EntityPlayer.QueueItem got renamed to EntityPlayer.QueuedItem due to a naming conflict. It is now possible to detect the item that is currently queued, meaning the item that Isaac is holding overhead. This gives modders much more precision, as before they had to rely on the clunky EntityPlayer.IsItemQueueEmpty() function.
EntityPlayer:RemoveGoldenBomb() got added.
EntityPlayer:RemoveGoldenKey() got added.
The Battery now stores its charges per pedestal. EntityPickup.Charge will now be 12 for a D6 that is double charged, for example.
This page was last edited on 16 November 2019, at 23:35.
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