Binding of Isaac: Rebirth Wiki
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== New Bugs ==
 
== New Bugs ==
   
* The item 'Leprocy' is misspelled.
+
* The [[Leprocy]] item is misspelled.
   
 
== 2017-03-24 Afterbirth+ Patch v1.06.J39 ==
 
== 2017-03-24 Afterbirth+ Patch v1.06.J39 ==

Revision as of 17:00, 13 May 2017

The game is occasionally updated by Nicalis (the developers). This page will attempt to track all of the changes, which are often undocumented. You can find the official manifests for Afterbirth+ on SteamDB.info.

Afterbirth+

2017-05-12 Afterbirth+ Patch v1.06.J75 (Booster Pack #2)

Undocumented Changes

  • Added the following items as a part of Booster Pack #2:
  • Added bomb synergy graphics, which is based off of this this Steam Workshop mod.
  • Added a custom Jar of Flies sprite depending on how many flies you have, which is based off of this this Steam Workshop mod.
  • A Dressing Table will now spawn in the starting room of every floor if you have 8 or more collectible items. You can bomb it once per floor to yield the same rewards as a random grey chest. It is not affected by Mom's Key. It is based off of this this Steam Workshop mod.
  • Added a new transformation called Stompy upon getting three size up items (such as Magic Mushroom or a One Makes You Larger pill). After attaining this transformation, the player will create dust clouds when walking and have a chance to spawn the Wait What? effect upon getting hit.
  • Mods no longer disable achievements after beating Mom's Heart.
  • Active items charge during Challenge Room waves.
  • The Broken Modem sprite now has an outline.
  • Angry Fly now counts towards Beelzebub!
  • Angel Rooms now function similar to Treasure Rooms in that if there is more than 1 pedestal item, touching one will make all of the others disappear.
  • Changed some Angel Rooms:
    • Added an additional pedestal item to room #1 (the room with 1 statues and 1 item pedestal).
    • Added an eternal heart to room #2 (the room with 1 statue and 1 item pedestal).
    • Added 4 eternal hearts and removed 2 soul hearts from room #3 (the room with 1 statue and 3 soul hearts).
    • Added 3 item pedestals and removed 2 eternal hearts from room #4 (the room with 2 eternal hearts).
    • Added 6 more blue fires to room #5 (the room with 1 statue and 1 item pedestal).
    • Added an item pedestal to room #6 (the room with 1 statue and 1 item pedestal).
    • Added 4 item pedestals and removed 3 soul hearts and removed 1 eternal heart from room room #7 (the room with 1 eternal heart and 4 soul hearts behind locked blocks).
    • Added an additional pedestal item to room #9 (the narrow room with 1 statues and 1 item pedestal).
    • Added an additional pedestal item to room #12 (the room with 2 statues and 1 item pedestal).
    • Added two additional pedestal items and removed 3 soul hearts from room #13 (the room with 1 statue and 5 soul hearts).
    • Added an extra soul heart to room #14 (the room with 2 items).
    • Added 3 pedestal items and removed 2 soul hearts from room #15 (the room with 2 soul hearts and 2 statues).
  • Fixed the bug where the Treasure Room item pool was yielding Breakfast before the pool was actually depleted.
  • Fixed the bug where the Ipecac and Lead Pencil synergy caused unavoidable damage.
  • Fixed the bug where Loki's Horns would not properly unlock.

New Bugs

2017-03-24 Afterbirth+ Patch v1.06.J39

Undocumented Changes

  • Fixed the bug where tear firing buttons would automatically be released upon entering a boss room.
  • Fixed the bug where Incubus would not work correctly with the new charge bars.
  • Fixed the bug with the new charge bars where it rendered the growing bar behind the background image.

New Bugs

  • Under certain conditions, Treasure Room pool rerolls will turn into Breakfast even if the pool is not actually depleted. (Most people have been observing this from using 2x Jera on the 4 Golden Chests on The Chest.)

2017-03-23 Afterbirth+ Patch v1.06.J34 (Booster Pack #1)

Undocumented Changes

2017-02-24 Afterbirth+ Patch v1.06.0211

Undocumented Changes

  • The dedication achievement was changed to only require 31 total Daily Challenges instead of 31 consecutive Daily Challenges. (This change is not retroactive, meaning that any non-consecutive Daily Challenges you have done in the past will not count.)
  • If Ipecac is overwritten by another item, it will now synergize in such a way that it adds +4 damage. (+4 damage in this context is as reported from the Found HUD.) This scales with the Magic Mushroom / Cricket's Head) multiplier and the Eve's Mascara multiplier. This does not scale with the Sacred Heart multiplier or character multipliers (like Judas' Shadow). For more details on how the damage calculation works, see the "Formula Information" sheet of Twinge's spreadsheet.
  • Fixed the bug where Void portal trap doors would not suck you in even if you were standing directly on top of them.
  • Fixed the bug where Void portal trap doors would instantly suck you in if they spawned underneath you.
  • Fixed the bug where Void portal trap doors would not properly be animated.
  • Fixed the unfair Sucker placement on a Monstro 2 room (#1067).
  • Fixed the incorrect Larry Jr. placement on the Double Trouble room with Larry Jr. and Sisters Vis (#3772).
  • Changed the difficulty of the Caves room with 4 Small Crazy Long Legs and 2 Mushrooms (#914) by removing 2 Small Crazy Long Legs and 2 rows of pits.
  • Fixed a softlock in Catacombs room #328 by replacing 2 blocks with poops.
  • Replaced 2 blocks with poops in Depths/Necropolis room #226. (This room can still soft-lock you on a minimum range build.)
  • The Mom void teleport has been changed to a void portal. The conditions for it appearing are the same as they were for the teleport (5%, 100+ tear damage or 20+ items).
  • Fixed the bug with the Incubus + Cursed Eye synergy.
  • Fixed the bug where Eden could not reset with the R key.
  • Fixed the bug with the Jacob's Ladder + The Ludovico Technique + Monstro's Lung synergy where it would deal damage to the player.
  • Fixed the bug where The Compass proc from a Liberty Cap trinket would permanently stay after saving and quitting and continuing (until it happened to proc again).
  • Fixed the bug with the Incubus + Monstro's Lung + Tech X synergy where only one Tech X would shoot from the Incubus instead of many.
  • Fixed the bug with the Incubus + Monstro's Lung + Brimstone synergy where only one Brimstone would shoot from the Incubus instead of many.
  • Fixed the bug with the Incubus + Tech X + Mom's Knife synergy where the player could spam the tear button to shoot a Tech X ring every single frame.
  • Fixed the bug with the Spear of Destiny + Maw of the Void synergy where the Spear of Destiny would desync from Isaac after the Maw is activated.
  • Fixed the bug with Gimpy where it would completely stop working if the player had 23 luck or more.
  • Fixed the bug with Old Bandage where it wouldn't drop any hearts if the player has more than 29 luck.
  • Fixed the bug with the Ipecac + Toxic Shock synergy where Ipecac wouldn't increase the damage of the Toxic Shock. It is governed by the same +4 damage formula listed above.
  • Fixed the bug with The Ludovico Technique + Proptosis synergy where only the first tick of damage would properly account for the distance that the player was standing from the tear.
  • Fixed the bug with The Ludovico Technique + A Lump of Coal synergy where only the first the first tick of damage would properly account for the distance that the player was standing from the tear.
  • Fixed the bug with the Monstro's Lung + Marked synergy where Marked would act as a range down and prevent angled shots.
  • Fixed the bug where if the player has Isaac's Heart and uses a Sacrifice Room, they would not get any rewards but still take damage.
  • Fixed the bug where dropping the Book of Shadows for another spacebar item would kill the shield from an Algiz rune, Celtic Cross, The Polaroid, or Empty Vessel.
  • Fixed the bug where taking Tech X after taking Ipecac would not properly update your stats.
  • Fixed the bug where Breath of Life did not work with the Broken Remote trinket.
  • Fixed the bug where if a teleport card was used at the same time as exiting the room, the teleport would be canceled.
  • Fixed the bug where Experimental Treatment could kill Blue Baby if he was at one soul heart remaining.
  • Fixed the bug where the Boss Rush would spawn the non-boss version of Gurglings.
  • Fixed the bug where Stone Chests did not have an icon on the minimap. (They now have a unique icon that is square.)
  • Fixed the bug where Spike Chests did not have an icon on the minimap. (They now have a unique icon that has a dark-red top and spikes.)
  • Fixed the bug where Eternal Chests did not have an icon on the minimap. (They now have a unique icon that looks like a white chest.)
  • Fixed the bug where Sacks did not have an icon on the minimap. (They now have a unique icon.)
  • Fixed the bug where the beam of light that leads to the Cathedral would fail to spawn if there were lots of explosions or tears on the screen.
  • Fixed the bug where having two Steam Sales would result in free Devil Room and Black Market items.
  • Fixed the bug where if the player has The Candle or Red Candle held over their head while they attempt to leave a crawlspace, the game would soft-lock.
  • Fixed the bug with the Dr. Fetus + Tech X synergy where the ring would generate black hearts for no reason.
  • Fixed the bug with the Incubus + Brimstone + Tech X synergy where the Incubus would shoot a laser ring instead of a blood ring.
  • Fixed the bug with the Spear of Destiny + Kidney Stone synergy where the spear would desync from Isaac when the Kidney Stone activated.
  • Fixed the bug where the state of Guppy's Hair Ball would be reset after saving, quitting, and continuing.
  • Fixed the bug where using Void to consume Breath of Life did not actually grant any invulnerability. Now, it functions as a 1-charge Void and a Breath of Life at the same time.
  • Fixed the bug with BBF in L-shaped rooms where it would phase through the wall.
  • Fixed the bug where if you selected Daddy Long Legs or It Lives from the Bestiary and went back to the stats screen, the sprites would still be visible.
  • Fixed the bug where if the player had 1 familiar, used Box of Friends, touched an item pedestal with another familiar, and then entered a new room, the two familiars would erroneously be stacked on top of each other.
  • Fixed the bug where you could use Glass Cannon to steal Devil Room items by using it to heal you for 1/2 of a soul heart.
  • Fixed the bug where it was possible to go into a Void portal during the "jumping into the chest" animation.
  • Fixed the bug where killing an angel spawned from a statue outside of an Angel Room would prevent an angel from an Angel Room from dropping a key piece.
  • Fixed the bug where it was possible to use We Need to Go Deeper! inside a crawlspace or Black Market (which had the potential to cause softlocks).
  • Fixed the bug with the Isaac's Tears + Brimstone + Chocolate Milk synergy where tears could be charged infinitely.
  • Fixed the bug with the Mom's Box + Cracked Crown synergy where it would not give you double stats.
  • Fixed the bug where Gurglings from Delirium or Delirious would show up as normal Gurglings.
  • Fixed the bug where loading a mod would not properly overwrite the floor STB files.
  • Fixed the bug where the player would be soft-locked with no bombs on the Double Trouble room with 1 Rag Man and 2 Rag Mega (#3732).
  • Fixed the bug where the items from The Book of Sin were unseeded.
  • Fixed the bug where bombing an angel statue and killing the angel would result in a key piece becoming unobtainable.
  • Fixed the bug where the game would crash on most versions of Linux.
  • Fixed the bug where in certain situations, getting a Machine from a Gift Plate would soft-lock the game. (Machines now spawn in the center of the room.)
  • Mom's Box now works with trinkets consumed by Smelter or Gulp!.
  • Fixed the bug where Robo-Baby 2.0 does not unlock anymore after defeating the Computer Savvy challenge.
  • Fixed the bug where it was possible to clip through blocks and walls with explosions.

New Bugs

  • All tear shooting buttons will automatically be released when walking into a boss room.
  • If you have any mods enabled, holding R to reset on Eden will not consume your Eden tokens.
  • The Incubus + Cursed Eye synergy is broken such that Incubus will quickly spam fully charged Cursed Eye shots.
  • Bombing an angel statue in a Devil Room will correctly cause the door to close, but there will be a graphical glitch so that it appears open.
  • If you have Incubus + Tech X + Brimstone, the Brimstone sound effect will incorrectly play when you shoot.
  • The Void portal that appears after the Mom fight is incorrectly textured as a Womb trapdoor.

2017-02-06 Afterbirth+ Patch v1.06.0193

Undocumented Changes

  • Big Horn no longer has damage scaling (armor). If you stun him with a bomb, he still takes 20% more damage.
  • Fixed the bug with The Ludovico Technique and Explosivo synergy where it wouldn't properly explode on enemies.
  • Satanic Bible now correctly contributes towards the Bookworm transformation.
  • Fixed the bug where if you saved and quit with the Duct Tape trinket, orbitals would not return to their proper position.
  • Fixed the bug where if you save, quit, and continue in the middle of clearing a Challenge Room, the game would crash and/or the save file would get corrupted.
  • Fixed the bug where on the Delirium fight, Gate would always spawn outside of the room.
  • Metronome is now a 2 charge item (up from 1 charge in the previous patch).
  • Fixed the bug with two Steam Sales and an I AM ERROR room with purchasable items. (The second Steam Sale used to have no effect.) This was mentioned by Tyrone as fixed in the previous patch, but it was only actually fixed in this one.
  • Fixed the difficulty on some Cathedral and Sheol rooms that were previously impossible to be generated by the floor generation algorithm. This was mentioned by Tyrone as fixed in the previous patch, but it was only actually fixed in this one.
  • Fixed the bug where Metronome would not work with health up items.
  • Fixed the bug where Metronome would erroneously give you the Pinking Shears effect forever.
  • Fixed the bug where Metronome would erroneously keep the horns and speed up/down from Taurus forever.
  • It is no longer possible for Metronome to invoke Glowing Hour Glass.
  • Fixed the bug where The Ludovico Technique and Sinus Infection synergy lead to a softlock situations with invincible enemies such as a Constant Stone Shooter.
  • Fixed the bug with several Libraries where they would never be generated by the floor generation algorithm. This was mentioned by Tyrone as fixed in the previous patch, but it was only actually fixed in this one.
  • Fixed the bug with the new Afterbirth+ shop room where it would never be generated by the floor generation algorithm. This was mentioned by Tyrone as fixed in the previous patch, but it was only actually fixed in this one.
  • The new Afterbirth+ shop was changed to make it symmetrical.
  • Added some graphics for the Nintendo Switch version of the game.
  • HP changes:
  • Caves room #6 got completely nerfed.

New Bugs

2017-01-21 Afterbirth+ Patch v1.06.0192 (Re-release)

Undocumented Changes

  • The version number and build timestamp no longer appears on the title screen. (A developer-only version of the game got accidentally pushed to everyone in the patch before this.)
  • The difficulty widget in the Japanese version got fixed/updated.

2017-01-20 Afterbirth+ Patch v1.06.0192

Documented Changes

These changes are found on the Steam Community page.

  • Fixed Void, Dataminer, Rune Black incorrect
  • Fixed Epiphora resetting between rooms and reset incorrectly
  • Fixed Humbling Bundle not applying instantly on first shop visit
  • Fixed grid entity randomly destroyed when reentering a room
  • Changed the way price and modifiers is applied to items, should fix most of the shop/devil issues
  • Fixed special rock spawns displaying first anm2 frame of spawned entity
  • Fixed Error room + x2 Steam sale
  • Fixed hush door consuming keys
  • Refixed Ludo + Booger and Explosivo tears
  • Metronome fixes
  • All EvaluateItems are refering to NumCollectibleHeld instead of m_Collectibles for consistency.
  • Fixed Punching bag being able to die.
  • Fixed unfair room in Caves
  • Made all Easy Sheol/Cathedral rooms Medium (approved, alot of room were actually medium/hard by design but flagged as Easy)
  • Fixed bug in room difficultiy selection making impossible to pick easy rooms in cathedral/sheol and void
  • Fixed Book_Worm issue
  • Made Library and Shops upgrades based on subtypes
  • Fixed Library/Shop missing rooms

Undocumented Changes

  • Euthanasia now counts towards the Spun transformation.
  • The red wallspider variant The Thing now has an attack sound.
  • The Virus now properly updates the speed cache. (Its speed down is no longer delayed.)
  • Lord of the Pit now properly updates the speed cache. (Its speed up is no longer delayed.)
  • Mom's Contacts now properly updates the range cache. (Its range up is no longer delayed.)
  • The description bug for Monstro's Tooth that was introduced in the last patch was fixed.
  • There was never an icon for Delirious in the in-game "My Stuff!" menu; one has now been added.
  • The "pause" animation (where the diary is opened) is now 1 frame longer.
  • The Pay to Win trinket now spawns reroll machines in Greed/Greedier Mode item rooms (both the yellow Treasure Room and the grey Treasure Room).
  • Before, the Epic Fetus and Bookworm synergy would result in some missiles not firing. This has been fixed.
  • Several rooms were changed:
    • Basement/Cellar #124: An issue where the player could be hit from unavoidable damage by Corny Poop has been fixed.
    • Blue Womb: The stacked Blue Baby entity was removed, so the player will always encounter Hush now.
    • Greed Special: 4 new Treasure Rooms have been added.
  • Ultra Greed's charge attack now has a start sound effect.
  • Meatballs' blood spew attack now has a sound effect.
  • Fixed "The Marathon" achievement. This was verified by looking at the internal game disassembly. For people who have done Daily Challenges in the past, you will have to do 5 new Daily Challenges in a row from the date of this patch (or later) in order to get the achievement.
  • Items discounted by Steam Sale can now be half off on top of that.
  • Mushroom enemies now have sounds when they shoot and pop open.
  • The "hitbox" of Void Portals has been changed such that you have to charge directly at it in order for it to suck you up.
  • You can no longer kill Ultra Greedier during his opening transformation with a Little Horn shot.
  • The bug where you could choose between The Polaroid and The Negative on the Pong challenge is fixed.
  • Enemies that spawn from the death of a charmed Friendly Ball enemy are now considered friendly.
  • Certain graphic filters are fixed on the OS X version, including the "B00B T00B" easter egg.
  • The bug where Judas was unable to obtain the Bookworm transformation is fixed.
  • The bug where Smelter and the Gulp! pill effect erroneously gave you permanent 1-time trinkets (Missing Poster, Monkey Paw, Store Credit, Bag Lunch, Wish Bone, and Walnut) has been fixed.
  • The bug where devil items would not convert from red to soul hearts and vice versa when then player has holding a Steam Sale has been fixed.
  • The bug where Keeper would die automatically after resuming a game in which he had Greed's Gullet has been fixed.
  • The bug where the player would take damage from the Jacob's Ladder and Multidimensional Baby synergy has been fixed. (This also applied to the Jacob's Ladder + Cricket's Body synergy and the Jacob's Ladder + The Ludovico Technique synergy.)
  • The bug with The Ludovico Technique and the Eye of Belial synergy has been fixed.
  • The bug where Fire Mind fires resulting from shots by an Incubus familiar can damage you has been fixed.
  • The bug where Holy Mantle, Scapular, Whore of Babylon, Crown of Light, and Purity do not work on the first room of a floor has been fixed.
  • The bug where Fire Mind fires resulting from shots that go through Multidimensional Baby can damage you has been fixed.
  • The bug where Void could give range downs (on the HUD) is fixed.
  • The bug where using the Maw of the Void ring could hurt and kill charmed enemies that you're not supposed to be able to hit (such as the leeches spawned by "My Shadow", or Delirious bosses) has been fixed.
  • Before, if you had Humbling Bundle, items would not be doubled the first time you entered a shop. This has been fixed.
  • Before, when you had the Equality trinket, all shop items that have double versions would automatically be bought for you. This has been fixed.
  • The bug where you permanently got the Lazarus' Rags item from getting Lazarus from the Clicker is fixed.
  • The bug where a combo of Dr. Fetus, Ipecac and Monstro's Lung will cause you to take immediate damage is fixed.
  • The bug where using Void on Breath of Life will cause you to take damage until you die is fixed.
  • The bug where Proptosis, Ipecac, and the Eve's Mascara synergy causes tears to no longer damage or poison enemies has been fixed.
  • The bug where Bumbo no longer deals contact damage has been fixed.
  • The bug where Void won't let you fire any tears after absorbing certain items is fixed.
  • The bug with the Marked, Ipecac and Brimstone synergy is fixed.
  • The bug where Tonsil would not appear on the Collection Page is fixed.
  • The bug where Dataminer caused range downs on the Found HUD has been fixed.
  • The bug where a Mushroom would appear as a Host for a few frames after spawning from a skull is fixed.
  • The bug where rocks and other entities would randomly break upon entering a room with an item pedestal is fixed. (This fixes the unavoidable damage in the Treasure Room with TNT barrels.)
  • The bug where Hush's door would take a key (and open anyway even if you had 0 keys) is fixed.
  • Several bugs with Metronome were fixed:
  • The bug where the game would crash if too many flies were spawned is fixed.
  • The softlock with Delirious and Stoneys on Greed Mode has been fixed.
  • Enemy discoveries and enemy kills no longer count towards the Bestiary if mods are enabled.
  • Hush Flies are now correctly added to the Bestiary when killed in the Blue Womb.
  • Greedier Mode waves now last the same as the Greed Mode ones.

New Bugs

  • The version number and build timestamp appear on the title screen. (A developer-only version of the game got accidentally pushed to everyone.)
  • The Epic Fetus and Monstro's Lung synergy is broken; only a single missile fires.
  • On Eve, when Whore of Babylon is activated via the Razor, she will turn red instead of having the standard whore costume. This new look only lasts for the current room, so it might be a new bug.
  • Robo-Baby 2.0 does not unlock anymore after defeating the “Computer Savvy” challenge. Nothing at all happens when you complete the challenge for the first time. (It could also be happening to other challenges as well, but this is unconfirmed.)
  • For some people, save files are bugged and do not show up.
  • For some people, the OSX version crashes on startup.

2017-01-17 Afterbirth+ Patch v1.06.0190

Undocumented Changes

  • The bug where the rewards for Challenge #29 and Challenge #30 were incorrectly swapped was fixed.
  • Accidentally added a bug to the description of Monstro's Tooth (it will no longer appear in-game).
  • The Small Rock now updates the "speed" and "firedelay" caches, meaning it no longer is a delayed tears up and a delayed speed down.
  • Adderline was renamed to Adrenaline.
  • Adderline now counts towards the Spun transformation.
  • The Bible and The Necronomicon now count towards the Bookworm transformation.
  • All of the bugged DecreaseBy values for the Afterbirth+ items have been fixed, meaning that Afterbirth+ items will no longer roll into themselves in pools where they are supposed to be removed on sight.
  • Fixed the graphics for the Ed Baby and the D Baby (2 of the co-op babies).
  • There is a new "rumble" option in the options menu. However, it only appears on the Nintendo Switch version of the game, which is currently unreleased.
  • The entity stacking feature is fixed. This results in many changes throughout the game, like getting Restock Boxes in shops.
  • The Vurp! pill won't spawn itself anymore.
  • Krampus' new Brimstone attack was smoothed out.
  • Stoneys now have a better panting behavior.
  • Fixed the bug where Magdalene would show as having a pill on the character select screen before beating the Aprils Fool Challenge.
  • Fixed the bug where Samson would show as having Child's Heart on the character select screen before beating the Ultra Hard Challenge.
  • Fixed the bug where Lazarus would show as having Anemic on the character select screen before beating the Backasswards Challenge.

2017-01-13 Afterbirth+ Patch v1.06.0188

Documented Changes

These changes are only documented via Tyrone's personal twitter.

  • Fixed crash on custom challenge menu
  • Fixed crash when stepping on certain pressure plates
  • Fixed issue where trophy sometimes wouldn't work at end of Daily Challenge
  • Fixed issues causing certain enemy types to not be added to Bestiary

Undocumented Changes

  • Stoneys now get tired after chasing you for a while.
  • Made Krampus' second attack 8 frames longer.

2017-01-12 Afterbirth+ Patch v1.06.0187

Undocumented Changes

  • The 4 boss rooms with Sisters Vis have been adjusted so that the boss spawns in the center to avoid unavoidable damage upon entering.
  • Fixed a softlock in Double Trouble room 3732 (with 2 Rag Megas and 1 Rag Man).
  • Most of the remaining bugged Afterbirth+ achievements have been fixed to function correctly. (The only ones still bugged are the 2 Daily Challenge related ones.)
  • Using a custom itempools.xml file works now.
  • Added some Lua bindings:
    • MC_POST_CURSE_EVAL in Curses enum
    • TearVariant enum

2017-01-10 Afterbirth+ Patch v1.06.0185

Undocumented Changes

Credit for parsing the executable binary changes goes to eur0pa.

Game

  • Delirium AI has changed
  • Fixed a bug with hallucinations (when the screen turns grey during The Void floor
  • Fixed a bug on Level::Init()
  • Portal behavior has changed; it will now spawn between 1 and 5 enemies and disappear
  • Fixed a bug with Void and Smelter where it would "forget" the things you captured after returning from a save and quit
  • Improved mod auto-updates
  • Changes in the renderer
  • Changes in Entity::Init()
  • Lots of changes to the Entity_Tear class (probably something to do with Lua bindings)
  • The "filter" option is fixed (it was broken since the release of Afterbirth+)
  • The graphic for Mimics was updated to have blood on the corner
  • The graphic for Spike Chests was updated to match the color of Mimics and have blood on the corners
  • Added The Marathon achievement (bugged)

Rooms

  • Utero:
    • Changed room 741 (8 Blastocysts and 1 Portal) to only have 4 Blastocyst Small instead of 8 Blastocysts.
    • Changed room 780 (8 Blastocysts and 1 Portal) to only have 4 Blastocyst Small instead of 8 Blastocysts. (This appears to be a duplicate of room 741 for some reason.)
  • Special rooms (Greed Mode):
    • They forgot to include this floor with Afterbirth+, so the entire file is new, but they didn't add any Afterbirth+ content.
    • Removed 2 rocks from room 3004. (Presumably, this was interfering with enemy spawns.)
    • Removed 2 rocks from room 4002. (Presumably, this was interfering with enemy spawns.)
  • Depths (Greed Mode):
    • Made it so that the spiders no longer spawn in the corners of room 153 (8 Spiders and 6 Death's Heads).
  • Womb (Greed Mode):
    • Made room 54 (3 Masks & Hearts) symmetrical and removed a duplicate entity.
  • The Shop (Greed Mode):
    • They forgot to include this floor with Afterbirth+, so the entire file is new, but they didn't add any Afterbirth+ content.
    • Room 240 (4 Masks & Hearts and a Mask of Infamy) was adjusted so that the Hearts do not spawn in the corners of the room.

Lua bindings

  • Docs got updated
  • LuaEngine::check_compatibility() got updated to account for version -1 and 1 (?)
  • LuaEngine::register_classes()
  • Lots of changes to the Entity_Tear class

2017-01-07 Afterbirth+ Patch v1.06.0183

Documented Changes

Fixes

  • Reverted the steam cloud saving change from yesterday due to reports of the game being unable to find its save data if cloud saving was turned off
  • Fixed a crash releated to having multiple trinkets
  • Fixed a bug where the unlock checks for Ending 19 and Final were reversed in the cutscene menu
  • Gameplay adjustments

Modding

  • Some changes were made to Lua sandboxing due to security concerns. Here's how they affect you:
    • If you used require("mobdebug").start() in your mods, that should be replaced with StartDebug() to prevent your script from hitting an error, since that only works with --luadebug enabled. This means you'll have to update any lua mods you've released with that line left in. We're very sorry for the inconvenience!
    • For now we strongly recommend running workshop mods only with --luadebug disabled. This recommendation may be retracted in a later update.
    • See the debugging page in the tools/luadoc documentation for a tutorial on setting up the debugger.
  • Changed the way unpacked resources are loaded, due to issues players were frequently seeing where unpacked resources were becoming outdated, players with incompatible legacy mod files or mods applied by the legacy method. Now the game prefers to load files from the pack file first, and if that fails, loads from loose files.
  • Fixed const-ness of player entity passed to certain callbacks
  • Fixed an issue where a function for getting the screen position of an entity didn't account for the camera offset or screen shake

Undocumented Changes

2017-01-06 Afterbirth+ Patch v1.06.0182

Documented Changes

Fixes

  • Fixed a Windows crash caused by an exe modification step in the build process
  • Fixed a crash related to loading a game save after smelting trinkets
  • Fixed a crash on startup related to save data
  • Fixed a crash involving an item that would try to spawn doors in Greed/Greedier mode
  • Fixed a bug where the player could be hurt by certain fires spawned by their own items
  • Fixed a bug where the boss clear music could play too soon
  • Adjusted steam cloud save detection
  • Various adjustments for balance and fairness

Mod tools

  • Fixed a display issue and some default path issues with room editor
  • Fixed a Mac issue with missing libraries that made the Mac ModUploader impossible to launch without a specific dev environment installed

Modding API

  • Generated comments for HTML documentation
  • Added descriptions of mod callback conditions, arguments and return values, in enums.lua and in HTML documentation
  • Changed signature of MC_EVALUATE_CACHE callback to pass the player entity
  • Removed some duplicated casts: Isaac.ToPickup and Isaac.ToEffect. Instead use entity:ToPickup and entity:ToEffect
  • Added some missing entity casts: ToBomb, ToLaser, ToKnife
  • Added some methods to player to get joystick inputs
  • Made player stats modifiable by mods
  • Removed getters for readonly player stats, since they were made redundant
  • Added functions such as Isaac.WorldToScreenPosition to convert game coordinates to rendering coordinates.

Undocumented Changes

  • Mimic Chests have a different color (redish-brown).
    • They also now have a custom animation. (This does not get correctly unpacked by the unpacker and shows up as 8d6fafc0341b7397 in the root of the game directory.)
  • Drowned Hive was given a new "portrait" attribute (might be related to the Bestiary).
  • HP changes:
  • The following bosses got updated animations:
  • The following rooms were changed:
    • Special rooms:
      • Added a random heart, a random bomb, a random coin, a random pill, and a random key to the Treasure Room without a pedestal item.
    • Basement/Cellar:
      • Lots of room changes, too many to list individually
    • Womb:
      • Deleted room 741 (a room with 8 Blastocysts)
  • If you Void a 1-use item such as Pandora's Box, it will still trigger the item, but it will no longer permanently store that item.
  • The black champion Brownie now spawns Chargers instead of Drowned Chargers.

2017-01-04 Afterbirth+ v1.06.0181

Undocumented Changes

  • Big Horn portrait changed.
  • Bat Wing fixed to give an appearance when it activates.

2017-01-03 Afterbirth+ Release v1.06.0180

  • This was the first release of the Afterbirth+ DLC expansion.

Undocumented Changes

Afterbirth

2016-01-21 Afterbirth Patch v1.06.0109

Undocumented Changes

  • Added Friends Till The End! pill.
  • Added Japanese and Korean language options.
  • Slightly changed the color of the Collection Page background.
  • Fixed the bug where Technology, Technology 2, and Tech.5 were spectral.
  • Fixed the bug where it was possible to respawn Krampus by quitting and continuing during his death animation to generate multiple items.

(You can find technical details of afterbirth.a file changes here.)

2015-12-06 Afterbirth Patch v1.06.0076

Undocumented Changes

  • Stop Watch is no longer a special item.
  • Blocking damage with Holy Mantle now activates Stop Watch.
  • Scissors charge time 6 → 2.
  • Friendly Ball charge time 4 → 3.
  • Fixed the bug where players who completed the 1001% achievement before the release of v1.06.0067 were unable to get the achievement.
  • Fixed The Battery bug where it was impossible to get a full overcharge on an activated item from clearing rooms.
  • Abel now fires tears directly towards Isaac.
  • Modified room #717 on the Basement/Cellar so that Mulligans no longer spawn next to the entrances. (Mulligans have a chance to randomly explode upon room loading. If this occurred before the patch, it was guaranteed damage to the player.)
  • Removed the top entrances from Devil Room #11 and #14. (These are the rooms with Nulls and an Imp, which also happen to spawn at the top of the room, which causes near-guaranteed damage to the player.)
  • Added graphics for a Satoru Iwata themed daily run.
  • Reworked Sacrifice Rooms.
  • Fixed the bug where it was possible to respawn an Angel Room statue by reloading the room with Goat Head (or quitting and continuing).
  • Fixed the bug where it was possible to quit and continue from a Boss Rush in order to quickly complete it.
  • Butter Bean and The Poop now deflect bullets.
  • Taurus now works in Greed Mode as expected.
  • Shoop Da Whoop! now does 4x the base damage.
  • Picking up Match Stick will now remove the tick.
  • Lost Fly, Papa Fly, Friend Zone and Obsessed Fan now all counts towards Lord of the Flies transformation.
  • Cain's Other Eye now scales with Isaac's damage.
  • Picking up God's Flesh will now properly update Isaac's tear color.
  • Curse of the Tower no longer activates if you are damaged by a troll bomb spawned by Curse of the Tower.
  • The window for using Glass Cannon to steal Devil Room items is much smaller.
  • Crack the Sky's damage has been buffed and now targets enemies specifically.
  • Marked can now be controlled with the mouse.

(You can find technical details of afterbirth.a file changes here.)

New Bugs

  • Technology, Technology 2, and Tech.5 function as if the player has spectral tears. (Visually, the items will appear to be functioning normally, but this isn't the case.)
  • The Dr. Fetus and Tech X synergy causes enemies to drop black hearts as if they were killed by a Maw of the Void.
  • If you pick up Tech X after picking up Ipecac, you still erroneously retain the +40 damage boost from Ipecac and the increased tear delay. After the damage stat is refreshed (by picking up another damage item), this bug goes away.
  • With a controller attached, it is possible to move Isaac when the game is out of focus and get him across loading zones and spikes without taking any damage. See this Reddit thread.

2015-11-19 Afterbirth Patch v1.06.0067

Undocumented Changes

2015-11-14 Afterbirth Patch v1.06.0060

Undocumented Changes

2015-11-13 Afterbirth Patch v1.06.0059

Undocumented Changes

2015-11-06 Afterbirth Patch v1.06.0052

Undocumented Changes

  • HP changes:
    • Ultra Greed's blank coin 35 → 100.
    • Ultra Greed's key coin 50 → 100.
    • Ultra Greed's bomb coin 20 → 100.
    • Ultra Greed's heart coin 20 → 100.
    • Blue Gaper 9 → 30.
  • The room before the Ultra Greed fight now contains several mini-bosses instead of only Monstro.
  • The Death's Touch animation was updated to be smoother (with more frames of animation than before).
  • The Multidimensional Baby tear effect was updated to be more easy on the eyes.
  • Added a counter when donating to the Greed Machine that shows the chance for the machine to jam.

2015-11-04 Afterbirth Patch v1.06.0051

Undocumented Changes

2015-10-31 Afterbirth Patch v1.06 Hotfix

Undocumented Changes

  • Fixed the post-it note import bug.

2015-10-30 Afterbirth Release v1.06

  • This was the release date of the Afterbirth DLC expansion.
  • Fixed the bug that prevents an item pedestal from disappearing if the player teleports away before the "poof" animation is completed. (It is no longer possible to steal multiple items from the Boss Rush and so forth.)

New Bugs

  • When importing a save from Rebirth to Afterbirth, some post-it note completion marks would not properly transfer over.

Rebirth

2015-02-11 Patch v1.05 Hotfix

Undocumented Changes

  • Curse of the Maze's visual effect is removed and replaced with a sound effect.
  • Fixed the bug with Ipecac not destroying objects.
  • Fixed the bug with the Ipecac and Pyromaniac synergy.

2015-02-06 Patch v1.05

Undocumented Changes

  • The version number no longer displayed in the main menu.
  • There is a new screen shaking visual effect when Curse of the Maze is active.
  • Curse of the Maze now shuffles room layouts more randomly.
  • When the player has Proptosis and Anti-Gravity, tears will not begin shrinking until they actually start moving.
  • Modified the enemy creep animation.
  • Modified the teleport animation.
  • Removed the Lemon Party pill's white flash.
  • Pin and Scolex's health bars now accurately depletes.
  • Libraries now correctly play their own music track.
  • Fixed the bug where the player could play as Eden even without having any Eden tokens available.
  • Added awakening animation to Homunculus and Begotten.
  • Shortened the window to steal a Boss Rush item with a teleport and have the other items remain.
  • Improved the damage on the beams from Crack the Sky.
  • I AM ERROR rooms on the Chest and Dark Room now generate brand new floors.

New Bugs

  • Ipecac shots no longer affect Donation Machines, Slot Machines, Beggars, etc.
  • Pyromaniac no longer provides invincibility from Ipecac shots.

2014-12-29 Patch v1.041

  • Fix auto release of fire button after room transition
  • Fix secret room placement
  • Fix heart pickup distribution for local co-op

2014-12-24 Patch v1.04

  • Fix bombing secret/special room walls
  • Fix screensaver coming up during play on Linux
  • Fix not being able to delete save slots on Steam Cloud
  • Fix Judas achievements not unlocking with Black Judas
  • Fix getting stuck during teleport
  • Fix crash when jumping to new level
  • Fix eternal flies for blue baby fight
  • Fix Dad's Key for double locked doors
  • Fix hang on We Need To Go Deeper
  • Fix invisible laser damage
  • Fix familiars being overwritten by blue spiders/flies
  • New seeds for christmas
  • Fix Womb room with 4 Gaping Maws in the center
  • Fix Jar + Double Heart issues
  • Fix Guppy's Collar hiding co-op babies
  • Fix Full Health/Rainbow Poop for local co-op

Undocumented Changes

  • Mystery Sack now drops a random consumable every few rooms.
  • Book of Belial now has a use image.
  • The Womb Room with four Gaping Maws has been changed so that two of the Maws are "broken", trying to suck Isaac in for 4 seconds, and then stop for 4 seconds.
  • Samson's Chains is made easier to use.

2014-12-11 Patch v1.032

  • Fix teleport AI for Lump, Parabite, Loki, Blue Baby, and others
  • Prevent Steam achievements for modded games
  • Fix seeded run exploit
  • Fix some impossible rooms in Cellar, Womb/Utero, and Chest
  • Fix Secret room placement on some floors
  • Fix Boss room placement on XL floors

2014-12-10 Patch v1.031

  • Improve Steam Cloud sync
  • Fix random disconnect for Sony controllers
  • Fix crash on trinket pool reset
  • Fix Gemini + BFFS
  • Fix Technology 2 + Chocolate Milk
  • Eden's start items are seeded more reliably
  • Fix collectible spawn position for There's Options and Negative
  • Fix Holy Mantle continue exploit
  • Fix seed exploit for challenge runs
  • Fix hard mode affecting room drops other than hearts
  • Fix P2 blood donation exploit
  • Fix P2 anti-gravity
  • Fix P2 being able to use bombs
  • Fix Devil Deal exploit with half soul heart
  • Fix invincible Carrion Queen
  • Fix Blue Baby restart issue
  • Fix Haunt not invincible for the first few frames
  • Fix 60fps interpolation for Cube of Meat 2
  • Fix picked up item disappearing when exiting during pickup animation
  • Limit Halo of Flies count to 10
  • Change Lil' Brimstone deal to 2 hearts
  • Change Ticking Spider collision damage to half a heart
  • Change Head of Krampus to 6 charges
  • Improve Dark Bum mechanics

2014-11-11 Patch v1.02

  • White textures
    • Players using OpenGL 2.x due to older graphics hardware had an issue where many textures in the game were white. This should be fixed in 90% of the cases now. If you were using the "ogl2" beta, make sure to opt out of the beta so you can upgrade to 1.02. Many thanks to the people who helped us test this over the weekend.
  • Window disappearing on startup
    • This happened to players on Windows. The game window would show up for a short amount of time and then disappear, while the music was still playing.
    • This issue should be fixed now. In case some of you still experience this, there is a trick to make the window re-appear: Press Windows + Left, or Windows + Right (the little key with the Windows logo, and one of the arrow keys).
  • Crash on startup
    • This was caused by a broken options.ini, and could be resolved by deleting the file. The game can detect and repair broken ini files now, so this should be fixed, too.
  • Startup crash on Linux with shader errors in the log
    • I'm not entirely sure whether this is fixed or not. The shader errors are sorted out now, and I hope this was the cause of the crash. Make sure to write to isaac@nicalis.com if you are on Linux and your game is still crashing on startup.
  • Missing achievements
    • The following achievements were not unlocking properly.
      • Godhead
      • Platinum God
      • Real Platinum God
      • Dead boy
  • Fixed a problem with the music pitch during the Epilogue cutscene, and some gameplay related issues.
  • Fixed crash when sound is not working
  • Fixed save/continue during Boss Rush
  • Fixed The Lost + Dead Cat exploits
  • Fixed infinite item respawn exploits
  • Fixed P2 Trinity Shield exploit
  • Fixed D10 generating invincible enemies

Undocumented Changes

  • The soundtrack DLC works now.

2014-11-07 Patch v1.01

  • Add parameter in Options.ini where you can turn off Steam Cloud
  • Add ALT + F2 shortcut on Stats page to import Steam achievements
  • Add missing files for Soundtrack DLC
  • Add some lost items to the item pools
  • Fix crash on using FBO in OpenGL 2 contexts
  • Fix some issues with Steam Cloud Sync
  • Fix Haunt staying invulnerable sometimes
  • Fix other gameplay related bugs
  • Fix OS X black screen issue
  • Fix player position when returning from Black Market
  • Fix crash when fighting one of the final bosses
  • Fix Xbox 360 controller issues on Linux

Undocumented Changes

  • Increased the default range of Azazel's Brimstone.[1]
  • Improved the effect of Range Up items on Azazel's Brimstone.[2]
  • Decreased Dark Bum's heart conversion rate to approximately a 1.5:1 ratio.[3]

2014-10-31 Rebirth Release v1.0

  • Some log output removed
  • Bugfixes
  • Will erase any old stats and saved game

2014-10-29 Pre-Release v0.9

  • First release without debugging features
  • Will erase any old stats and saved games

References

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