack, though it won't mimic any bone throws done by The Forgotten. After launching an Evil Eye projectile as The Forgotten and switching to The Soul, the Evil Eye projectile will continue the melee attack from The Forgotten. After launching an Evil Eye projectile as The Soul and switching to The Forgotten, the Evil Eye projectile will fire bones.
+
* {{i|Evil Eye}}: As the Evil Eye projectile launches, it mimics The Forgotten's melee attack. After launching an Evil Eye projectile as The Forgotten and switching to The Soul, the Evil Eye projectile will continue the melee attack from The Forgotten. After launching an Evil Eye projectile as The Soul and switching to The Forgotten, the Evil Eye projectile will fire bones.
* {{i|Explosivo|n}}: No effect on the Forgotten's bone club.
+
* {{i|Explosivo}}: No effect on the Forgotten's bone club.
  +
* {{t|Extension Cord}}: The Forgotten's body is treated as a familiar while controlling The Soul, causing electricity to bounce to it.
* {{i|Eye of Belial|n}}: No effect on the Forgotten's bone club.
 
* {{i|Eye of Greed|n}}: No effect on the Forgotten's bone club.
+
* {{i|Eye of Belial}}: No effect on the Forgotten's bone club.
 
* {{i|Eye of Greed}}: No effect on the Forgotten's bone club.
* {{i|Fate's Reward|n}}/{{i|Incubus|n}}: The familiars will fire smaller bone shots even when The Forgotten uses their charged attack.
+
* {{i|Fate's Reward}}/{{i|Incubus}}: The familiars will fire smaller bone shots even when The Forgotten uses their charged attack.
* {{i|Fire Mind}}: Melee and throw have a chance to inflict [[burn]]ing. However, neither melee nor throw attacks will trigger the explosive effect.
+
* {{i|Fire Mind}}: Melee and throw have a chance to inflict [[burn]]ing. However, neither melee nor throw attacks trigger the explosive effect.
* {{i|Flat Stone|n}}: The bone bounces on the ground a couple of times when thrown.
+
* {{i|Flat Stone}}: The bone bounces on the ground a few times when thrown.
* {{i|Fruit Cake|n}}: The {{i|Ipecac}} explosion effect may activate on melee attacks. Unlike with actual Ipecac, however, the explosion will hurt the Forgotten.
+
* {{i|Fruit Cake}}: The {{i|Ipecac}} explosion effect may activate on melee attacks. Unlike with actual Ipecac, the explosion will hurt the Forgotten.
* {{i|Glass Cannon|n}}: Only the active character's health is affected: the Forgotten is set to one empty bone heart, and the Soul is set to half a soul heart.
+
* {{i|Glass Cannon}}: Only the active character's health is affected: the Forgotten is set to one empty bone heart and the Soul is set to half a soul heart.
* {{i|Ghost Pepper|n}}: Fire is occasionally spawned while attacking or charging.
+
* {{i|Ghost Pepper}}: Fire is occasionally spawned while attacking or charging.
 
* {{i|Godhead}}: Gives the Forgotten's bone homing when thrown, but does not grant an aura.
 
* {{i|Godhead}}: Gives the Forgotten's bone homing when thrown, but does not grant an aura.
* {{i|Guppy's Paw}}/{{i|Potato Peeler|n}}: The Forgotten cannot use either of these items, as neither bone hearts or soul/black hearts qualify for them.
+
* {{i|Guppy's Paw}}/{{i|Potato Peeler}}: The Forgotten cannot use either of these items, as neither bone hearts or soul/black hearts qualify for them.
* {{i|Haemolacria|n}}: A burst of blood shots appears whenever an enemy is hit with the melee attack. The throw is unaffected. Size and reach of the melee attack are increased.
+
* {{i|Haemolacria}}: A burst of blood shots appears whenever an enemy is hit with the melee attack. The throw is unaffected. Size and reach of the melee attack are increased.
* {{i|Head of the Keeper|n}}: Head of the Keeper will not work with either the melee attack or throw.
+
* {{i|Head of the Keeper}}: Head of the Keeper will not work with either the melee attack or throw.
* {{i|Holy Light|n}}: The melee and ranged attack can create beams of light.
+
* {{i|Holy Light}}: The melee and ranged attack can create beams of light.
 
* [[Homing tears]]: The thrown bone homes in on enemies.
 
* [[Homing tears]]: The thrown bone homes in on enemies.
 
* {{i|Ipecac}}: The Forgotten's melee attack will trigger an explosion when it makes contact with an enemy, but The Forgotten will not be harmed by it. This does not make The Forgotten impervious to other types of explosions unless it is a deadly explosion caused by the melee hit.
 
* {{i|Ipecac}}: The Forgotten's melee attack will trigger an explosion when it makes contact with an enemy, but The Forgotten will not be harmed by it. This does not make The Forgotten impervious to other types of explosions unless it is a deadly explosion caused by the melee hit.
 
** Ipecac + {{i|Pyromaniac}}: The Forgotten will be healed by the explosion whenever they hit an enemy.
 
** Ipecac + {{i|Pyromaniac}}: The Forgotten will be healed by the explosion whenever they hit an enemy.
 
* {{i|IV Bag}}/[[Blood Donation Machine]]s: Will empty bone hearts without destroying them while in skeletal form.
 
* {{i|IV Bag}}/[[Blood Donation Machine]]s: Will empty bone hearts without destroying them while in skeletal form.
* {{i|Jacob's Ladder|n}}: Both the melee and thrown attacks cause 1-2 arcs of electricity to zap out when they hit an enemy.
+
* {{i|Jacob's Ladder}}: Both the melee and thrown attacks cause 1-2 arcs of electricity to zap out when they hit an enemy.
* {{i|Kidney Stone|n}}: The Forgotten launches a quick series of melee attacks after firing the kidney stone.
+
* {{i|Kidney Stone}}: The Forgotten launches a quick series of melee attacks after firing the kidney stone.
* {{i|Lachryphagy|n}}: No effect on the Forgotten's bone club.
+
* {{i|Lachryphagy}}: No effect on the Forgotten's bone club.
* {{i|Lead Pencil|n}}: No effect on the Forgotten's bone club.
+
* {{i|Lead Pencil}}: No effect on the Forgotten's bone club.
  +
* {{i|Libra}}: Barring combinations with other items, the Forgotten's heavy attack rate penalty is mitigated but all other stats consequently become lower. The Soul is less affected, gaining a small all stats up from the speed bonus.
* {{i|Little Horn|n}}: The club arcs occasionally turn black, but they do not instantly kill enemies.
+
* {{i|Little Horn}}: The club arcs occasionally turn black, but they do not instantly kill enemies.
 
* {{i|Loki's Horns}}: The Forgotten holds four bones, one in each cardinal direction. There is a chance for the melee or throw attacks to be triggered in all cardinal directions.
 
* {{i|Loki's Horns}}: The Forgotten holds four bones, one in each cardinal direction. There is a chance for the melee or throw attacks to be triggered in all cardinal directions.
* {{i|Lost Contact|n}}: The melee attack can deflect enemy shots. Deflected shots may hit enemies for fairly small damage depending on the enemy shot's size.
+
* {{i|Lost Contact}}: The melee attack can deflect enemy shots. Deflected shots may hit enemies for fairly small damage depending on the enemy shot's size.
 
* {{i|The Ludovico Technique}}: The large tear will follow the Forgotten. It can be hit with the melee attack to propel it, which also increases its damage.
 
* {{i|The Ludovico Technique}}: The large tear will follow the Forgotten. It can be hit with the melee attack to propel it, which also increases its damage.
** The Ludovico Technique + {{i|Multidimensional Baby|n}}: Creates a second large tear when the first tear touches Multidimensional Baby.
+
** The Ludovico Technique + {{i|Multidimensional Baby}}: Creates a second large tear when the first tear touches Multidimensional Baby.
 
* {{i|A Lump of Coal}}: The melee attack is unaffected regardless of range. The bone toss attack does extra damage from further away.
 
* {{i|A Lump of Coal}}: The melee attack is unaffected regardless of range. The bone toss attack does extra damage from further away.
* {{i|Marked|n}}: The Forgotten will get stat upgrades but is otherwise unaffected.
+
* {{i|Marked}}: The Forgotten will get stat upgrades but is otherwise unaffected.
 
* {{i|Mom's Eye}}: The Forgotten holds two bones, one behind and one in front. There is a chance for the melee or throw attacks to be triggered in both directions.
 
* {{i|Mom's Eye}}: The Forgotten holds two bones, one behind and one in front. There is a chance for the melee or throw attacks to be triggered in both directions.
 
* {{i|Mom's Knife}}: The knife will attach to The Forgotten's bone club, forming a scythe. Increases the size of both the melee swing and the bone throw, and allows a single melee swing to deal damage to an enemy twice instead of just once. +4 damage.
 
* {{i|Mom's Knife}}: The knife will attach to The Forgotten's bone club, forming a scythe. Increases the size of both the melee swing and the bone throw, and allows a single melee swing to deal damage to an enemy twice instead of just once. +4 damage.
* {{i|Monstro's Lung|n}}: The Forgotten's bone toss attack is replaced by a typical Monstro's Lung shot, though the tears are all bones.
+
* {{i|Monstro's Lung}}: The Forgotten's bone toss attack is replaced by a typical Monstro's Lung shot, though the tears are all bones.
 
* {{i|My Reflection}}: The Forgotten will get stat upgrades but is otherwise unaffected.
 
* {{i|My Reflection}}: The Forgotten will get stat upgrades but is otherwise unaffected.
 
* {{i|Mysterious Liquid}}: Throwing the bone creates a trail of damaging green creep.
 
* {{i|Mysterious Liquid}}: Throwing the bone creates a trail of damaging green creep.
* {{i|The Parasite}}: Smaller bone shots and normal split tears appear whenever an enemy is hit with the melee attack. The throw is unaffected.
+
* {{i|The Parasite}}: Smaller bone shots and normal split tears appear whenever an enemy is hit with the melee attack. The bone throw will cause smaller bone shots to appear when it hits an enemy.
* {{i|Parasitoid|n}}: No effect on the Forgotten's bone club.
+
* {{i|Parasitoid}}: No effect on the Forgotten's bone club.
 
* {{i|Polyphemus}}: The bone club becomes a lot larger, causing hits to cover a larger area.
 
* {{i|Polyphemus}}: The bone club becomes a lot larger, causing hits to cover a larger area.
* {{i|Pop!|n}}: No effect on the Forgotten's bone club.
+
* {{i|Pop!}}: No effect on the Forgotten's bone club.
* {{i|Proptosis|n}}: Damage is doubled for melee, while damage reduces normally with range when thrown.
+
* {{i|Proptosis}}: Damage is doubled for melee, while damage reduces normally with range when thrown.
* {{i|Pupula Duplex|n}}: No effect on the Forgotten's bone club.
+
* {{i|Pupula Duplex}}: No effect on the Forgotten's bone club.
 
* {{i|Rubber Cement}}: No effect on the Forgotten's bone club.
 
* {{i|Rubber Cement}}: No effect on the Forgotten's bone club.
* {{i|Schoolbag|n}}: The swap key must be double tapped to switch active items.
+
* {{i|Schoolbag}}/{{i|Starter Deck}}/{{i|Little Baggy}}/{{i|Polydactyly}}/{{i|Deep Pockets}}: The swap key must be double tapped to switch active items/consumables.
* {{i|Sinus Infection|n}}: No effect on the Forgotten's bone club.
+
* {{i|Sinus Infection}}: No effect on the Forgotten's bone club.
 
* {{i|Soy Milk}}: The bone's melee attack is extremely fast and the charge for throwing is short.
 
* {{i|Soy Milk}}: The bone's melee attack is extremely fast and the charge for throwing is short.
* {{i|Sprinkler|n}}: Sprinkler fires bone tears that do The Forgotten's base damage without the multiplier.
+
* {{i|Sprinkler}}: Sprinkler fires bone tears that do The Forgotten's tear damage without the multiplier.
 
* {{i|Strange Attractor}}: Melee will attract pickups and throw will attract enemies to the bone club making them easier to kill.
 
* {{i|Strange Attractor}}: Melee will attract pickups and throw will attract enemies to the bone club making them easier to kill.
* {{i|Sulfuric Acid|n}}: Increases damage. Melee swings and throws occasionally turn yellow but no other effect.
+
* {{i|Sulfuric Acid}}: Increases damage. Melee swings and throws occasionally turn yellow but no other effect.
 
* {{i|Technology}}: A laser ring will appear around The Forgotten whenever he swings, and a laser is fired between The Forgotten and the bone club whenever it is thrown.
 
* {{i|Technology}}: A laser ring will appear around The Forgotten whenever he swings, and a laser is fired between The Forgotten and the bone club whenever it is thrown.
** Technology + {{i|Proptosis|n}}: Size of the laser ring is doubled.
+
** Technology + {{i|Proptosis}}: Size of the laser ring is doubled.
* {{i|Tech X|n}}: A laser ring appears around the bone club whenever it is thrown.
+
* {{i|Tech X}}: A laser ring appears around the bone club whenever it is thrown.
 
** Tech X + {{i|Brimstone}}: The laser ring appears around the brimstone ball instead.
 
** Tech X + {{i|Brimstone}}: The laser ring appears around the brimstone ball instead.
 
** Tech X + {{i|Dr. Fetus}}: The laser ring appears around the thrown bomb instead.
 
** Tech X + {{i|Dr. Fetus}}: The laser ring appears around the thrown bomb instead.
 
* {{i|Tech.5}}: Lasers occasionally fire when using melee or charging throw.
 
* {{i|Tech.5}}: Lasers occasionally fire when using melee or charging throw.
* {{i|Technology Zero|n}}: No effect on the Forgotten's bone club.
+
* {{i|Technology Zero}}: No effect on the Forgotten's bone club.
 
* {{i|Tiny Planet}}: The bone throw now spins around in a circle and can be thrown further than normal with range upgrades.
 
* {{i|Tiny Planet}}: The bone throw now spins around in a circle and can be thrown further than normal with range upgrades.
* {{i|Trisagion|n}}: No effect on the Forgotten's bone club.
+
* {{i|Trisagion}}: No effect on the Forgotten's bone club.
* {{i|Varicose Veins|n}}: Fires ten bone tears in all directions that deal high damage.
+
* {{i|Varicose Veins}}: Fires ten bone tears in all directions that deal high damage.
* {{i|The Wiz|n}}: The Forgotten wields two clubs, one in each hand, pointing diagonally outwards.
+
* {{i|The Wiz}}: The Forgotten wields two clubs, one in each hand, pointing diagonally outwards.
   
 
== Unlockable items ==
 
== Unlockable items ==
{{a|Divorce Papers |text|a+}}
+
{{achievement|Divorce Papers |text}}
{{a|Marrow |text|a+}}
+
{{achievement|Marrow |text}}
{{a|Pointy Rib |text|a+}}
+
{{achievement|Pointy Rib |text}}
{{a|Slipped Rib |text|a+}}
+
{{achievement|Slipped Rib |text}}
{{a|Brittle Bones |text|a+}}
+
{{achievement|Brittle Bones |text}}
{{a|Jaw Bone |text|a+}}
+
{{achievement|Jaw Bone |text}}
{{a|Finger Bone |text|a+}}
+
{{achievement|Finger Bone |text}}
{{a|Dad's Ring |text|a+}}
+
{{achievement|Dad's Ring |text}}
{{a|Hallowed Ground |text|a+}}
+
{{achievement|Hallowed Ground |text}}
{{a|Book of the Dead|text|a+}}
+
{{achievement|Book of the Dead|text}}
{{a|Bound Baby |text|a+}}
+
{{achievement|Bound Baby |text}}
{{a|Bone Baby |text|a+}}
+
{{achievement|Bone Baby |text}}
  +
 
== Trivia ==
 
* The Forgotten's starting health is listed as "-1" on the character selection screen.
 
* The Forgotten is Isaac's withered body.
 
* The Forgotten's concept is confirmed to have originally been an [https://twitter.com/edmundmcmillen/status/1227014568028696581 old concept for a direct sequel to The Binding of Isaac: Rebirth].
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Start Forgotten.PNG | The spawn floor when playing The Forgotten.
+
Start Forgotten.PNG | The spawn floor when playing The Forgotten.
DarkRoomTreasure closed.jpg | The dirt mound, as found in the [[Dark Room]].
+
DarkRoomTreasure closed.jpg | The dirt mound, as found in the [[Dark Room]].
DarkRoomTreasure opened.jpg | The dirt mound, now opened with [[Mom's Shovel]].
+
DarkRoomTreasure opened.jpg | The dirt mound, now opened with [[Mom's Shovel]].
AfterbirthPlus_Booster_Pack_5_Concepts.jpg | Concept art for the Forgotten in the top right corner, along with Booster pack items, including Booster Pack 5 items and trinkets that are unlocked as a result of defeating final bosses as the Forgotten.
+
AfterbirthPlus Booster Pack 5 Concepts.jpg | Concept art for the Forgotten in the top right corner, along with Booster pack items, including Booster Pack 5 items and trinkets that are unlocked as a result of defeating final bosses as the Forgotten.
Forgotten Items Concept.png | Concept art for The Forgotten's item synergies, by _Kilburn.
+
Forgotten Items Concept.png | Concept art for The Forgotten's item synergies, by _Kilburn.
TheForgottenMomsKnifeComparison.png | A comparison between [[The Forgotten]]'s bone attack with and without Mom's Knife.
+
TheForgottenMomsKnifeComparison.png | A comparison between [[The Forgotten]]'s bone attack with and without Mom's Knife.
 
</gallery>
 
</gallery>
   
== Trivia ==
 
*The Forgotten's starting health is listed as "-1" on the character selection screen.
 
*The Forgotten is the withered body of Isaac.
 
* The Forgotten's concept was originally confirmed to have been an [https://twitter.com/edmundmcmillen/status/1227014568028696581 old concept for a direct sequel to The Binding of Isaac: Rebirth].
 
 
{{nav|booster pack|character}}
 
{{nav|booster pack|character}}
 
[[category:Booster Pack 5]]
 
[[category:Booster Pack 5]]

Revision as of 05:21, 27 November 2020

The   Forgotten
and The Soul
Table dividing line 1
Stats
Damage Stat Icon Damage
3.5 (*1.00)
3.5 (*1.00)
Tears Stat Icon Tears
+0
+0
Shot Speed Stat Icon Shot Speed
1
1
Range Stat Icon Range
(except in Repentance)23.75
(in Repentance)6.5
(except in Repentance)23.75
(in Repentance)6.5
Speed Stat Icon Speed
1.0
1.30
Luck Stat Icon Luck
0
0
Table dividing line 2
Starting Items
Starting Item Icon PickupsNoneNone
Starting Item Icon ItemsNoneNone
Unlock Method
The Forgotten It's complicated
(in Afterbirth † and Repentance)

The Forgotten is a secret character added in Booster Pack #5 that resembles a Bony. He cannot fire regular tears, and instead has a bone club that can be swung as a melee weapon or charged to be thrown.

The Forgotten cannot acquire regular heart containers. Any regular heart containers acquired will be turned into bone hearts, and any soul or black hearts will be given to The Soul. The Forgotten and The Soul share a health bar, so each form has a maximum of 6 hearts instead of the regular 12.

The Soul

Pressing the swap key (CTRL on PC / R2 on PS4 / RT on Xbox / ZR on Switch) will switch control to The Soul, a blue ghost chained to the Forgotten who fires spectral tears and flies.

While controlling The Soul, The Forgotten cannot take damage, blocks all normal shots that touch it, and attracts shots in a small <1 tile radius. If the Soul dies, the run will end.

Notes

  • The Forgotten's bone club deals 3× his damage when swung and 1.5× his damage when thrown.
  • The Forgotten's bone club passes through walls, obstacles, and enemies.
  • The Forgotten cannot take deals with the Devil as he only has bone hearts, but The Soul can with its soul hearts. If a deal would kill The Soul, quickly switching to The Forgotten will keep him alive.
    • If The Soul has no Hearts, switching to the Soul is disabled until another Soul or Black Heart is acquired.
    • Losing red hearts inside bone heart containers does not count as red heart damage for devil deal chances, but breaking bone heart containers does.
  • The Forgotten's melee attack can collect pickups and open chests.
  • Crow HeartCrow Heart prevents The Forgotten from losing bone heart containers as long as it still has red health.
  • The shot speed and tear height stats have no effect on the Forgotten's melee attack or bone toss.
  • The range stat increases how far away from the Forgotten the melee attack's arcs appear. It doesn't affect the bone toss.
  • Items that increase character size increase the range of the melee attack. Items that decrease character size have no effect on the range of the melee attack.
  • To switch between two pills/cards, press the swap key twice quickly.
  • Picking up health upgrades as The Soul will convert them into soul hearts, just like ???. It's generally advisable to pick up health as The Forgotten, since bone hearts are much rarer.
  • Unidentified pills are more safely consumed in Soul form, as a Hematemesis pill can be very detrimental for the Forgotten but has no negative effect when consumed as the Soul.
    • Health Down pills are converted to Health Up for both forms, but the empty bone heart gained may be risky for retaining Devil Room chances.

Unlocking the Forgotten

The Lamb must have been defeated previously before The Forgotten can be unlocked, and unlocking The Forgotten can be done in both Normal and Hard difficulty. Having The Negative unlocked is recommended.

  1. First, start a new unseeded run as any character. Defeat the first floor's boss within 1 minute. If done correctly, Mom will yell and the sound of running footsteps will play, then a large shadow of a shovel handle will loom over the floor of the starting room. Bombing anywhere in the starting room will spawn the Collectible Broken Shovel 1 iconBroken Shovel. Initially the shovel piece behaves like a pickup, laying on the floor, and turns into an active collectible only when touched for the first time.
    • Holding the Broken Shovel will cause Mom to continually try to stomp Isaac. Using the Broken Shovel will stop the stomping for the current room, or the current wave of a multi-wave room such as the Boss Rush.
      • The stomps won't happen in the Mom fight.
      • Stomps count as explosions, soCollectible Pyromaniac iconPyromaniac orCollectible Host Hat iconHost Hat provide immunity to them.
      • Stomps break rocks and damage enemies. If the player has Gnawed Leaf and a lot of patience, the stomps will eventually clear rooms.
    • On XL floors, only the last boss must be defeated. The Emperor Card allows the first boss to be skipped.
    • Once the Broken Shovel is picked up, it must not be replaced by another active item. If it is on an item pedestal when Isaac leaves the room, it will disappear.
  2. Next, clear Boss Rush. This will grant the second piece of the Collectible Broken Shovel 2 iconBroken Shovel, completing Collectible Mom's Shovel iconMom's Shovel.
    • The Broken Shovel must be held when the boss rush is beaten. Otherwise, only a normal boss rush completion item will drop.
    • After defeating Mom, if it is unlocked onlyCollectible The Negative iconThe Negative will spawn, otherwise a standard boss item will spawn.
    • If Collectible The Negative iconThe Negative is not unlocked you must use a Sacrifice Room to proceed to Dark RoomDark Room, you are not guaranteed to be able to do this on every run.
    • The normal 20-minute time limit to reach Boss Rush does not apply. The hole to Error: The given stage ("The Womb") does not exist. after Mom will be sealed until the Boss Rush is completed.
    • After Mom's Shovel is acquired, Mom's feet will stop attempting to stomp Isaac.
  3. Finally, a single Grave Room with a dirt patch in its center will appear in the Dark RoomDark Room. Using Mom's Shovel while standing on the dirt patch unlocks The Forgotten.
    • If the Grave Room is exited before the soul reaches the top of the screen, the Forgotten may not unlock.
    • Holding Mom's Shovel prevents the beam of light to the Cathedral from appearing, forcing Isaac into the trapdoor to SheolSheol.
    • If stuck, confused, or frustrated, check theCollectible Broken Shovel 1 iconBroken Shovel page for tips and help.

Item Interactions

Many items have unique interactions with The Forgotten's bone club or the Soul and the Forgotten's unique health system. The Soul's tears are affected normally.

  • Collectible Abaddon iconAbaddon: Grants 6 black hearts to The Soul and empties The Forgotten's bone hearts, but doesn't remove them.
  • Collectible Adrenaline iconAdrenaline: Empty bone hearts increase damage, but the damage buff is removed if the bone heart breaks.
  • Collectible Angelic Prism iconAngelic Prism: When the bone club hits the prism, the prism fires 4 bone clubs while the original bone club travels back to The Forgotten. The bone club will quadruple when passing through prism whether traveling away from or back towards The Forgotten. However, bone clubs fired from the prism will travel and spread out very quickly, making it hard to hit enemies with them unless they are close to the prism.
  • Collectible Anti-Gravity iconAnti-Gravity: The bone's melee attack will linger in place briefly and can damage enemies, or even pick up items that move into the arc. Will not damage enemies more than once per swing. The throw is unaffected.
    • Anti-Gravity + Mom's Knife: As Mom's Knife allows hitting enemies more than once in a single swing, with Anti-Gravity it will hit enemies up to 4 times. The throw is unaffected.
  • Collectible Blood Clot iconBlood Clot: The Forgotten has a 50% chance for Blood Clot effects to apply to melee or ranged attack. When Blood Clot effects are applied the bone will turn red.
  • Collectible Brimstone iconBrimstone: The charged attack will spawn a Brimstone ball which will float in front of The Forgotten for a few seconds before disappearing. The Forgotten will still melee attack while performing this action.
  • Collectible Chocolate Milk iconChocolate Milk: The bone grows in size and damage as it is charged, but it cannot be thrown. Unlike regular tears, the bone swing cannot be spammed by rapidly tapping the attack button.
  • Collectible Compound Fracture iconCompound Fracture/Collectible Cricket's Body iconCricket's Body: Smaller bone shots appear whenever an enemy is hit with the melee attack. The throw is unaffected.
  • Collectible Converter iconConverter: Takes two soul or black hearts and gives a bone heart if used in Soul form. If the Soul runs out of hearts this way, it will not cause death but instead just automatically swap back to the Forgotten.
  • Collectible Cursed Eye iconCursed Eye: The Forgotten's bone toss attack is replaced with multiple rapid melee attacks, the number depending on how long the attack buttons are held.
  • Collectible Dark Bum iconDark Bum: Makes it harder to keep The Forgotten's bone heart containers, since every red hearts on the floor will be collected and transformed into soul hearts, which can only be used by The Soul.
  • Collectible Dark Prince's Crown iconDark Prince's Crown: The crown activates at one full bone heart.
  • Collectible Dead Cat iconDead Cat: Sets the Forgotten's bone hearts or the Soul's soul hearts to 1 depending on which form the Forgotten is in when picking the item up. If it's picked up as the Soul, the Forgotten is healed by 1 red heart.
  • Collectible Dead Eye iconDead Eye: Each successful hit with the bone club will increase the damage multiplier.
  • Collectible Deep Pockets iconDeep Pockets/Collectible Little Baggy iconLittle Baggy/Collectible Polydactyly iconPolydactyly/Collectible Starter Deck iconStarter Deck: The swap key must be double tapped to switch active consumables.
  • Collectible Dead Tooth iconDead Tooth: The green aura will become active when using melee and charging throw attack.
  • Collectible Dr. Fetus iconDr. Fetus: A live bomb will spawn on top of The Forgotten when he starts charging his attack. The Forgotten will toss bombs after releasing the charge, airborne bombs deal 1.5× his damage if they collide with an enemy with enough speed. Max distance is obtained with minimal charge. If the bomb explodes while charging, a normal ranged bone attack happens after releasing it. The melee is unaffected.
  • Collectible Epic Fetus iconEpic Fetus: The charge attack is replaced by a missile in the Forgotten's hand and a crosshair that may be moved. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. Unlike Dr. Fetus, the missile can be held indefinitely without exploding in his hand. The melee attack is unaffected.
  • Collectible Euthanasia iconEuthanasia: Adds a chance for melee or throw to do triple damage. Attacks will not split into burst bone clubs or be able to kill normally unkillable enemies.
  • Collectible Evil Eye iconEvil Eye: As the Evil Eye projectile launches, it mimics The Forgotten's melee attack. After launching an Evil Eye projectile as The Forgotten and switching to The Soul, the Evil Eye projectile will continue the melee attack from The Forgotten. After launching an Evil Eye projectile as The Soul and switching to The Forgotten, the Evil Eye projectile will fire bones.
  • Collectible Explosivo iconExplosivo: No effect on the Forgotten's bone club.
  • Extension CordExtension Cord: The Forgotten's body is treated as a familiar while controlling The Soul, causing electricity to bounce to it.
  • Collectible Eye of Belial iconEye of Belial: No effect on the Forgotten's bone club.
  • Collectible Eye of Greed iconEye of Greed: No effect on the Forgotten's bone club.
  • Collectible Fate's Reward iconFate's Reward/Collectible Incubus iconIncubus: The familiars will fire smaller bone shots even when The Forgotten uses their charged attack.
  • Collectible Fire Mind iconFire Mind: Melee and throw have a chance to inflict burning. However, neither melee nor throw attacks trigger the explosive effect.
  • Collectible Flat Stone iconFlat Stone: The bone bounces on the ground a few times when thrown.
  • Collectible Fruit Cake iconFruit Cake: The Collectible Ipecac iconIpecac explosion effect may activate on melee attacks. Unlike with actual Ipecac, the explosion will hurt the Forgotten.
  • Collectible Glass Cannon iconGlass Cannon: Only the active character's health is affected: the Forgotten is set to one empty bone heart and the Soul is set to half a soul heart.
  • Collectible Ghost Pepper iconGhost Pepper: Fire is occasionally spawned while attacking or charging.
  • Collectible Godhead iconGodhead: Gives the Forgotten's bone homing when thrown, but does not grant an aura.
  • Collectible Guppy's Paw iconGuppy's Paw/Collectible Potato Peeler iconPotato Peeler: The Forgotten cannot use either of these items, as neither bone hearts or soul/black hearts qualify for them.
  • Collectible Haemolacria iconHaemolacria: A burst of blood shots appears whenever an enemy is hit with the melee attack. The throw is unaffected. Size and reach of the melee attack are increased.
  • Collectible Head of the Keeper iconHead of the Keeper: Head of the Keeper will not work with either the melee attack or throw.
  • Collectible Holy Light iconHoly Light: The melee and ranged attack can create beams of light.
  • Homing tears: The thrown bone homes in on enemies.
  • Collectible Ipecac iconIpecac: The Forgotten's melee attack will trigger an explosion when it makes contact with an enemy, but The Forgotten will not be harmed by it. This does not make The Forgotten impervious to other types of explosions unless it is a deadly explosion caused by the melee hit.
    • Ipecac + Collectible Pyromaniac iconPyromaniac: The Forgotten will be healed by the explosion whenever they hit an enemy.
  • Collectible IV Bag iconIV Bag/Blood Donation Machines: Will empty bone hearts without destroying them while in skeletal form.
  • Collectible Jacob's Ladder iconJacob's Ladder: Both the melee and thrown attacks cause 1-2 arcs of electricity to zap out when they hit an enemy.
  • Collectible Kidney Stone iconKidney Stone: The Forgotten launches a quick series of melee attacks after firing the kidney stone.
  • Collectible Lachryphagy iconLachryphagy: No effect on the Forgotten's bone club.
  • Collectible Lead Pencil iconLead Pencil: No effect on the Forgotten's bone club.
  • Collectible Libra iconLibra: Barring combinations with other items, the Forgotten's heavy attack rate penalty is mitigated but all other stats consequently become lower. The Soul is less affected, gaining a small all stats up from the speed bonus.
  • Collectible Little Horn iconLittle Horn: The club arcs occasionally turn black, but they do not instantly kill enemies.
  • Collectible Loki's Horns iconLoki's Horns: The Forgotten holds four bones, one in each cardinal direction. There is a chance for the melee or throw attacks to be triggered in all cardinal directions.
  • Collectible Lost Contact iconLost Contact: The melee attack can deflect enemy shots. Deflected shots may hit enemies for fairly small damage depending on the enemy shot's size.
  • Collectible The Ludovico Technique iconThe Ludovico Technique: The large tear will follow the Forgotten. It can be hit with the melee attack to propel it, which also increases its damage.
    • The Ludovico Technique + Collectible Multidimensional Baby iconMultidimensional Baby: Creates a second large tear when the first tear touches Multidimensional Baby.
  • Collectible A Lump of Coal iconA Lump of Coal: The melee attack is unaffected regardless of range. The bone toss attack does extra damage from further away.
  • Collectible Marked iconMarked: The Forgotten will get stat upgrades but is otherwise unaffected.
  • Collectible Mom's Eye iconMom's Eye: The Forgotten holds two bones, one behind and one in front. There is a chance for the melee or throw attacks to be triggered in both directions.
  • Collectible Mom's Knife iconMom's Knife: The knife will attach to The Forgotten's bone club, forming a scythe. Increases the size of both the melee swing and the bone throw, and allows a single melee swing to deal damage to an enemy twice instead of just once. +4 damage.
  • Collectible Monstro's Lung iconMonstro's Lung: The Forgotten's bone toss attack is replaced by a typical Monstro's Lung shot, though the tears are all bones.
  • Collectible My Reflection iconMy Reflection: The Forgotten will get stat upgrades but is otherwise unaffected.
  • Collectible Mysterious Liquid iconMysterious Liquid: Throwing the bone creates a trail of damaging green creep.
  • Collectible The Parasite iconThe Parasite: Smaller bone shots and normal split tears appear whenever an enemy is hit with the melee attack. The bone throw will cause smaller bone shots to appear when it hits an enemy.
  • Collectible Parasitoid iconParasitoid: No effect on the Forgotten's bone club.
  • Collectible Polyphemus iconPolyphemus: The bone club becomes a lot larger, causing hits to cover a larger area.
  • Collectible Pop! iconPop!: No effect on the Forgotten's bone club.
  • Collectible Proptosis iconProptosis: Damage is doubled for melee, while damage reduces normally with range when thrown.
  • Collectible Pupula Duplex iconPupula Duplex: No effect on the Forgotten's bone club.
  • Collectible Rubber Cement iconRubber Cement: No effect on the Forgotten's bone club.
  • Collectible Schoolbag iconSchoolbag/Collectible Starter Deck iconStarter Deck/Collectible Little Baggy iconLittle Baggy/Collectible Polydactyly iconPolydactyly/Collectible Deep Pockets iconDeep Pockets: The swap key must be double tapped to switch active items/consumables.
  • Collectible Sinus Infection iconSinus Infection: No effect on the Forgotten's bone club.
  • Collectible Soy Milk iconSoy Milk: The bone's melee attack is extremely fast and the charge for throwing is short.
  • Collectible Sprinkler iconSprinkler: Sprinkler fires bone tears that do The Forgotten's tear damage without the multiplier.
  • Collectible Strange Attractor iconStrange Attractor: Melee will attract pickups and throw will attract enemies to the bone club making them easier to kill.
  • Collectible Sulfuric Acid iconSulfuric Acid: Increases damage. Melee swings and throws occasionally turn yellow but no other effect.
  • Collectible Technology iconTechnology: A laser ring will appear around The Forgotten whenever he swings, and a laser is fired between The Forgotten and the bone club whenever it is thrown.
    • Technology + Collectible Proptosis iconProptosis: Size of the laser ring is doubled.
  • Collectible Tech X iconTech X: A laser ring appears around the bone club whenever it is thrown.
    • Tech X + Collectible Brimstone iconBrimstone: The laser ring appears around the brimstone ball instead.
    • Tech X + Collectible Dr. Fetus iconDr. Fetus: The laser ring appears around the thrown bomb instead.
  • Collectible Tech.5 iconTech.5: Lasers occasionally fire when using melee or charging throw.
  • Collectible Technology Zero iconTechnology Zero: No effect on the Forgotten's bone club.
  • Collectible Tiny Planet iconTiny Planet: The bone throw now spins around in a circle and can be thrown further than normal with range upgrades.
  • Collectible Trisagion iconTrisagion: No effect on the Forgotten's bone club.
  • Collectible Varicose Veins iconVaricose Veins: Fires ten bone tears in all directions that deal high damage.
  • Collectible The Wiz iconThe Wiz: The Forgotten wields two clubs, one in each hand, pointing diagonally outwards.

Unlockable items

Trivia

Gallery