Added unique Forgotten costumes for Conjoined, Seraphim, Leviathan, Spider Baby (transformation), Bob (transformation), CapricornAll stats up., The Ludovico TechniqueInstead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy., Toothpicks+0.7 tears, +16% shot speed., Tough LoveAdds a chance to shoot a tooth instead of a tear, which deals greater damage than regular tears., Serpent's KissTears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies (Similar to The Common Cold item). Isaac now deals poison damage on contact with enemies similar to The Virus item (Damage over time 4 or 6 per tick). Enemies that were poisoned have a chance to drop a black heart when killed., Infestation 2Spawns allied blue spiders from killed enemies., Spirit of the NightGrants spectral tears and flight., EpiphoraShooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount., Epic FetusIsaac's tears are replaced with guided missiles, like those used by the Doctor's Remote., Pupula DuplexTransforms Isaac's tears into a wide arc shape which gives them a much larger hitbox. Gives Isaac spectral tears which allows them to travel through objects in the environment (i.e. rocks).
Added skin color alts to Immaculate ConceptionUpon picking up a certain amount of health, spawn a permanent angelic familiar.
Slightly improved item sprite for The BeltIncreases speed by 0.3.
Added extra animations to the GeminiSuture becomes attached to Isaac, and does touch damage to enemies within its attacking range. familiar. Based on this Steam Workshop mod by piber20.
Locust of WarUpon entering a room with enemies, spawns a Red Locust which detonates upon impact with enemies. will now refrain from targeting or colliding with enemies for 2 seconds after entering a room
The Thing can no longer spawn as a regenerating red champion as that makes it near impossible to kill with some loadouts
Added a charge bar to Lil SpewerSpawns a random pill, and grants a small Spewer familiar that charges up and fires different types of creep.
Brittle BonesReplaces all red hearts with 6 empty bone hearts. Upon losing a bone heart, Isaac fires bones in 8 directions and permanently gains a tears up. is now a simple minor Tears Up when picked up by Keeper or the Lost and will no longer kill Keeper
Added stage HP to Blisters to make them less tanky when encountered on early floors
EpiphoraShooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount. and Dead EyeIsaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot. now synergize with The Forgotten
Eden's Blessing+0.7 tears up. Grants a random item at the start of the next run.s are now limited to a maximum of 10 to prevent potential crashes.
Fixed many missing/outdated features from the Linux version
Fixed the Forgotten's score value fluctuating when switching between forms
Fixed the Forgotten's ranged attack sometimes firing backwards with controllers
Fixed Flat StoneTears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage. causing Ipecac shots to silently explode with no visible explosion effect
Fixed 3 Dollar BillGives Isaac a random tear effect every room. The effect given changes upon entering a room. The effect changes every 3 seconds. not increasing the size of the player's tears when granting the Proptosis effect
Fixed being able to keep the Whore of BabylonIncreases damage and speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any soul or black hearts. state when switching from the Forgotten's soul form to his skeleton form
Fixed Dr. FetusTears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. and Epic FetusIsaac's tears are replaced with guided missiles, like those used by the Doctor's Remote. being launched from the wrong position when thrown by the Forgotten right after a pickup animation
Fixed Mega BlastUpon use, Isaac fires a laser similar to the one used by Mega Satan. This laser deals massive damage, lasts for approximately 15 seconds, and persists between rooms. Isaac is pushed backwards by the force of the laser while it is active. not requiring Mega Satan to be defeated with Apollyon and the Forgotten
Fixed a crash occurring when running the game after subscribing or unsubscribing from a mod
Fixed first spawned Duke of Flies in a room hogging all the orbital flies spawned by other Dukes in the room
Fixed bombs sometimes being thrown up in the air when dropped (could happen after a Forgotten + Dr. FetusTears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. run)
Fixed a previous Big Horn fix causing his Delirium form to permanently drop Delirium's HP to a very low amount, making him very easy to kill
Fixed a previous change causing explosions from permanently charmed enemies to damage the player
Fixed pressure plates spawning multiple rewards on top of each other in the exact same position
Fixed Hematemesis removing all red hearts with the Forgotten instead of leaving a single full red heart
Fixed PlaceboWhen used, copies the effect of the pill Isaac is currently holding without consuming it. Does not copy the effects of cards or runes. not triggering Acid BabySpawns a familiar that drops random pills every 2 rooms cleared. Upon using a pill, all enemies in the room are poisoned. and Lil SpewerSpawns a random pill, and grants a small Spewer familiar that charges up and fires different types of creep. like using a pill normally would
Fixed Flat StoneTears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage. not being in any item pool
Fixed the charge bar for Maw of the Void+1.0 Damage Up. After continuously firing tears for 2.5 seconds, a red cross appears on Isaac's head that, upon releasing the fire button, creates a black ring that rapidly deals damage equal to Isaac's tear damage to any enemies in contact with it. not being positioned properly when the player's size changes
Fixed the Forgotten's charge bar being inaccurate with Monstro's LungIncreases damage and grants a charged shot that fires multiple tears in the same fashion as Monstro.
Fixed Crow HeartRed heart damage will be taken before soul and black heart damage. causing the player to lose their devil deal chance even if the damaged red hearts were inside a bone heart
Fixed a previous change causing Error rooms to always use the same layout
Fixed Krampus sometimes not roaring before an attack
Fixed softlock caused by teleporting to the Error room when holding Broken ShovelWhile held, causes multiple Mom's Foots to come down and stomp on Isaac. One of two parts necessary to create Mom's Shovel. in Depths 2
Fixed being able to get black hearts from Stoneys by touching them while having The VirusInflicts poison to enemies who make contact with Isaac. Speed down./Serpent's KissTears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies (Similar to The Common Cold item). Isaac now deals poison damage on contact with enemies similar to The Virus item (Damage over time 4 or 6 per tick). Enemies that were poisoned have a chance to drop a black heart when killed.
Fixed bomb rock explosions not being symmetrical, causing some nearby rocks to survive the explosion despite being close enough
Fixed a rare crash caused by the Matriarch when transitioning to her second phase
Fixed The Lamb being able to move during its rotating Brimstone attack before the beams have fully disappeared
Fixed a previous change causing fires from Fire MindGrants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion. and Hot BombsGrants 5 bombs. Isaac's bombs leave behind fire that damages enemies upon contact. to deal much less damage than intended
Fixed several AB+ Double Trouble boss layouts being picked on the wrong floors
Fixed Double Trouble allowing the player to encounter bosses that haven't been unlocked yet
Fixed a softlock caused by catching the Haunt's Lil Haunts with Friendly BallThrowing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be friendly, fighting for Isaac and persisting between rooms.
Fixed bosses spawned by DeliriousSpawns a random charmedboss. playing the boss victory jingle on death in some cases
Fixed Ultra Greed getting stuck trying to dash against item pedestals or the player in Gnawed LeafAfter standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots. form
Fixed bone hearts causing ??? to become invulnerable in certain conditions
Fixed Jera, D20Rerolls all pickups in the current room. and other similar items affecting pickups that have already been picked up and are playing their disappearing animation
Fixed a previous fix causing Eden's hair to always be the first variant
Fixed a bug causing battery charge to be duplicated with the SchoolbagAllows Isaac to hold two active items.
Fixed PauseFreezes all enemies until a fire button is pressed. not disabling itself when the player loses it or swaps it with another item
Fixed a glitch with causing The Forgotten's soul to die upon rewinding
Fixed PolyphemusMakes Isaac shoot one huge tear. Also reduces Tears to minimum. Damage increased . If tear does more damage than an enemy's life, the tear continues to travel with the extra remaining damage. having a wrong green skin variant
Fixed Number One+1.5 tears, -17.62 range having an outdated white skin variant
Fixed Dr. FetusTears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. and Epic FetusIsaac's tears are replaced with guided missiles, like those used by the Doctor's Remote. not firing with The Forgotten when held between more than two rooms
Fixed Dr. FetusTears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired. with The Forgotten sometimes causing bombs to be invisible
Fixed Jumper CablesGrants an active item charge every 15 enemies killed. not unlocking if AAA BatteryAutomatically recharges the last energy slot of an activated item, effectively reducing recharge rates by one. or Watch BatteryIncreased chance of batteries spawning. Has a chance to add an extra charge to Isaac's activated item upon completing a room. were picked up last
Fixed a previous change causing invisible headless enemies (such as Pacers and Gushers) to spawn from enemies killed during their spawn animation
Added a costumeSuffix parameter to players.xml to specify a special costumes folder per character (for instance a custom character with costumesSuffix="test" will attempt to load costume spritesheets from resources/gfx/costumes_test instead of resources/gfx/costumes)
This page was last edited on 17 March 2019, at 17:54.
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