Players using OpenGL 2.x due to older graphics hardware had an issue where many textures in the game were white. This should be fixed in 90% of the cases now. If you were using the "ogl2" beta, make sure to opt out of the beta so you can upgrade to 1.02. Many thanks to the people who helped us test this over the weekend.
Window disappearing on startup
This happened to players on Windows. The game window would show up for a short amount of time and then disappear, while the music was still playing.
This issue should be fixed now. In case some of you still experience this, there is a trick to make the window re-appear: Press Windows + Left, or Windows + Right (the little key with the Windows logo, and one of the arrow keys).
Crash on startup
This was caused by a broken options.ini, and could be resolved by deleting the file. The game can detect and repair broken ini files now, so this should be fixed, too.
Startup crash on Linux with shader errors in the log
I'm not entirely sure whether this is fixed or not. The shader errors are sorted out now, and I hope this was the cause of the crash. Make sure to write to firstname.lastname@example.org if you are on Linux and your game is still crashing on startup.
The following achievements were not unlocking properly.
GodheadIncreases damage and range while reducing tears and shot speed. Grants homing tears and tears gain a damaging halo.
Fixed a problem with the music pitch during the Epilogue cutscene, and some gameplay related issues.
Fixed crash when sound is not working
Fixed save/continue during Boss Rush
Fixed The Lost + Dead CatSets the amount of red heart containers to 1, but gives Isaac 9 extra lives. After dying, Isaac is teleported to the last safe room. New heart containers can be obtained after picking up this item, but after each death, the number of heart containers is set to 1 again. exploits
Fixed infinite item respawn exploits
Fixed P2 Trinity ShieldIsaac gains a shield that protects him from enemy shots. exploit
Fixed D10Rerolls the enemies in a room. Only rerolls enemies that are still alive (does not spawn new enemies). generating invincible enemies
This page was last edited on 17 March 2019, at 17:53.
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