Jmonsterx7 (talk | contribs) (→Seeds: Added a seed for Nintendo Switch.) Tags: Mobile edit Mobile web edit |
(damage amount (it could be 8 ticks but I couldn't quite confirm without recording a video and slowing it down, please correct if I was wrong)) |
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==Effect== |
==Effect== |
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* Spawns a [[familiar]] that fires a small {{I|Brimstone}} beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears. |
* Spawns a [[familiar]] that fires a small {{I|Brimstone}} beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears. |
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+ | ** The beam deals 3.5 damage per tick and can strike an enemy up to 9 times, for a total of 31.5 damage. |
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** Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one. |
** Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one. |
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Revision as of 10:31, 20 October 2017
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Lil Brimstone is a passive item.
Effect
- Spawns a familiar that fires a small Brimstone beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears.
- The beam deals 3.5 damage per tick and can strike an enemy up to 9 times, for a total of 31.5 damage.
- Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one.
Notes
- Template:NoDLC Lil Brimstone was originally a special item, though this no longer applies in Afterbirth.
Ingame Footage
Seeds
Template:PlatPC Z7F2 XHSN (Treasure room adjacent to spawn) (normal mode only) Template:PlatPS4 MJH6 JJ00 (First floor treasure room) Template:PlatVita 43YG EGL6 (Treasure room adjacent to spawn) Template:Plat3DS VS97 K7R4 (First floor treasure room) Template:PlatPC Template:Afterbirth+ BKKC AGYJ (First floor treasure room) Template:PlatSwitch HKQV DHS9 (Second floor devil room)
Bugs
Bug! | Lil Brimstone sometimes gets stuck at the entrance of a door after removing a co-op player. |
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Bug! | Lil Brimstone might be placed in the back of your follower train when exiting and the entering the game. |
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