User-100108701 (talk | contribs) (→Trivia: i added that the walking hosts are similar to the neo mets and some other small changes) Tag: Visual edit |
Exschwasion (talk | contribs) (mobile host is the correct in-game name and changing it breaks the monster table) |
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=== Mobile Host === |
=== Mobile Host === |
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<onlyinclude>{{MonsterTable | temp={{{1}}} | disp={{{2}}} |
<onlyinclude>{{MonsterTable | temp={{{1}}} | disp={{{2}}} |
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− | | name = |
+ | | name = Mobile Host |
| description = Acts like the Host, but follows Isaac and deals contact damage. |
| description = Acts like the Host, but follows Isaac and deals contact damage. |
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| basehp = 20 |
| basehp = 20 |
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=== Flesh Mobile Host === |
=== Flesh Mobile Host === |
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<onlyinclude>{{MonsterTable | temp={{{1}}} | disp={{{2}}} |
<onlyinclude>{{MonsterTable | temp={{{1}}} | disp={{{2}}} |
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− | | name = |
+ | | name = Flesh Mobile Host |
| description = Acts like the Red Host, but follows Isaac and deals contact damage. |
| description = Acts like the Red Host, but follows Isaac and deals contact damage. |
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| basehp = 20 |
| basehp = 20 |
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* Hosts originated from a multiplayer flash game created by Edmund McMillen called HOST. |
* Hosts originated from a multiplayer flash game created by Edmund McMillen called HOST. |
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* Hosts are very similar to the Met enemies from the game [[wikipedia:Mega Man|Mega Man]]; both are immune to any kind of damage when they are lowered down, and when they pop up, they become vulnerable and shoot three shots. |
* Hosts are very similar to the Met enemies from the game [[wikipedia:Mega Man|Mega Man]]; both are immune to any kind of damage when they are lowered down, and when they pop up, they become vulnerable and shoot three shots. |
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− | * |
+ | ** Additionally, Mobile Hosts behave like the Neo Met, a version of the Met that walks. |
* In the game's files, Red Hosts and their walking variations have grimace animations that are impossible to see in-game because they are always vulnerable. |
* In the game's files, Red Hosts and their walking variations have grimace animations that are impossible to see in-game because they are always vulnerable. |
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Revision as of 20:34, 23 November 2017
Template:MonsterTable
Hosts are immobile skulls. When lowered down, which is their normal state, they are invincible. Occasionally, they will pop up and shoot three spread shots towards Isaac, revealing a fleshy stem which can be damaged. Damaging a host while it is lowered will increase the delay before it pops up.
Hosts are immune to explosions, and if a Host takes a large amount of damage at once while lowered, they will grimace.
Red Host
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Red Hosts can replace regular Hosts in any area. Their skull is replaced by a vulnerable red material. Unlike normal Hosts, they can still take damage when lowered down, but will fire 5 blood shots instead of 3.
Mobile Variants
Mobile Host
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Hosts can also be found in their mobile variants. They function the same as the original hosts, but now deal contact damage. They also have a random delay between the times they open up, unlike the immobile Host which opens up instantly if it has line of sight to Isaac and has been closed for a set amount of time without being shot. Like regular Hosts, they are immune to explosions.
Flesh Mobile Host
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Flesh Mobile Hosts are like Mobile Hosts, but can be damaged at any time and will fire 5 blood shots instead of 3.
Trivia
- Hosts originated from a multiplayer flash game created by Edmund McMillen called HOST.
- Hosts are very similar to the Met enemies from the game Mega Man; both are immune to any kind of damage when they are lowered down, and when they pop up, they become vulnerable and shoot three shots.
- Additionally, Mobile Hosts behave like the Neo Met, a version of the Met that walks.
- In the game's files, Red Hosts and their walking variations have grimace animations that are impossible to see in-game because they are always vulnerable.
Bugs
Bug! | Hosts and Mobile Hosts can be damaged in their invulnerable form while shrunken by God's Flesh. |
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Bug! | If Hosts or Mobile Hosts are affected by Fear, Template:AfterbirthShrink, or Stunned, then if the effect wears off at the same time as they try to attack you, they sometimes attack without the corresponding animation. |
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