ID
|
Appearance
|
Name
|
Description
|
1
|
|
Love Baby
|
Spawns a random heart per room cleared
|
2
|
|
Bloat Baby
|
Syringe tears
|
3
|
|
Water Baby
|
Starts with Isaac's Tears Shoots 8 tears around Isaac, which retain the damage, shot speed, and special effects of his tears. Each tear shot by Isaac increases item charge by one. (improved)
|
4
|
|
Psy Baby
|
Starts with Spoon Bender Grants Isaac homing tears.
|
5
|
|
Cursed Baby
|
Starts with Cursed Eye Grants charged tears that can be fired in a tight burst of four. Getting hit while charging will teleport Isaac into another room.
|
6
|
|
Troll Baby
|
Spawns a troll bomb every 3 seconds
|
7
|
|
Ybab Baby
|
Starts with  Analog Stick +0.3 tears up. Allows Isaac to fire tears diagonally.
|
8
|
|
Cockeyed Baby
|
Shoots extra tears with random velocity
|
9
|
|
Host Baby
|
Spawns 10 Blue Spiders on hit
|
10
|
|
Lost Baby
|
Starts with Holy Mantle Automatically negates first taken damage in every room. + Lost-style health
|
11
|
|
Cute Baby
|
-1 damage per pickup taken
|
12
|
|
Crow Baby
|
Starts with Dead Bird Spawns a flying familiar for the current room that chases enemies whenever Isaac takes damage. (improved)
|
13
|
|
Shadow Baby
|
Devil Rooms / Angel Rooms go to the Black Market instead
|
14
|
|
Glass Baby
|
Oribiting laser ring
|
15
|
|
Gold Baby
|
Gold gear + gold poops + gold rooms
|
16
|
|
Cy-Baby
|
Starts with Technology 2 Decreases damage and replaces right eye tears with a unlimited range, piercing laser which fires continuously.
|
17
|
|
Bean Baby
|
Constant Butter Bean Isaac farts and pushes back nearby enemies. effect
|
18
|
|
Mag Baby
|
Confusion tears
|
19
|
|
Wrath Baby
|
Anarchist Cookbook effect every 10 seconds
|
20
|
|
Wrapped Baby
|
5x Kamikaze! Creates an explosion in the same area as Isaac, dealing half a heart of damage to him and also damaging all enemies caught in the blast radius. effect on hit
|
21
|
|
Begotten Baby
|
Starts with Eve's Mascara Doubles damage, halves tears stat, and greatly reduces shot speed.
|
22
|
|
Dead Baby
|
Starts with ???'s Only Friend Summons a big attack fly that can be controlled with the shooting direction-keys. + blindfolded
|
23
|
|
Fighting Baby
|
Starts with Bloody Lust Increases damage as Isaac receives damage. Damage increase stays for the whole floor.
|
24
|
|
-0- Baby
|
Invulnerability
|
25
|
|
Glitch Baby
|
Starts with 40x  GB Bug A glitch familiar that bounces around the room and applies a random status effect to any enemies it comes into contact with and has a chance to re-roll pickups that it passes over.
|
26
|
|
Magnet Baby
|
Starts with Magneto Pulls pickups towards Isaac.
|
27
|
|
Black Baby
|
Curse Room doors in uncleared rooms
|
28
|
|
Red Baby
|
Starts with 5x Distant Admiration A red attack fly circles further out than the Halo of Flies / Pretty Flies, but closer than Forever Alone. Deals more damage than Forever Alone.
|
29
|
|
White Baby
|
Starts with  Hallowed Ground Spawns a white poop familiar, which turns into a white poop when Isaac is hurt.
|
30
|
|
Blue Baby
|
Sprinkler tears
|
31
|
|
Rage Baby
|
Starts with Pyro Adds 99 bombs. + Sad Bombs +5 Bombs. Upon exploding, bombs shoot 8 tears off in every direction, similar to Tammy's Head. The tears are affected by any tear modifiers Isaac has on his own tears. + blindfolded
|
32
|
|
Cry Baby
|
Enemies are fully healed on hit
|
33
|
|
Yellow Baby
|
Lemon Party effect on hit
|
34
|
|
Long Baby
|
Flat tears
|
35
|
|
Green Baby
|
Booger tears
|
36
|
|
Lil' Baby
|
Everything is tiny
|
37
|
|
Big Baby
|
Everything is giant
|
38
|
|
Brown Baby
|
Spawns a poop per enemy killed
|
39
|
|
Noose Baby
|
Don't shoot when the timer reaches 0
|
40
|
|
Hive Baby
|
Starts with Hive Mind Increases the size of blue spiders and blue flies and doubles the amount of damage they deal. + max Blue Flies + max Blue Spiders
|
41
|
|
Buddy Baby
|
Removes a heart container on hit
|
42
|
|
Colorful Baby
|
Starts with 3 Dollar Bill Gives Isaac a random tear effect every room.
The effect given changes upon entering a room.
The effect changes every 3 seconds.
|
43
|
|
Whore Baby
|
All enemies explode
|
44
|
|
Cracked Baby
|
Starts with  Cracked Dice Whenever Isaac gets hit, there is a chance that the effect of The D6, D8, D12, or D20 gets activated.
|
45
|
|
Dripping Baby
|
Starts with Isaac's Heart Isaac himself is now immune to all damage, and a heart familiar appears and follows Isaac. If the heart is hurt, Isaac is hurt.
|
46
|
|
Blinding Baby
|
Spawns a Sun Card on hit
|
47
|
|
Sucky Baby
|
Succubus aura
|
48
|
|
Dark Baby
|
Temporary blindness
|
49
|
|
Picky Baby
|
Starts with  More Options Two items spawn in every Treasure Room. Only one can be taken; the other will disappear.
|
50
|
|
Revenge Baby
|
Spawns a random heart on hit
|
51
|
|
Belial Baby
|
Starts with Azazel-style Brimstone + flight
|
52
|
|
Sale Baby
|
Starts with Steam Sale Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup.
|
53
|
|
Goat Head Baby
|
Starts with Goat Head A Devil Room / Angel Room Door will always spawn after every boss fight, excluding the first floor and floors after Utero II/Womb II.
|
54
|
|
Super Greed Baby
|
Midas tears
|
55
|
|
Mort Baby
|
Guppy tears
|
56
|
|
Apollyon Baby
|
Black rune effect on hit
|
57
|
|
Boner Baby
|
Starts with  Brittle Bones Replaces all red hearts with 6 empty bone hearts. Upon losing a bone heart, Isaac fires bones in 8 directions and permanently gains a tears up.
|
58
|
|
Bound Baby
|
Monster Manual Summons a random familiar for the current room. Can summon familiars not yet unlocked. effect every 7 seconds
|
59
|
|
Big Eyes Baby
|
Tears cause self-knockback
|
60
|
|
Sleep Baby
|
Starts with  Broken Modem Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.
|
61
|
|
Zombie Baby
|
Brings back enemies from the dead
|
62
|
|
Goat Baby
|
Guaranteed Devil Room + Angel Room after 6 hits
|
63
|
|
Butthole Baby
|
Spawns a random poop every 5 seconds
|
64
|
|
Eye Patch Baby
|
Starts with Callus Prevents damage from creep and spikes. + makes spikes
|
65
|
|
Blood Eyes Baby
|
Starts with  Haemolacria Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.
|
66
|
|
Mustache Baby
|
Boomerang tears
|
67
|
|
Spittle Baby
|
Starts with Dead Onion Grants piercing and spectral tears. Increases tear size (without increasing damage) while greatly reducing range and shot speed.
|
68
|
|
Brain Baby
|
Starts with The Mind Grants the combined effects of the Blue Map, Treasure Map, and The Compass, revealing the floor layout and all special rooms, including Secret Rooms and Super Secret Rooms.
|
69
|
|
3 Eyes Baby
|
Starts with The Inner Eye Grants triple shot but decreases tears.
|
70
|
|
Viridian Baby
|
Starts with How to Jump Gives Isaac the ability to jump (over gaps, spikes, etc.).
|
71
|
|
Blockhead Baby
|
Starts with Dr. Fetus Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. + Soy Milk Tears shrink and do much less damage, but fire in very rapid succession. + explosion immunity
|
72
|
|
Worm Baby
|
Starts with 5x Little Chubby A familiar that charges forward and deals touch damage to any enemies in its path.
|
73
|
|
Lowface Baby
|
0.5x range
|
74
|
|
Alien Hominid Baby
|
Starts with The Parasite Isaac's tears split in two when they hit something.
|
75
|
|
Bomb Baby
|
50% chance for bombs to have the D6 effect
|
76
|
|
Video Baby
|
Starts with  Tech X Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the size of the ring.
|
77
|
|
Parasite Baby
|
Balloon tears
|
78
|
|
Derp Baby
|
Starts with Cube of Meat Orbiting familiar that blocks enemy shots and deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Ball of Bandages. + BFFS! Increases the size and damage of familiars. + 0.5x damage
|
79
|
|
Lobotomy Baby
|
Starts with  Delirious Spawns a random charmed boss.
|
80
|
|
Choke Baby
|
Starts with  Kidney Stone Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. In the burst of tears is a kidney stone which deals a lot of damage.
|
81
|
|
Scream Baby
|
Shoop tears
|
82
|
|
Gurdy Baby
|
Starts with 20x  Lil Gurdy Gives Isaac a Gurdy familiar that will charge around the room dealing contact damage to enemies. Lil Gurdy is charged by holding down a fire button and letting go. The longer the button is held, the faster Lil Gurdy will fling itself across the screen. Lil Gurdy can pass over objects and obstacles in the room.
|
83
|
|
Ghoul Baby
|
Book of Secrets Upon use, gives the effect of Treasure Map, The Compass, or Blue Map for the duration of the current floor. effect on hit
|
84
|
|
Goatee Baby
|
Starts with Death's Touch Increases Damage by 1.5, reduces Tears by 0.3 and increases tear size. Grants piercing tears. Tears are replaced by Death's scythes, which is a cosmetic effect only. and  Lachryphagy Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
|
85
|
|
Shades Baby
|
Starts with X-Ray Vision Reveals and opens all Secret Room and Super Secret Room entrances.
|
86
|
|
Statue Baby
|
Starts with  Duality Whenever a Devil or Angel Room would spawn after defeating a boss, both rooms spawn. Only one can be entered.
|
87
|
|
Bloodsucker Baby
|
Starts with 3x  Lil Delirium Grants a familiar that transforms into another random familiar every 10 seconds.
|
88
|
|
Bandaid Baby
|
Spawns a random pedestal item per room cleared
|
89
|
|
Eyebrows Baby
|
Starts with Guppy's Hair Ball Loosely follows behind Isaac. Can be swung like a flail by rapidly spinning Isaac in a circle. Grows bigger by killing enemies.
|
90
|
|
Nerd Baby
|
Locked doors in uncleared rooms
|
91
|
|
Boss Baby
|
Starts with There's Options There will be 2 items available to choose from after defeating a boss. Choosing 1 item causes the other to disappear.
|
92
|
|
Turd Baby
|
Enemies fart on death
|
93
|
|
O Baby
|
Starts with Tiny Planet Range up and makes shot tears revolve around Isaac until they drop.
|
94
|
|
Square Eyes Baby
|
Square tears
|
95
|
|
Teeth Baby
|
Starts with  Dog Tooth Increases damage and speed. Upon entering a room adjacent to a secret room, a howl sound effect will play.
|
96
|
|
Frown Baby
|
Summons Best Friend every 5 seconds
|
97
|
|
Tongue Baby
|
Recharge bombs
|
98
|
|
Half Head Baby
|
Takes double damage
|
99
|
|
Makeup Baby
|
8-shot
|
100
|
|
Ed Baby
|
Fire trail tears
|
101
|
|
D Baby
|
Spawns creep on hit (improved)
|
102
|
|
Guppy Baby
|
Starts with Guppy's Head Spawns 2-4 blue flies to damage enemies.
|
103
|
|
Puke Baby
|
Starts with Ipecac Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth.
|
104
|
|
Dumb Baby
|
Starts with  No. 2 Continuously firing tears for several seconds causes Isaac to drop a Butt Bomb. Butt Bombs explode for 60 damage like normal bombs, but also deal 10 damage to all enemies in the room and daze them for a short period of time.
|
105
|
|
Lipstick Baby
|
2x range
|
106
|
|
Aether Baby
|
All direction tears
|
107
|
|
Brownie Baby
|
Starts with Level 4 Meatboy + Level 4 Meatgirl
|
108
|
|
VVVVVV Baby
|
Starts with Anti-Gravity -2 Tear Delay. Tears float in position until firing ceases, after which they will fly off in the direction they were shot in.
|
109
|
|
Nosferatu Baby
|
Enemies have homing projectiles
|
110
|
|
Pubic Baby
|
Must full clear
|
111
|
|
Eyemouth Baby
|
Shoots an extra tear every 3rd shot
|
112
|
|
Weirdo Baby
|
Starts with The Ludovico Technique Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy.
|
113
|
|
V Baby
|
Electric ring tears
|
114
|
|
Strange Mouth Baby
|
Wiggle tears
|
115
|
|
Masked Baby
|
Can't shoot while moving
|
116
|
|
Cyber Baby
|
Drops a random pickup on hit
|
117
|
|
Axe Wound Baby
|
Starts with Sacrificial Dagger Dagger orbits Isaac, dealing very high damage. + flight + explosion immunity + blindfolded
|
118
|
|
Statue Baby 2
|
Improved Secret Rooms
|
119
|
|
Grin Baby
|
Starts with Godhead Increases damage and range while reducing tears and shot speed. Grants homing tears and tears gain a damaging halo.
|
120
|
|
Upset Baby
|
Starts with Sad Bombs +5 Bombs. Upon exploding, bombs shoot 8 tears off in every direction, similar to Tammy's Head. The tears are affected by any tear modifiers Isaac has on his own tears.
|
121
|
|
Plastic Baby
|
Starts with Rubber Cement Tears bounce off walls, enemies, and environmental objects.
|
122
|
|
Monochrome Baby
|
Starts with  Dead Eye Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.
|
123
|
|
One Tooth Baby
|
Starts with  Rainbow Worm Isaac's tears gain a worm effect that changes every 3 seconds.
|
124
|
|
Tusks Baby
|
Damage is doubled
|
125
|
|
Hopeless Baby
|
+2 keys + keys are hearts
|
126
|
|
Big Mouth Baby
|
Starts with 10x  Jaw Bone Spawns a familiar that flies the room while firing, dealing a flat 7 damage to enemies that come in contact and retrieving pickups.
|
127
|
|
Pee Eyes Baby
|
Starts with Number One +1.5 tears, -17.62 range
|
128
|
|
Earwig Baby
|
3 rooms are already explored
|
129
|
|
Ninkumpoop Baby
|
Starts with  Ouroboros Worm Tears travel in a large spiral pattern and become spectral.
|
130
|
|
Strange Shape Baby
|
Pulsing tears
|
131
|
|
Bugeyed Baby
|
Pickups turn into Blue Spiders
|
132
|
|
Freaky Baby
|
Converter When used, converts two soul hearts into a heart container. effect on hit
|
133
|
|
Crooked Baby
|
All tears are angled by 15 degrees to the left
|
134
|
|
Spider Legs Baby
|
Starts with 15x Sissy Longlegs Wanders about the room, occasionally spawning blue spiders.
|
135
|
|
Smiling Baby
|
Starts with Sacred Heart Increases damage and range while reducing shot speed and grants homing tears. Grants a Heart Container and replenishes all Red Hearts.
|
136
|
|
Tears Baby
|
Starts with the Soul Jar
|
137
|
|
Bowling Baby
|
Starts with  Flat Stone Tears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage. item
|
138
|
|
Mohawk Baby
|
+2 bombs + bombs are hearts
|
139
|
|
Rotten Meat Baby
|
Teleport to starting room on hit
|
140
|
|
No Arms Baby
|
Pickups are bouncy
|
141
|
|
Twin Baby
|
Uncontrollable  Teleport 2.0 When used, teleports Isaac to a random room that has not been explored yet. If all rooms are explored, including secret rooms, it will teleport Isaac to the Devil or Angel room. If all rooms are explored, including the Devil or Angel room, it will teleport Isaac to the I AM ERROR room. If used in a room with enemies, it will teleport Isaac out and back into the exact same room.
|
142
|
|
Ugly Girl Baby
|
Starts with Ipecac Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. + Dr. Fetus Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired.
|
143
|
|
Chompers Baby
|
Everything is Red Poop
|
144
|
|
Camillo Jr. Baby
|
Starts with Tech.5 Grants a unlimited range piercing laser with random rate of fire that does not replace tears. The laser might occasionally fire with the effect of a random item or trinket, such as Hook Worm, Spoon Bender or Tiny Planet.
|
145
|
|
Eyeless Baby
|
Starts with 20x The Peeper Spawns a familiar that floats slowly around the room on a zig-zag pattern similar to Boom Flies damaging enemies it passes through.
|
146
|
|
Sloppy Baby
|
Starts with Epic Fetus (improved)
|
147
|
|
Bluebird Baby
|
Touching items/pickups causes paralysis
|
148
|
|
Fat Baby
|
The Necronomicon Damages all enemies in the room significantly. effect on hit
|
149
|
|
Butterfly Baby
|
Improved Super Secret Rooms
|
150
|
|
Goggles Baby
|
Starts with 20/20 Grants double shot.
|
151
|
|
Apathetic Baby
|
Starts with  Diplopia Duplicates all pickups and item pedestals in the room.
|
152
|
|
Cape Baby
|
Spray tears
|
153
|
|
Sorrow Baby
|
Projectiles are reflected as bombs
|
154
|
|
Rictus Baby
|
Scared pickups
|
155
|
|
Awaken Baby
|
Constant Telekinesis effect
|
156
|
|
Puff Baby
|
 Mega Bean When used, the Mega Bean will freeze all enemies in the current room for a couple of seconds, deal 5 damage and poison any enemies near Isaac, and send a wave of spikes that deals 10 damage across the room in the direction Isaac is facing. effect every 5 seconds
|
157
|
|
Attractive Baby
|
All enemies are permanently charmed
|
158
|
|
Pretty Baby
|
Summons a random familiar every 5 seconds
|
159
|
|
Cracked Infamy Baby
|
Starts with Dr. Fetus Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. + Remote Detonator Bombs you place explode only when you use this item. Gives 5 bombs.
|
160
|
|
Distended Baby
|
Starts with  Contagion The first enemy killed in a room explodes and poisons nearby enemies. Poisoned enemies will also explode upon death.
|
161
|
|
Mean Baby
|
Starts with Epic Fetus Isaac's tears are replaced with guided missiles, like those used by the Doctor's Remote.
|
162
|
|
Digital Baby
|
B00B T00B
|
163
|
|
Helmet Baby
|
Invulnerability when standing still
|
164
|
|
Black Eye Baby
|
Starts with  Leprosy Upon taking damage, grants a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with. The orbitals will be destroyed if they take enough damage from enemies or enemy shots., +10 damage on Leprosy breaking
|
165
|
|
Lights Baby
|
Holy tears
|
166
|
|
Spike Baby
|
All chests are Mimics + all chests have items
|
167
|
|
Worry Baby
|
Touching items/pickups causes teleportation
|
168
|
|
Ears Baby
|
Starts with 3x Mystery Sack Spawns a familiar that follows Isaac around and has a chance to drop a heart, coin, bomb, or key after clearing a room.
|
169
|
|
Funeral Baby
|
Starts with Death's Touch Increases Damage by 1.5, reduces Tears by 0.3 and increases tear size. Grants piercing tears. Tears are replaced by Death's scythes, which is a cosmetic effect only.
|
170
|
|
Libra Baby
|
Starts with Libra Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes.
|
171
|
|
Gappy Baby
|
Destroying machines gives items
|
172
|
|
Sunburn Baby
|
Starts with  Ghost Pepper Adds a chance to shoot a fire that damages enemies and remains in place until it deals enough damage or the room is left.
|
173
|
|
Ate Poop Baby
|
Destroying poops spawns random pickups
|
174
|
|
Electric Baby
|
Starts with  Jacob's Ladder Tears fire sparks of electricity in random directions upon hitting an obstacle or enemy.
|
175
|
|
Blood Hole Baby
|
Starts with Proptosis Tears start out massive with high damage, and then shrink down and become weaker over a short range.
|
176
|
|
Transforming Baby
|
Starts with  Technology Zero Connects Isaac's tears with electricity that can damage enemies.
|
177
|
|
Aban Baby
|
+2 coins + Sonic-style health
|
178
|
|
Bandage Girl Baby
|
Starts with Cube of Meat Orbiting familiar that blocks enemy shots and deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Ball of Bandages. + Ball of Bandages Orbiting familiar that deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Cube of Meat.
|
179
|
|
Piece A Baby
|
Can only move up + down + left + right
|
180
|
|
Piece B Baby
|
Starts with Charging Station
|
181
|
|
Spelunker Baby
|
Starts with  Stud Finder Increases the chance to find a Crawl Space.; Crawlspace --> Black Market
|
182
|
|
Frog Baby
|
Starts with Scorpio Grants poison tears, which deal damage over time when inflicted.
|
183
|
|
Crook Baby
|
Starts with  Mr. ME! Summons a controllable ghost that can perform various tasks depending on what it targets.
|
184
|
|
Don Baby
|
Starts with Bob's Brain Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds.
|
185
|
|
Web Baby
|
Slow tears
|
186
|
|
Faded Baby
|
Random teleport on hit
|
187
|
|
Sick Baby
|
Shoots explosive flies
|
188
|
|
Dr. Fetus Baby
|
Starts with Dr. Fetus Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired.
|
189
|
|
Spectral Baby
|
Starts with Ouija Board Grants spectral tears that travel through obstacles (but not enemies) instead of breaking on impact with them.
|
190
|
|
Red Skeleton Baby
|
Starts with 3x  Slipped Rib Spawns a bone familiar that circles around Isaac and reflects enemy shots.
|
191
|
|
Skeleton Baby
|
Starts with  Compound Fracture Increases range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle.
|
192
|
|
Jammies Baby
|
Extra charge per room cleared
|
193
|
|
New Jammies Baby
|
Starts with 5x  Big Chubby Spawns a familiar that slowly charges forward and damages enemies in its path.
|
194
|
|
Cold Baby
|
Freeze tears
|
195
|
|
Old Man Baby
|
Starts with Dad's Key Opens all doors in the current room when activated, including doors which require a key to open and entrances to secret rooms. Opens the big doors in the first room of both The Chest and the Dark Room.
|
196
|
|
Spooked Baby
|
All enemies are permanently feared
|
197
|
|
Nice Baby
|
Brimstone tears
|
198
|
|
Dots Baby
|
Starts with Cricket's Body Grants -1 Tear Delay and reduces Range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose Range and Damage scale with Isaac's.
|
199
|
|
Peeling Baby
|
Starts with  Potato Peeler Removes a heart container, increases damage and range, and grants a Cube of Meat.
|
200
|
|
Small Face Baby
|
My Little Unicorn Upon use, grants invulnerability and increased speed for five seconds, removing the ability to shoot tears and replacing it with the ability to deal contact damage to enemies. effect on hit
|
201
|
|
Good Baby
|
Starts with 15x  Seraphim An angel familiar which follows Isaac and fires homing tears which deal 10 damage at -25% shot speed and a reduced fire rate.
|
202
|
|
Blindfold Baby
|
Starts with  Incubus A demonic familiar that follows Isaac and shoots tears identical to Isaac's in terms of damage, range, fire rate, and effects. + blindfolded
|
203
|
|
Pipe Baby
|
Starts with  Tractor Beam Isaac emits a beam from his face. Isaac's tears travel in the path of the beam.
|
204
|
|
Dented Baby
|
Spawns a random key on hit
|
205
|
|
Steven Baby
|
Starts with 20x Little Steven Spawns a familiar that follows Isaac around and fires homing tears.
|
206
|
|
Monocle Baby
|
3x tear size
|
207
|
|
Belial Baby 2
|
Starts with  Eye of Belial Grants piercing tears. After piercing one enemy, tears start homing and deal double damage.
|
208
|
|
Monstro Baby
|
Starts with 5x  Lil Monstro Spawns a familiar that fires clusters of tears. Must be charged before shooting.
|
209
|
|
Fez Baby
|
Starts with The Book of Belial Upon use increases damage by 2 for the current room and by a further +50% if the character also has the Blood of the Martyr.
Guarantees a Devil Room or Angel Room will be open after beating a boss while holding it, or increases the chance by 12.5%.
|
210
|
|
MeatBoy Baby
|
 Potato Peeler Removes a heart container, increases damage and range, and grants a Cube of Meat. effect on hit
|
211
|
|
Skull Baby
|
Shockwave bombs
|
212
|
|
Conjoined Baby
|
Doors open on hit
|
213
|
|
Skinny Baby
|
Super homing tears
|
214
|
|
Basic Spider Baby
|
Slow tears
|
215
|
|
Shopkeeper Baby
|
Free shop items
|
216
|
|
Fancy Baby
|
Can purchase teleports to special rooms
|
217
|
|
Chubby Baby
|
Starts with  Technology Zero Connects Isaac's tears with electricity that can damage enemies. + Tiny Planet Range up and makes shot tears revolve around Isaac until they drop.
|
218
|
|
Cyclops Baby
|
Starts with Polyphemus Makes Isaac shoot one huge tear. Also reduces Tears to minimum. Damage increased . If tear does more damage than an enemy's life, the tear continues to travel with the extra remaining damage.
|
219
|
|
Isaac Baby
|
Starts with The Battery Activated Items can be "overcharged" to allow for an additional use.
|
220
|
|
Plug Baby
|
Starts with the Sharp Plug Using an activated item while it's not charged will charge it and Sharp Plug does 2 full heart damage to Isaac.
|
221
|
|
Drool Baby
|
Starts with Monstro's Tooth Monstro jumps onto a random enemy, doing area damage. Can damage/kill the player if summoned in an room without enemies. (improved)
|
222
|
|
Wink Baby
|
Starts with the Stop Watch Automatically inflicts slow to all enemies in every room.
Upon taking damage, inflicts slow to all enemies for the current room.
|
223
|
|
Pox Baby
|
Starts with  Toxic Shock Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short lasting pool of green creep on the ground.
|
224
|
|
Onion Baby
|
Projectiles have 2x speed
|
225
|
|
Zipper Baby
|
Extra enemies spawn on hit
|
226
|
|
Buckteeth Baby
|
Starts with 15x  Angry Fly Spawns a fly familiar that orbits around a random enemy and deals 5 damage per tick to enemies it comes in contact with.
|
227
|
|
Beard Baby
|
 Crooked Penny Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear. effect on hit
|
228
|
|
Hanger Baby
|
Starts with Abel; Abel's tears hurt you
|
229
|
|
Vampire Baby
|
Starts with Contract From Below Doubles the number of pickups and chests spawned after clearing a room or performing some other triggering action (such as using a blood donation machine), but reduces the chance for any pickups to spawn at all.
|
230
|
|
Tilt Baby
|
All tears are angled by 15 degrees to the right
|
231
|
|
Bawl Baby
|
Constant Isaac's Tears Shoots 8 tears around Isaac, which retain the damage, shot speed, and special effects of his tears. Each tear shot by Isaac increases item charge by one. effect + blindfolded
|
232
|
|
Lemon Baby
|
Starts with Lemon Mishap Creates a small yellow pool of creep, which damages enemies that cross it. (improved)
|
233
|
|
Punkboy Baby
|
Starts with The Polaroid If the character has half a red heart or no red hearts after taking damage, it triggers the Book of Shadows effect, creating a shield that nullifies all types of damage for 5 seconds. Also allows entrance into The Chest.
|
234
|
|
Punkgirl Baby
|
Starts with The Negative If the character has half a red heart or no red hearts after taking damage, it triggers The Necronomicon effect, damaging all enemies in the room. Also allows entrance into the Dark Room.
|
235
|
|
Computer Baby
|
Starts with Technology Replaces tears with a piercing laser with unlimited range. + Technology 2 Decreases damage and replaces right eye tears with a unlimited range, piercing laser which fires continuously.
|
236
|
|
Mask Baby
|
All enemies are permanently confused
|
237
|
|
Gem Baby
|
Pennies spawn as nickels
|
238
|
|
Shark Baby
|
Starts with 5x  Fate's Reward A blue head familiar that will follow Isaac and fire tears copying his tear effects and damage.
|
239
|
|
Beret Baby
|
All champions
|
240
|
|
Blisters Baby
|
Low shot speed
|
241
|
|
Radioactive Baby
|
Starts with Mysterious Liquid Tears leave a small, short lasting pool of creep on impact or when their range is depleted.
|
242
|
|
Beast Baby
|
Random enemies
|
243
|
|
Dark Baby 2
|
Starts with Strange Attractor Pickups, trinkets, and monsters are magnetically attracted to Isaac's tears.
|
244
|
|
Snail Baby
|
0.5x speed
|
245
|
|
Blood Baby
|
Starts with 5x Forever Alone Spawns a blue attack fly that orbits a long distance from Isaac.
|
246
|
|
8 Ball Baby
|
Orbiting tears
|
247
|
|
Wisp Baby
|
Starts with Crack the Sky Summons multiple beams of light in random locations around the room, dealing a large amount of damage to any enemy that touches them.
|
248
|
|
Cactus Baby
|
Starts with  Locust of Famine Upon entering a room with enemies, spawns a Yellow Locust that damages and slows enemies.
|
249
|
|
Love Eye Baby
|
Falls in loves with the first enemy killed
|
250
|
|
Medusa Baby
|
Coins refill bombs and keys when depleted
|
251
|
|
Nuclear Baby
|
Starts with  Mama Mega! Damages all enemies and destroys all obstacles. The effect occurs every time a new room is entered for the rest of the floor. Opens doors to the floor's secret and super secret rooms.
|
252
|
|
Purple Baby
|
Fires are holy
|
253
|
|
Wizard Baby
|
Cards are face up
|
254
|
|
Earth Baby
|
Starts with  Fruit Cake Isaac's tears gain a random effect that changes every shot.
|
255
|
|
Saturn Baby
|
Starts with  Continuum +2.25 Range Up. +1.5 Tear Height. Isaac's tears travel through walls and appear out of the opposite wall. Isaac's tears also travel over rocks and objects.
|
256
|
|
Cloud Baby
|
 Ventricle Razor Can be used to place an orange portal and a blue portal. Upon entering a portal, Isaac is teleported to the other portal. effect every 15 seconds
|
257
|
|
Tube Baby
|
Starts with  Varicose Veins Taking damage releases a ring of 10 high damage tears.
|
258
|
|
Rocker Baby
|
Spawns a random bomb on hit
|
259
|
|
King Baby
|
Starts with  Crown of Light Gives Isaac a crown that glows blue when active, and turns gray when inactive. While Isaac has no empty red heart containers, Isaac's tears are replaced with blue diamond tears that deal double damage. Regardless of health, the crown will deactivate for the current room when Isaac takes damage.
|
260
|
|
Coat Baby
|
Spawns a random card on hit
|
261
|
|
Viking Baby
|
Secret Room --> Super Secret Room
|
262
|
|
Panda Baby
|
Starts with The Poop Spawns a pile of poop where the character is standing and knocks nearby monsters back. May yield pickups like regular poop. (improved)
|
263
|
|
Raccoon Baby
|
Random rocks
|
264
|
|
Bear Baby
|
Starts with  Mystery Gift Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead.
|
265
|
|
Polar Bear Baby
|
Starts with Lil' Brimstone A Familiar that shoots a thin Brimstone beam. Must charge like Brimstone before shooting. + Robo-Baby Follows Isaac around, shooting enemies with an eye laser similar to Technology. +  Baby-Bender Grants Isaac's familiars homing shots.
|
266
|
|
Lovebear Baby
|
Starts with The Relic Isaac is followed by a small blue cross that will drop a Soul Heart every 4 rooms.
|
267
|
|
Hare Baby
|
Takes damage when standing still
|
268
|
|
Squirrel Baby
|
Starts with  Walnut Taking damage has a small chance to destroy the trinket and spawn various pickups. (improved)
|
269
|
|
Tabby Baby
|
0.5x tear rate
|
270
|
|
Porcupine Baby
|
 Wait What? Isaac farts, sending out rock waves. effect every 5 seconds
|
271
|
|
Puppy Baby
|
Starts with Cricket's Head Increases damage by 0.5, and multiplies it by 1.5x.
|
272
|
|
Parrot Baby
|
Starts with A Pony Passively grants flight and increased speed. Upon use, Isaac charges in the direction the pony is facing, becoming invulnerable during the charge and damaging enemies.
|
273
|
|
Chameleon Baby
|
Starts with 5x Rotten Baby A familiar that spawns blue flies.
|
274
|
|
Boulder Baby
|
Starts with Leo Allows you to crush rocks when you walk over them.
|
275
|
|
Aqua Baby
|
Starts with Taurus Speed down; gains speed while in a room with enemies until gaining My Little Unicorn effect for a few seconds.
|
276
|
|
Gargoyle Baby
|
Head of Krampus Fires a cross-patterned brimstone shot, just like The Fallen and Krampus shoot. effect on hit
|
277
|
|
Spiky Demon Baby
|
Pre-nerf Mimic Chests
|
278
|
|
Red Demon Baby
|
Starts with Brimstone Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. + Anti-Gravity -2 Tear Delay. Tears float in position until firing ceases, after which they will fly off in the direction they were shot in.
|
279
|
|
Orange Demon Baby
|
Explosivo tears
|
280
|
|
Eye Demon Baby
|
Enemies have Continuum projectiles
|
281
|
|
Fang Demon Baby
|
Directed light beams
|
282
|
|
Ghost Baby 2
|
Constant  Maw of the Void +1.0 Damage Up. After continuously firing tears for 2.5 seconds, a red cross appears on Isaac's head that, upon releasing the fire button, creates a black ring that rapidly deals damage equal to Isaac's tear damage to any enemies in contact with it. effect + flight + blindfolded
|
283
|
|
Arachnid Baby
|
Starts with 5x Daddy Longlegs Daddy Long Legs' shadow follows Isaac and stomps on enemies.
|
284
|
|
Bony Baby
|
All bombs are doubled
|
285
|
|
Big Tongue Baby
|
Flush! Changes all enemies in the room into poop. Does not work on all enemies (Knights and bosses are immune). Instantly kills Dingle, Dangle, and Brownie. effect on hit
|
286
|
|
3D Baby
|
Starts with My Reflection Gives Isaac's tears a boomerang effect, and increases range and shot speed.
|
287
|
|
Suit Baby
|
All special rooms are Devil Rooms
|
288
|
|
Butt Baby
|
Farts every tear he fires
|
289
|
|
Cupid Baby
|
Starts with Cupid's Arrow Grants Isaac piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.
|
290
|
|
Heart Baby
|
Dull Razor effect every 5 seconds
|
291
|
|
Killer Baby
|
+0.2 damage per enemy killed
|
292
|
|
Lantern Baby
|
Godhead aura + blindfolded
|
293
|
|
Banshee Baby
|
Crack the Sky Summons multiple beams of light in random locations around the room, dealing a large amount of damage to any enemy that touches them. effect on hit
|
294
|
|
Ranger Baby
|
Starts with 3x  Lil Chest Spawns a chest familiar that follows Isaac and drops a random pickup every few rooms.
|
295
|
|
Rider Baby
|
Starts with A Pony Passively grants flight and increased speed. Upon use, Isaac charges in the direction the pony is facing, becoming invulnerable during the charge and damaging enemies. (improved) + blindfolded
|
296
|
|
Choco Baby
|
Starts with Chocolate Milk Grants charged tears that deal greater damage when fully charged.
|
297
|
|
Woodsman Baby
|
All doors are open
|
298
|
|
Brunette Baby
|
Starts with The Poop Spawns a pile of poop where the character is standing and knocks nearby monsters back. May yield pickups like regular poop. +  Brown Cap Poop will explode after being destroyed.
|
299
|
|
Blonde Baby
|
Starts with  Dad's Ring Creates a ring of light around Isaac that petrifies enemies in contact.
|
300
|
|
Blue Hair Baby
|
Starts with The Candle Throws out a blue flame that can pass over gaps (but not through rocks). The flame damages anything in its path.
|
301
|
|
Bloodied Baby
|
Starts with Blood Rights Damages all enemies in the room, but deals a heart of damage to Isaac with each use. + The Polaroid If the character has half a red heart or no red hearts after taking damage, it triggers the Book of Shadows effect, creating a shield that nullifies all types of damage for 5 seconds. Also allows entrance into The Chest.
|
302
|
|
Cheese Baby
|
Starts with Libra Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes. + Soy Milk Tears shrink and do much less damage, but fire in very rapid succession.
|
303
|
|
Pizza Baby
|
Starts with  Brown Nugget Spawns a stationary fly familiar that fires tears at nearby enemies. (improved)
|
304
|
|
Hotdog Baby
|
Constant The Bean Isaac releases bad gas, poisoning any enemy in close vicinity. effect + flight + explosion immunity + blindfolded
|
305
|
|
Nature Baby
|
Starts with  Sprinkler Upon use, spawns a sprinkler that rotates and fires tears.
|
306
|
|
Borg Baby
|
Starts with  Teleport 2.0 When used, teleports Isaac to a random room that has not been explored yet. If all rooms are explored, including secret rooms, it will teleport Isaac to the Devil or Angel room. If all rooms are explored, including the Devil or Angel room, it will teleport Isaac to the I AM ERROR room. If used in a room with enemies, it will teleport Isaac out and back into the exact same room.
|
307
|
|
Corrupted Baby
|
Touching items/pickups causes damage
|
308
|
|
X Mouth Baby
|
 Moving Box If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room. effect on hit
|
309
|
|
X Eyed Baby
|
Starts with  Marked Isaac will now fire tears automatically directed at a red target on the ground which is controlled by the player. This allows for a full 360 degree tear firing radius. Can be overridden by other tear modifiers such as Mom's Knife or Brimstone.
|
310
|
|
Starry Eyed Baby
|
Spawns a Stars Card on hit
|
311
|
|
Surgeon Baby
|
Starts with  Ventricle Razor Can be used to place an orange portal and a blue portal. Upon entering a portal, Isaac is teleported to the other portal.
|
312
|
|
Sword Baby
|
Starts with Sacrificial Dagger Dagger orbits Isaac, dealing very high damage.
|
313
|
|
Monk Baby
|
PAC1F1CM
|
314
|
|
Disco Baby
|
Starts with 10x  Angelic Prism Grants a prism orbital with a large orbital radius. Tears that pass through the prism split into four multi-colored tears.
|
315
|
|
Puzzle Baby
|
The D6 Allows Isaac to re-roll collectible items in the current room into other items, depending on the current room's Item Pool. effect on hit
|
316
|
|
Speaker Baby
|
X splitting tears
|
317
|
|
Scary Baby
|
Items cost hearts
|
318
|
|
Fireball Baby
|
Explosion immunity + fire immunity
|
319
|
|
Maw Baby
|
Starts with  Maw of the Void +1.0 Damage Up. After continuously firing tears for 2.5 seconds, a red cross appears on Isaac's head that, upon releasing the fire button, creates a black ring that rapidly deals damage equal to Isaac's tear damage to any enemies in contact with it.
|
320
|
|
Exploding Baby
|
Kamikaze! Creates an explosion in the same area as Isaac, dealing half a heart of damage to him and also damaging all enemies caught in the blast radius. effect upon touching an obstacle
|
321
|
|
Cupcake Baby
|
High shot speed
|
322
|
|
Skinless Baby
|
Damage * 2 + takes double damage
|
323
|
|
Ballerina Baby
|
Summons a Restock Machine after 6 hits
|
324
|
|
Goblin Baby
|
Starts with  Rotten Penny Spawns a blue fly every time a coin is picked up.
|
325
|
|
Cool Goblin Baby
|
Starts with 5x  Acid Baby Spawns a familiar that drops random pills every 2 rooms cleared. Upon using a pill, all enemies in the room are poisoned.
|
326
|
|
Geek Baby
|
Starts with 20x Robo-Baby 2.0 Fires lasers at any enemy in its line of sight and moves based on the direction Isaac is firing tears. + blindfolded
|
327
|
|
Long Beard Baby
|
Starts with 10x Gemini Suture becomes attached to Isaac, and does touch damage to enemies within its attacking range.
|
328
|
|
Muttonchops Baby
|
Starts with  Lachryphagy Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
|
329
|
|
Spartan Baby
|
Starts with Trinity Shield Isaac gains a shield that protects him from enemy shots.
|
330
|
|
Tortoise Baby
|
0.5x speed + 50% chance to ignore damage
|
331
|
|
Slicer Baby
|
Slice tears
|
332
|
|
Butterfly Baby 2
|
Flight + can walk through walls
|
333
|
|
Homeless Baby
|
Starts with 15x  Buddy in a Box Grants a familiar with a random tear effect. The familiar is randomized at the start of each floor.
|
334
|
|
Lumberjack Baby
|
Starts with 3x  Sack of Sacks Spawns a sack familiar that has a chance to drop a sack upon clearing a room.
|
335
|
|
Cyberspace Baby
|
Starts with Brimstone Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. + Spoon Bender Grants Isaac homing tears.
|
336
|
|
Hero Baby
|
3x damage + 3x tear rate when at 1 heart or less
|
337
|
|
Boxers Baby
|
Boxing glove tears
|
338
|
|
Wing Helmet Baby
|
Starts with The Ludovico Technique Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy. + The Parasite Isaac's tears split in two when they hit something.
|
339
|
|
X Baby
|
Shoots 4 tears diagonally
|
340
|
|
O Baby 2
|
Spiral tears
|
341
|
|
Vomit Baby
|
Must stand still every 10 seconds
|
342
|
|
Merman Baby
|
Bombs spawn as keys
|
343
|
|
Cyborg Baby
|
Sees numerical damage values
|
344
|
|
Barbarian Baby
|
Mama Mega bombs
|
345
|
|
Locust Baby
|
Starts with Soy Milk Tears shrink and do much less damage, but fire in very rapid succession. + booger tears
|
346
|
|
Twotone Baby
|
 Dataminer Displaces enemy sprites for the current room, randomly increases one stat and decreases another. effect on hit
|
347
|
|
2600 Baby
|
Backwards tears
|
348
|
|
Fourtone Baby
|
Starts with The Candle Throws out a blue flame that can pass over gaps (but not through rocks). The flame damages anything in its path. + blindfolded
|
349
|
|
Grayscale Baby
|
 Delirious Spawns a random charmed boss. effect every 10 seconds
|
350
|
|
Rabbit Baby
|
Starts with How to Jump Gives Isaac the ability to jump (over gaps, spikes, etc.).; must jump often
|
351
|
|
Mouse Baby
|
Coin doors in uncleared rooms
|
352
|
|
Critter Baby
|
Starts with Infestation 2 Spawns allied blue spiders from killed enemies.
|
353
|
|
Blue Robot Baby
|
Starts with Broken Watch Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up.
|
354
|
|
Pilot Baby
|
Starts with Dr. Fetus Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. +  Haemolacria Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.
|
355
|
|
Red Plumber Baby
|
Starts with  Locust of War Upon entering a room with enemies, spawns a Red Locust which detonates upon impact with enemies.
|
356
|
|
Green Plumber Baby
|
Starts with  Locust of Pestilence Upon entering a room with enemies, spawns a Green Locust which damages and poisons enemies.
|
357
|
|
Yellow Plumber Baby
|
Starts with  Locust of Conquest Upon entering a room with enemies, spawns 2-5 White Locusts which damage enemies.
|
358
|
|
Purple Plumber Baby
|
Starts with  Locust of Death Upon entering a room with enemies, spawns a Black Locust that does a very high amount of damage.
|
359
|
|
Tanooki Baby
|
 Mr. ME! Summons a controllable ghost that can perform various tasks depending on what it targets. effect on hit
|
360
|
|
Mushroom Man Baby
|
Starts with Magic Mushroom Increases most stats, enlarges Isaac, grants a heart container and restores all health.
|
361
|
|
Mushroom Girl Baby
|
Every 8th tear is a bomb
|
362
|
|
Cannonball Baby
|
Starts with 15x Samson's Chains Pull a chain and ball behind you that will damage enemies on contact and is able to break stones.
|
363
|
|
Froggy Baby
|
Starts with The Ludovico Technique Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy. + Brimstone Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. + Wiggle Worm Gives Isaac's shots a wave-like trajectory. +0.3 Tears up.
|
364
|
|
Turtle Dragon Baby
|
Fiery tears
|
365
|
|
Shell Suit Baby
|
Starts with Burnt Penny Gives a 50% chance to drop a bomb when money is collected.
|
366
|
|
Fiery Baby
|
Leaves behind a red fire on hit
|
367
|
|
Mean Mushroom Baby
|
Starts with 5x Sack of Pennies Isaac is followed by a small bag that drops a coin every 2 rooms.
|
368
|
|
Arcade Baby
|
Razor blade tears
|
369
|
|
Scared Ghost Baby
|
2x speed
|
370
|
|
Blue Ghost Baby
|
Max tear rate
|
371
|
|
Red Ghost Baby
|
+10 damage
|
372
|
|
Pink Ghost Baby
|
Charm tears
|
373
|
|
Orange Ghost Baby
|
Placed bombs are Mega Troll Bombs
|
374
|
|
Pink Princess Baby
|
Summons random stomps
|
375
|
|
Yellow Princess Baby
|
Starts with Ipecac Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. +  Trisagion Tears are replaced with piercing white blasts of light. +  Flat Stone Tears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage.
|
376
|
|
Dino Baby
|
Gains a explosive egg per enemy killed
|
377
|
|
Elf Baby
|
Starts with  Spear of Destiny In addition to tears, Isaac now holds a spear in front of him which deals damage equal to 2 times his tear damage, and occasionally inflicts fear. The spear cannot be thrown, but deals damage while it is in contact with an enemy. (improved) + explosion immunity + blindfolded
|
378
|
|
Dark Elf Baby
|
 Book of the Dead Upon use, spawns a friendly Bony or an orbital bone for each enemy killed in the current room. effect on hit
|
379
|
|
Dark Knight Baby
|
Starts with 5x Dry Baby Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect.
|
380
|
|
Octopus Baby
|
Tears make black creep
|
381
|
|
Orange Pig Baby
|
Double items
|
382
|
|
Blue Pig Baby
|
Spawns a Mega Troll Bomb every 5 seconds
|
383
|
|
Elf Princess Baby
|
Starts with 10x  Mom's Razor Spawns an orbiting razor that damages enemies it touches and inflicts bleeding on enemies, causing them to slowly take damage over time.
|
384
|
|
Fishman Baby
|
Spawns a random bomb per room cleared
|
385
|
|
Fairyman Baby
|
-30% damage on hit
|
386
|
|
Imp Baby
|
Blender + flight + explosion immunity + blindfolded
|
387
|
|
Worm Baby 2
|
Starts with 20x Leech Spawns a friendly familiar leech on the ground that hunts down enemies and heals you for half a heart each time it eats one.
|
388
|
|
Blue Wrestler Baby
|
Enemies spawn projectiles upon death
|
389
|
|
Red Wrestler Baby
|
Everything is TNT
|
390
|
|
Toast Baby
|
Enemies leave a Red Candle fire upon death
|
391
|
|
Roboboy Baby
|
Starts with Technology Replaces tears with a piercing laser with unlimited range. + A Lump of Coal The more distance tears travel, the more damage they will do.
|
392
|
|
Liberty Baby
|
Starts with Liberty Cap Grants a chance of triggering Mini Mush, Odd Mushroom (Large), Odd Mushroom (Thin) or The Compass effects for the current room upon entering it.
|
393
|
|
Dream Knight Baby
|
Starts with Super Bum
|
394
|
|
Cowboy Baby
|
Pickups shoot
|
395
|
|
Mermaid Baby
|
Bombs spawn as keys
|
396
|
|
Plague Baby
|
Leaves a trail of green creep
|
397
|
|
Space Soldier Baby
|
Starts with  Void Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant stat upgrades.
|
398
|
|
Dark Space Soldier Baby
|
Chaos card tears
|
399
|
|
Gas Mask Baby
|
Starts with  Wait What? Isaac farts, sending out rock waves.
|
400
|
|
Tomboy Baby
|
Starts with We Need to Go Deeper! Creates a trapdoor to go to the next floor. If used in The Womb, it will create a trapdoor to Sheol, even if the player hasn't unlocked it. (uncharged)
|
401
|
|
Corgi Baby
|
Spawns a fly every 1.5 seconds
|
402
|
|
Unicorn Baby
|
Starts with Unicorn Stump Upon use, grants invulnerability and increased speed for five seconds, but removes the ability to shoot tears. + Cube of Meat Orbiting familiar that blocks enemy shots and deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Ball of Bandages.
|
403
|
|
Pixie Baby
|
Starts with 3x  YO LISTEN! +1 luck. Spawns a fairy familiar that points out secret room entrances and tinted rocks. (improved)
|
404
|
|
Referee Baby
|
Starts with  Crooked Penny Spawns a penny and has a 50% chance to double all items and pickups in the room. If the effect fails, the items and pickups disappear.
|
405
|
|
Deal With It Baby
|
Starts with Teleport Teleports you to a random room on the level.
|
406
|
|
Astronaut Baby
|
Tears have a 5% chance to create a Black Hole effect
|
407
|
|
Blurred Baby
|
Starts with Ipecac Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. + The Ludovico Technique Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy. +  Flat Stone Tears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage.
|
408
|
|
Censored Baby
|
All enemies get confused on hit
|
409
|
|
Cool Ghost Baby
|
Starts with Flock of Succubi (active item; summons 28 Succubi)
|
410
|
|
Gills Baby
|
Splash tears
|
411
|
|
Blue Hat Baby
|
Starts with Blue Map Shows secret and super secret room locations on the map.
|
412
|
|
Catsuit Baby
|
Guppy's Paw Removes one red heart container in exchange for gaining 3 Soul Hearts. effect on hit
|
413
|
|
Pirate Baby
|
Starts with Treasure Map Reveals all rooms for every floor. However, it does not reveal icons or secret rooms.
|
414
|
|
Super Robo Baby
|
Starts with Broken Remote Triggers the Teleport effect whenever an activated item is used.
|
415
|
|
Lightmage Baby
|
Starts with  Trisagion Tears are replaced with piercing white blasts of light.
|
416
|
|
Puncher Baby
|
Starts with 10x Punching Bag Spawns a Mulligan Familiar that will wander the room randomly. Enemies will attack the Mulligan if it's closer.
|
417
|
|
Holy Knight Baby
|
Starts with  Eucharist An Angel Room door will always spawn after every boss fight, excluding the first floor and floors after Utero II/Womb II.
|
418
|
|
Shadowmage Baby
|
Starts with  Death's List Grants a reward if all enemies in a room are killed in the order they are marked.
|
419
|
|
Firemage Baby
|
Starts with Fire Mind Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion. + 13 luck
|
420
|
|
Priest Baby
|
Starts with Scapular Once per room, when Isaac is reduced to his last half red Heart, the aura around his head temporarily vanishes and he is granted one Soul Heart.
|
421
|
|
Zipper Baby 2
|
Starts with  Door Stop The last door Isaac went through stays open, allowing him to leave the room even if enemies are in it.
|
422
|
|
Bag Baby
|
Starts with  Sack Head Greatly increases the chance to find sacks.
|
423
|
|
Sailor Baby
|
Starts with The Compass Reveals all special rooms (except secret rooms of any kind).
|
424
|
|
Rich Baby
|
Starts with 99 cents
|
425
|
|
Toga Baby
|
Starts with  Finger! Spawns a finger familiar that points at enemies, dealing constant damage. (improved)
|
426
|
|
Knight Baby
|
Starts with 5x  7 Seals Grants a random Harbinger familiar that changes every 10 seconds.
|
427
|
|
Black Knight Baby
|
Starts with  Black Hole Throws a black hole on the ground which sucks in and damages enemies.
|
428
|
|
Magic Cat Baby
|
Constant Kidney Bean effect
|
429
|
|
Little Horn Baby
|
Void tears
|
430
|
|
Folder Baby
|
Swaps item/shop pools + devil/angel pools
|
431
|
|
Driver Baby
|
Slippery movement
|
432
|
|
Dragon Baby
|
Starts with Lil' Brimstone A Familiar that shoots a thin Brimstone beam. Must charge like Brimstone before shooting.
|
433
|
|
Downwell Baby
|
Starts with  Eden's Soul Spawns two item pedestals.
|
434
|
|
Cylinder Baby
|
Tear size increases with distance
|
435
|
|
Cup Baby
|
Card Against Humanity on hit
|
436
|
|
Cave Robot Baby
|
Starts with  Hairpin Fully recharges Isaac's active item upon entering a boss fight.
|
437
|
|
Breadmeat Hoodiebread Baby
|
Starts with  Eye of Greed Adds a chance to fire tears that temporarily stun enemies and turn them into gold. Any enemy killed while in this state will drop coins.
|
438
|
|
Big Mouth Baby 2
|
Starts with  Mega Blast Upon use, Isaac fires a laser similar to the one used by Mega Satan. This laser deals massive damage, lasts for approximately 15 seconds, and persists between rooms. Isaac is pushed backwards by the force of the laser while it is active.
|
439
|
|
Afro Rainbow Baby
|
Starts with 20x Rainbow Baby Spawns a familiar that follows Isaac around and fires tears with random effects.
|
440
|
|
Afro Baby
|
Starts with  D1 Duplicates a random pickup in the room.
|
441
|
|
TV Baby
|
Mega Blast effect after 6 hits
|
442
|
|
Tooth Head Baby
|
Tooth tears
|
443
|
|
Tired Baby
|
Starts with 5x Bum Friend A portable beggar who follows Isaac, picks up coins for himself, and occasionally drops a pickup after collecting a coin. Does not spawn collectibles.
|
444
|
|
Steroids Baby
|
Forget Me Now on 2nd hit (per room)
|
445
|
|
Soap Monster Baby
|
Starts with  Butter! Using an active item will drop it onto a pedestal on the ground. Taking damage may result in dropping a passive item.
|
446
|
|
Rojen Whitefox Baby
|
Starts with
|
447
|
|
Rocket Baby
|
Starts with  Super Magnet Pulls enemies and pickups towards Isaac.
|
448
|
|
Nurf Baby
|
Starts with 3x  Rune Bag A bag that follows Isaac and drops a random rune every 3 rooms.
|
449
|
|
Mutated Fish Baby
|
Summons a  Sprinkler Upon use, spawns a sprinkler that rotates and fires tears. every 7 seconds
|
450
|
|
Moth Baby
|
Starts with Ipecac Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. + Soy Milk Tears shrink and do much less damage, but fire in very rapid succession.
|
451
|
|
Buttface Baby
|
Spawns a Black Poop for each enemy killed
|
452
|
|
Flying Candle Baby
|
Starts with  Night Light A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots.
|
453
|
|
Graven Baby
|
Starts with Level 4  Bumbo Spawns a beggar familiar which floats around the room and picks up any nearby coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo chases enemies slowly, dealing contact damage. (improved)
|
454
|
|
Gizzy Chargeshot Baby
|
Starts with  Poke Go Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms.
|
455
|
|
Green Koopa Baby
|
Shoots bouncy green shells
|
456
|
|
Handsome Mr. Frog Baby
|
Spawns 20 Blue Flies on hit
|
457
|
|
Pumpkin Guy Baby
|
Starts with  Pop! Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle.
|
458
|
|
Red Koopa Baby
|
Shoots bouncy & homing red shells
|
459
|
|
Sad Bunny Baby
|
Accuracy increases tear rate
|
460
|
|
Saturn Baby 2
|
Starts with The Ludovico Technique Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy. + Strange Attractor Pickups, trinkets, and monsters are magnetically attracted to Isaac's tears.
|
461
|
|
Toast Boy Baby
|
Starts with 5x  Friend Zone A white orbiting fly which deals 3 contact damage per tick to enemies. This familiar orbits Isaac at a middle length distance somewhere between Distant Admiration and Forever Alone.
|
462
|
|
Voxdog Baby
|
Shockwave tears
|
463
|
|
404 Baby
|
Acid trip
|
464
|
|
Arrowhead Baby
|
Starts with  Technology Zero Connects Isaac's tears with electricity that can damage enemies. + Cupid's Arrow Grants Isaac piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.
|
465
|
|
Beanie Baby
|
Starts with  Smelter Consumes Isaac's currently held trinket and applies its effect permanently.
|
466
|
|
Blindcursed Baby
|
Invisible tears
|
467
|
|
Burning Baby
|
Starts with Fire Mind Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
|
468
|
|
Cursor Baby
|
Starts with  Pause Freezes all enemies until a fire button is pressed.
|
469
|
|
Fly Baby
|
Mass splitting tears
|
470
|
|
Headphone Baby
|
Soundwave tears
|
471
|
|
Knife Baby
|
Starts with Mom's Knife Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles, and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power.
|
472
|
|
Mufflerscarf Baby
|
All enemies get freezed on hit
|
473
|
|
Robbermask Baby
|
+1 damage per pickup taken
|
474
|
|
Scoreboard Baby
|
Dies 1 minute after getting hit
|
475
|
|
So Many Eyes Baby
|
Starts with Mutant Spider Grants quadruple shot but decreases tears. + The Inner Eye Grants triple shot but decreases tears.
|
476
|
|
Text Baby
|
0.5x damage
|
477
|
|
Wing Baby
|
Starts with White Pony Passively grants flight and increased speed. Upon use, Isaac charges in the direction the pony is facing, becoming invulnerable during the charge and damaging enemies while also casting the effect of Crack the Sky.
|
478
|
|
Tooth Baby
|
Starts with  Dead Tooth While firing, Isaac gains a green aura that poisons nearby enemies.
|
479
|
|
Haunt Baby
|
Starts with 10x Lil Haunt A familiar that damages enemies by chasing them as well as inducing the fear effect.
|
480
|
|
Imp Baby 2
|
Acid tears
|
481
|
|
32bit Baby
|
No HUD
|
482
|
|
Adventure Baby
|
Starts with  Moving Box If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room.
|
483
|
|
Bubbles Baby
|
+1 damage for each pill used
|
484
|
|
Bulb Baby
|
Starts with  Vibrant Bulb Provides a boost to all stats when Isaac's active item is fully charged.
|
485
|
|
Cool Orange Baby
|
Summons random missiles
|
486
|
|
Crazy Ghost Baby
|
Starts with 20x Ghost Baby Spawns a familiar that follows Isaac around and fires spectral tears.
|
487
|
|
Cursed Pillow Baby
|
Missed tears cause damage
|
488
|
|
Egg Baby
|
Random pill effect on hit
|
489
|
|
Factory Baby
|
Starts with Clockwork Assembly (active item; generates a Restock Box on use)
|
490
|
|
Falling Baby
|
Starts with  Incubus A demonic familiar that follows Isaac and shoots tears identical to Isaac's in terms of damage, range, fire rate, and effects.
|
491
|
|
Funny Baby
|
Enemies spawn Mega Troll Bombs on death
|
492
|
|
Gamer Baby
|
Constant Retro Vision pill effect
|
493
|
|
Glittery Peach Baby
|
Teleports to the boss room after 6 hits
|
494
|
|
Pompadour Baby
|
Shrink tears
|
495
|
|
Head Kick Baby
|
Starts with Kamikaze! Creates an explosion in the same area as Isaac, dealing half a heart of damage to him and also damaging all enemies caught in the blast radius. + explosion immunity
|
496
|
|
Horn Baby
|
Starts with Dark Bum Spawns a familiar that follows Isaac around and collects red hearts. For every one-and-a-half red hearts collected, Dark Bum will generate one soul heart, one hostile Spider or one friendly blue spider.
|
497
|
|
Ichor Baby
|
Starts with 5x  Lil Spewer Spawns a random pill, and grants a small Spewer familiar that charges up and fires different types of creep.
|
498
|
|
Ill Baby
|
Bob's Brain tears
|
499
|
|
Lazy Baby
|
Random card effect on hit
|
500
|
|
Mern Baby
|
Double tears
|
501
|
|
Necro Baby
|
Starts with  Book of the Dead Upon use, spawns a friendly Bony or an orbital bone for each enemy killed in the current room.
|
502
|
|
Peeping Baby
|
Starts with 8x  Bloodshot Eye Spawns an orbiting eye familiar that fires tears every 2 seconds.
|
503
|
|
Penance Baby
|
Starts with 3x  Sworn Protector An orbital angel which does 7 contact damage per tick and blocks enemy shots. Upon blocking 10 shots in a room it drops an eternal heart.
|
504
|
|
Psychic Baby
|
Starts with Abel A familiar that mirrors the player's movements and shoots in the opposite direction.; tears come from Abel
|
505
|
|
Puppet Baby
|
Starts with 5x  Key Bum Spawns a portable key master that follows Isaac and collects keys, giving random chests in return.
|
506
|
|
Reaper Baby
|
Spawns a random rune on hit
|
507
|
|
Road Kill Baby
|
Starts with  Pointy Rib Spawns a bone familiar that can be aimed with the fire buttons and does contact damage. (improved) + blindfolded
|
508
|
|
Sausage Lover Baby
|
Summons Monstro every 5 seconds
|
509
|
|
Scribble Baby
|
Starts with  Lead Pencil After every 15 tears fired, Isaac will fire a high-damage cluster of tears.
|
510
|
|
Star Plant Baby
|
Starts with  Dim Bulb Provides a boost to all stats when Isaac's active item is completely uncharged.
|
511
|
|
Twitchy Baby
|
Tear rate oscillates
|
512
|
|
Witch Baby
|
Starts with Crystal Ball Reveals the map (except the Super Secret Room) and drops a random Tarot Card or soul heart. (uncharged)
|
513
|
|
Workshop Baby
|
Starts with Humbling Bundle Gives one extra pickup (1+1 Free version) of Red Hearts, pennies, bombs, and keys. Does not work with blue, black, and half red hearts, nickels, and dimes.
|
514
|
|
Hooligan Baby
|
Double enemies
|
515
|
|
Half Spider Baby
|
Starts with 3x Pretty Fly
|
516
|
|
Silly Baby
|
Constant I'm Excited!!! pill effect
|
517
|
|
Master Cook Baby
|
Egg tears
|
518
|
|
Green Pepper Baby
|
Starts with  Serpent's Kiss Tears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies (Similar to The Common Cold item). Isaac now deals poison damage on contact with enemies similar to The Virus item (Damage over time 4 or 6 per tick). Enemies that were poisoned have a chance to drop a black heart when killed.
|
519
|
|
Baggy Cap Baby
|
Cannot bomb through rooms
|
520
|
|
Stylish Baby
|
Starts with Store Credit The next store purchase is free. The trinket disappears on purchase.
|
521
|
|
Spider Baby
|
Shoots a Blue Spider every 2nd tear
|
522
|
|
Brother Bobby
|
Slings Godhead aura
|
523
|
|
Sister Maggy
|
Loses last item on 2nd hit (per room)
|
524
|
|
Robo-Baby
|
Starts with Technology Replaces tears with a piercing laser with unlimited range.
|
525
|
|
Little Gish
|
All items from the Curse Room pool
|
526
|
|
Little Steven
|
Starts with  Chaos Chaos causes items to be chosen from random item pools. When picked up, drops between 1-6 random pickups on the floor.
|
527
|
|
Demon Baby
|
Free devil deals
|
528
|
|
Ghost Baby
|
All items from the Shop pool
|
529
|
|
Harlequin Baby
|
Starts with  The Wiz Tears simultaneously fire out of both eyes diagonally, similar to the effect of the R U A Wizard? pill. Isaac's tears also travel above all obstacles.
|
530
|
|
Rainbow Baby
|
Chest per enemy killed
|
531
|
|
Abel
|
Missed tears cause paralysis
|
532
|
|
Robo-Baby 2.0
|
Starts with Undefined Teleports Isaac to either the Secret Room, Super Secret Room, Treasure Room, or I AM ERROR. (uncharged)
|
533
|
|
Rotten Baby
|
Shoots Blue Flies
|
534
|
|
Lil Brimstone
|
Starts with Brimstone Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period.
|
535
|
|
Mongo Baby
|
All items from the Angel Room pool
|
536
|
|
Incubus
|
All items from the Devil Room pool
|
537
|
|
Fate's Reward
|
Items cost money
|
538
|
|
Seraphim
|
Censer aura
|
539
|
|
Lil' Loki
|
Cross tears
|
540
|
|
Lil Monstro
|
Starts with Monstro's Lung Increases damage and grants a charged shot that fires multiple tears in the same fashion as Monstro.
|
541
|
|
Invisible Baby
|
Invisibility
|