Binding of Isaac: Rebirth Wiki
(→‎Seeds: Added a seed for Nintendo Switch.)
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(damage amount (it could be 8 ticks but I couldn't quite confirm without recording a video and slowing it down, please correct if I was wrong))
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==Effect==
 
==Effect==
 
* Spawns a [[familiar]] that fires a small {{I|Brimstone}} beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears.
 
* Spawns a [[familiar]] that fires a small {{I|Brimstone}} beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears.
  +
** The beam deals 3.5 damage per tick and can strike an enemy up to 9 times, for a total of 31.5 damage.
 
** Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one.
 
** Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one.
   

Revision as of 10:31, 20 October 2017

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Lil Brimstone is a passive item.

Effect

  • Spawns a familiar that fires a small Collectible Brimstone iconBrimstone beam. It needs to be charged up; it will not fire if Isaac is shooting a steady stream of tears.
    • The beam deals 3.5 damage per tick and can strike an enemy up to 9 times, for a total of 31.5 damage.
    • Unlike Brimstone, Lil Brimstone can start charging up a beam while still firing the previous one.

Notes

  • Template:NoDLC Lil Brimstone was originally a special item, though this no longer applies in Afterbirth.

Ingame Footage

Seeds

Template:PlatPC Z7F2 XHSN (Treasure room adjacent to spawn) (normal mode only) Template:PlatPS4 MJH6 JJ00 (First floor treasure room) Template:PlatVita 43YG EGL6 (Treasure room adjacent to spawn) Template:Plat3DS VS97 K7R4 (First floor treasure room) Template:PlatPC Template:Afterbirth+ BKKC AGYJ (First floor treasure room) Template:PlatSwitch HKQV DHS9 (Second floor devil room)

Bugs

Bug Bug! Lil Brimstone sometimes gets stuck at the entrance of a door after removing a co-op player.
Bug Bug! Lil Brimstone might be placed in the back of your follower train when exiting and the entering the game.

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