V1.06.J127

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December 14, 2017
None


v1.06.J119 ◄► V1.06.J150
Added in Afterbirth †

Undocumented changes[edit | edit source]

Additions[edit | edit source]

  • Haemolacria HaemolacriaCollectible Haemolacria icon.pngTears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. now has a custom synergy with Tech X Tech XTech X Icon.pngTears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the size of the ring..

Changes[edit | edit source]

  • Haemolacria HaemolacriaCollectible Haemolacria icon.pngTears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. is now treated as a weapon by the game, so it should behave slightly differently and synergize with more things.

Fixes[edit | edit source]

  • Fixed the bug where the Monstro's Lung Monstro's LungCollectible Monstro's Lung icon.pngIncreases damage and grants a charged shot that fires multiple tears in the same fashion as Monstro. and Lachryphagy LachryphagyCollectible Lachryphagy icon.pngIsaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage. synergy would cause tears to become invisible occasionally.
  • Fixed the bug where the "yellow" charge from The Battery The BatteryThe Battery Icon.pngActivated Items can be "overcharged" to allow for an additional use. would transfer to other items.
    • This fixes the bug where you could get unlimited charges on an item with The Battery The BatteryThe Battery Icon.pngActivated Items can be "overcharged" to allow for an additional use. and the Schoolbag SchoolbagCollectible Schoolbag icon.pngAllows Isaac to hold two active items..
    • For modders, The Battery The BatteryThe Battery Icon.pngActivated Items can be "overcharged" to allow for an additional use. charge is now stored per pedestal.
  • Fixed the bug where Haemolacria HaemolacriaCollectible Haemolacria icon.pngTears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. would prevent Incubus IncubusCollectible Incubus icon.pngA demonic familiar that follows Isaac and shoots tears identical to Isaac's in terms of damage, range, fire rate, and effects. from shooting tears, effectively soft-locking the game if you picked it up on Lilith.
  • Fixed the bug where the Technology Zero Technology ZeroTechnology Zero Icon.pngConnects Isaac's tears with electricity that can damage enemies. and Lachryphagy LachryphagyCollectible Lachryphagy icon.pngIsaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage. synergy would damage you occasionally.
  • Fixed the bug where the Schoolbag SchoolbagCollectible Schoolbag icon.pngAllows Isaac to hold two active items. and Breath of Life Breath of LifeCollectible Breath of Life icon.png6 secondsGrants a brief moment of invincibility when the charge bar hits zero. If spacebar is held for an additional second after hitting zero, Isaac will take damage. synergy would cause you to get "free" charges.
  • Fixed the bug where the Backasswards challenge was not functioning correctly.

Lua API[edit | edit source]

  • EntityPlayer.QueueItem got renamed to EntityPlayer.QueuedItem due to a naming conflict. It is now possible to detect the item that is currently queued, meaning the item that Isaac is holding overhead. This gives modders much more precision, as before they had to rely on the clunky EntityPlayer.IsItemQueueEmpty() function.
  • EntityPlayer:RemoveGoldenBomb() got added.
  • EntityPlayer:RemoveGoldenKey() got added.
  • The Battery now stores its charges per pedestal. EntityPickup.Charge will now be 12 for a D6 that is double charged, for example.


Collectible Broken Modem icon.png Version History Collectible Broken Modem icon.png
Rebirth v0.9, v1.0, v1.01, v1.02, v1.031, v1.032, v1.04, v1.041, v1.05, v1.05 Hotfix

Afterbirth
v1.06, v1.06 Hotfix, v1.06.0051, v1.06.0052, v1.06.0059, v1.06.0060, v1.06.0067, v1.06.0076, v1.06.0109

Afterbirth †
v1.06.0180, v1.06.0181, v1.06.0182, v1.06.0183, v1.06.0185, v1.06.0187, v1.06.0188, v1.06.0190, v1.06.0192, v1.06.0192 (Re-release), v1.06.0193, v1.06.0211
Booster Pack #1 v1.06.J34, v1.06.J39
Booster Pack #2 v1.06.J75, v1.06.J85
Booster Pack #3 v1.06.J99, v1.06.J103, v1.06.J104
Booster Pack #4 v1.06.J113, v1.06.J114, v1.06.J119, v1.06.J127
Booster Pack #5 v1.06.J149, v1.06.J150, v1.06.J168
The Binding of Isaac: Rebirth The Binding of Isaac: Rebirth The Binding of Isaac: Rebirth
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